Unity WebGL Build Particle System Error On Safari

So I have a small web game that I made recently, and decided to try it out in Safari. Every other browser works (Chrome, Firefox, Edge), but a few seconds (seemingly random) after an on screen particle system starts playing, the whole game crashes. Obviously disabling particles isn’t an option. Any ideas?

An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was:
RuntimeError: Out of bounds memory access (evaluating 'asm[name].apply(null, arguments)')
<?>.wasm-function[OptimizedPolynomialCurve::Evaluate(math::_float4 const&) const]@[wasm code]
<?>.wasm-function[Evaluate(MinMaxCurve const&, math::_float4 const&, math::_float4 const&)]@[wasm code]
<?>.wasm-function[ParticleSystem::UpdateModulesPreSimulationIncremental(ParticleSystemUpdateData const&, ParticleSystemParticles&, unsigned long, unsigned long, math::_float4 const&, bool)]@[wasm code]
<?>.wasm-function[ParticleSystem::Update1b(ParticleSystemUpdateData&, int)]@[wasm code]
<?>.wasm-function[ParticleSystem::UpdateFunction(ParticleSystemUpdateData*)]@[wasm code]
<?>.wasm-function[ParticleSystem::BeginUpdateAll()]@[wasm code]
<?>.wasm-function[ParticleSystem::InitializeClass()::PreLateUpdateParticleSystemBeginUpdateAllRegistrator::Forward()]@[wasm code]
<?>.wasm-function[ExecutePlayerLoop(NativePlayerLoopSystem*)]@[wasm code]
<?>.wasm-function[ExecutePlayerLoop(NativePlayerLoopSystem*)]@[wasm code]
<?>.wasm-function[MainLoop()]@[wasm code]
<?>.wasm-function[dynCall_v]@[wasm code]
wasm-stub@[wasm code]
81288@[native code]
@http://localhost:55812/Build/dev.framework.js:1043:25
browserIterationFunc@http://localhost:55812/Build/dev.framework.js:8963:17
callUserCallback@http://localhost:55812/Build/dev.framework.js:7153:7
runIter@http://localhost:55812/Build/dev.framework.js:7214:20
Browser_mainLoop_runner@http://localhost:55812/Build/dev.framework.js:7128:27