DashPad brings the Dashboard to the iPad, sort of…

DashPad (US$9.99) takes a unique approach to putting a Dashboard on your iPad. Instead of using an app, (which would never get approved by Apple), or jailbreaking, it uses Safari to serve an iPad specific page that contains eight widgets. More widgets will be coming, according to DashPad’s developer Pixlcreations.

Here’s how it works. First you’re taken to Paypal to tender your payment which triggers an email containing a username, password and a link to the site. After entering the information DashPad opens the Mobile Safari page where you’ll find eight widgets: Clock, Calendar, Calculator, Unit Converter, Sticky Note, Yellow Pages Search, Google Search, and Weather. This is presented just as you’d expect it, with the widgets on the bottom regardless of how you hold the iPad.

The rest of the screen is a white field. Just like Mac widgets, you tap on one to activate it and tap on it again to dismiss it. The widgets can all be moved around on the screen. A button shows or hides the widget bar. When you leave the app, it remembers the position of your widgets and the contents of the Sticky Note. It also allows you to put an icon on your iPad’s desktop for quick access, which of course you can do with any Safari page.

This is fine if you’ve become really accustomed to using widgets on your Mac and miss not having them on your iPad. It’s a really neat idea, but after using it, I found quite a number of limitations. You can’t install your own widgets, since they are a part of the Mobile Safari page, however when new ones come out, they will be there the next time DashPad is run.

After not using Dashpad for a day or so you will have to put in your username and password again. This, I’m told, is a security measure and they are working on a way to delay authentication longer. This alone kills the idea of a quick and easy way to get bits of information all at the same time and I would consider authentication at this frequency a deal-breaker.

You are only allowed one Sticky Note, which can be as long as you want and is scrollable. More will be coming, but one is what you get now. The Weather widget, which requires your zip code, doesn’t remember it upon re-launch. The Google Search isn’t useful since it does exactly the same thing as the search bar already showing in Safari. It brings up a new page. Of course hitting the usual icon brings up the screen showing your last six Safari pages and you can easily get back to DashPad, but this brings nothing to the table that you already don’t have.

It does have potential though and you might like it, but to find out you’ll have to pony up the $9.99. I consider paying first bad marketing, especially since it would be possible to let you try it out for a few days and if you didn’t pay up, the authentication would stop working. Personally, I don’t think it’s worth the price — but if you’re really enamored with your Dashboard, you might think differently.

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TUAWDashPad brings the Dashboard to the iPad, sort of… originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 19 Aug 2010 23:30:00 EST. Please see our terms for use of feeds.

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TUAW’s Daily App: NFL 2011

Madden is usually the word in football video games around this time of year, but just in case you don’t want to spend that $8, Gameloft has a deal for you. Even before the season starts, it’s dropped the price on NFL 2011 to just 99 cents. The Gameloft version doesn’t quite have as much polish or flair as the EA game, but it’s more than serviceable as a football game, and it includes all of your favorite NFL brands and players. If you just want to throw the pigskin around and see if your team can grab a few touchdowns or hold the line, Gameloft’s version is great.

If you’re a real football junkie, Madden’s version is probably worth the extra scratch; in addition to that aforementioned polish, it’s got a full management game, and Gameloft’s game has you sticking with whatever team they give you. Additionally, Madden’s got a playoff mode and a nice community behind it, and obviously, since Gameloft’s dropping the price, they’re basically declaring a surrender to the bigger EA title.

That’s fine, though. The cheapskates among us who don’t mind a pared-down pigskin experience still win. You can grab NFL 2011 for just a buck “for a limited time.”

TUAWTUAW’s Daily App: NFL 2011 originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 19 Aug 2010 08:00:00 EST. Please see our terms for use of feeds.

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SmileOnMyMac is now Smile

Going forward, the artists formerly known as SmileOnMyMac will now just be known as Smile. The name change reflects the company’s more diversified software offerings outside of the Mac, which now include an iOS version of its popular app TextExpander on the iPhone, iPad, and iPod touch.

In addition to TextExpander, Smile’s (wow, it takes a while to get used to the name) portfolio of Mac OS X apps includes PDF editor PDFpen, CD/DVD label designer DiscLabel, and its fax app PageSender.

Smile’s name change is similar to a move that Apple made. Citing its changing product portfolio, which included products outside of the traditional computing paradigm, Steve Jobs announced at Macworld 2007 (where the iPhone debuted) that the company would be changing its name from Apple Computer to Apple, Inc.

Accompanying the company’s name change is a new logo (sans the “on my Mac”) and a new URL (it has changed from smileonmymac.com to smilesoftware.com), though both URLs will direct you to the company’s site.

TUAWSmileOnMyMac is now Smile originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 19 Aug 2010 09:00:00 EST. Please see our terms for use of feeds.

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Official Star Wars shop selling R2-D2 case for iPhone

As a big Star Wars fan, I followed all of the news out of the Star Wars Celebration event last weekend, but this might be my favorite. The official online Star Wars shop has begun selling its very own iPhone case, which as you can see above, will dress up your favorite smartphone as a not-quite-as-round version of R2-D2. I love it! We still don’t have an official all-white iPhone, but this case will not only give your iPhone a white outline, it’ll add a few droid ports and vents as well.

Unfortunately, it’s only for the iPhone 3G and 3GS, so it probably won’t fit around your new iPhone 4 quite as well. And it’s only on preorder for some reason — you can put down US$30 right now, and it will be shipped out to you in October. It’s weird that they’re taking preorders for a case for an old phone, but maybe they figure that there are more of the older models still around. At any rate, if you’re a Star Wars fan with an un-cased 3G or 3GS, then this case is probably your only hope.

[via Macworld]

TUAWOfficial Star Wars shop selling R2-D2 case for iPhone originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 19 Aug 2010 10:00:00 EST. Please see our terms for use of feeds.

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Choose Your Own Adventure available for iPhone as U-Ventures

If you, like me, were a big scifi/fantasy reader at a young age, you probably remember the “Choose Your Own Adventure” series. It was a series of books in which, every chapter or so, you could make a choice that affected the story, and you were then prompted to turn to a certain page to continue the story after that choice. Edward Packard was the original author of that series, and he’s now teamed up with an iPhone app company to create U-Ventures, a throwback iPhone application that works as an interactive, e-book style Choose You Own Adventure. The first book is called “Return to the Cave of Time” (after the first book in the original series), and just like the old series, it offers up a set of second-person branching paths.

Unfortunately, at US$3.99, the app is pretty expensive. Reviews say that there are only about 15 minutes of content to go through here, and while the old books were short, there are a lot of other interactive storytelling options on the App Store in the form of games and other e-books. But as a retro return to the old form, it’s a nice taste of what’s possible. I’m hoping that Packard will update the idea a little bit and make it a little more iPhone-friendly next time.

Or, … you could just roll your own. Our own Victor Agreda wrote about iPod-friendly CYOA books a long time ago. Download some of those onto your iPod, and you could be right back in those old pre-video game days of interactive storytelling.

[via Slashdot]

TUAWChoose Your Own Adventure available for iPhone as U-Ventures originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 19 Aug 2010 11:00:00 EST. Please see our terms for use of feeds.

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Koreans swamp servers as pre-orders begin

iPhone 4 pre-orders have begun in Korea, and distributor KT Corporation (KTC) is reporting huge sales. Specifically, 130,000 orders were placed within the first 13 hours of availability. By comparison, it took 5 days to sell 65,000 units of the 3GS.

KTC reportedly had to expand their server capacity during the frenzied day as the initial surge brought service down. Customers were trying to connect from multiple locations, like work and home, in an attempt to make a successful transaction.

Pyo Hyun-myong, chief of KTC’s mobile business, shared his gratitude and apologized for the downtime some customers experienced via Twitter. “I really appreciate this enormous support from our customers, and I also apologize for the discomfort caused by the ordering system. We will do our best for flawless delivery of the product.”

There’s no definite release date just yet, other than sometime in September. Sales-killing antenna issue? What sales-killing antenna issue?

TUAWKoreans swamp servers as pre-orders begin originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 19 Aug 2010 12:00:00 EST. Please see our terms for use of feeds.

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Hands on with Hulu Plus

Maybe I’m missing the point of Hulu Plus, but for ten bucks a month why is Hulu still showing me advertisements? I get that this new for-pay streaming video service offers full seasons (and past seasons) of current TV shows that would otherwise be limited to a handful of the most recent episodes. I get that the service works over Wi-Fi and 3G, and all the killer functionality that entails.

What I don’t get is why anyone wouldn’t apply their annual $120 somewhere, for ad-free services like Netflix.

TUAWHands on with Hulu Plus originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 19 Aug 2010 13:00:00 EST. Please see our terms for use of feeds.

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Snap-on keyboard for iPhone 4

Last year, Mobile Mechatronics released the iTwinge snap-on keyboard for the iPhone 3G and 3GS. This week, industrial designer Altamash Jiwani has imagined what such a device would look like for the iPhone 4.

In Jiwani’s design, the keyboard is a part of a larger piece that wraps around the phone much like Apple’s Bumper case. The keyboard is on slider rails and can be moved out of the way of the home key. It also plugs into the dock connector, disabling the software keyboard entirely. Finally, a female dock port on the bottom allows the iPhone to be synchronized with the keyboard in place.

It’s a nifty idea for BlackBerry addicts, but I imagine sliding it back-and-forth every time I want to click the home button would get old very fast. But kudos to Jiwani for putting his thinking cap on.

[Via iPhone Savior]

TUAWSnap-on keyboard for iPhone 4 originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 19 Aug 2010 14:00:00 EST. Please see our terms for use of feeds.

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The Apple Store is down… and back up, with no apparent changes

Everyone’s favorite sticky note has appeared on the Apple Store, which is down as of 12 A.M. Eastern. We’re not aware of any upcoming products, and the store being down on any day other than Tuesday usually points to maintenance rather than new stuff. That said, we’ll keep an eye on it and update if we see anything new when the store comes back up.

As usual, thanks to everyone who tipped us off.

Update: After roughly three hours of downtime, the store is back up with no obvious changes. Looks like it was just a maintenance update after all.

TUAWThe Apple Store is down… and back up, with no apparent changes originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 19 Aug 2010 00:15:00 EST. Please see our terms for use of feeds.

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Facebook for iPhone updated with ‘Places’ GPS check-in

If you’ve ever wished Facebook would integrate some of the functionality of online check-in apps like Gowalla or Foursquare, you’re in luck. The Facebook for iPhone app has been updated to version 3.2 and includes a new feature called “Places.”

Places is Facebook’s stab at sharing locations with friends via GPS tagging; by tapping a “Check in” button and choosing a location near you, you’ll be able to share your current location in your friends’ news feeds. Your check-in will also show up on the location’s Recent Activity page, assuming the location has a Facebook page. So, you can look forward to a lot of “Johnny Appleseed is at Target in University Heights” posts in your Facebook News Feed in the near future. Hooray? You’ll also be able to tag any friends who are with you, and you can see other Facebook users at that location by checking the “People Here Now” section.

Places is currently only available in the USA (meaning that I haven’t tested it), but Facebook promises to roll the feature out to other countries and mobile platforms “soon.”

I like the idea of this feature in theory, but in practice, as soon as this feature rolls out in my country, I’ll be scrambling to disable it. I’ve always thought of apps like Gowalla and Foursquare as the electronic equivalent of hanging a big sign in front of your house saying “I’m away from home, PLEASE ROB ME!” Add Facebook into the mix, a site already notorious for its questionable privacy record, and it’s enough to send people like me into paroxysms of paranoia. Facebook spent over half their Places introduction post stressing that any information users share with Places is completely under users’ control, but we’ve all heard that one before.

TUAWFacebook for iPhone updated with ‘Places’ GPS check-in originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 19 Aug 2010 06:00:00 EST. Please see our terms for use of feeds.

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iPad ship times shrink from seven to three days

ipadIt seems like only yesterday when anyone chomping at the bit to get their hands on an iPad had to wait a painfully long time to get one. Then the shipping time dropped down to anywhere from seven to 10 days, and new customers didn’t have the shakes of anticipation for too long.

Just recently, though, Apple has dropped the expected ship date for iPads down to as few as three days. Word is that the wait for an iPhone 4 may drop significantly by the end of September as well.

Something I’m wondering about with these wait times is whether it’s dissuaded people from purchasing. Have you ever visited the Apple store, seen that the wait time was longer than you were willing to hold out, and changed your mind?

TUAWiPad ship times shrink from seven to three days originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 19 Aug 2010 07:00:00 EST. Please see our terms for use of feeds.

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Two Guys. No Development Experience. Some Great App Insights.

Here’s the blog of two guys who have jumped onto the iPhone Apps bandwagon. Whats interesting is that they have absolutely no experience in development. They outsource most of their work.

The fantastic part (that you can learn a lot from) is that they are documenting their entire experience online – how they came up with the app idea, creation of the app, publishing it, marketing it, tracking sales and revenues generated, making a lite version etc.

You get to see everything from start to finish about each app they release. They give you some great insights and revenue figures for the apps they publish. This is one blog you want to visit – if you have never published an app before and want to get some very good tips and insights on what to expect.

Currently, they’re averaging around $2000 per month with the apps they have released (around 3 to 4 only, from what I can see). Which is pretty impressive and very encouraging for all indie developers!

Here’s a note from their homepage –

Our names are Pat Flynn and Quoc Bui. We’ve been friends since middle school and have recently decided to put our creative heads together in the iPhone application world. The catch is, we are not developers. We really have no experience with working on iPhone applications whatsoever.

Think of the work we do as an experiment. We outsource all of the work for our application ideas and we submit them to the iTunes Store, just to see what happens.

We’ll be documenting our progress, our marketing campaigns, and our income (if any).We’re hoping to be successful, and show you that anyone, even those who are not familiar with iPhone app development (like us), can succeed if you put in the time, effort and a little bit of money.

Visit Pat and Quoc on their blog at Loler Apps! There’s tons of stuff you can learn from them – that many companies and indie developers won’t tell you!

Two Guys. No Development Experience. Some Great App Insights.

Here’s the blog of two guys who have jumped onto the iPhone Apps bandwagon. Whats interesting is that they have absolutely no experience in development. They outsource most of their work.

The fantastic part (that you can learn a lot from) is that they are documenting their entire experience online – how they came up with the app idea, creation of the app, publishing it, marketing it, tracking sales and revenues generated, making a lite version etc.

You get to see everything from start to finish about each app they release. They give you some great insights and revenue figures for the apps they publish. This is one blog you want to visit – if you have never published an app before and want to get some very good tips and insights on what to expect.

Currently, they’re averaging around $2000 per month with the apps they have released (around 3 to 4 only, from what I can see). Which is pretty impressive and very encouraging for all indie developers!

Here’s a note from their homepage –

Our names are Pat Flynn and Quoc Bui. We’ve been friends since middle school and have recently decided to put our creative heads together in the iPhone application world. The catch is, we are not developers. We really have no experience with working on iPhone applications whatsoever.

Think of the work we do as an experiment. We outsource all of the work for our application ideas and we submit them to the iTunes Store, just to see what happens.

We’ll be documenting our progress, our marketing campaigns, and our income (if any).We’re hoping to be successful, and show you that anyone, even those who are not familiar with iPhone app development (like us), can succeed if you put in the time, effort and a little bit of money.

Visit Pat and Quoc on their blog at Loler Apps! There’s tons of stuff you can learn from them – that many companies and indie developers won’t tell you!

Has the iPhone App Market already crashed?

At GDC Europe earlier this week, Bigpoint CEO Heiko Hubertz claimed that the iPhone app market “has already crashed. You cannot sell your game for 99 cents and expect a return.” Apple has said that developers are collectively making more than a billion dollars on the App Store, but Hubertz knocks that figure down a few notches, suggesting that because there are over 250,000 actual apps on the store, no one developer is making enough to cover the development costs of any game worth making.

Is he right? In a sense, he is — it’s already pretty clear that for a number of reasons, prices have raced to the bottom on the App Store. And while the audience is still growing (people are buying more and more iPhones every day), so is the pool of developers and apps. While there are definitely some runaway hits, the average developer isn’t going to see profits that will keep an EA-level game afloat.

That said, the market certainly hasn’t “crashed.” Apple wanted an app ecosystem that anyone with a Mac and some knowledge and time could join, and that’s what they’ve got — a developer who puts a worthy amount of time and talent into an app, with some help and promotion from sites like ours, can likely turn over a profit, if not make a good amount of money. Sure, the App Store’s not very friendly to big budget producers, but that’s probably not what Apple wanted in the first place anyway.

TUAWHas the iPhone App Market already crashed? originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 18 Aug 2010 18:00:00 EST. Please see our terms for use of feeds.

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