TUAW’s Daily App: Plex

Plex’s big tease last week turned out to not be an Apple acquisition, but instead a big release, of both a rewritten Mac client to keep all of your media together in one place, and also a brand new iOS app, available now on the App Store for $4.99. Sure, the app’s a little pricey, but if you use the new Plex as your media center, it’s actually a must buy — not only does it work as a remote control, but you can actually stream media from your Plex library directly to your iPhone or iPad from wherever you are.

And with a little more tweaking (you need to have the server running and know how to set up port forwarding on your router), you can even stream Plex content out over 3G, so no matter where you are with your iOS device, you can watch anything stored on your Plex install. Now that’s pretty cool.

The latest version of Plex is available as a free download from the website, and the app itself is available in iTunes for US $4.99. We Mac users have always been spoiled with terrific media management software, and Plex is another great solution.

TUAWTUAW’s Daily App: Plex originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 31 Aug 2010 10:00:00 EST. Please see our terms for use of feeds.

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iAd economics may not pay off for app sales

Apple is quick to advertise their new iAd platform for iOS devices as a way for App Store developers to get more exposure for their apps. In theory, it’s a great way to set your app apart in a market saturated with more than 250,000 apps. In practice, the numbers tell a different story.

David Smith, the founder and owner Cross Forward Consulting reported that the results of a recent ad campaign that they ran for their most popular app, Audiobooks Premium, were underwhelming and economically unsustainable.

Cross Forward Consulting spent a total of $1251.75 ($0.25 cost per click) on iAds over the course of six days that displayed 2,052,929 ads, generated 5,007 clicks (a clickthrough rate of 0.24%) and a grand total of 84 in-ad sales. The cost per acquisition comes out to a staggering nearly $15; in other words, for a $0.99 app they paid around $14 for every sale.

TUAWiAd economics may not pay off for app sales originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 31 Aug 2010 09:00:00 EST. Please see our terms for use of feeds.

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TUAWxperts: September event predictions

With the September 2010 Apple media event just days away, here’s a quick team round-up of our takes on the likely product introductions.

Victor Agreda: I’m betting on an iPod nano with touchscreen (because flicking is the new scrolling), and an iPod touch with a camera and retina screen. As for the “One More Thing?” How about a digital shelf in iTunes for your music for MobileMe subscribers? I’m expecting a new iTunes supporting this feature (and more) later this year.

Megan Lavey: I’m with the crowd on the iPod nano and iPod touch rumors, but I think if the smaller-form nano is true then the shuffle will be quietly retired. I will go out on a limb and say that if there is no iTV/Apple TV mention this time, it’ll be there in January. I think “One More Thing” will be a cloud-based subscription to iTunes, of which the seeds are already there.

Erica Sadun: My money rests on a 4th generation iPod touch and a new nano. I’m expecting the touch to introduce a camera (with FaceTime), retina display, and A4 chip. I’d also like to see iTunes get updated, possibly centered around features arising from the Lala streaming music acquisition. My outlier is an iPad refresh, shipping around November with device options that leverage a newly seeded 4.2 iOS beta.

TUAWTUAWxperts: September event predictions originally appeared on The Unofficial Apple Weblog (TUAW) on Mon, 30 Aug 2010 22:30:00 EST. Please see our terms for use of feeds.

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AutoCAD comes back to the Mac

Autodesk, proprietor of popular 2D/3D design software AutoCAD, is about to bring AutoCAD back to the Mac after a nearly two decade estrangement. AutoCAD is to engineering and architecture design what Photoshop is to photo editing, so this is a Pretty Big Deal.

Like many software makers (and users), Autodesk bailed on the Mac platform during the early 1990s, at least as far as AutoCAD is concerned. Since then, it’s been one of the biggest of the big names in software absent from the OS X platform and one of the few things Windows evangelists could point to and say, “Yeah, well Macs can’t run that!” Starting in October, your Mac will run AutoCAD, as long as you’re willing to pay around $4000 for it (the same price as the PC version).

Not only that, Autodesk is reportedly working on an iOS version of AutoCAD as well. AutoCAD WS will be a free download from the App Store and will run on iPads, iPhones, and iPod touches. Naturally you won’t get the same functionality out of the free app that you will out of the $4000 Mac software; while the mobile version will be able to view AutoCAD files generated on PCs or Macs, don’t expect to be able to make more than very minor alterations on an iPad. Still, as the New York Times notes, carrying around blueprints on a svelte electronic device like an iPad beats schlepping big rolls of paper around on a job site.

Welcome back to the Mac, AutoCAD!

TUAWAutoCAD comes back to the Mac originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 31 Aug 2010 02:00:00 EST. Please see our terms for use of feeds.

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Researchers create pixels eight times smaller than the Retina Display

You might be pretty proud of your iPhone 4’s Retina Display, and those teensy pixels 4x smaller than the already good-looking usual Apple displays. Or maybe you’re looking forward to seeing the Retina installed in some of Apple’s other products at the event later this week. But like most consumer electronics these days, that display isn’t quite state-of-the-art. Researchers at the University of Michigan have created a display with nanometer-thin sheets of metal (called nanoresonators) that use slits to create pixels eight times smaller than the pixels currently on the iPhone 4. To show off their work, the University of Michigan researchers created their school’s logo on a display only 9 microns tall (a strand of human hair is about 100 microns wide, so the display itself could fit inside the period at the end of this sentence).

Crazy. You have to wonder what an iPhone-sized display would look like with a resolution like that (or if we’d even tell the difference, given that our eyes have a limit on the amount of detail they can discern). Obviously, this is strictly a research project at this point — creating all of the “nanoresonators” required to make a fullsize display would probably cost a lot more than the iPhone 4 actually does. Maybe it’s something to look forward to for the iPhone 5, 6 or 7.

TUAWResearchers create pixels eight times smaller than the Retina Display originally appeared on The Unofficial Apple Weblog (TUAW) on Mon, 30 Aug 2010 20:00:00 EST. Please see our terms for use of feeds.

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Apple looking to hire iBookstore marketing manager

Apple has posted a new job listing looking for a marketing manager specifically for the iBookstore. The listing seeks an experienced business marketer “to drive awareness and sales of iBooks through co-marketing programs with publishers and authors, strategic partnerships, and via online and direct marketing tactics.” It seems like a lot of the position will be self-driven, as whoever’s chosen will be asked to come up with some interesting schemes to push iBook sales, both with publishers, and even across the other divisions of iTunes (buy an iBook, get an iTunes download free?). But the bottom line is of course sales — Apple wants someone to push iBooks, specifically in the US.

More power to them, we say. Apple has some staunch competitors in terms of book sales — while I’d consider the iPad a much better e-reader than Amazon’s Kindle, I’ve actually purchased more books from the Kindle store just because I feel it’s a better experience. Maybe with someone in charge of getting readers into the iBookstore, we’ll see more reasons to stick with Apple’s digital editions rather than going elsewhere.

[via Macsimum News]

TUAWApple looking to hire iBookstore marketing manager originally appeared on The Unofficial Apple Weblog (TUAW) on Mon, 30 Aug 2010 18:00:00 EST. Please see our terms for use of feeds.

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Coming soon: StarCraft 2 controlled with your iPhone

I like this idea a lot — developer Daniel Hellerman is working on an app for the App Store that will interface with a Windows client to control Blizzard’s StarCraft 2 real-time strategy game. The RTS Gameboard for StarCraft 2 is an app, downloadable starting in September on the App Store (assuming it’s approved by Apple), that will purportedly let you control your units and buildings through the iPad and iPhone’s touchscreen interface. The app promises “mini-map control, detailed unit statistics, and easy touch access to the games most important hotkeys and macros.”

Sounds good, right? Too good to be true, probably — unfortunately, the app only works with a Windows client running on the game’s PC, so this won’t work if you’ve been playing StarCraft 2 on your Mac (although Boot Camp should work ok, assuming the app does what it is supposed to). And then there’s Blizzard Entertainment — while it’s definitely interested in Apple’s iOS platform, it’s not quite so hot on allowing third-party programs that access and control its games. If Blizzard follows past precedent, the odds of this reaching the App Store (especially in a paid form) are slim to none.

But we’ll see — while we’d much rather have Blizzard release a port of the original StarCraft on the iPad, a half-step like this might be fun, too. Hellerman says the app is due out by September, so we’ll see if he can beat all of the obstacles that seem to be in his way.

[via Mashable]

TUAWComing soon: StarCraft 2 controlled with your iPhone originally appeared on The Unofficial Apple Weblog (TUAW) on Mon, 30 Aug 2010 19:00:00 EST. Please see our terms for use of feeds.

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iPhone 4 Hardware Revision to Fix the Antennagate Coming by End of September?

Marco Quatorze, the director of Value Added Services of Telcel in Mexico, claims that Apple will push an iPhone 4 hardware revision (a redesigned antenna), by End of September, to fix the highly publicized Antenna issue.
rumors

The iPhone 4′s Antennagate controversy pushed Apple to hold a press conference where they blamed their signal bars calculation formula and also announced free cases for all iPhone 4 owners. Apple has already fixed the signal bars calculation formula in iOS 4.0.1 update and the free cases program is also expiring by end of September.

MacRumors reports that

According to Marco Quatorze, Telcel’s Director of Value Added Services, the iPhone 4 sold in Mexico will initially be the same hardware as that sold in the U.S. and elsewhere, with Apple offering a free case to address potential issues with antenna performance. But he also noted that as of September 30th, when the free case program expires, revised hardware without the reception issues will become available.

Before the case giveaway was announced, various reports indicated that Apple was working on a hardware fix for the issue. It’s unclear whether there is any truth to this statement or whether the Telcel’s director is simply assuming the hardware revision since Apple put September 30th expiry on its free iPhone 4 cases program.

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Airplay SDK – Free Commercial Game Framework For Indie Devs

I came across a game engine that I had not previously mentioned on this site, the Airplay SDK thanks to a visitor comment on my iPhone game engine post listing open source game engines. While this is not an open source game engine, it is free to publish iPhone games provided your company has net earnings of less than $100k US dollars per year (with a splash screen).

The engine is also cross platform supporting iPhone OS, Android, Samsung Bada, Symbian, Windows Mobile, BREW, Palm/HP, webOS, and Maemo. It is not specifically a game framework, and can be used to make rich applications of all sorts, but high profile games have been created using Airplay including Call of Duty: World at War: Zombies.

As far as graphics go, the SDK supports 2D and 3D graphics, and something I really like is that it loads in models from Maya and 3D Max. I haven’t had a chance to check everything out, but there are many examples included and the game examples look excellent.

There is also support specifically for the iPad.

You can find it here:
Airplay SDK

You will need to register to download, and then obtain the $0 iPhone indie license.

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©2010 iPhone iOS 4 iTV iPad SDK Development Tutorials, Programming Tips, News. All Rights Reserved.

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Rapid Interactive App Mockup Creator Open Sourced

Having a way to create mockups quickly is great, but recently there have been several apps that have come out allowing you to quickly create interactive mockups on the iPhone such as iMockups.

One such tool that was supposed to be released into the app store was Briefs, but for whatever reason the app was in limbo for months so the creators decided to open source the app.  From what I’ve seen so far it looks like a good app. Unfortunate for the creators that it was put in limbo for so long, but fortunate for us that it has been open sourced as it provides a good example of a well designed (almost) app store app, and you can tweak it to your liking.

What I really like about the app is the design, and that you can very easily create a skeleton app that uses a Briefs designed interface (see homepage).

The homepage for briefs where you can view a brief (haha) video demonstrating it’s abilities is here:
http://giveabrief.com/

The github page can be found here:
http://github.com/capttaco/Briefs

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©2010 iPhone iOS 4 iTV iPad SDK Development Tutorials, Programming Tips, News. All Rights Reserved.

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Action Game Programming Tutorial – Repaired!

Update: Whoops I have fixed the linking code in this post.

Some time ago i posted an iphone development tutorial on how to create an action game.  Recently I started receiving messages that the tutorial was not complete.

It appears as though there was some sort of database error a few weeks ago that caused the last couple of pages of the tutorial to go haywire.

I have since repaired the tutorial which you can find here:
iPhone Development Tutorial Beginners Action Game

Thanks so much to those who persistently messaged me about the tutorial being incomplete.. it is the first post I’d made of that size, and it looks like one plugin I had running didn’t like to work with multi-page posts.

©2010 iPhone iOS 4 iTV iPad SDK Development Tutorials, Programming Tips, News. All Rights Reserved.

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Voices That Matter: iPhone Developers Conference

Hi all I’m going to be speaking again at the Voices That Matter:iPhone Developers Conference running the 16th and 17th October in Philadelphia. This is looking to be a great conference which some great leaders in the iPhone development world including: Aaron Hillegass Eric Sadun Stephan Kochan Jeff LaMarche to name but a few. There […]

Send Postcards From Your iPhone With Postage

If you’ve ever longed for a more technological solution to the frustration of sending postcards when travelling abroad, I’d like to introduce you to Postage, a $4.99 app that makes this process enjoyable, beautiful, and far less expensive (probably!)

Postage for the iPhone allows you to easily create beautiful electronic postcards from your photos and share them with your friends and family. Let’s take a look at how it works, and whether it’s worth taking away with you next time you go on vacation!

Sending a Card

Obviously the main functionality of Postage is to design and send postcards. This is done in a linear fashion, through a series of well-detailed steps. Let’s see how it works:

Selecting a Postcard Design

When you first open Postage, you’re thrown straight into the process of designing a new card. The first screen that displays asks you to select a postcard design, of which there are several different categories. These include Simple, Frames, Cards, Love, Cutouts, Travel, Comic, Announcements, and plenty more. As with any application like this, some designs are really appealing, and others could do with quite a bit more work.

Selecting a Postcard

Selecting a Postcard

I was really impressed by the range of different designs available, and there are plenty of great layouts to choose from depending upon the occasion (in fact, Postage is great for sending any type of card – not just holiday postcards).

Adding and Adjusting a Photo

Once you’ve selected a postcard design that you’re happy with, you can move on to pick a photo. It’s a great way to personalise a card to your current location, and drop in an image of your family at the beach. Three options are given here:

  • New Photo
  • Photo Library
  • Paste Photo

After dropping in your photo, you can pinch, rotate and drag to reposition the image in the way you’d like. This works brilliantly, and it’s rare to see all of these touch gestures implemented in one part of the interface. Rotating, pinching, and dragging at the same time is oddly satisfying…

Adding a Photo

Adding a Photo

Several effects let you customise the look and feel of your image; Black and White, Sepia, Brighten, Glow, Contrast, Soften, and a few other more extreme and unusable ones. This is a nice touch, but I’m not sure how often these would come in handy for me personally.

Writing

The next step depends upon whether you chose a card that includes an area for writing. If you did, you’re given the chance to type in a short message.

Unfortunately, the area available for writing doesn’t expand so you’re stuck with a fairly small space. This is something I’d love to see improved upon, as I have fond memories of writing long, rambling postcards to friends and family.

Style

Next, you can change the layout, style, size and colour of the typography in your card. This is a really welcome addition and I enjoyed playing around with the different options available. Postcards vary a great deal in their design, so a versatile set of font options ensures your message can be tailored to fit in.

Typography Options

Typography Options

Sharing Your Card

Finally comes the most important part – sending your carefully crafted card off on its way. You can do this in a few ways:

  • Attach the card to an email
  • Post it to Facebook
  • Post it on Twitter (with your own message)
  • Export the card to your Photo Library
  • Copy the card to your iPhone clipboard
Share Away!

Share Away!

The interfaces for sharing your card on Facebook and Twitter are absolutely gorgeous. Even if you have no intention of using either of these sharing features, click them to see how the screen animations unfold. Beautiful.

This is a decent range of exporting options, and saving the image to your Photo Library will easily let you import it into another application if you have a different sending method in mind (posting it to a Tumblr account, for instance).

When you’ve done this, tap “New Card”, and you can start the process again.

Things to Watch Out For

After tapping “New Card”, your old one is gone forever. If you didn’t save it to your Photo Library, you would need to go back and create it from scratch. I would really liked to have seen a method for saving various postcard designs within the app to tweak and come back to later.

If you want to send the same card to multiple people, this isn’t a problem. After “sharing” the card through one of the mediums available, just go back through the design stages to address it to a new person. You can repeat this as many times as you’d like, providing you don’t tap “New Card” at the end.

Another thing to watch out for is the obvious problem of data allowance abroad. If you’re not on a Wi-Fi network, sharing a chunky image over the local data network is likely to be very pricey – probably more so than actually buying a physical postcard!

Don’t Neglect the Written Word!

There’s something about a traditional postcard that I’d miss if this was the only way I communicated with home while on holiday. Trying to cram as much writing as possible into a tiny area, and spending time picking the best photo of the local scenery are both fond memories of travelling as a youngster.

That said, I imagine that your Grandma would be suitably impressed when a personalised postcard pops into her inbox (you set push notifications up for her, right?!).

There’s a lot to like about Postage, and I wouldn’t hesitate to recommend it as a fantastic postcard solution. If you’re heading off on holiday soon, it’s worth taking with you!

In Brief: Woz’ Big Bang Theory episode airs September 30th

I’m looking forward to the Big Bang Theory episode with Steve Wozniak, both because I’m a fan of the show, and because who doesn’t love the Woz? A post on the CBS forums says that the episode with the Apple co-founder is coming up on September 30th, just the second episode of the show’s new season.

There’s no information yet on why Woz will appear with the nerds on the show, but the plot of the episode apparently has wacky physicist Sheldon Cooper trying to put his brain into the body of a robot in an effort to stay immortal. As you can see in the picture to the right, he either succeeds or (more likely) has a sitcom fantasy about succeeding, so maybe Woz will appear in a dream sequence.

At any rate, it should be fun — The Big Bang Theory pretty successfully walks the line of friendly sitcom mixed in with some well-done geek cultural references. I’ll be setting my Tivo for September 30th.

TUAWIn Brief: Woz’ Big Bang Theory episode airs September 30th originally appeared on The Unofficial Apple Weblog (TUAW) on Mon, 30 Aug 2010 17:30:00 EST. Please see our terms for use of feeds.

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Marketcircle releases Billings Pro

After some teasing and a closed beta, Marketcircle has finally released Billings Pro 1.0. As the big brother to Billings, the pro version offers multi-user support for small businesses.

I’ve used Billings and Billings Touch for years, and love them dearly. Of course, I’m a “business of one,” so I don’t need multi-user support. Many do, however, and Marketcircle intends to bring the great Billings experience to them. Additionally, they’re going for ubiquitous access from the Mac, iPhone and the web.

Billings Pro is a multi-user time tracking and invoicing application. Time tracking is super easy. All you must do is click aspect of the project you’re working on, start the timer and you’re off. When you’re done working, simply stop the timer. All data is synchronized automatically.

This release offers new tools for the manager, like what they’re calling “Timecard,” which lets users track mileage, project expenses and time spent working via a modern web browser, including Mobile Safari.

There are several payment options. First, users can purchase Billings Pro for a one-time fee of US$199.95 per user. Once that’s done, you own it. There are no monthly or annual fees. Additionally, users can upgrade from Billings 3 to Billings Pro for $174.95 per user. Those with more modest needs can take advantage of a monthly, per user “pay as you go” option for $24.95.

Marketcircle is also offering a Billings Pro Starter Bundle which comes preloaded with Billings Pro, Billings Pro Touch, Timecard, Switchboard and a full year of Premium Support, starting at $1,429.50 for up to 5 users.

Of course, that’s only the surface of Billings Pro. We’re working on a full review and will have that out for you soon. Good luck to the folks at Marketcircle.

TUAWMarketcircle releases Billings Pro originally appeared on The Unofficial Apple Weblog (TUAW) on Mon, 30 Aug 2010 16:00:00 EST. Please see our terms for use of feeds.

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