Updated for iOS11 and Swift 4?!! “Cloud Koo” is now “Cloud Avoiding”! FASTEST RESKIN EVER: Only 23 images! Hey, guys! Rebeloper here! I wanna show you how to put your app on the App Store Tonight. Not in two months, not in a week but TONIGHT. The single hardest part of a reskin business is, knowing, what source code to buy. ESPECIALLY, if you’re new in the industry… Watch video here: https://player.vimeo.com/video/148249787
Features:
- Written in Swift 4 – say hello to the new programming language for iOS 11
- iOS11 ready – embracing the power of the best OS on mobile
- 64 bit supported – always up to date with Apple’s requirements
- iPhoneX, iPhone8, iPhone8 Plus and iPad Pro ready – beautiful on all devices
- AdMob Banner – top banner throughout the whole game
- Chartboost Interstitials – full screen ads with Ads Frequency feature
- Game Center Leaderboard – rank, challenge and share your best score
- Rating System – smart rating powered by iRate
- No Ads In App Purchase – boost your revenue
Addicting gameplay. Watch video here: https://player.vimeo.com/video/155274269 Note: the simulator does not have an Accelerometer. The Koo with the parachute will move left and right when tested on a device.
How to setup and reskin
Only 23 images to reskin. Easiest reskin ever! You’ll be ready in under an hour. When adding the Level System you will have only 15 images to reskin. When you purchase a Rebeloper Source Code you purchase more than just a source code. You purchase the awesome documentation and constant support. Just take a look at the 35 pages long step by step documentation. Got a question? Ask it in the Comments section. We answer each and every question in less than 24 hours, but mostly within 3 hours (if we’re not asleep). Customer happiness is our #1 priority. And of course, we offer a 14 days money back guarantee.
Change Log
10.0.0 – (19.03.2018)
- Code rewirted in swift 4
4.0.1 – (02.08.2017) – OPTIONAL
- Added option to choose between two types of coins appearance (changed files: Setup.swift; Gameplay.swift)
4.0.0 – (31.07.2017) – OPTIONAL
- Updated to Sprite Kit – THIS IS A BRAND NEW PROJECT THAT IS NOT COMPATIBLE WITH OLDER VERSIONS – Sprite Builder has been removed
3.0.0 – (21.09.2016)
• Updated to iOS 10 and Swift 3 – this version will run only in Xcode 8+
2.2.0 – (14.12.2015) – OPTIONAL
- Added Fyber (files changed: GameData.plist, RebeloperKitMini.swift, AppDelegate.m, Info.plist, Bridging-Header.h; added files: fyber-sdk-lib, FyberCocos2dHelper.h/.m, CoreLocation.framework and MediaPlayer.framework)
2.1.4 – (15.11.2015) – OPTIONAL
- Added a “More Games” button to the Main Menu Screen (files changed: MainMenu.ccb, MainMenu.swift, WorldContainer.ccb, WorldContainer.swift)
- Improved Ads logic: if no Chartboost is available than a SupersonicAds ad is shown (if available) and vice-versa (files changed: RebeloperKitMini.swift, GameData.plist)
2.1.3 – (02.11.2015) – OPTIONAL
- Updated SupersonicAds (6.3.4) (framework changed: RebeloperKitMini/ThirdPartyLibsAndFrameworks/Supersonic.framework)
- Updated Google AdMob SDK (7.5.2) (framework changed: RebeloperKitMini/ThirdPartyLibsAndFrameworks/AdMob/GoogleMobileAds.framework)
- Updated Chartboost SDK (6.0.1) (framework changed: RebeloperKitMini/ThirdPartyLibsAndFrameworks/Charboost.framework; files changed: AppDelegate.m – line 46, Bridging-Header.h – line 26)
- Updated Documentation to 1.3 (minor typos)
2.1.2 – (13.10.2015) – CRITICAL
- Updated Supersonic Ads SDK to v.6.3.2. (framework changed: RebeloperKitMini/ThirdPartyLibsAndFrameworks/Supersonic.framework)
- Allowed arbitrary loads for Supersonic Ads (explanation: In iOS9 Apple has added in controls around ‘ATS’. In order to ensure un-interrupted support for Supersonic Ad delivery across all Mediation Networks, it was important to make the following changes in your info.plist: 1. Add in a dictionary called ‘NSAppTransportSecurity’. Make sure you add this dictionary on the ‘Top Level Key’. 2. Inside this dictionary, add a Boolean called ‘NSAllowsArbitraryLoads’ and set it to YES.) – Details here: http://developers.supersonic.com/hc/en-us/articles/201328522-Getting-Started-with-the-Supersonic-iOS-SDK#step1
2.1.1 – (05.10.2015) – CRITICAL
- fixed crash when trying to share on iPad (file changed: RootViewControllerInterface.m)
2.1.0 – (21.09.2015) – CRITICAL
- Changed images
- Changed name
2.0.0 – (16.09.2015) – CRITICAL
- Updated to iOS9
1.2.1 – (21.08.2015) – OPTIONAL
- Added SupersonicAds (6.3.0)
- Updated Google AdMob SDK (7.4.1)
- Updated Chartboost SDK (5.5.3)
1.2.0 – (15.08.2015) – OPTIONAL
- Added Pause Panel (and functionality) to Gameplay
1.1.0 – (06.08.2015) – CRITICAL
- Added more Chartboost Interstitial ads (files changed: WorldContainer.swift, MissionCompletedScene.swift)
- Added possibility to change the time frame for every level (files changed: SetMeUp.swift, Gameplay.swift)
- Modified Mission texts to the new time possibilities (files changed: MissionCompletedScene.swift, MissionScene.swift, RebeloperKitMini.swift)
- Fixed crash after wanting to play non existent level 34 (files changed: MissionCompletedScene.ccb, MissionCompletedScene.swift)
1.0.0 – (29.05.2015)
- Initial Release