Game Engine Rendering Output Convesion Solution

We are working on a commercial which includes a segment which has mocap captured animated characters and output created for a game. While the quality of rendering we can get is impressive for game platforms, we are wanting to enhance a segment (which need not to render in real-time)to theatrical screen resolution. We are looking for a solution which either converts game engine data to data which can be work with in Maya, or the like, or some other solution to serve as a “bridge” from game engi…

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