Taiwanese carriers can’t meet iPhone 4 pre-orders

Taiwanese customers placed 200,000 iPhone 4 pre-orders, yet carriers fear that only about one-fourth of those orders will be filled by the end of the year.

iPhonetouch.Blorge reports that Apple’s three Taiwanese carrier partners, Chunghwa Telecom, Taiwan Mobile and Far EasTone, had access to a mere 1,800 iPhone 4s when they finally became available on September 15th. Additionally, the carriers expect to receive no more than 50,000 units before the year’s end.

Meanwhile, the chairman of manufacturer Foxconn told the press that his company is pumping out 1.5 iPhones per second — that’s about 137,000 units per day — to keep up with the enormous global demand. In fact, Foxconn recently bought 1,000 special machining rigs at $20k each to help them stay on track. Most manufacturers own one. Unless they’re on Kamino.

Remember that “antenna issue” that was supposed to doom the iPhone 4? Um, yeah.

[Via Macsimum News]

TUAWTaiwanese carriers can’t meet iPhone 4 pre-orders originally appeared on The Unofficial Apple Weblog (TUAW) on Mon, 20 Sep 2010 10:00:00 EST. Please see our terms for use of feeds.

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Napster app available for iOS

Raise your hand if you remember gorging yourself at the feast that was Napster. After tough times and much retooling, Napster is now available for iOS devices (free) with a per-month subscription model.

Here’s how it works. For US$10 per month, users can stream and cache any of the 10 million available songs to their iPod touches, iPhones or iPads. You can create on-the-go playlists, re-order songs, cache up to 100 songs at a time and browse the Billboard charts all the way back to 1955! 80’s playlist, here I come!

New customers can enjoy the service for free for a limited time, and then receive 20% of should they become new customers. Have fun, music lovers.

[Via Engadget]

TUAWNapster app available for iOS originally appeared on The Unofficial Apple Weblog (TUAW) on Mon, 20 Sep 2010 11:00:00 EST. Please see our terms for use of feeds.

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TUAW’s Daily App: Cartolina

Cartolina is an app that I noticed over on the great Drawn! illustration blog. While you might not want to get it yourself (it’s the thought that counts with greeting cards, and I think that, with both cards and letters, the real thing is still better), you can’t disagree that the art of this one is pretty incredible. Cartolina is originally a stationery company, printing cards and letterheads with elaborate and elegant designs on them, but they’ve also released an iPhone app. For US$2.99, you get access to nine different artistic templates, which can then be made into beautiful email or text messages. It’s not a big deal (and it’s no substitute for actually writing someone a letter — something I already don’t do enough of), but for classing up the standard congratulatory or simply nice email or text message, it’ll work wonders.

The app also has a built-in calendar with reminders of major events, and the app promises even more designs and features coming soon. Again, if you already have a schedule and a plan for sending greeting cards, the app probably won’t interest you that much. But it’s always nice to send someone a reminder that you’re thinking of them, and having Cartolina around might help you do just that.

TUAWTUAW’s Daily App: Cartolina originally appeared on The Unofficial Apple Weblog (TUAW) on Mon, 20 Sep 2010 08:00:00 EST. Please see our terms for use of feeds.

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Google Docs Mobile Editing Coming to the iPad

Google, at its European Google Atmosphere event, has announced that Full Google Docs editing support is coming to the iPad soon. For now Google Docs only let you view your documents on your iPad.

Google Docs

“We’re launching new cloud-powered capabilities: two-step verification to help enhance security and soon, mobile editing in Google Docs on Android and the iPad.”

“We demonstrated new mobile editing capabilities for Google Docs on the Android platform and the iPad. In the next few weeks, co-workers around the world will soon be able to co-edit files simultaneously from an even wider array of devices.”

We’ll keep you posted as soon as the Google Docs Mobile Editing for iPad goes live.

via [OGB]

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Google Earth for iOS Adds Retina Display Support and Goes Underwater

Google Earth for iPhone, iPad and iPod Touch has been updated with iPhone 4′s Retina Display Support and underwater and ocean surface contents.
google earth

Google Earth Description

Hold the world in the palm of your hand. With Google Earth for iPhone, iPad, and iPod touch, you can fly to far corners of the planet with just the swipe of a finger. Explore the same global satellite and aerial imagery available in the desktop version of Google Earth, including high-resolution imagery for over half of the world’s population and a third of the world’s land mass.

With Google Earth, you can

  • Navigate the world with a swipe of your finger
  • Swipe with two fingers to adjust your view to see mountainous terrain
  • Show the Panoramio layer and browse the millions of geo-located photos from around the world
  • View geo-located Wikipedia articles
  • Use the Location feature to fly to your current location
  • Search for cities, places, and business around the globe with Google Local Search

New In Google Earth 3.1.0

  • Native support for iPhone 4 and Retina display
  • Underwater bathymetry and ocean surface
  • Ocean content layer

Download Google Earth

You can download Google Earth for iPhone, iPad and iPod Touch from the AppStore for Free! [iTunes Link]

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VLC for iPad Hits the AppStore

Apple has approved VLC for iPad and is now propagating throughout the world in the App Store. With VLC Media Player for iPad you can play Video file formats like .AVI and .MKV on your iPad.

VLC Description

VLC is a free and open source cross-platform multimedia player and framework, that plays most multimedias files and various streaming protocols. It is simple to use, yet very powerful and extendable.

VLC has all codecs built-in. It comes with support for nearly all codec there is. And what is more it can even play back the file or media if it is damaged! Missing or broken pieces are no stop to VLC, it plays all the video and audio information that’s still intact.

VLC for iPhone and iPod Touch is still work-in-progress.

Download VLC for iPad

You can download VLC for iPad from the Appstore for Free! [iTunes Link]

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Tutorials: Swipe Reading, Orientation Support, And Image Slideshows In iPad Web Apps

Something I’ve been asked for in the past was if I could post more about tutorials on developing apps usin Html/Css/Javascript, and if I could post more about design in general.

It’s understandable as cross platform  frameworks that take web apps and allow you turn them into native app store apps are quite popular (such as Phonegap and Accelerator which are mentioned in the cross-platform iOS/Android tools list) and sometimes javascript can be the easiest way to create customized interface components.

I found out about this interesting site providing multiple tools, and several tutorials for iPad web app development.  The site is known as Padalicious, and among these tutorials are:

Add Touch-Swipe Support To Pages – a guide on how to use javascript to read different types of simple touch gestures.

Add Orientation Support To Pages – how to support landscape and portrait orientation in your web apps.

Image Slideshow With Transitions – how to create an image slideshow, and how to perform many different image  transitions using CSS/Javascript.

It looks like the site will be expanded in the future, and will be added to the iPad development tutorial resource page.

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©2010 iPhone, iOS 4, iPad SDK Development Tutorial and Programming Tips. All Rights Reserved.

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The Best Resources In iOS Development Sept.20 2010 (For Week Sept. 11- Sept. 17)

It’s been another great week to be an iOS developer, it seems that with the news a couple of weeks ago that Apple had decided to allow third party tools many developers have increased their focus on the iOS platform.

With Twitter making the switch to only oauth authentication recently, the most popular post on this website was about a great library from Google allowing for easily implementing an oauth authentication scheme in iOS apps.

Here’s the most popular resources on this site from Sept.11-Sept.17

Open Source Oauth Library For Easy Authentication On iOS Devices – Google has provided a new Oauth library that allows you to perform oauth authentication with just a few lines of code.

Avoid Contract iPhone Development Pitfalls – Some great tips to help aspiring contract iOS developers to avoid wasting time.

Essential Tips For Finishing Your iOS Game – A great collection of tips in order to help you choose the right game idea, get started,  and how to deal with the issues that come up once you’ve started.

iPhone UI Design Video Presentation – An excellent presentation on creating great iPhone UI’s from an expert designer with great examples of terrific iPhone user interfaces.

Open Source Core Text Wrapper – Great wrapper for the Core Text library that allows for easy multi-column text display, pagination and more.

Cross Platform iPhone And Android Solutions – A collection of available solutions for development of apps that work on both the iOS and Android platforms.

Enable File Sharing With iTunes – An excellent in-depth tutorial on how to transfer files from within your apps to and from iTunes on the desktop.

Standout Beginner iPhone Development Books – A look at some excellent iPhone development books for beginners looking to utilize Cocoa Touch.

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Cash From In-App Mobile Advertising Networks

In app advertising can generate significant revenues for you. There are 2 scenarios of usage for your free app that can determine the in app ad revenues. Either your app can be mainstream or have a small niche user base. If you app is mainstream small amounts of usage can add up, and if you app has a small niche user base but is very “sticky”, then the revenues can also add up.

Here is a bunch of Ad Networks that you can consider, if you want to earn revenues through ads inside your apps –

http://www.admob.com – The 1000 pound gorilla in the space that was recently acquired by Google.

http://www.adwhirl.com – A multi-network advertising platform with a feature that allows you to switch between Admob, Mobclix, JumpTap, videoEgg, Millenial Media, Quattro Wireless and more.

http://www.google.com/ads/mobileapps – Google Adsense for mobile applications.

http://www.greystripe.com – Has a propritery method of displaying flash ads inside the iphone and recently uses highly immersive and interactive in-app ads.

http://www.medialets.com – Specializes in rich media advertising for mobile devices. They offer an analytics platform and has a framework for tracking user activity.

http://www.mobclix.com – Represents the largest mobile ad networks available for developers and publishers and supports over 20 different networks, and has analytics integration for developers.

http://www.quattrowireless.com – operates as a mobile adnetwork exchange as well as offering its own ads. Allows location based ad serving / targeting.

http://www.tapjoy.com – Operates as an ad network exchange and also has an iPhone SDK for selling virtual goods via Offerpal Media. Has a pay-per-install feature also.

http://www.ivdopia.com – Claims to be the first iPhone Video Ads platform.

http://www.videoegg.com – Another ad network exchange service. Has an interesting Ad Frame format which when tapped shows a full page ad.

iPad 2 Predictions

With the recent upgrade of Apple’s line of iPods, the Mac rumor mills have been buzzing about the likelihood that we’ll see a new iPad soon.

What will the new iPad be like? What will the killer new features be? When will it be announced? At this point the answers are anyone’s guess but below I’ll give my own predictions.

It’s All About The Cameras

No matter when it finally does happen, you can bet that the iPad 2 will be all about cameras. Between FaceTime, iMovie mobile, and the new HDR photo features found in iOS4, there’s simply too much new technology there that the iPad isn’t taking advantage of as a high-end product.

Apple hardware fans will go berserk if the newest iPad doesn’t have at least a front-facing camera. In all likelihood, you can probably expect the same dual camera setup found on the iPhone and recently mimicked on the iPod Touch (though I wouldn’t be surprised to only see a front-facing camera).

screenshot

Will We See an iPad Camera?

It’s interesting to note that Steve Jobs slipped up at the recent iPod conference and said that the new HDR abilities will be hitting the iPad sometime soon. Did he just misspeak or was it an accidental hint of things to come?

The primary reason to expect at least a front-facing camera is of course FaceTime. Despite the fact that video-conferencing has now been quite common for years, casual video calling hasn’t really reached the ubiquity that the expert futurists who wrote for The Jetson’s foresaw. Apple wants to change this in a big way with FaceTime.

Apple has promised to (one day) release FaceTime as an open standard. Considering Apple’s closed model for music, apps, operating systems and everything else, this is a surprising move. This means that FaceTime will hopefully one day be on most major smartphones, eliminating its current iPhone-geeks-only status.

All of this evidence points to Apple wanting FaceTime to be available on as many devices as possible to be used by as many people as possible. Obviously, they’re starting with their own hardware and the only iOS device left without a camera is the iPad.

You’ll also no doubt see FaceTime integration on your Mac some time in the near future. Currently iChat does videoconferencing via the AIM network and is a logical place for FaceTime to appear as well.

Retina Display

Now that Apple has slapped that beautiful retina display on both the iPhone and the iPod Touch, the next logical jump is the iPad right? Though we’d all love to see such a large 326ppi screen, it may not be practical or feasible in the near future.

Just because the technology works on a 3.5″ display doesn’t mean it will scale well. Even if the technology could be made affordable, much of today’s media might actually end up looking like crap on such a large high-resolution display. This would of course defeat the purpose!

Check out Mark Trapp’s insightful article on the potential problems with an iPad retina display. To be honest though, if you would’ve told me last year that Apple was working on cramming 326 pixels per inch into an iPhone display, i would’ve said you were nuts. Anything is possible with those wizards at 1 Infinite Loop.

What You Won’t See

I put out a call on Twitter for predictions about the new iPad and a large portion of the guesses had to do with hardware that I frankly never see coming to the iPad.

The first is a physical keyboard. Forget it, Apple will no sooner stick a physical keyboard on a iOS device than they will replace Steve Jobs with Steve Ballmer. These devices are all about pushing the future of touch-screen interaction and an on-board physical keyboard would only undermine this goal. As far as Apple is concerned, anyone who wants a keyboard can use the Bluetooth keyboard dock or one of those nifty cases that manufacturers are churning out left and right.

screenshot

As close as you’ll get to a physical iPad keyboard

Next up on the list of favorites is a USB port. Again, not going to happen. USB ports add bulk while iOS devices keep getting thinner and thinner (I have it on good authority that the next iPod will be completely invisible). Apple is now implementing wireless printing via iOS devices and you can expect to see nothing but wireless interaction in the future for all peripheral devices.

The final popular suggestion that you won’t see is a larger screen area. You have to consider all the infrastructure in place for the first generation iPad screen size. Changing this in only the second generation would infuriate developers who would then have to create versions of their apps that function on three different screen sizes (iPhone/iPod, iPad 1 and iPad 2). Apple no doubt did tons of research and had countless meetings to nail down the iPad screen size and I see absolutely no reason for them to change it in the near future.

Good Guesses

The good folks who follow us on Twitter also had some solid ideas that are likely to be seen in addition to the cameras. These include a possible chip upgrade (from the A4 to?), more RAM, and a gyroscope.

The latter of these is quite likely given the recent addition of a gyroscope to the iPod Touch and the reported blank slot inside the iPad all ready for the gyro addition.

As per the aforementioned trend you might also see the device slim down a bit (is that even possible at this point?) and as one tweeter said it, no matter what Apple does with the next iPad, they are likely to describe it as “magical/revolutionary.”

Timing

This one is the toughest to call. Many are guessing a revamp before the holiday season. Apple loves Christmas and it definitely wouldn’t be the worst idea to push the new iPad out before the mothers of spoiled children everywhere start breaking out the giftwrap.

However, critics of this idea point out that Apple is rolling out the iPad slowly across other countries and will not be ready for a new version to hit until early next year. Further, if Apple were going to release the new version so soon, why not take advantage of the big audience at the recent iPod conference to announce it?

On this one, your guess is as good as mine. I would be surprised to see a new iPad before next year but I also intentionally refrained from buying the first generation model in favor of the inevitable FaceTime version so I’m selfishly hoping for Apple to release the next version as soon as possible!

What Do You Think?

Now we throw the conversation back to you. What do you think the next iPad will be like? Are the predictions above spot on or the ill-informed banter of a madman?

Leave a comment below and tell us what you think we will and won’t see in the next version and when you expect Apple to drop the bomb on the release date.

Dribbble that Shot with Dribbbits for iPad

Have you ever been in that place- probably the living room sofa- where you’re just in the mood for some creative appetizers but all you’ve got is an iPad and some Doritos? If only there were a way to browse through some of the latest project samples from literally thousands of creatives from across the globe.

Well, you’re in luck! Dribbbits (yes, there really are 3 b’s) is an application designed for the iPad to provide a clean, easy, and fast way to do just that. Utilizing the online Dribbble community, Dribbbits brings “120,000 pixels or less” snapshots of designer’s work directly to you with style. Note: If you’re not already familiar with Dribbbles, head on over to their “about” page for more information.

Starting Out

So what’s so great about Dribbbits? (You have no idea how hard it is to get that last ‘b’ in there.)

For starters, it’s really easy to use! Simply start up the app, and you are immediately greeted with a gallery of twelve of the most popular “shots.” (400px by 300px images)

dribbbits screenshot

Home Screen

From there, it’s just a matter of swiping to either side, and the next twelve images are displayed. (This navigation can also be achieved through the use of the arrow buttons on either side at the bottom of the screen. Small dots also indicate your current browsing location as true to iPad tradition.) The transition is smooth and, while the images load quite rapidly, there is a very pleasant progress bar that will indicate how quickly the other images are coming along. I really like that small detail, although fortunately it’s rarely necessary.

Keep The Change: Caching

The speed of the application’s loading is due in part to its caching process. As you’re browsing, the app stores loads of information that allows you to browse the galleries offline. If you happen to be without an Internet connection, the app kindly reminds you with a pink message bar that it is “Reading from the cache” and that your experience will be improved with online access.

dribbbits screenshot

Offline Viewing

Note: Also in offline mode, you are able select individual “shots” and add them to your “Drawer”, even if you haven’t viewed them before. (More about “Drawers” coming up.)

The Detailed View

As you probably guessed, if you tap on any of the twelve images, you will be taken to a detail view that shows the full image as well as information about the “shot”, the creator (“player”), and any comments that people have left.

dribbbits screenshot

Detail View

We can go back to the main screen by selecting the back-facing arrow in the top menu, which will be labeled by whichever category you came from. (ie: Popular, Everyone, or Debuts) Getting the hang of it? See, I told you it was easy to use!

The top menu now allows you to switch between the categories “Popular”, “Everyone”, and “Debuts” as featured on the Dribbbles website. Also up top, in the right-hand corner, are two buttons- one for refreshing the content and one for accessing your Drawer. (Not to be confused with your drawers, which should be securely established about your waist.)

Store It In The Drawer

The Drawer is the place for you to store any “shots” that you fancy more than the others for quick access at a later time.

The first time I opened up my drawer with curiosity, only to find it empty (but full of potential), I was told that I could “save shots by tapping the Download button underneath each shot”.

dribbbits screenshot

Empty Drawer

This tactic proved confusing at first, but I ultimately discovered that instead of a “Download button underneath each shot”, there is a “+” button on the top menu of each detailed view like we saw before.

dribbbits screenshot

Download Shot

After adding shots to your Drawer, you can then access them as you please by selecting the Drawer icon and browsing away. These shots, like any others you have viewed in a given session, are accessible offline for your disconnected convenience as well.

It is also ridiculously simple to remove a shot from your Drawer. (Are you getting used to Dribbbits terminology yet?) When browsing your Drawer, tap on a shot and it will show you a detail view like normal with one exception- instead of a Drawer icon in the top right corner, there is a lone trash bin. Tap and confirm and the shot is out of your Drawer.

Note: I came across a strange problem during the deletion process- a bug perhaps. If you delete a shot and go back to the Drawer, the gallery isn’t always updated. If there are images following the one you deleted, the gallery displays the wrong shot until you close it and re-enter.

What More Could You Ask For?

I enjoy the simplicity and responsiveness of Dribbbit overall. So what more could I ask for?

Well, it would be pretty cool if I could access a Player’s gallery somehow- check out their other work. Also, some of the comments have links in them and it would be nice to either open the link in-app or launch Safari with a tap.

Conclusion

Overall, Dribbbits is a great app and it is clear that the developer really put a lot of effort into it. In closing, I leave you with a quick tip and final comment:

1. You can see more information about a Player by tapping on the refresh icon next to “Shot Information” from any detail view. (bonus points for cool flip animation)

2. I thought it was worth mentioning the diagonal gloss effect on the main gallery. Just another little detail that enhances your experience!

So what are you waiting for!? I have nothing more to say, so go out and get your own copy of Dribbbits for only $0.99!

iPhone launch in China gets official date of 9/25

In a Sunday press release, Apple announced an on-sale date for the iPhone 4 in China. Saturday, September 25, 8 am is when customers in the world’s largest market can get their hands on the new phones; both the Apple Store Hong Kong Plaza in Shanghai and the Apple Store Xidan Joy City in Beijing will be carrying them, coinciding with the opening of the Bejing store.

China Unicom (the phone’s domestic carrier) will also be selling them in retail stores. Just as in other countries, new purchases via China Unicom will require a two year service contract; however, the phone will also be available contract-free at the Apple stores.

Suggested retail price for the phone is CNY4,999 (around $744) for the 16GB model and 5,999 yen (about $893) for the 32GB model (contract-free pricing; China Unicom pricing includes service plan prepayments, and it’s available here). China Unicom has been accepting pre-orders for a few days now.

[hat tip to @Khaled]

TUAWiPhone launch in China gets official date of 9/25 originally appeared on The Unofficial Apple Weblog (TUAW) on Sun, 19 Sep 2010 21:40:00 EST. Please see our terms for use of feeds.

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Talkcast reminder: Arr, ’tis 10pm ET tonight, be there or walk the plank

Arr! ‘Tis that time o’ year again, when the calendar carved in the wall o’ the brig shows that ’tis September 19 — and sure ’tis Talk Like a Pirate Day, arr. Whether ye be landlubbers or the scourge of the Spanish Main, ye be welcome to join us live tonight on Talkshoe.

[koff koff] Enough of that for now. Tonight we’ll be talking about the odd absence and sudden appearance of iPad refurbs on the market, the triumphant return of Google Voice apps to the App Store in the wake of the developer guidelines release, the best Mac apps for back to school (again!) and the mighty smackdown the iPad appears to be laying on the low end of the laptop market. Do swing on by!

To participate on TalkShoe, you can use the browser-only client, the embedded Facebook app, or the classic TalkShoe Pro Java client; however, for maximum fun, you should call in. For the web UI, just click the “TalkShoe Web” button on our profile page at 10 pm Sunday. To call in on regular phone or VoIP lines (take advantage of your free cellphone weekend minutes if you like): dial (724) 444-7444 and enter our talkcast ID, 45077 — during the call, you can request to talk by keying in *8.

If you’ve got a headset or microphone handy on your Mac or your PC, you can connect via the free Gizmo or X-Lite SIP clients or using the Talkshoe client’s ShoePhone tool; basic instructions are here.

We’ll kick things off at 10pm ET/ 7pm PT. See you there!

TUAWTalkcast reminder: Arr, ’tis 10pm ET tonight, be there or walk the plank originally appeared on The Unofficial Apple Weblog (TUAW) on Sun, 19 Sep 2010 17:30:00 EST. Please see our terms for use of feeds.

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Where’s the beep in Apple Mail?

Grazing the web over the last few days, I came upon a MacFixit piece on trying to get around the Apple mail sound bug. If you’re a Mail user, there’s a good chance you have run into it. Incoming mail fails to sound a beep, so you finally get a look at mail and see dozens of emails have come in while the Mac remains mute. I complained about this more than a year ago, but still nothing from Apple.

There have been dozens of articles talking about this, and the Apple support boards have a lot of users unhappy about the issue. I think the bug was introduced more than 5 years ago on OS X, and it remains broken and ignored by Apple. On the Apple boards the complaints go back many years and are as recent as last week. I’ve tried several of the suggested fixes, but they never work; I’m not interested in a work around, I want it to work as designed.

It’s hard to believe that the same company that created a new cell phone that changed the world can’t get a simple beep working. I have the issue on both my Macs, and everyone I know has similar issues. My POP mail accounts work fine, but MobileMe has the issue and I’m told other IMAP accounts are similarly plagued. Mysteriously, it works fine for some folks. Come on, Apple — think different about this and get mail sounds working.

TUAWWhere’s the beep in Apple Mail? originally appeared on The Unofficial Apple Weblog (TUAW) on Sun, 19 Sep 2010 16:30:00 EST. Please see our terms for use of feeds.

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Rapid iOS app development with FormEntry

FormEntry Touch, a recent release from WidgetPress (makers of ModelBaker), makes setting up form-based systems on iPads and iPhones easier than ever. The universal app is static, in that it requires no coding; it reads forms from the application you build with FormEntry for Mac and run on the FormEntry Server. Put it all together, and it looks like a pretty great setup for rapidly creating form-based applications which interact with a central database.

There are a lot of possibilities for something like this, across a variety of applications. You could build a menu and ordering system for a restaurant [or a wine list -Ed.], and let iDevice-toting customers place their orders at any time (or provide every table with an iPad, if you could justify the cost).

Teachers and professors could easily build quizzes and tests with the available array of form field types (we’re looking at you, ACU). It has a signature field form type which allows people to use the touch screen to sign submissions, so it has legal applications as well. It even handles photo uploads, which adds myriad possibilities for inventory, real estate and insurance applications.

FormEntry for Mac starts (for a single developer) at US$39, FormEntry Server at $79, and FormEntry Touch is a free download from the App Store. For a base price of $118, you could start rapidly developing applications and remote databases. Academic pricing drops it to $19 and $39 for FormEntry and FormEntry Server. For larger business applications, you can also get a Private Label version for $4,999 and white-label the whole setup. I’m curious to know if anyone has tried FormEntry out, and what they think. If you have, share your experience in the comments!

TUAWRapid iOS app development with FormEntry originally appeared on The Unofficial Apple Weblog (TUAW) on Sun, 19 Sep 2010 15:30:00 EST. Please see our terms for use of feeds.

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