Canvas drawing scaling when height changing

I have problem with canvas. I want canvas full height its working. But when i drawing a circle and i put some space in div then the circle is scaling very bad. scaled circle. I want circle stay where it was drew when i put some space in div. Here is my code. Please help me to find the solution. Thanks. If u test it first add some space in div and there you can draw.

https://jsfiddle.net/gu3w97zf/

const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
let coord = { x: 0, y: 0 };

document.addEventListener('mousedown', start);
document.addEventListener('mouseup', stop);
window.addEventListener('resize', resize);

function resize() {
  ctx.canvas.width = window.innerWidth;
  ctx.canvas.height = window.innerHeight;
}

resize();

function start(event) {
  document.addEventListener('mousemove', draw);
  reposition(event);
}

function reposition(event) {
  coord.x = event.clientX - canvas.offsetLeft;
  coord.y = event.clientY - canvas.offsetTop;
}

function stop() {
  document.removeEventListener('mousemove', draw);
}

function draw(event) {
  ctx.beginPath();
  ctx.lineWidth = 5;
  ctx.lineCap = 'round';
  ctx.strokeStyle = '#ACD3ED';
  ctx.moveTo(coord.x, coord.y);
  reposition(event);
  ctx.lineTo(coord.x, coord.y);
  ctx.stroke();
}
.all {
      background: gray;
    position: relative;
    min-height: 100%;
    letter-spacing: 50px;
}

.text {
  position: inherit;
  min-height: 100%;
    z-index: 99;
    width: -webkit-fill-available;
}

#canvas {
  width: -webkit-fill-available;
    position: absolute;
    height: -webkit-fill-available;
    top: 0;
    z-index: 10;
}
<div class="all">
<canvas id="canvas">
  
</canvas>
<div contenteditable="true" class="text">

</div>
</div>