Steve Jobs was top choice for Google CEO

Steven Levy’s new book, In The Plex: How Google Thinks, Works, and Shapes Our Lives, has some interesting insights regarding the relationship between Steve Jobs and Google throughout the years. Perhaps most interesting is the fact that when Sergey Brin and Larry Page were looking around for a new CEO their first choice was Jobs.

Jobs turned them down, but saw enough in Google to see that it could be a success; he offered to mentor the two founders, going so far as to provide them with access to his closest advisers. After Jobs declined the Google CEO position, Brin and Page chose Eric Schmidt as CEO and Schmidt also later joined Apple’s board of directors. That’s when things quickly took a turn for the worse.

As Levy states in the book, Jobs was “furious” when he visited Google’s Mountain View headquarters and saw that the Android OS sported iOS features like pinch to zoom, among others. Shortly after that visit, Jobs told an Apple town hall meeting what he really thought of Google: “We did not enter the search business. They entered the phone business. Make no mistake: they want to kill the iPhone. We won’t let them […] This don’t be evil mantra? It’s bullshit.”

The book also states that after Jobs found out about Android’s similarities to iOS, he felt betrayed enough to somehow keep the development of the iPad hidden from Eric Schmidt while he was still a board member of Apple.

[via The Daily Mail]

Steve Jobs was top choice for Google CEO originally appeared on TUAW on Sat, 09 Apr 2011 18:30:00 EST. Please see our terms for use of feeds.

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Verizon rumored to sell a 16 GB Motorola XOOM 4G LTE

Xoom

There are a number of possible reasons why Verizon may be about to sell a 16 GB version of the Motorola XOOM 4G LTE Android 3.0 (Honeycomb). Perhaps they sold so many of the earlier WiFi-only and 32 GB models that they couldn’t resist; perhaps consumer demand was so strong they simply had to give in; or perhaps they sold both of the earlier samples they had in stock and now there’s a space on the shelf they have to fill with something (I joke, I joke).

Electronista has speculation that it’ll cost around US$700 or less, which seems a little on the “hmm, I’ll think about it” side of affordable But then it is a 4G tablet. Rather, it will be as soon as the part necessary to make it work on the 4G network becomes available.

Will this be the iPad-beater for which Motorola, presumably, is hoping? What do you think? Let us know in comments below.

[Via Electronista]

Verizon rumored to sell a 16 GB Motorola XOOM 4G LTE originally appeared on TUAW on Sat, 09 Apr 2011 17:30:00 EST. Please see our terms for use of feeds.

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Two years after Fred Wilson dumped AAPL…

We all make predictions that don’t turn out as planned. For example, this morning I said I’d have a few beers, enjoy a barbeque in the sun with friends and perhaps go to the cinema tonight. Turns out I have two daughters under the age of 3, so there went my day. But at least I’m not kicking myself like Fred Wilson must be.

Wilson is the the venture capitalist managing partner of Union Square Ventures who, two years ago, famously announced that he was selling all his shares in Apple because he didn’t believe the company was “being straight with investors” over Steve Jobs’s health. “My average price on my entire position in Apple is US$96, so I’ll take a small loss on this and a small gain on the stock I bought during the meltdown last fall.”

He sold at $91.36 — and at close yesterday Apple shares were at $338.08, up $246.72 or 270%. He sold Google at the same time but announced a short time later he was buying back into the search giant. See the chart above for how that one worked out for him.

Maybe he only had one share in Apple (although $246.72 would go nearly halfway towards a new iPad 2), maybe he’s happy with that 50%-plus gain in Google’s value. Or maybe he’s still kicking himself now. Me, I think we’ll have that barbeque tomorrow.

[Via Daring Fireball]

Two years after Fred Wilson dumped AAPL… originally appeared on TUAW on Sat, 09 Apr 2011 16:30:00 EST. Please see our terms for use of feeds.

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Plex 1.1 for iOS adds functionality, interface changes

Put simply, Plex version 1.1 is everything that FrontRow should be. For a start, it streams to your iDevice, presents plenty of online media…you get the idea. The only advantage FrontRow has is price, and at US$4.99 Plex probably won’t break the bank.

The latest version includes many new and updated features, like improved subtitle and audio stream selection support, Direct Streaming and Direct Play support.

One interesting addition is TV out and AirPlay support, though the latter is still “experimental,” which suggests less-than-optimal performance.

Plex 1.1 also offers much improved live encoding. For example, Plex 1.1 will note what your Apple TV 2 can manage and only convert what needs to be converted, leaving other streams intact.

Plex 1.1 is available from the App Store now for $4.99. Also, grab Plex for Mac to enjoy video, music, pictures and more. Have fun, media buffs!

[Via MacStories and 9to5 Mac]

Plex 1.1 for iOS adds functionality, interface changes originally appeared on TUAW on Sat, 09 Apr 2011 15:30:00 EST. Please see our terms for use of feeds.

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My main computer, 2004 versus 2011

In 2004, I bought my first Mac. I’d used Macs for decades before that, but those Macs always belonged to someone else. The first Mac that I called my own was a 233 MHz PowerBook G3 I bought off eBay for the princely sum of US$205. It quickly became my main machine, which thrilled my wife because it meant she could have her PowerMac G4 all to herself again.

A few weeks ago, I bought an iPad 2. I had barely used an iPad before dropping $829 on one, but after two years of using various iterations of the iPhone, I expected a certain level of familiarity. Today, the iPad 2 performs most of the tasks that my MacBook Pro used to handle. In fact, besides editing and posting on TUAW, downloading files and photo editing, I barely use my Mac anymore — and considering that it has a history of breaking and is now out of warranty, that’s probably a good thing.

Now the fun part: comparing my first Mac — the PowerBook G3 — to the iPad 2. As expected, the iPad 2 is superior in almost every way. Check out the details below, noting how much the “limited” iPad, a machine that some pundits hesitate to call a “computer,” has to offer compared to the state-of-the-art from 1998.

Continue reading My main computer, 2004 versus 2011

My main computer, 2004 versus 2011 originally appeared on TUAW on Sat, 09 Apr 2011 14:30:00 EST. Please see our terms for use of feeds.

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Oscium’s iMSO-104 turns your iPad into a mixed signal oscilloscope

iMSO-104

Inventive people continue to demonstrate how versatile iPads are. The latest example we’ve found turns the device into an oscilloscope.

Oscium developed the iMSO-104 mixed-signal oscilloscope for iPad, iPhone and iPod touch “quickly and easily,” the company says, thanks to Apple’s iOS and MFi (Made for iPod, Made for iPhone, and Made for iPad) developer programs. “It boasts a 5 MHz bandwidth and up to 12 MSPS (megasamples per second) sample rate, while simultaneously analyzing up to one analog and four digital signals,” says Oscium.

The sensors use Cypress Semiconductor’s PSoC(R) 3 programmable system-on-a-chip to manage two-way communication between the sensors and your device The app is in the App Store now for free, while the full hardware rig will run you US$279.99. That’s not a bad price for an oscilloscope.

[Via Engadget]

Oscium’s iMSO-104 turns your iPad into a mixed signal oscilloscope originally appeared on TUAW on Sat, 09 Apr 2011 13:30:00 EST. Please see our terms for use of feeds.

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Chef Sleeve for iPad: The iPad 2 meets a raw egg (video)

Longtime readers of TUAW know that I love to cook, and when I’m not whipping something up from scratch I use my iPad to read recipes that I’ve stored on Dropbox. I’ve been extremely lucky using my iPad in the kitchen; about the worst thing I’ve ever done is to smear the screen with greasy fingers and dribble a small amount of wine-infused mushroom pan sauce on it. But I am really worried that one of these days, my luck’s going to run out and that iPad 2 is going to end up with a ladleful of Bison Chili on — and in — it.

Some cyberchefs have taken to putting their iPads into gallon zip top bags to protect them, but I’ve found that the thickness of those bags means that my taps and gestures sometimes don’t translate too well to the iPad’s touch screen. I recently received an interesting package from Santiago Merea, the CEO of Merea Consulting of Minneapolis. He’s the man behind Chef Sleeve, his solution to the problem of using an iPad in the kitchen.

Chef Sleeves are cleverly packaged clear plastic sleeves designed specifically for those situations where you need to use an iPad, but might have fingers covered with a patient’s bodily fluids or a cake batter. Although they’re not designed to be used to immerse an iPad, they are splash-resistant, so using your iPad in the rain might become a possibility. I decided to put one to the test the best way I knew how: by cracking a raw egg right on to my white iPad 2. Video after the break.

Continue reading Chef Sleeve for iPad: The iPad 2 meets a raw egg (video)

Chef Sleeve for iPad: The iPad 2 meets a raw egg (video) originally appeared on TUAW on Sat, 09 Apr 2011 09:00:00 EST. Please see our terms for use of feeds.

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Apple nabs Nintendo and Activision executives for iOS gaming roles

MVC reports that Apple has hired away gaming PR executives from both Nintendo and Activision. According to the gaming site, Nintendo UK comms boss Rob Saunders is jumping ship from Nintendo, where he oversaw PR for devices like the Wii and DS, to Apple. He will head the newly created role focused on PR for gaming on the iOS platform.

Apple has also nabbed Nick Grange, who was Activision’s European PR director. Before Grange’s work at Activision, he held positions at Electronic Arts and Microsoft. It’s unclear what Grange’s position at Apple will be, but it is rumored to focus on iPad hardware.

Apple’s poaching of the two executives should come as no surprise; gaming on iOS devices is becoming a large portion of what people do on them. A survey released this week showed 84% of tablet owners play games on their devices (including the iPad 2), while a survey from September stated 44.1 million people were playing games on the iPod touch, iPhone, and iPad in the US alone. Those numbers are huge considering the same survey said Nintendo’s DS audience was 41 million (a close second) and Sony’s PSP audience was only 18 million. Clearly gaming on iOS devices will continue to be a focus for Apple in the future.

Apple nabs Nintendo and Activision executives for iOS gaming roles originally appeared on TUAW on Sat, 09 Apr 2011 08:00:00 EST. Please see our terms for use of feeds.

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The coolest kindergarten ever: iPad 2s for everyone

In a move that just assured kids everywhere will view Auburn, Maine’s kindergartens as the coolest in the country, the local school board there has purchased iPad 2s for every kindergartner in the district. At a total cost of $200,000 including 285 iPad 2s, insurance for the devices, and educational software, the Auburn program will begin as a pilot this May, with a complete rollout expected in September.

The idea came to the local school board after teachers noticed an improvement in schoolchildren who used educational software on the iPad to learn the alphabet. Auburn’s board hopes the iPads, which are cheaper than buying the kindergartners laptops, will help raise the literacy rate over a number of years. Interestingly, though probably unrelated, Apple’s first iPad 2 commercial showed an app that allows children to trace the outline of numbers and letters in an attempt to help them learn. Let’s just hope that Auburn’s children don’t start lower-casing their pronoun I’s.

[via MacNN]

The coolest kindergarten ever: iPad 2s for everyone originally appeared on TUAW on Sat, 09 Apr 2011 07:00:00 EST. Please see our terms for use of feeds.

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Woz interested in returning to Apple in an active role

While in Brighton, England attending a computer server conference, Steve Wozniak, co-founder of Apple, told a reporter he would be open to returning to Apple in a active role if Apple or Steve Jobs requested it. Currently Wozniak is chief scientist of storage start-up Fusion-io, but he remains on Apple’s payroll in an advisory role.

Apple has come a long way since the Apple I and Apple II, which Woz helped build alongside Steve Jobs and Ronald Wayne. When asked what he thought of Apple today, Wozniak said Apple was “Unbelievable. The products, one after another, quality and hits.” However, Wozniak added that he thinks “Apple could be more open and not lose sales. I’m sure they’re making the right decisions for the right reasons for Apple.”

Tim Cook is currently the acting CEO of Apple, overseeing its day-to-day operations while Steve Jobs is on his third medical leave. There has been much speculation as to who would replace Steve Jobs should he step down the the CEO position, but it’s unknown if those on Apple’s board would consider Steve Wozniak a likely successor.

Woz interested in returning to Apple in an active role originally appeared on TUAW on Sat, 09 Apr 2011 06:00:00 EST. Please see our terms for use of feeds.

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Dev-Team Working on Downgrade Baseband 06.15.00 to 05.13.04

MuscleNerd, in tweet, hints that they are working on downgrading Baseband 06.15.00 to 05.13.04. In a reply to one of his followers, Musclenerd says that they are working on downgrade iPhone 3GS baseband 06.15.00 to 05.13.04 rather than an unlock for baseband 06.15.02, 05.14.02, or 05.15.04.

Someone asked MuscleNerd in a tweet; “what about people with 3GS firmware 4.3.1 and baseband 5.16.02? How long do we have to wait to unlock our devices :( i hope soon”. MuscleNerd responded in two tweets:

for those at 05.14, 05.15 or 05.16 I really don’t see an unlock coming. Rather, it’ll be: update to 06.15, then down to 05.13

(because the downgrade from 06.15 goal is much higher priority than explicit 05.14,05.15, or 05.16 unlock. Achieves same.)

So the idea is, there won’t be an unlock for iPhone 3GS baseband 05.16.02, 05.14.02, or 05.15.04.Rather, dev-team is working on a method by following which, users with iPhone baseband 05.16.02, 05.14.02, or 05.15.04 will update their baseband to iPad baseband 06.15.00 and then downgrade baseband 06.15.00 to an iPhone unlockable baseband 05.13.04.

We’ll update you as we know more on this baseband downgrade hack. Stay Tuned!

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GreenPois0n to Jailbreak iPad 2 iOS 4.3.1 / 4.3 [Untethered?]

Posixninja of the Chronic Dev Team confirms that they are working on the iPad 2 jailbreak on iOS 4.3 and mat be 4.3.2 / 4.3.2 as well. Greenpois0n will most likely be updated with iPad 2 jailbreak package.

“Since 4.3.1 is already exploited by the legendary @i0n1c, we’re working on finishing iPad2 jailbreak now.”

In case you don’t know, Apple has already patched the iPad 2 jailbreak exploit in iOS 4.3.1 found by Comex in iOS 4.3. Now Comex is expected to release a userland jailbreak, JailbreakMe 3.0 may be, to jailbreak iPad 2.

ipad 2 jailbreak greenpois0n

There’s no word from the Chronic Dev Team on whether Greenpois0n will jailbreak iOS 4.3.2 (upcoming firmware?) or the current 4.3.1. So, to be on the safe side, stay with iOS 4.3 firmware.

We’ll keep you posted as we know more on this upcoming iPad 2 jailbreak. Stay Tuned!

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Should Social Media Really Be Aggregated?

Countless entrepreneurs have set out to make their fortunes with the same idea: social media aggregation. The basic idea behind this movement is that you, the user, are overwhelmed by all of your social information. Every day you have to go through the hassle of checking your Facebook, Twitter, LinkedIn, Instagram, Foursquare, Gowalla and other accounts and would like nothing better than to save yourself the trouble of app-hopping and get it all in one convenient place.

The argument seems sound doesn’t it? So why don’t we use these tools? Sure, we try them all and briefly maintain patronage, but in the end most of us end up using separate methods to access our various social networks. I believe there are several reasons for this phenomenon, the first of which is a modified version of an effect that has been present in technology for decades.

The All-In-One Effect

When I was a child, I heard a piece of advice that I never forgot. My mother wanted to buy a new printer and asked her younger, more tech-savvy brother which all-in-one printer/scanner/fax machine she should buy. He explained that, while some of these machines were decent, almost none of them were great. The reason was of course compromise.

At the time, these all-in-one wonders generally contained fairly low grade versions of each of the technologies present. So rather than buying a great printer built solely for printing, a great scanner built solely for scanning and a great fax machine built solely for faxing, instead you were purchasing one machine that did all of these jobs significantly worse than the dedicated machines. You received the conveniences of price and space, but as a result were forced to surrender a degree of quality.

screenshot

New app Stroodle combines Facebook, Twitter and LinkedIn

This same logic applies to social media aggregators. Rather than using separate dedicated apps for Facebook, Twitter and LinkedIn, you could use an aggregator, but the result is always a sacrifice in the quality of the experience that you receive.

It’s often the case that one of these functions is the primary, and the others are more of an afterthought. We see this with TweetDeck, an application built for Twitter that also offers moderate functionality for Facebook and other social networks.

The problem here is obvious. In a marketplace of free products and infinite space, we can easily choose the dedicated products that provide the better experience. If the official Twitter app has the best Twitter experience and the official Facebook app has the best Facebook experience, I’ll use those over one app that gives me a watered-down version of each.

This goes further when you consider more than simply features. Apps like Gowalla have a strong personality to them. I might be able to use the service and check in from another app, but by doing so I miss out on much of the true Gowalla experience.

The Social Affirmation Effect

This idea is purely my own, but I think it holds merit. Once again, the assumption is that we’re busy people who have better things to do than run around to all of these apps. However, for the most part, social media is great because it gives us something to do! Facebook wasn’t created for CEOs with limited time, it was created for college kids who spend a lot of time on their computers and are always looking for something engaging.

screenshot

The totally Facebook notification feed gets you hooked and never lets go

There’s something supremely addictive about logging into Facebook and seeing that notification badge light up. It gives us a sort of psychological affirmation. There are real people out there who care enough to respond to something we’ve said, done or posted. Once we’re done with that, we pop over to Twitter and experience the same high all over again.

By combining all of our social services into one place, I wonder if we kill a main function of social media. Now we only have one place to check, one notification badge, one compiled stream of data. Now our high comes all at once and is then gone, leaving us bored once again with a bitter taste in our mouth towards the aggregation app that has somehow taken the magic out of our favorite time-eating occupation.

When Social Aggregation Works

To be sure, social media aggregation isn’t always a bad idea. There are some notable exceptions to the arguments above, the first of which is presented by the business world. Here, time is sensitive and costly and so it makes sense to cram as much as you can into one place. You really don’t time to keep up on Facebook and Twitter for your business and HootSuite is therefore an amazing money-saving tool.

screenshot

Services like HootSuite make Facebook and Twitter better for businesses

Another important place where social aggregation works is in an app where the idea is implemented primarily in an entertaining way rather than a purely utilitarian way. The key here is innovation: to provide something that is genuinely not obtained from using the service normally. The result is synergy: the whole is greater than the simple sum of the parts.

screenshot

Apps like Flipboard allow you to view social information in a new way

We see this in apps like Flipboard for iPad. Here we have a Twitter and a Facebook feed rolled into one app, but the experience is unlike anything you typically received from either service. Instead of a simple stream of text, you get an interactive magazine of rich content. In fact, it’s so unique that you could conceivably browse through the default Twitter app and then jump over to Flipboard and see the information presented so differently that it doesn’t feel redundant.

Innovation Over Simple Aggregation

In closing, I believe that developers need to stop imagining that merely combining a few social services into one place is either innovative or useful. Instead they should be seeking to create truly unique experiences that bring something to the table that’s more than the sum of its parts. Apps that either target business customers or fundamentally change the way we interact with popular social services are ripe markets that merit much more exploration (Twitter itself is encouraging expansion in these areas from third party developers).

Leave a comment below and let us know what you think of social media aggregators. Who gets it wrong and who gets it right? What’s the key difference?

Weekly Poll: Is Your iPhone Your Primary Camera?

With the iPhone, Apple didn’t just take over the smart phone industry, they took over the photography industry as well! Geekaphone and other sources have been reporting that the iPhone has literally become the world’s most popular camera, not too bad for a device in a genre typically known for producing horrible images.

This of course makes a lot of sense. As one of the most popular phones on the planet, lots of people are carrying around an iPhone everywhere they go. Combine this convenience factor with the fact that Apple has done a phenomenal job with the camera setup on the iPhone 4 in addition to the wealth of awesome photography apps in the App Store and what you get is a recipe for photographic greatness.

Today we want to know how much you value your iPhone as a camera. On a typical day, do you bust out your Canon 5D mk II or simply reach into your pocket for your phone? Vote in the poll and leave a comment letting us know what other cameras you have and when you use your iPhone over them.

iPhone Game Friday: New Releases

In the wake of our grand unveiling of iPad.AppStorm, we’re also shuffling some other things around here to keep the content dynamic. Among these adjustments is the fact that this Game Friday column will now move to a bi-weekly schedule to make room for some more in-depth reviews. So keep an eye out for those, but don’t be dismayed: this new schedule also means we can bring you only the cream of the crop every other Friday, so it’s a win-win scenario.

In the meantime, you’re encouraged to keep sending us email tips and feedback; we love getting them and hope you continue to enjoy Game Fridays! Now with all that out of the way, let’s dive into this week’s selection…

Atari Greatest Hits

Atari Greatest Hits

Atari’s Greatest Hits

Perhaps the biggest splash on the App Store this week was make by veteran giant, Atari, who has finally come to the iOS platform — and brought 100 of its greatest hits with them!

This collection of games obviously offers a lot of value. Pong comes for free, and you can purchase games within the app in “packs” for $0.99 each, or just buy the full 100 titles for $14.99. Regardless of your choice, you’re looking at hours of nostalgic entertainment. What makes this refresh particularly exciting is the inclusion of Bluetooth multiplayer capabilities for several of the titles (Sky Diver, Tempest, Canyon Bomber, Warlords, etc.)

Unfortunately, the controls have not made the transition with perfect grace for all of the titles, and in some cases the smaller screens make for a frustrating additional layer of challenge. Nevertheless, this is clearly an important gesture and updates will no doubt follow to clean up some of the lingering issues. Besides, what Atari fan can pass up the opportunity to carry an entire arcade in their pocket?

Price: Free
Developer: Atari
Download: App Store

Birzzle

Birzzle

Birzzle

Okay, so we have Angry Birds homages and we have Bejeweled copies, so I guess it was really only a matter of time until someone brought the two together. Luckily, Enfeel Inc. did a fantastic job melding these two inspirations to produce Birzzle: an extremely addictive, beautifully produced, and appealing puzzle game.

As you would expect, the goal is to group like-coloured birds together in the largest possible groups in order to cause them to explode and clear the way. More birds keep falling from the top kind of like in Tetris, and you can move birds around and stack them strategically to prepare combos. There’s an interesting system that turns large groups of birds into “power” birds that explode in more interesting ways, and you’ll eventually encounter items, locked birds and more.

There’s a lot to love in Birzzle, but the most obvious recommendation we can give is simply that it does a great job of capturing and keeping your attention.

Price: $0.99
Developer: Enfeel Inc.
Download: App Store

Spazcon

Spazcon

Spazcon

We all know how much of a struggle it can be to get to the top, so it’s easy to sympathize with Barry, the data entry clerk you play as in Spazcon. Barry’s goal is to become president of the company, and apparently at Spazcon they take the “climbing up” analogy to heart, because in order to reach his goal, Barry must bounce his way up to the top floor of the building.

In each level, there are a number of coffee mugs that you must collect to unlock the next level, and once you have them all, you must make your way to the elevator to progress. This is achieved by drawing lines beneath Barry to help direct him. It all works pretty well, and despite being a little on the easy side as you get started, the delicious retro art and music make it a fun ride.

Keep an eye out for achievements and bonus levels as you go, and expect more levels to appear in this simple title in future updates.

Price: $0.99
Developer: TouchTilt Games
Download: App Store

Mos Speedrun

Mos Speedrun

Mos Speedrun

Still in the retro realm, Physmo gives us an amazing little game called Mos Speedrun. Everything from the glorious chiptunes to the mock-curved edges of the screen make for a thoroughly convincing old-school feeling.

Thankfully, the gameplay supports this production polish, and using either control mode feels comfortable and responsive with a little practice. As you make your way through the side-scrolling levels collecting coins, you’ll find yourself encountering zombies, bees, and other nasties. You’ll also probably die a lot, but it’s not discouraging — especially since the game features a playthrough ghost that can help you avoid making the same mistakes twice.

With the added (and VERY clever, by the way) idea of having secret levels that are accessible by opening the game via QR codes on certain websites, you’ll find yourself engrossed in this game in no time. I know I did.

Price: $1.99
Developer: Physmo
Download: App Store

Cover Orange

Cover Orange

Cover Orange

Our last pick of the week is actually not new, but its consistent updates, great design, and fun gameplay make it worth mentioning — especially since it may have flown under your radar.

From the same folks who brought us Beyond Ynth (which we’ve covered previously), comes Cover Orange. In short, your goal is to protect the oranges in each level from the malevolent clouds that pass overhead. In each level, you must arrange the given materials in such a way as to build some sort of roof over the heads of the oranges. If you’re successful, you move on to the next of the game’s 180 levels.

Support for this game has been admirable, with monthly level updates, new Game Center achievements, and more. It’s little wonder that it’s been downloaded more than 2 million times. That many people can’t be too far wrong.

Price: $0.99
Developer: FDG Entertainment
Download: App Store

What Have You Been Playing?

We hope you enjoy this week’s titles. Tell us what’s been keeping your attention in the comments, and we’ll see you back here in two weeks time with the next collection!