How do I calculate the inverseBindMatrices in glTF by hand from Translation, Rotation, and Scale?

I am having trouble calculating the inverseBindMatrices from .gltf files. My model displays correctly in gltf-viewer, but not in my engine.

Here is the node I have an issue with:

{
  name: 'Base Bone',
  rotation: [ 1, 0, 0, 0 ],
  translation: [ -2.81376314163208, 4.689605236053467, 0 ],
  inverseBindMatrix: Matrix {
    array: [
      1,
      -0,
      0,
      -0,
      0,
      -1,
      -0,
      0,
      0,
      -0,
      -1,
      -0,
      2.81376314163208,
      4.689605236053467,
      0,
      1
    ]
  }
}

Another node if it helps answer the question:

{
  children: [ 0 ],
  name: 'Lid Bone',
  rotation: [
    1.5454311608209537e-8,
    1.5454311608209537e-8,
    -0.7071068286895752,
    0.7071068286895752
  ],
  scale: [ 1, 0.9999999403953552, 1 ],
  translation: [ -2.81376314163208, 4.689605236053467, 1.4210854715202004e-14 ],
  inverseBindMatrix: Matrix {
    array: [
                          0, 1.0000001192092896,
                          0,                 -0,
                         -1,                  0,
      -4.371138828673793e-8,                  0,
      -4.371138828673793e-8,                 -0,
                          1,                 -0,
          4.689605236053467,  2.813763380050659,
       2.049891492106326e-7,                  1
    ]
  },
  globalTransformOfJointNode: Matrix {
    array: [
            -1,       0,  0,
             0,      -0, -0,
            -1,       0,  0,
            -1,      -0,  0,
      -2.81376, 4.68961,  0,
             1
    ]
  }
}

I parsed the binary data to retrieve this inverseBindMatrix. I used the Blender 2.83 exporter, and as you can see, there is no rotation (w,x,y,z) = (1,0,0,0). However, there is a translation left then up. The inverseBindMatrix appears to flip the y and z-axes. I have really struggled for weeks on this problem. On to my question:

How can I take this rotation, translation, and scale and calculate this inverseBindMatrix? Why are two of the axes flipped?

Thank you for any help.