I am writing a vanilla javascript function to add a page scrolling animation to my website. The problem is that I want the event listener to pause for the specified millisecond time to give time for the animation to complete since if I scroll normally, the animation will happen multiple times one after the other.
/* Event handler for scroll event */
// This is a function which allows a time to be passed in miliseconds. This function will then cause a sleep effect for the specified ms time
function sleep(ms) {
return new Promise(resolve => setTimeout(resolve, ms));
}
// Initial state
var iniState = 0;
// Adding scroll event
window.addEventListener('scroll', function(){
// Detects new state and compares it with the old one
if ((document.body.getBoundingClientRect()).top > iniState)
console.log('up');
else
console.log('down');
// Saves the new position for iteration.
iniState = (document.body.getBoundingClientRect()).top;
sleep(2000).then(() => { console.log("test"); });
});
I tried the timeout function, but this only delayed the event listener instead of pausing for the period of time. This is a link to the console in browser if that makes the problem easier to understand.
In summery, I am trying to make a event listener to listen for a scroll event, then wait 2000 milliseconds to wait for the animation to complete. After this the event listener will then start listening again for a scroll event again.