Client is missing “GuildVoiceStates” intent error while making a discord bot from a tutorial on v14

I was using a tutorial on youtube to make a music Discord bot with javascript and I run into this problems with the guilds, i have already changed them for the new guild-names as seen on the source code, but it did not seem to work although I am using discord.js v14

This is the error message
PS C:UsersmatiaDesktopbot_de_discord> node index.js

    C:UsersmatiaDesktopbot_de_discordnode_modulesdiscord-playerdistPlayer.js:51
                throw new PlayerError_1.PlayerError('client is missing "GuildVoiceStates" intent');
                ^
    
    PlayerError: [PlayerError] client is missing "GuildVoiceStates" intent
        at new PlayerError (C:UsersmatiaDesktopbot_de_discordnode_modulesdiscord-playerdistStructuresPlayerError.js:28:15) 
        at new Player (C:UsersmatiaDesktopbot_de_discordnode_modulesdiscord-playerdistPlayer.js:51:19)
        at Object.<anonymous> (C:UsersmatiaDesktopbot_de_discordindex.js:28:17)
        at Module._compile (node:internal/modules/cjs/loader:1155:14)
        at Object.Module._extensions..js (node:internal/modules/cjs/loader:1209:10)
        at Module.load (node:internal/modules/cjs/loader:1033:32)
        at Function.Module._load (node:internal/modules/cjs/loader:868:12)
        at Function.executeUserEntryPoint [as runMain] (node:internal/modules/run_main:81:12)
        at node:internal/main/run_main_module:22:47 {
      createdAt: 2022-10-22T20:46:33.101Z,
      statusCode: 'PlayerError'
    }

And this is the source code

const Discord = require("discord.js")
const dotenv = require("dotenv")
const { REST } = require("@discordjs/rest")
const { Routes } = require("discord-api-types/v9")
const fs = require("fs")
const { Player } = require("discord-player")

dotenv.config()
const TOKEN = process.env.TOKEN

const LOAD_SLASH = process.argv[2] == "load"

const CLIENT_ID = "1033422580654280774"
const GUILD_ID = "699272174736900117"



const { Client, GatewayIntentBits } = require('discord.js');

const client = new Discord.Client({
  intents: [
    GatewayIntentBits.Guilds,
    GatewayIntentBits.GuildMessages,
  ]
})

client.slashcommands = new Discord.Collection()
client.player = new Player(client, {
    ytdlOptions: {
        quality: "highestaudio",
        highWaterMark: 1 << 25
    }
})

let commands = []

const slashFiles = fs.readdirSync("./slash").filter(file => file.endsWith(".js"))
for (const file of slashFiles){
    const slashcmd = require(`./slash/${file}`)
    client.slashcommands.set(slashcmd.data.name, slashcmd)
    if (LOAD_SLASH) commands.push(slashcmd.data.toJSON())
}

if (LOAD_SLASH) {
    const rest = new REST({ version: "9" }).setToken(TOKEN)
    console.log("Deploying slash commands")
    rest.put(Routes.applicationGuildCommands(CLIENT_ID, GUILD_ID), {body: commands})
    .then(() => {
        console.log("Successfully loaded")
        process.exit(0)
    })
    .catch((err) => {
        if (err){
            console.log(err)
            process.exit(1)
        }
    })
}
else {
    client.on("ready", () => {
        console.log(`Logged in as ${client.user.tag}`)
    })
    client.on("interactionCreate", (interaction) => {
        async function handleCommand() {
            if (!interaction.isCommand()) return

            const slashcmd = client.slashcommands.get(interaction.commandName)
            if (!slashcmd) interaction.reply("Not a valid slash command")

            await interaction.deferReply()
            await slashcmd.run({ client, interaction })
        }
        handleCommand()
    })
    client.login(TOKEN)
}