I have webapp with 2d canvas, but I would like to improve performance, and consider using WebGL.
Can we keep using 2d API (moveTo
, lineTo
, rect
, etc) with WebGL?
The goal is to avoid rewriting whole codebase
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I have webapp with 2d canvas, but I would like to improve performance, and consider using WebGL.
Can we keep using 2d API (moveTo
, lineTo
, rect
, etc) with WebGL?
The goal is to avoid rewriting whole codebase