Get 20% off Logic-Courses.com Courses with this Coupon Code

We just finished a competition giving away accredited courses at Logic-Courses.com. If you weren’t lucky enough to win, we’re offering you the next-best thing: 20% off. Details after the break.

Logic-Courses.com offer certified online video training courses to suit Logic users of all levels – from beginner to advanced users. They are offering Audiotuts+ readers 20% off. Just use the coupon code TUT20 when you sign up.

Here is some information about their courses:

If you want to get the most out of your Logic software suite and learn all the latest tips, tricks and workflow methods then this brand new online training course provides the perfect solution for you.

Logic Courses provides both a basic/intermediate and advanced level course to support all levels of users, and the courses are delivered through a series of online video tutorials which you can access at any time, from wherever you are.

These videos will tell you more:

Beginner/intermediate course

Advanced course


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Compression Tricks Of The Pros – Part 3 – Audio Premium

In this week’s Audio Premium content, Bobby Owsinski continues his excellent series on compression. In Part 3, he’ll look at using a compressor on guitars, keyboards and vocals..

To learn more about what you get as part of Audio Premium, read this. To take a peek inside this tutorial, hit the jump!

The basic principles of compression are pretty much the same for any instrument, but of course there are nuances for each, which is what we’ll soon cover. That said, here’s a brief review:

  • Acoustic instruments are usually more dynamic than electric instruments, and therefore need to be controlled more.
  • If you set the attack and release times of the compressor so it breathes with the track, the less likely you’ll hear it working in the track.
  • The more wild the peaks, the higher the compression ratio should be set. The fewer the peaks, the lower the ratio.
  • The more compression you use, the more likely that you’ll hear it, and the more likely it will color the sound.
  • A compressor turns into a limiter if the ratio is set to 10:1 or higher.

Table of Contents

  • The Principles Of Compression
  • Compressing Guitars
  • Compressing The Acoustic Guitar
  • Compressing Keyboards
  • Compressing Vocals
  • Compressing Loops

Existing Premium members can log-in and download. Not a Plus member? Join now.


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Open Mic: What Are the Best Websites for Guitarists?

Each week we open our mic to readers and lurkers alike to come out of the woodwork and tell us your thoughts and opinion, your experiences and mistakes, what you love and what you hate. We want to hear from you, and here’s your chance.

We’re getting ready to update our lists of recommended websites, and we’d love your input. This week we’ll focus on guitars. Which websites would you tell every guitar player to bookmark?


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How to Make Simple Events with FMOD Designer

Twice a month we revisit some of our reader favorite posts from throughout the history of Audiotuts+. This tutorial was first published in September 2008.

FMOD Ex is one of several audio middleware systems that are used in modern game development. It is integrated alongside an existing game engine technology (such as Unreal or Gamebryo) to add or extend audio playback functionality. One of the primary benefits of using a technology such as FMOD is that it shifts much of the systems design and implementation into the hands of the sound designer, rather than relegating it to a programmer, who may or may not be as well versed in audio.

Some recent game titles using the FMOD EX sound system include:

In our last tutorial, we looked at a simple means of creating raygun or laser sounds. In this tutorial, I will introduce you to the FMOD Designer tool, as well as some basic concepts used in modern game development. Thumbnail image by skipthefrogman.

NOTE: A full introduction to the use of FMOD Designer is beyond the scope of this tutorial. For our purposes, we will assume that you have at least some familiarity with the program or have read the User Guide enough to understand the basic navigation and concepts.

Tools Used

  • FMOD Designer 4.18
  • FMOD Sandbox 4.18

Step 1

The first thing I’ve done with our raygun sound is to separate the three ‘bursts’ from the original final mix. Each of these is trimmed neatly so the attack is immediate, and each file is reduced to mono. Here’s what the files sound like:

Zap 1

Zap 2

Zap 3

Game Development Tip: While there are exceptions, in most game audio situations where sounds are going to be placed in three-dimensional space, working with a mono audio file is preferred. The pan information in a stereo audio file is not necessary (and sometimes can have unpredictable results) because the location of the sound will be determined by its position in the game world, relative to the ‘listener’, which could be the player’s avatar, the camera, etc.


Step 2

Now that we have three individual variations of the raygun sound, we’re going to create a new FMOD Project and Event that will randomly play one of the three sounds.

From the File menu, create a new FMOD Project. Call the project ‘Raygun’. I’ll call the Event Group ‘weapons’ and name my first event ‘raygun_oneshot’.


Step 3

We’ll configure our Event Properties next. Most of the defaults will be adequate, but let’s make some changes that will make our raygun event more approprate for use in a game scenario.

  • Set ‘Max Playbacks’ to 3 – this will allow us to trigger up to 3 raygun sounds simultaneously before we need to steal or fail one to start a new event.
  • We’ll set ‘May Playbacks Behavior’ to ‘Just Fail If Queitest’. This behavior will tell the engine to fail the quietest raygun event if a 3 events are playing and a 4th one is triggered.
  • Mode is set to 3D – this will ensure that we can make the raygun sound emanate from a specific location in the game world. Frequently, weapon sounds may be attached to ‘muzzleflash’ type effects, such that if a weapon is fired, both a ‘flash’ from the muzzle is seen, and a corresponding sound is played.
  • 3D Rolloff is set to ‘Linear’. This is a common misunderstanding with FMOD – many users leave the rolloff to ‘Logarithmic’, which follows real-life volume curves (as the distance doubles, the volume halves). The problem with using this type of rolloff in a gameworld is that quite frequently, you want more specific control over what sounds are playing within a given viewport or game screen. If rolloff is set to ‘Logarithmic’, you may hear a weapon from a character over 500 meters away, even though the player may have no idea where the sound is coming from because they can’t see an enemy. There are a host of other reasons, but the simple solution is to set rolloff to ‘Linear’, which gives you more control over when and how and where sounds are heard throughout a given game.
  • We’ll set our 3D Min and Max distance to 15 and 40 respectively. This ensures that we’ll hear the raygun sounds at minimum volume if we are within 40 meters, and will hear them at full volume if we are within 15 meters. Outside of 40 meters, the event will be inaudible.
  • Lastly, we’ll set the Oneshot property to ‘Yes’ to ensure that when a raygun event is triggered, it automatically stops itself once the sound is finished playing.


Step 4

Next, we’ll create a wavebank in which we’ll place our raygun sounds.

  • Click on the Wave Banks tab.
  • In the Banks column, right click and select ‘Add Bank’.
  • Give the Wave Bank a descriptive name.

The properties for an FMOD Wave Bank (also known as an FSB) will vary greatly depending on a number of factors specific to your game.

As an example, however, I’ll set this wavebank to load into memory (this keeps the sounds active and availble for immediate use in game), set compression to ADPCM (offers a good balance of sound quality, compressed file size and low CPU utilization), disable Syncpoints and set Max Streams to 0, since we wont be streaming any of our raygun sounds from a disk.

Game Development Tip: Wave Banks will vary greatly depending on your target platform (Windows, Xbox 360, Wii, Playstation 3, etc.), the type of sounds in the bank, how the sounds are used in the game, and how your game engine uses audio resources. While further discussion of these topics is outside the scope of this tutorial, no doubt you’ll continue to learn about them as you work in game development.


Step 5

Now that we have a Wave Bank, we’ll add our raygun sounds to the bank.

  • Click on the Sound definitions tab.
  • Right click in the Sound definitions column to ‘Add empty sound definition…’
  • Call the definition “raygun_3_variations”.
  • Right click on the newly created definition and ‘Add wavetable…’
  • Shift-select the three raygun variations and click ‘Open’.
  • In the Sound definition properties, set Play mode to ‘RandomNoRepeat’. This ensures that when the event is triggered, it will randomly select one of the three raygun sounds.
  • Set Volume randomization to “-3”, which will randomize the volume by 3dB when the event is triggered.
  • Set Pitch randomization to “0.4”. This value is currently set in Octaves, but if you prefer working with other units, you can specify tones or semitones in the FMOD Event Properties view (Pitch Units and Pitch Randomization Units).

You can now audition the sound definition by clicking the ‘Play’ button atop the Sound definitions properties window.


Step 6

The final step in making our raygun event is to add the sound definition to the event.

  • Click on the Event editor tab.
  • In the grey area of layer00, right click to ‘add sound’.
  • From the dropdown list, add ‘raygun_3_variations’.
  • Right click on the newly added sound definition and select ‘Sound Instance Properties’.
  • Ensure that Loop mode is set to ‘Oneshot’.

Our raygun event is now complete, and once the project is ‘built’, it will be ready to use in an actual game!

Download the Play Pack for this tutorial (300KB)

Contents

  • FMOD Ex Source File
  • WAV Samples

If you’ve enjoyed learning a bit about game audio design, please let us know in the comments. We are considering more tutorials along these lines, but we need to know if you find them valuable. We appreciate your feedback!


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Winner Announced: Win a Logic Pro Tutorials Package from Logic-Courses.com

Want to learn more about Logic Pro? Logic-Courses.com offer two certified courses, one for beginner/intermediate users, and the other at a more advanced level. We’re giving you a chance to win both! To enter, just leave a comment! One random commenter will be chosen as winner. Too easy.


Winner Announced

Our winner for this competition (picked at random) is Raleigh Kleeb, who left this comment:

I only get to practice with my band for one month each year and I’d like to know all there is to know about editing music on my own so I can at least express my ideas to the other guys.

Congratulations – we’ll be in touch with you shortly.

If you didn’t win the book and are still interested, stay tuned for a post in the next day or two letting you know how to save 20% when signing up.


Logic Courses from Logic-Courses.com

Logic-Courses.com offer certified online video training courses to suit Logic users of all levels – from beginner to advanced users.

If you want to get the most out of your Logic software suite and learn all the latest tips, tricks and workflow methods then this brand new online training course provides the perfect solution for you.

Logic Courses provides both a basic/intermediate and advanced level course to support all levels of users, and the courses are delivered through a series of online video tutorials which you can access at any time, from wherever you are.

These videos will tell you more:

Beginner/intermediate course

Advanced course

How to Win

For the chance to win, you need to do two things:

  1. Firstly, comment! It would be great if you would tell us what you’d like to learn in Logic Pro. Make sure to include your correct email address with your comment so that we can contact you.
  2. Secondly, ‘like’ the sponsor’s ProducerTech Facebook page so you’ll keep up to date with their Logic Pro and Ableton Live courses (and a new Reason course coming out in a few days).

This giveaway is open worldwide, but make sure to get your comment in before midnight Sunday, October 23, 2011, AEST.


Rules and Conditions

  • To enter, leave a comment below letting us know what you would like to learn in Logic, and ‘like’ the ProducerTech Facebook page.
  • You may only enter once. Duplicate entries will be disqualified.
  • Envato staff and people who have written more than two tutorials/articles for a Tuts+ site are not eligible to enter.
  • Make sure to enter a valid email address so that we can contact you.
  • Entries will be accepted until Sunday, October 23, 2011, AEST.
  • Giveaway is open to all jurisdictions.
  • You must be of legal age in the jurisdiction that you reside to enter.
  • Giveaway is void where prohibited.

This competition is sponsored by ProducerTech and Logic-Courses.com.


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An Overview of the CAGED System

The CAGED system is a very large yet simple step in the right direction for the guitarist of any level. It teaches things as basic as understanding the fretboard, all the way to understanding and playing different modes. If you want to learn to solo like your favorite guitarist, it starts right here.


Step 1: Form C

Form C will be the first pattern that we investigate. Following the diagram is quite simple: start at the lowest root note (labeled “R”), play up the scale past the next root, all the way to the top of the pattern, then start descending. When you descend, play the scale all the way past the first root, down to the bottom of the pattern, then go back up the pattern and stop at the root note that you started with.

For the sake of convenience, this entire tutorial will be based on the key of D major. Just to clarify, the form IS called Form C, even though its in the key of D. The reason it is called Form C is that if you slide the pattern down to open position, you will see the open C major chord in the pattern.

Anyway, now that we have established that we are playing in D major, it is obvious that the root note must be D. For this pattern, start with your fourth finger (pinky) on the fifth fret of the A string.

Download audio file (Form C.mp3)


Step 2: Form A

Form A, like Form C, will start on the fifth fret of the A string. With Form A, however, you start with your second (middle) finger. It is called Form A because if you shift it down to open position, you can see the open A major chord in the pattern.

Learning this pattern is slightly more tricky than Form C because a shift is required when moving from the G string to the B string. So, start at the bottom root note, and work your way up the pattern. When you play the notes on the G string, you will use your first (index) finger, your third (ring) finger, and your fourth (pinky) finger. You will then shift up a fret by using your index finger on the next note. Once you reach the top of the pattern, start descending.

On the B string, you will use your fourth finger, third finger, and first finger, and then use your pinky on the first note you play on the G string in order to shift back down a fret. From there, play the rest of the pattern all the way to the bottom, and then back up to the root.

Download audio file (Form A.mp3)


Step 3: Form G

Form G is possibly the most difficult pattern in the CAGED system. It has not only one shift, but two shifts: both down a fret and up a fret. You start it with your fourth (pinky) finger on the tenth fret of the low E string. The notes on the D string will be played with your first (index) finger and your fourth (pinky) finger in order to shift down a fret on the next string.

The G string is the only one string that is shifted down a fret, so in order to shift back up a fret on the B string, you will play the notes on the G string with your first (index), second (middle), and fourth (pinky) fingers. The first note on the B string will be played with your first (index) finger. Once you reach the top of the pattern, start descending. Descending from the B string to the G string entails using your fourth (pinky) finger on the first note of the G string.

After playing the third note on the G string with your first (index) finger, use your fourth finger and first finger on the D string. Start descending on the A string with your fourth finger. Play to the bottom of the pattern, and back up to the root.

Download audio file (Form G.mp3)


Step 4: Form E

Form E is probably the most basic pattern due to the fact that there are no shifts. It starts with your second finger on the tenth fret. Quite simply, make your way up to the top, and come back down, then up to the root.

Just in case your not sure, the notes on the B string are supposed to be played with your second and fourth finger, and NOT your first and third or first and fourth. By using your second and fourth fingers, you will be disciplining yourself and teaching yourself to use a finger pattern that is not as easy or comfortable, thus making you more flexible and dextrous as you practice it.

Download audio file (Form E.mp3)


Step 5: Form D

The D form is the fifth and final major scale pattern in the CAGED system. Like the G form, it too shifts both down a fret and up a fret. Unlike any other form, however, it starts on the D string.

The first note of this pattern is to be played with your second finger on the seventh fret of the D string. After you play the third note on the G string, shift up and play the first note on the B string with your first finger. Play the rest of the scale up and then start descending.

After playing the third note down on the B string, play the top note of the G string with your index finger. Play the notes on the G and the D string. In order to shift down a fret, you will play the notes on the A string with your fourth and first finger, and then you’ll play the first note on the E string with your pinky. Play the notes on the E string, and go back up to the root, but remember that the A string notes are to be played with the first and fourth fingers in order to shift.

Download audio file (Form D.mp3)


Conclusion

You now know all five major scale patterns! These patterns allow you to play all over the fretboard, and as long as you remember which pattern you’re in, you’ll never hit a wrong note! Although you know these patterns, there is still much more to learn, such as comprehensive scales and modes. Even though this is only the beginning of a long process, it is still a HUGE step forward. Good luck!


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Fantastic Prizes Up for Grabs in the Tuts+ Survey!

We love the community of readers we have at Tuts+ and your opinion is incredibly valuable. This week, we’re giving you the chance to have your say about Tuts+, and win a few fantastic prizes at the same time! Read on to find out how to get involved and stand a chance of winning a copy of Adobe Creative Suite…


The Prizes!

We have a few fantastic prizes up for grabs, and the winning entries will be chosen at random when the survey closes in one week. Here’s what you stand a chance of winning:


1st Prize: 1 x Adobe Creative Suite 5.5 Web Premium

This prize has been kindly donated by Business Catalyst. Adobe Creative Suite 5.5 Web Premium software provides everything you need to create and deliver standards-based websites with HTML5, jQuery Mobile, and CSS3 support. Design immersive digital experiences and apps across desktops, smartphones, tablets, and televisions.

You’ll find plenty of incredible software inside, including Photoshop CS5 Extended, Illustrator CS5, Flash Professional CS5.5, Dreamweaver CS5.5, and Fireworks CS5. It’s the perfect accompaniment to everything we teach at Tuts+!


Runner-Up Prize: 4 x Six Month Tuts+ Premium Memberships

Four lucky runners up will receive a six month subscription to our Tuts+ Premium membership programme, completely free of charge! This is a brilliant way to expand your knowledge in different creative areas, and access a regular selection of incredibly high-quality tutorials and resources. You’ll be a pro in no time!


Competition Sponsored by Business Catalyst

Business Catalyst is a Adobe’s new hosted service for building business websites, replacing 5+ separate tools with one integrated solution.

Incorporating web hosting, content management, eCommerce features, email marketing and built in customer management tools, Business Catalyst can help you accelerate your projects and increase your profit margins. Try it out for free at businesscatalyst.com.


Complete the Survey

It just takes a few minutes to complete the survey, and we really value your opinion. We’ll be using the information from our readers to make the Tuts+ network better than ever, so this is your opportunity to let us know what you’d like to see change on the sites!

Take the Survey & Enter the Competition


Competition Rules

  • Please don’t enter more than once – if you do, none of your entries will count.
  • The winners will be picked randomly and contacted by email.
  • The competition closes in exactly one week. Any entries after that time period won’t count.
  • We’d love to hear your honest feedback, so feel free to say exactly what you think!

Thanks for taking the time to share your thoughts about the Tuts+ network. We really appreciate it, and look forward to hearing what you have to say!


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