About
Bloody Skies is an endless board shooter game. Your goal is to hit as many towers as possible. Once you’ve missed your target, the game ends.
There are two types of towers included. The active one (red) and the passive ones (blue). The red tower is the tower which will perform the shot.
Game Play
Focus on the red tower. This one will shoot by touching the screen (anywhere). The bullet will fly with the last angle of the tower (the red badge shows you the top, where the bullet will spwan).
Once the bullet has hit another tower, the old one will be destroyed and this tower will become the active one.
Scoring
The higher the distance between the two towers was, the more points you’ll get.
The lesser the time gap between the shots is, the more points you’ll get.
Features
- Made with Construct 2 (capx file included)
- Built in HD (800×1280 px)
- Well commented
- Optimized for CocoonIO (doesn’t work with Intel XDK!)
- Optimized and ready for iOS and Android
- Easy to reskin
- AdMob Ads
- InApp for removing ads
- Google Play Games / GameCenter
- Localised in German and English! (more languages can be added easily)
For more features check out the demo applications.
Demos
Check out the iOS and Android Demo.
iOS: Bloody Skies – Board Shooter
Android: Bloody Skies – Board Shooter
HTML5 (Scirra Arcade): Bloody Skies – Board Shooter
Screenshots
Documentation
Bloody Skies uses our “Crossplatform Template”. You can find the documentation here.
Support
Just send as a message over our profle.


