Mobile Actionscript 3 Basics (iPhone)

Learn Actionscript 3 and begin creating Apps for mobile devices like the Android or iPhone/iPad. The entire course has 3 hours of videos!

Course Topics:

Accelerometer

The adventure begins here. We’ll take a look at using Flash CS5 , Actionscript 3 and Device Central to test an application that uses your device’s accelerometer to roll a marble around. The virtual phone in Device Central can also be used to test with (Device Central is included with Flash CS5 )

After the accelerometer code is in place, we’ll make the project a bit more interesting and add some collision detection and a timer to reset the board.

Multi-touch Input

This course takes a look at the various ways of adding touch input to your Flash CS5 app or swf. Touch-enabled devices that are running Flash Player 10.1 or higher can make use of this functionality, so you don’t necessarily have to be exporting your Flash project to an application. This code could be used for a Flash movie played within the browser.

We’ll look at detecting states like: touch begin, move, end, rollover, rollout, as well multiple touches, pressure, the size of the area you are touching, your primary touch target, and much more.

Gestures

This part teaches how to add Gesture recognition to your Flash CS5 project. Gestures are finger actions like pinching, swiping, panning , rotating, two finger tapping or long-pressing. Example files are created for each gesture and we’ll look at some of the pro and cons to using Gestures vs Touch Input.

Google Maps and Geolocation

This tutorial goes over downloading and installing the Google Maps Component for Flash (which can be used for your mobile or non-mobile Flash projects). We’ll look at plugging in a latitude and longitude and adding the zoom and map view types to your Flash Google Map.

Finally we’ll check out the Actionscript 3 used for detecting the geolocation of your device (the latitude and longitude) and plugging that into the Google Map.

CameraRoll

Yes thats a screenshot of a zombie-style dress-up game. Why not right. So in this tutorial you’ll see how to save an image from your Flash movie to your device’s camera roll (or media gallery). This has been successfullly iPhone and Android tested. You can save either the entire stage, portion of it, or specific movieclips. This little bit of code could be the foundation of MANY kid’s apps.

Also we’ll look at how to pull in an image from the camera roll to your Flash movie (successfully tested on the Android butthe iPhone doesn’t want to make this happen yet)

Orientation

We’ll take a quick look at the Actionscript 3 code to detect a change in orientation on your device, then optionally change the appearance of your objects on stage (or do anything else).

Exporting an iPhone App

This lesson will teach you how to export your Flash CS5 -created iPhone or iPad and install it on your device. You will need to sign up for Apple Developer program to fully test your app (and eventually to submit it to the Store)

Exporting an Android App

This two video course goes over testing your AIR to Android app on either a device (in my case the Samsung Galaxy Tab) or using the emulator from the free Android SDK .

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HTML5 and Dreamweaver Websites (HTML5)

Create a Complete HTML5 Website!

Lawrence Turton, expert instructor in all things HTML5 -related, guides us step by step through creating a complete website using the latest web technologies. And for those of you dragging your feet on learning the latest features of Dreamweaver CS5 and 5.5, Lawrence shows us how DW integrates in with all this emerging coolness taking over the web. Here’s some of the highlights of what you’ll learn….

  • HTML5
  • Javascript
  • Jquery
  • CSS3
  • Interactive video with Popcorn.js (a free library for integrating the web and video)
  • rigger events or content on the page based on what point your video is playing (see the example site below)
  • Compressing and optimizing files
  • Integrating Twitter, Flicker and Google Maps
  • 3D Page transitions
  • HTML5 Galleries that use the Canvas API to add effects to images dynamically (for example, make an image black and white without having to actually save a separate colored copy)
  • How to safely support all types of devices, be it table, smart phone or just older browsers that don’t understand CSS3 or javascript
  • Progressively enhancing your site with all this new stuff
  • And again, all THIS using the latest Dreamweaver

Download HTML5 and Dreamweaver Websites (HTML5)

HTML5 Basics (HTML5)

Tuck in for an amazing seven hour journey as Lawrence Turton guides you through all the new features of HTML5 . Consider this course a book on video. Time-stamped index cards for the topics below are included and like all CartoonSmart tutorials, source code is packaged up with the movies.

Course Topics

  • HTML5 Removed Elements
  • HTML5 Changed Elements
  • HTML5 Typography Elements
  • New HTML5 Page Structure Elements
  • New HTML5 Events
  • HTML5 Storage
  • HTML5 Forms
  • HTML5 Video and Audio
  • HTML5 Canvas & Drawing API
  • HTML5 Drag and Drop API

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Rockstar Icon Designer (Design)

Launch Special: Get the book for $19, by taking advantage of Rockable’s $5 OFF for 5 Days Only! (Regular price is $24. Offer ends Nov 7, 2011)

Veteran icon designer Kate McInnes introduces you to the wonderful world of icon design, so you too can become a Rockstar Icon Designer!

In this book Kate shares with you her experience and expertise by covering everything from the history and theory of icon design, to best practices and methods. She’ll also take you through the whole process of creating your own icon set, and walk you through actual tutorial exercises where you’ll design icons from scratch.

Hi, I’m Kate, the author of Rockstar Icon Designer.

When I first started out in icon design I found that there was very little information to help guide me though the design process. Through a lot of trial and error, I finally came to understand and really appreciate the wonderful world of icons.

During the course of this book, I will share my experiences in the field of icon design. I’ll look at rendering styles and ways to achieve them, and the many uses for icons today. This book won’t teach you how to emulate others. It won’t focus heavily on one OS over another; nor will it turn you into a master overnight. Instead it will help you create designs that will stand up to the test of time and help you better understand the constraints (and the joys) of pixel perfect rendering and icon design in general.

Here’s what I cover in each chapter of the book:

Chapter 1: A Brief History of Computer Icons

By studying the history of computer icons, we can further understand current aesthetics and predict styles that will be used in the future. This chapter will examine a collection of important milestones in computer icon history, each example representing an evolution in technology and design.

Chapter 2: Design Guidelines

If you take a closer look at icons throughout history, you will notice that over time a visual language has evolved. Unsuccessful icons have fallen by the wayside, while successful icons such as the ‘trash can,’ have become irreplaceable in our vocabulary.

A successful icon has a heavy focus on concept over aesthetic, and should quickly and clearly communicate its purpose. But what other things make for a good icon? In this chapter I look at these things and how icon design is so much more than simply effective communication.

Chapter 3: File Formats and Terminology

Before even beginning an icon or icon set, you should be familiar with the format(s) required for your project. Knowing the format will help you determine which programs are needed to create your design and how many sizes you’ll need to create your icons in. Therefore this chapter is dedicated to file formats and terminology, because a good knowledge of file formats and icon specifications is key to successful icon design.

Chapter 4: Icon Categories and Conventions

It’s an exciting time to be an icon designer. We have an explosion of mobile devices, third party software being developed around the globe, and display technology that allows it all to be seen on amazingly crisp and colorful screens. In this chapter we will explore the different varieties of icons out there, and best practices for their concepts, rendering and output.

Chapter 5: Rendering Styles

In this chapter we examine the four main styles of icon rendering (i.e. Hyper Realistic; Clean and Simple, etc) and look at the best way to approach them in your workflow.

Chapter 6: Perspective

In art and design, perspective is a way to draw objects that appear to have the same three-dimensional qualities that can be seen in real-world objects and scenes.
In this chapter we look at all forms of perspective, and start with hands-on practical exercises. Starting at zero perspective and moving through two-point perspective to isometric projection, you will learn about the various forms of perspective while gaining skills in traditional drawing skills with pencil and paper, pixel pushing in Photoshop and shape building in Illustrator. The learning process will guide you from basic to intermediate rendering skills while you brush up on your perspective theory. Learning how to draw perspective will help you focus your attention on the form and construction of objects and give you the skills to create effective three-dimensional icons.

Chapter 7: View Points

In this chapter we look at View Points, which are a simplified version of perspective, and are used to instruct designers of the viewing angle an icon should be drawn with, rather than a specific set of perspective rules.
You will find viewpoints referred to in various icon guides such as the Microsoft Developers Network (MSDN) and the Mac OS X and Human Interface Guidelines, but basically there are three types of View Points which make up the majority of the icon views for Mac, PC and Linux based icons, and they are Desktop, Shelf, and Front View. Not all items can have the same view applied, so some icons will be required to have a different perspective depending on where they appear in an interface.

Chapter 8: Popular Platforms – Guidelines and Style Tips

Icons are a balance between creativity and usability. When you create icons for a program or application, you should always follow the developer guidelines and style guides set out by the operating system you will be using. Each OS has its own set of design rules that are created to help designers create assets that blend harmoniously into existing graphical user interface. This chapter takes a closer look at the various platforms and a simple explanation of the styles required for each. I begin with the two giants of the desktop computer world, take a look at two smartphone platforms battling to be number one, and end with a project that’s giving open-source software a facelift.

Chapter 9: Basic Steps to Plan and Create an Icon Set

By the time you get to this chapter, you will have a better understanding of how to design and render icons, and so you’ll be ready to make an actual icon set for yourself. This chapter outlines the steps needed to plan and render a basic icon set.

Chapter 10: Troubleshooting

In this chapter we look at a few examples of some of the common problems that may occur while working on an icon design, and then we cover a few of the methods we can use to solve them.

Chapter 11: Designer Interviews

While I was writing this book, it dawned on me that perhaps the book would be more ‘wholesome’ if we could hear from at least a couple of the other icon designers out there, and get them to share with us some of their own personal experiences in the icon design world – so that’s what I did – and that’s what this chapter is all about!

I hope you enjoy my book, and find it a useful tool in helping you become a Rockstar Icon Designer!

Download Rockstar Icon Designer (Design)

Retouching Your Photography: From Plain to Pro (Photo Retouching)


Premium Photo Retouching Tutorials


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A 1 hour and 10 minutes long video tutorial, showcasing 4 different photos and how to retouch them!

The video is 1200×900 resolution, so you can see everything that’s going on (preview is widescreen) clearly, and easily follow along with the audio.

I will be working with 4 different photographs, all 4 are photos that I’ve taken myself with my Canon 550D, under less than optimal conditions. You get 6 different files, an intro, a tutorial for each photograph, and a bonus clip. Throughout the tutorials, I will explain how to enhance the various photos in different ways.

Portrait Retouching:
In this picture, you will learn how to make your portrait photos of your friends stand out more, how to enhance them, without making it look too silly and fake.

Black and White conversion:
In this tutorial, you learn how to create stylish Black and White pictures, that have that “photography gallery” style about them.

Outdoor Photo:
In this picture, we’ll look at how you can take a typical bland outdoor photograph, with an overexposed background, and bring out the subject and make it look way way better.

Home Studio Manipulation:
In this tutorial, I’ll guide you through how I took a simple “home studio” type set up photo, and how you can make it look a little more professional.

I’ll be working with both JPEG photos, as well as the RAW format. I’ll be primarily working in Photoshop, while bringing in Photoshops RAW editor in a little bit.

The following topics are covered:

  • Skin cleaning, smoothing, and detail retention.
  • Quick and effective masking of fur and hair.
  • Fixing highlights and shadows.
  • Changing backgrounds.
  • Colour correction.
  • Black and White conversion.
  • And more!

Music in preview courtesy of Alexander Blu (http://www.jamendo.com/en/track/946)


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Beauty

Glamour Portrait Photo Retouching

Geisha Makeup Photo Retouching

Glamour Portrait Photo Retouching

Hair Retouching Techniques Tutorial


Premium Photoshop Actions


Photograph to Sketch art Video Tutorial

Instant Water - Photoshop Action

Fiery Photoshop Action

10 High Resolution Tree Brushes


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20 Colourful Backgrounds

30 Highres Stone Textures

Download Retouching Your Photography: From Plain to Pro (Photo Retouching)

Convert a Template Design To Joomla, from Scratch (Joomla)

In these tutorials i will teach you how to convert a template design to joomla. I assume you already know how to code html, css and to slice a psd for exporting images. Also most likely if you’re going to purchase this tutorial you probably know or tested most of joomla features, like creating articles, menus, working with modules or components.

This video tutorial is divided into 10 chapters, up to 1 hour and 26 minutes.

I tried to be as brief as possible and explain all this in a way that anybody could understand. Also I apologize in advance for my English. If you have questions, fell free to comment or send me an email through my user profile page.

THE VIDEO CHAPTERS :

  1. How to setup Joomla;
  2. How the template and it’s files & folder works;
  3. Tools that I recommend using;
  4. Starting preparing html and css code, building the main architecture of the website;
  5. Creating the index.php and inserting the positions inside the html blocks and their styles;
  6. Creating the xml file which will contain the key metadata of the template;
  7. Preparing all the files and creating the install package;
  8. Styling and filling with content inside the template
  9. Advanced joomla features like module layout overrides, custom module rendering, counting modules for proper and flexible display.
  10. Template parameters & styles, how you can assign template styles for different pages.

I have also included some excercise files.

Thank you!,
Marius Hogas

Download Convert a Template Design To Joomla, from Scratch (Joomla)

Vray Lighting Tutorial Beginner To Awesome Part 1 (Vray)

Hello!

In this tutorial you will learn the basics for lighting interiors in Vray plus some cool tips and tricks on what makes a scene stand out.

This tutorial will cover only lighting, using two different set-ups. If I get good feedback on this, I will go ahead and make some cool tutorials on how to do materials, different camera setups and a lot more lighting moods and to top it off, post production which is as important as lighting and materials.

So, to sum it up, two different lighting setups, and 4 settings for each one, all neatly packed with great sound quality and HD video in two parts.

You can use it in almost ALL vray versions.

The tutorials are recorded with a condenser microphone so the audio is at top notch quality.

Happy learning!

Download Vray Lighting Tutorial Beginner To Awesome Part 1 (Vray)

Vray Lighting Tutorial Beginner To Awesome Part 2 (Vray)

Hello!

In this tutorial you will learn the basics for lighting interiors in Vray plus some cool tips and tricks on what makes a scene stand out.

This tutorial will cover only lighting, using two different set-ups. If I get good feedback on this, I will go ahead and make some cool tutorials on how to do materials, different camera setups and a lot more lighting moods and to top it off, post production which is as important as lighting and materials.

So, to sum it up, two different lighting setups, and 4 settings for each one, all neatly packed with great sound quality in two parts.

The tutorials are recorded with a condenser microphone so the audio is at top notch quality.

Happy learning!

Download Vray Lighting Tutorial Beginner To Awesome Part 2 (Vray)

Developing Cinema 4D User Controls Through Xpresso (Maxon Cinema 4D)

Developing Cinema 4D User Controls Through Xpresso

This is a detailed 91 minute video tutorial in 720p explaining how to setup a Cinema 4D Project to have user data controls that give your file or project complete simplicity for controlling all of the elements in one place. It dives into 5 different sections talking about what is user data and how it can help your file, explaining the different types of user data, connecting user data into cinema 4d’s xpresso, learning xpresso basics, and moving into more advanced xpresso to setup your file. The tutorial also includes all of the .C4D project files for each section so you can follow along with the progress.
HD video preview of the effect is available here.

Tutorial Contains:
– No plug ins required
– Video Tutorial is 720p
– Project Files available for each section ( will work in Cinema 4D R11 .5 R12 R13 )
– Tutorial is 91 minutes in length

– link to Font used is included with file

Original Cinema 4D Project Files:


Download Developing Cinema 4D User Controls Through Xpresso (Maxon Cinema 4D)

Manipulating 3D Space with Expressions – Part 1 (After Effects)

This 93 minute, in-depth video tutorial is aimed at intermediate to advanced users of After Effects… in particular those who want to broaden their skills and open up the world of workflow and creative possibilities that expressions allow.

You should be at a level with After Effects where you know your way around the program pretty well… and some experience with expressions would be a bonus. (this tutorial is not an introduction to expressions!)

The tutorial is the first part of a series. The series is designed to build an intuitive and visual understanding of how After Effects 3D Space actually works, step by step. It’s focussed more on mastering concepts than end results.

There are visual demonstrations that visualize the 3D space in action, there are short demonstrations of principles and more involved demonstrations that put the techniques you learn to good use.

This particular tutorial introduces some basic concepts and then introduces the toWorld() and fromWorld() functions and ways to use them, with a sprinkling of other expression functionality thrown in for good measure.

Chapter 1: Introduction (2 mins)
Chapter 2: Basic demonstration (6 mins)
Chapter 3: Visualizing Layer Spaces (18 mins)
Chapter 4: Example: Auto Focus (9 mins)
Chapter 5: Example: Showtime (29 mins)
Chapter 6: Example: UFO (30 mins)

The examples are also included in a project file (After Effects CS5 format). Each example has two associated compositions… the start state and the completed state.

Enjoy!

Download Manipulating 3D Space with Expressions – Part 1 (After Effects)

Joomla! 1.5: Beginner’s Guide (Web Development)

Overview of Joomla! 1.5: Beginner’s Guide

  • Create a web site that meets real-life requirements by following the creation of an example site with the help of easy-to-follow steps and ample screenshots
  • Practice all the Joomla! skills from organizing your content to completely changing the site’s looks and feel
  • Go beyond a typical Joomla! site to make the site meet your specific needs
  • Get to grips with inspiring examples and best practices and implement them to enhance your Joomla! site

Download Joomla! 1.5: Beginner’s Guide (Web Development)

Learn To Build 3D Phone Model From Scratch in AE (Motion Graphics)

In this tutorial you will learn how to create 3D phone model by combining most popular 3D techniques that exist inside After Effects.

Since it’s a real 3D object you’re able to rotate it 360 degrees in all directions, move it around in 3D space and make it interact with lights and camera to create shadows and achieve Depth Of Field (DOF) effect. We will also create separate placeholder comp for screen so you can easily replace it with your media and use the screen to display whatever you want – photos,videos,logo and so on.

No third party images are used. All elements are created inside After Effects. In this tutorial you’ll learn how to build them all. This include cameras, mic, speaker, connection sockets, buttons, plastic and metal parts.

We will use Expressions and Expression controls to link it all together and make it easy to adjust the parameters later for extrusion, light amount and light direction.

After Effects CS3 Project file is included. If you find it hard to follow or lost at some point – you can explore the project file that I created. This is a universal project that can be reused again and again in your own projects.

Tutorial consists of 5 parts. Over one hour (1:20:00) total learning time.

  • 1: Create the phone elements
  • 2: Set Up Expressions and build the 3D phone
  • 3: Create side buttons and connection sockets
  • 4: Set up 3D environment
  • 5: Create Animation example

This Tutorial is a high quality video screencast in HD format.

I tried to make this tutorial as simple as possible so even a beginner could follow. However those techniques can achieve a high quality result. If you’re a professional Motion Graphics artist – this tutorial might teach you some new techniques as well.

I’m Filips Baumanis from Placdarms Design Company. I’ve been working with After Effects daily for several years now. Currently I’m full time Motion Graphics Artist producing premium Templates and Tutorials for Envato Network. I’m amongst the top authors on VideoHive which is a marketplace for professional After Effects templates. I’m also working as a reviewer there.

See my other items


Download Learn To Build 3D Phone Model From Scratch in AE (Motion Graphics)

Create 3D Extruded Logo With Advanced Lighting (Motion Graphics)

In this tutorial we’ll be creating a stylish and glossy extruded 3D title with advanced lighting effects that can be controlled on the fly or even animated.

Of course you could be tinkering the 3D lights to position them correctly and get the lighting effect you’re looking for, but it’s a painful job to get the result you want by placing the lights in correct places and angles.
Instead in this tutorial we will be achieving the lighting effects without a single 3D light. So instead of tinkering the light we will straight be working with the lighting effects the light could have on 3D surface. That’s more convenient way to do it and you can get the desired results much faster.

We will use Expressions and Expression controls to link it all together and make it easy to adjust the parameters later for extrusion, light amount and light direction.

After Effects CS3 Project file is included. If you find it hard to follow or lost at some point – you can explore the project file that I created. This is a universal project that can be reused again and again in your own projects.

Tutorial consists of 4 parts. Over 40 minutes total learning time.

  • 1: Setting up the title
  • 2: Creating expressions that will drive the extrusion and lightning effects
  • 3: Extruding and Adjusting lightning parameters
  • 4: Animating and stylizing your 3D title

This Tutorial is a high quality video screencast in HD format.

I tried to make this tutorial as simple as possible so even a beginner could follow. However those techniques can achieve a high quality result. If you’re a professional Motion Graphics artist – this tutorial might teach you some new techniques as well.

I’m Filips Baumanis from Placdarms Design Company. I’ve been working with After Effects daily for several years now. I’m amongst the top authors on VideoHive which is a marketplace for professional After Effects templates. I’m also working as a reviewer there.

Projects I created using this techique

See my other items


Download Create 3D Extruded Logo With Advanced Lighting (Motion Graphics)

Magento: Beginner’s Guide (Web Development)

Overview of Magento: Beginner’s Guide
Step-by-step guide to building your own online store
Focuses on the key features of Magento that you must know to get your store up and running
Customize the store’s appearance to make it uniquely yours
Clearly illustrated with screenshots and a working example

Download Magento: Beginner’s Guide (Web Development)

Building Websites with ExpressionEngine 2 (Web Development)

Overview of Building Websites with ExpressionEngine 2

  • Learn all the key concepts and terminology of ExpressionEngine: channels, templates, snippets, and more
  • Use RSS to make your content available in news readers including Google Reader, Outlook, and Thunderbird
  • Manage your ExpressionEngine website, including backups, restores, and version updates
  • Written in an easy-to-follow step-by-step style, with plenty of examples and exercises

Download Building Websites with ExpressionEngine 2 (Web Development)