I have a WebGLTexture and I need to draw it into another Canvas or (preferably) OffscreenCanvas by using WebGL calls to run a simple copy/passthrough shader. How can I do this?
Thanks!
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I have a WebGLTexture and I need to draw it into another Canvas or (preferably) OffscreenCanvas by using WebGL calls to run a simple copy/passthrough shader. How can I do this?
Thanks!