Is there any way i can get both Matter and Arcade physic in Player object

I tried to create a player object

export default class Player extends Phaser.Physics.Matter.Sprite {
    constructor(data) {
        let { scene, x, y, texture, frame } = data;
        super(scene.matter.world, x, y, texture, frame);
        this.scene.add.existing(this);
        

But then i need to move my character by mouse, not dragging him. Is there any solution for this?