closePath() Moving Polygon

The following code below is what is needed to make a simple triangle. I want to keep the triangle in that exact position and add this to my canvas.

can = document.getElementById("gameCanvas");
var ctx = can.getContext("2d");
ctx.beginPath();
ctx.moveTo(1, 20);
ctx.lineTo(20, 100);
ctx.lineTo(70, 100);
ctx.closePath();
ctx.stroke();

If you run the code below, the triangle is there for a split second and then disappears. I need it to stay there along with the three equations. I created the function path(); in effort to keep the triangle positioned in the upper left corner. I am not sure how to keep the triangle there and do all of this.

<html>
<meta name="viewport" content="width=device-width, initial-scale=1">
<script type="text/javascript" src="//code.createjs.com/createjs-2013.09.25.combined.js"></script>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.5.1/jquery.min.js"></script>
<style>
#gameCanvas {
  background-color: lightyellow;
}
</style>
<div class="canvasHolder1">
  <div id="eqn1"> 3+3=<input type="text" id="q1" />
    </div>
  <div id="eqn2"> 3+2=<input type="text" id="q2" />
    </div>
  <div id="eqn3"> 5+2=<input type="text" id="q3" />
    </div>
  <canvas id="gameCanvas" width="600" height="600">Not supported</canvas>
<script type="text/javascript">

var m=1;

  var stage = new createjs.Stage("gameCanvas");
  var obj=[];
 
can = document.getElementById("gameCanvas");
var ctx = can.getContext("2d");
ctx.beginPath();
ctx.moveTo(1, 20);
ctx.lineTo(20, 100);
ctx.lineTo(70, 100);
ctx.closePath();
ctx.stroke();
function startGame() {
   
    obj[1] = new createjs.DOMElement(document.getElementById(`eqn${1}`));
    obj[2] = new createjs.DOMElement(document.getElementById(`eqn${2}`));
    stage.addChild(obj[1]);
    stage.addChild(obj[2]);
    createjs.Ticker.addEventListener("tick", handleTick);
    createjs.Ticker.setFPS(60);
    function handleTick(event){
    drop(1);
    drop(2);
    path();
    stage.update();
    }
}
 function drop(i){
      obj[1].x =40;
      obj[1].y =50;
      obj[2].x =300;
      obj[2].y =50;
 }
function path(){
ctx.x=1;
ctx.y=1;
}
</script>
<body onload="startGame();">
    <div >
  <canvas>This browser or document mode doesn't support canvas object.</canvas>
    </div>
</body>
</html>