How to remove black background from this JS coding?

I’m trying to make this particle text be on a transparent background to add onto a slideshow. Can someone assist? I cannot seem to find where it is stated within the code.

Here is the JS code. Sorry I can’t seem to get it to fit properly within the code section of the post.

class Particles { constructor(x, y, texture, size) {
this.x = x;
this.y = y;

this.sprite = new PIXI.Sprite(new PIXI.Texture.from(texture));

this.sprite.texture.frame = new PIXI.Rectangle(x, y, size, size);

this.sprite.x = x;
this.sprite.y = y;

this.speedX = 0;
this.speedY = 0;

this.radius = 100;

this.gravity = 0.1;

this.maxGravity = 0.01 + Math.random() * 0.03;

this.friction = 0.9;

this.dirX = Math.random() - 0.5;
this.dirY = Math.random() - 0.5;   }

update(mouse) {
const distanceX = mouse.x – this.sprite.x;
const distanceY = mouse.y – this.sprite.y;

const distanceSqrd = distanceX * distanceX + distanceY * distanceY;

if (distanceSqrd < this.radius * this.radius && distanceSqrd > 0) {
  const distance = Math.sqrt(distanceSqrd);

  let normalX = distanceX / distance;
  let normalY = distanceY / distance;

  this.speedX -= normalX;
  this.speedY -= normalY;

  this.gravity *= this.friction;
} else {
  this.gravity += 0.1 * (this.maxGravity - this.gravity);
}

let oDistX = this.x - this.sprite.x;
let oDistY = this.y - this.sprite.y;

this.speedX += oDistX * this.gravity;
this.speedY += oDistY * this.gravity;

this.speedX *= this.friction;
this.speedY *= this.friction;

this.sprite.x += this.speedX;
this.sprite.y += this.speedY;   } }

class ParticlesText { constructor({ text, size }) {
this.app = new PIXI.Application({ width: innerWidth, height: innerHeight });

document.querySelector("#content-canvas").append(this.app.view);

this.text = text;
this.size = size;

this.cols = 500;
this.rows = 200;

this.pSize = 2;
this.particles = [];

this.mouse = {x: 0, y: 0}

this.container = new PIXI.particles.ParticleContainer(50000);
this.app.stage.addChild(this.container);

this.onResize = this.onResize.bind(this);   }

init() {
const that = this;
opentype.load(
“https://raw.githack.com/AlainBarrios/Fonts/master/LeagueSpartan-Bold.otf”,
function(err, font) {
if (err) {
alert(“Font could not be loaded: ” + err);
} else {
const canvas = document.createElement(“canvas”);

      // Now let's display it on a canvas with id "canvas"
      const ctx = canvas.getContext("2d");

      // Construct a Path object containing the letter shapes of the given text.
      // The other parameters are x, y and fontSize.
      // Note that y is the position of the baseline.
      const path = font.getPath(that.text, 0, that.size, that.size);
      const width = font.getAdvanceWidth(that.text, that.size);

      that.cols = width;
      that.rows = that.size;

      canvas.width = width;
      canvas.height = that.size;

      path.fill = "rgba(255,255,255,1)";
      // If you just want to draw the text you can also use font.draw(ctx, text, x, y, fontSize).
      path.draw(ctx);

      that.addObjects(canvas, ctx);
    }
  }
);   }

isEmpty(x, y, ctx) {
const image = ctx.getImageData(x, y, this.pSize, this.pSize);

let emptyCounter = 0;

for (let i = 0; (length = image.data.length), i < length; i += 4) {
  if (image.data[i + 3] !== 0) {
    continue;
  }
  emptyCounter++;
}

return emptyCounter === this.pSize * this.pSize;   }

addObjects(canvas, ctx) {
this.container.x = this.app.renderer.width / 2 – this.cols / 2;
this.container.y = this.app.renderer.height / 2 – this.rows / 2;

for (let i = 0; i < this.cols; i += 1) {
  for (let j = 0; j < this.rows; j += 1) {
    const x = i * this.pSize;
    const y = j * this.pSize;

    if (this.isEmpty(x, y, ctx)) continue;

    const p = new Particles(x, y, canvas, this.pSize);

    this.particles.push(p);
    this.container.addChild(p.sprite);
  }
}

this.container.interactive = true;

this.onResize();
window.addEventListener("resize", this.onResize);

this.container.on("mousemove", e => {
  this.mouse = e.data.getLocalPosition(this.container);
});

this.animate();   }

onResize() {
const { innerWidth, innerHeight } = window;
const size = [innerWidth, innerHeight];
const ratio = size[0] / size[1];

if (innerWidth / innerHeight >= ratio) {
  var w = innerHeight * ratio;
  var h = innerHeight;
} else {
  var w = innerWidth;
  var h = innerWidth / ratio;
}

//this.app.renderer.view.style.width = w + "px";
//this.app.renderer.view.style.height = h + "px";   }

animate() {
this.app.ticker.add(() => {
stats.begin();

  this.particles.forEach(p => {
    p.update(this.mouse);
  });

  stats.end();
});   } }

const particles = new ParticlesText({ text: “KILL THE ROBOTS”, size:
150 }); particles.init();