Modeling the Bugatti Veyron in Maya: Part 2 (Autodesk Maya)

Over the course of this extremely detailed 2 part tutorial series, we will be modelling the Bugatti Veyron 16.4 in Maya. Not only will we be covering the basic workflows involved in creating a hyper-realistic car from scratch, but we’ll also be showing you some of the more common mistakes that artists are prone to make when modelling extremely high-end photo-realistic cars. This tutorial series is invaluable for any artist interested in adding some outstanding car models to their portfolio.

Follow freelance CG artist, Madhan, as he walks us through the modelling workflows he uses to create stunning, photorealistic car models such as the Bugatti Veyron shown. Covering Maya’s powerful modelling toolset, this truly is a must-have tutorial for any artists interested in either vehicle or product design.

Tutorial Series Details

  • Author: Madhan
  • Software: Autodesk 3Ds Maya
  • Difficulty: Intermediate

Other Parts In This Series

Download Modeling the Bugatti Veyron in Maya: Part 2 (Autodesk Maya)

Modeling the Bugatti Veyron in Maya: Part 1 (Autodesk Maya)

Over the course of this extremely detailed 2 part tutorial series, we will be modelling the Bugatti Veyron 16.4 in Maya. Not only will we be covering the basic workflows involved in creating a hyper-realistic car from scratch, but we’ll also be showing you some of the more common mistakes that artists are prone to make when modelling extremely high-end photo-realistic cars. This tutorial series is invaluable for any artist interested in adding some outstanding car models to their portfolio.

Follow freelance CG artist, Madhan, as he walks us through the modelling workflows he uses to create stunning, photorealistic car models such as the Bugatti Veyron shown. Covering Maya’s powerful modelling toolset, this truly is a must-have tutorial for any artists interested in either vehicle or product design.

Tutorial Series Details

  • Author: Madhan
  • Software: Autodesk 3Ds Maya
  • Difficulty: Intermediate

Other Parts In This Series

Download Modeling the Bugatti Veyron in Maya: Part 1 (Autodesk Maya)

Next-Gen Armored Car: Part 1 (Autodesk Maya)

Over the course of this 6 day series. Artist Shray Khanna will guide you through the entire process of creating a next-gen, low poly vehicle using Maya and Photoshop.

Throughout the series, Shray covers the complete next-gen pipeline in detail. Starting off with low poly modeling in parts 1 & 2, and then moving onto uv mapping, high poly modeling, baking, and finally texture creation. In part 1, we’ll start work on the low poly model by building the vehicle’s turret section. This series is a must read for any artist interested in video game development and asset creation.

Tutorial Series Details

  • Author: Shray Khanna
  • Software: Autodesk Maya
  • Software: Adobe Photoshop
  • Difficulty: Intermediate

Download Next-Gen Armored Car: Part 1 (Autodesk Maya)

Modeling The Audi R8: Part 2 (Autodesk 3Ds Max)

Follow freelance CG artist Madhan, as he walks us through the modeling workflow he uses to create stunning car models such as the Audi R8. An expert in pushing 3d Studio Max’s basic toolset to it’s limit. Madhan’s tutorial is a must-have for any artists interested in either vehicle or product design.

Tutorial Series Details

  • Author: Madhan
  • Software: Autodesk 3Ds Max
  • Difficulty: Intermediate

Other Parts In This Series

Download Modeling The Audi R8: Part 2 (Autodesk 3Ds Max)

Modeling The Audi R8: Part 1 (Autodesk 3Ds Max)

Follow freelance CG artist Madhan, as he walks us through the modeling workflow he uses to create stunning car models such as the Audi R8. An expert in pushing 3d Studio Max’s basic toolset to it’s limit. Madhan’s tutorial is a must-have for any artists interested in either vehicle or product design.

Tutorial Series Details

  • Author: Madhan
  • Software: Autodesk 3Ds Max
  • Difficulty: Intermediate

Other Parts In This Series

Download Modeling The Audi R8: Part 1 (Autodesk 3Ds Max)

Create a Slot Machine Game in Flash Using AS3 (ActionScript)

Let’s have a crack at building an entertaining Slot Machine game in Flash and AS3 . Spin the wheels and see what you could win!

This Tutorial is Filled with Creative Tips

Using the Flash drawing tools we’ll create an attractive graphic interface that will be powered by several ActionScript 3 classes. The user will be able to bet different amounts to win the prizes.

Download Create a Slot Machine Game in Flash Using AS3 (ActionScript)

Smashing eBook #7: Professional Web Design Vol. 2 (Design)

This eBook describes existing and upcoming trends and explains how the Web design might evolve in the coming months and years. It also touches on what Web designers should be ready for to keep abreast of new challenges and opportunities.

The articles are the best about professional Web design that have been published on Smashing Magazine in 2010 and 2011. They have been carefully edited and prepared for this eBook. Some screenshots and links were removed to make the book easier to read and print out.

ePub, PDF and mobi versions all included.

Download Smashing eBook #7: Professional Web Design Vol. 2 (Design)

Smashing eBook #6: Web Typography. (Design)

We have put together Smashing Magazine?s best articles on web typography with one additional article series and glossary in e-book form for you as reference work and inspiration. Have fun creating even better Web sites with beautiful and readable rich web typography!

PDF , Mobi and ePub versions included!

Download Smashing eBook #6: Web Typography. (Design)

Getting Into Game Audio Part 3: Know The Craft (Production)

Want to get into game audio? This is a must-read. West Latta continues his series on getting into the Game Audio business. Today he touches on the the key components of the craft of audio in the game industry, and how the process of learning the craft can help to guide you to success.

There’s a common misconception about audio in the game industry that audio in games is ‘just some sounds and music’ and that ‘we can get someone to do that job easily’. While it may be true that there is no shortage of composers and audio designers anxious to get into the industry, it is a dangerous miscalculation to underestimate how much work is actually involved in creating audio for games. Moreover, there is a growing differentiation among audio tasks in the game industry, and to assume that one person can handle all of them ‘easily’ usually results in a poor audio experience.

Much like the film and television industries, the roles and responsibilities for audio people in the game industry continue to fragment and become more defined. In the early days of the industry, it is true that one person would program the music and sound effects for a game. This became less common as the various game platforms became more complex and started to include orchestrated music, recorded voiceover, and realistic sound effects.

Casual and mobile games (partially) excepted, the vast majority of todays games are developed by a team of skilled artists, designers, programmers, producers, audio designers, and testers. For a AAA title, it isn’t at all uncommon to see teams of 6 or 10 full-time audio designers, in addition to one or more composers, several audio programmers, voiceover producers, and localization specialists.

Let’s take a look at each of the various roles of audio in games, so you can get a better understanding of how audio is designed for today’s top games.

Table of Contents

  • The Audio Team
  • Sound Designer
  • Technical Sound Designer
  • Audio Programmer
  • Composer
  • Music Designer/Integration Specialist
  • Voiceover Producer
  • Field/Foley Artist
  • Management
  • Functional Example
  • To Be Continued

Download Getting Into Game Audio Part 3: Know The Craft (Production)

Multiple file upload and download with PHP, MySQL (Techniques)

In this tutorial you will learn how to make complete website where you upload multiple files at once and later view, sort, search and download them. The final result resembles online storage service. Files are stored in MySQL database and the server side language used is PHP . You will also learn to use jQuery to make AJAX requests, SWFUpload to upload files to server and understand/fix security issues, including DOS /DDOS attack and SQL injection. To view tutorial just open tutorial.html.

Download Multiple file upload and download with PHP, MySQL (Techniques)

Adding Faux 3D Style to Your Vector Work (Illustration)

This tutorial covers the topic of creating depth in illustrations using Adobe Illustrator. Personally I refer to this style as Faux 3D. That is, the objects are intended to look three-dimensional; however, aren’t necessarily completely accurate with regard to light and shadow. I’ve found this technique to be extremely beneficial in giving my illustrations a bit of an edge. This will take roughly an hour depending upon your proficiency with Adobe Illustrator.

This tutorial is written by Karan Singh.

Download Adding Faux 3D Style to Your Vector Work (Illustration)

Create a Mother Earth Photo Manipulation (Adobe Photoshop)

In this tutorial, author Mark Mayers will use stock images to create a Mother Earth inspired photo manipulation. Attention to detail and observing how light reacts in the real-world are the key factors when combing multiple photographs – all of which have different degrees of light, shadow and color. We’ll make extensive use of adjustment layers and some advanced masking techniques to pull off the effect.

Download Create a Mother Earth Photo Manipulation (Adobe Photoshop)

Animating the Envato Community Podcast (ActionScript)

Animation doesn’t have to be complex to be engaging and, as the Ricky Gervais Show podcasts demonstrate, even a simple dialogue between three people can become top animated entertainment. In this Active Premium Tutorial we’re going to draw inspiration from Mr.Gervais and animate a chunk of the Envato Community Podcast.

What’s Covered?

Dive in now and learn about planning, decision making and the technical basics of Flash animation.

  • Preparation: Flash version and document setup.
  • Sound: Importing and handling sound.
  • Labeling: Planning and labeling the animation.
  • Labeling: Taking labeling further with AS3 .
  • Theory: The Preston Blair phoneme series.
  • Theory: Closure.
  • Design: Character design.
  • Workflow: Importing and organizing graphics.
  • Animation: Working with symbols.
  • Animation: Random Blinking.
  • Animation: Repetitive sequences.
  • Direction: Complementary movement and artistic license.
  • Execution: Exporting for video.

Download Animating the Envato Community Podcast (ActionScript)