Light Shooter (Games)

Descripcion:

Simple!!! Tap and shooter.
You have to eliminate all the enemies before they reach your lifeline.

Features

  • Devices: iPhone and iPad
  • iOS: 7.0, 8.0, 9.0
  • Developed on Xcode 7
  • Language: Objective-C
  • Game Framework: SpriteKit
  • Ads: iAd, adMob, Chartboost
  • Game Center
  • in-App Purchases

Easy Configurations

If you wish to modify some aspects of the game, you can change the variables and constants in Configurations.m

//Game Configurations
        _scrollingSpeed = 10;
        _increaseScrollSpeed = 0.1;
        _maxScrollSpeed = 40;
        _scaleGraphics = ([[UIScreen mainScreen] bounds].size.width/3)/130; //Cannon-Bullet-Enemy-Ammo
        _fontName = @"DIN Alternate";
        _fontColor = [UIColor whiteColor];
        _buttonsMenuPosition_bottom = YES;
        _configSound = YES;
  • scrollingSpeed: speed of enemies.
  • increaseScrollSpeed: increase speed per point
  • maxScrollSpeed: max. speed
  • scaleGraphics: same scale for Cannon-Bullet-Enemy-Ammo(principal graphics).
  • buttonsMenuPosition_bottom: where position the menu buttons(true = bootom, false = top).
  • configSound: to use button of sound.

Change Sounds:If you sounds have others names change it here

 //Sounds
    _soundBounce = @"Bounce.wav";
    _soundClick = @"tap.mp3";
    _soundEnemyExplosion = @"EnemyExplosion.wav";
    _soundGameOver = @"GameOver.wav";
    _soundShoot = @"LaserShoot.mp3";

Configure if you want use banner ads -> iAd / adMob and the position Top or Bottom. If you want use “Chartboost” and when show on screen game over.

#pragma mark - Ads
#pragma mark Banners
        _useBannerAds = YES;
        _showBanner_Pause = YES;
        _bannerPosition_bottom  = NO;
        _use_iAds = YES;
        _use_AdMob = YES;
        _adMobID = @"ca-app-pub-5463627996411476/4634092947";
#pragma mark Chartboost
        _showChartboost_GameOver = 2;//if 0 no show chartboost ads
        _showChartboost_Pause = 3;//if 0 no show chartboost ads
        _chartboostID = @"5617f10c04b0163e64b7315e";
        _chartboostSignature = @"2ac49d0ebd5f5bcc7d7c572779f58ee4a1f32784";

For use in-app Purchases -> usePurchaseNoAds=YES and change you productID

#pragma mark - In-App Purchases
        _usePurchaseNoAds = NO;
        _purchaseID = @"com.pixelbulls.lightshooter.inapp.noads";

For use GameCenter -> useGameCenter=YES and change ID of your leaderboard

#pragma mark - GameCenter
        _useGameCenter = YES;
        _gameCenterID = @"com.pixelbulls.lightshooter.score";

For use Rate -> useRateApp=YES and change the number of you Apple ID

#pragma mark - Rate
        _useRate = YES;
        _appID = @"1048048099";

Custom Sprites

You can replace existing images by drag and dropping your new sprite onto the ‘Set Viewer’ in Assets.xcassets. Make sure to provide all versions of your sprite.
It is also a good idea to keep the size of your new sprites the same size as the old, original sprites.

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