In p5.js i am creating an animation using images .how can i time frame the images such that after clicking on thee button they must execute the code. i want to execute a code where after clicking the button the images must move towards the p5.png.here i have used 6 images for simulation .how could i animate those images such that after clicking the button they must run or execute the code.
var pic1;
var pic2;
var pic3;
var pic4;
var pic5;
var pic6;
let button;
let posX=0
let posY=0
const rightwall=350;
const height=450;
function preload(){
pic1=loadImage("5.png")
pic2=loadImage("Iron ore.jpg")
pic4=loadImage("blastfurnace.jpg")
pic5=loadImage("coal2.jpg")
pic6=loadImage("limestone.jpg")
pic3=loadImage("slag.jpg")
}
function setup(){
createCanvas(600,600);
background("blue");
button=createButton("CLICK TO LOAD INTO FURNACE")
button.position(150,330);
button.mousePressed(changeBG);
noLoop();
}
function changeBG() {
let val = random(65);
background(val);
loop();
playAnim=true;
draw();
posX=0;
posY=0;
// background will be overwritten with 220
}
function draw() {
background(220);
// text(mouseX + "," + mouseY, 20, 20);
// If the 'a' key is pressed, draw the following text in the canvas
if (key === 'a'){
textSize(22);
text('a key was pressed!', width / 2, height / 2);
}
let s='BLAST FURNACE';
textSize(32);
fill(0,102,153);
text(s,50, 10,300, 400);
img1=image(pic1, 320, 30, 170,210)
img2=image(pic2, posX, 70, 70, 70)
img4=image(pic4,100,350,250,250)
img5=image(pic5,posX,10,50,50)
img6=image(pic6,posX,150,70,70)
img3=image(pic3,posX, posY-300,150, 200)
if (playAnim) {
posX=constrain(posX+1,0,rightwall-30)
posY=constrain(posX-1,posY,height-50)
}
}