iPhone App Developer Q&A and possible cross platform mobile apps in mobile news for Friday.

First off, I want to reassure all our great readers that we are working on getting more app development news. We are confident that you will enjoy the development related content we are currently working on.

appolicious has a Q&A with iPhone app developer Tim Walsh.

The Webinos Project is aimed at standardizing mobile applications though it is doubtful that Apple would go for cross platform apps.

Target to start selling iPadsYesterday we mentioned that Target may start carrying the iPad, this has been confirmed and they will start selling it October 3rd.

Perhaps we will not be seeing an iPhone on Verizon’s network, at least not in 2011. So who are the CDMA iPhones being manufactured for? Stay tuned, rumors about a CDMA iPhone seem to be changing daily.

Check out this graph showing Apple’s share of the market in the mobile phone space.

Analysts say Apple makes more profit on the sale of each iPhone than other manufacturers of smartphones do.

That wraps things up for this week. Have a great weekend!

New Audible.com Mobile Store Launched for iPhone and Android

Audible, Inc. launched a new Mobile Store for the users of iPhone and Android-based smartphones two days ago on September 22nd. This is great news for all the audiobook fans out there, and something tells me we shouldn’t really be surprised. After all Amazon, the parent company behind Audible.com, already had this model in place years ago for its flagship Kindle.

The new Mobile Store contains around 85,000 downloadable audio titles that you can browse, sample, and purchase directly over your phone’s Internet connection. All you need to do is download the free update of the Audible app you may already have on your phone, and you’re good to go.

Initially, this app was only meant to enjoy the audio books you had already purchased over your computer. However, now it allows you to actually browse through and buy stuff straight from your phone.

The upgraded version of the app also has some new bells and whistles attached to it. For example, it lets you bookmark your audio clip, allowing you to resume playback from a particular position. Additionally, it has extra features for navigation such as fast forward, fast rewind, chapter skip, jump back 30 seconds, and audio scrubbing. You can also share bookmarks and titles with your friends you’re connected with via facebook and twitter.

The new Mobile Store is supported on all iPhone and iPod Touch devices that run the iPhone OS version 3.0 or higher. For Android-based users, this store works with all the phones running Android OS 1.5 or higher.

Audible is also gearing up to launch a major ad campaign about this in order to increase the awareness about their wireless evolution. This will also include a campaign on iAd — Apple’s advertising platform — where they will give away a free chapter of the audiobook, The Daily Show with Jon Stewart, to those users who download the free iPhone app from Audible during a specific time frame.

For more information, please visit: www.audible.com/wireless

Tutorial: In App Purchase Implementation And Testing

In app purchases were implemented in iPhone OS 3.0 and quickly became a great way to increase revenue for many app developers.  What’s interesting is that even though it’s been over a year since this feature was first implemented I still see many searches on this site regarding in app purchases so I am always on the lookout for some good info on implementing in app purchases.

I found out about a nice in app purchase tutorial from a user comment.  The tutorial covers the process used for in app purchases, gives some sample code on how to performing a purchase and getting a products list, and how to test the purchase with iTunes connect.  What I really like about this tutorial is that it is very straightforward and really simplifies the entire process.

You can find the tutorial here:
In App  Purchase Tutorial

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©2010 iPhone, iOS 4, iPad SDK Development Tutorial and Programming Tips. All Rights Reserved.

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Tutorial: Increasing iAd Revenue With AdWhirl

It’s no secret that right now the iAd service is paying developers an extremely high eCPM rate putting essentially every other mobile advertising service to shame.  There really is no competition to the iAD service at this time however fill rates do leave something to be desired especially if a large number of your downloaders are outside of the U.S.

One solution to this problem is to use the AdWhirl service which will increase your ad revenue by rotating in another ad service whenever iAd does not have an ad to show.

AdWhirl Results

Mundue, developer of the popular Removem game series does just that, and because of the high number of internal players for their game they have managed to triple clickthroughs by implementing AdWhirl.

AdWhirl Tutorial

Mundue has also created an excellent tutorial for the AdWhirl service covering optimization, and configuration of AdWhirl:
Optimizing AdWhirl Revenue

Conclusion

What makes this tutorial different from basic AdWhirl install instructions is that Mundue shares the knowledge built from using advertising services within their popular apps on how to maximize ad revenue.

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Capcom’s titles go on sale for 99 cents

Good news everyone! Capcom’s putting some of its iPhone title on sale this weekend, so head on over to the App Store to pick up Resident Evil 4, 1942: First Strike, Mega Man II, Dark Void Zero, or a few of Capcom’s other licensed games for just a penny short of a buck. Not all of the titles are on sale, so no luck with Street Fighter IV or Phoenix Wright, but there are some good options in there anyway.

I’m especially excited for Mega Man II, since that was such a favorite of mine as a kid. Turns out being patient on the App Store can save you a lot of money, and even bigger developers are learning that going cheap, if only for a limited time, can raise apps in the rankings significantly.

TUAWCapcom’s titles go on sale for 99 cents originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 23 Sep 2010 18:30:00 EST. Please see our terms for use of feeds.

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Ngmoco releases We City

Ngmoco has introduced its third title in the “We” series. We City arrives after We Rule and We Farm as the same kind of social simulation game. This time around, players will be building and creating their own cities, but other than the setting and the graphics, not too much has changed. Just like the other We titles, you can build farms to grow harvests (in this case, factories that build products), houses for citizens to give you rent, stores for your Plus+ friends to come and put orders in, and various types of decorations and custom items to paint your kingdom, sorry farm, sorry city as you see fit. What’s called Mojo and Gro in the other two games is here called Zap, and available for the usual microtransactions, or some for free as you level up.

Colleges are the one big innovation here — you can build colleges and universities to do research for you, and those bits of research can unlock new buildings and items. It’s kind of a shame Ngmoco didn’t go too far off of the beaten path — especially with NimbleBit’s Pocket Frogs showing that you can do different (and really fun) things with freemium, it’s disappointing to see another “We” game with only the names and graphics changed out.

But then again, I guess I can’t blame them for going with what works. We City is available for free now on both the iPhone and the iPad — if you’ve played the other games, you know what you’re in for, and if you’ve never seen Ngmoco’s freemium model in action, here’s your chance to check it out.

TUAWNgmoco releases We City originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 23 Sep 2010 19:00:00 EST. Please see our terms for use of feeds.

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Garry’s Mod out for Mac

Valve has released another Steam Play Mac title, and this time it’s Garry’s Mod, the wild sandbox physics editor that uses assets from Half Life 2 to create whatever you want. The mod is probably most famous for its Rube Goldberg-style creations, but it’s also very handy for machinima and other graphic model design as well. It’s not so much a game as a way to just create all kinds of wacky machines and computer characters, and have them interact in whatever way you’d like.

If you already own it for the PC, then you own the Mac version as well, so you can head into Steam on OS X and download away. If you don’t own it yet, Steam has a 50% off discount up right now, so you can pick it up for just $4.99.

And no, because I’m sure you’re wondering, there’s still no Left 4 Dead. Soon, we hope. Soon.

TUAWGarry’s Mod out for Mac originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 23 Sep 2010 20:00:00 EST. Please see our terms for use of feeds.

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Flickr Find: iPad powering bike stereo

This is pretty cool — it’s a bike-mounted iPad-controlled stereo spotted at a meetup for a group of BMX riders recently. There’s not a lot of information on how it was all put together (maybe if user Mikey Wally sees this he can tell us more in the comments below), but it looks like the iPad is secured with a handlebars mount, and then plugged into a speaker stuck on the front. Assuming it is secure (and I hope it is, otherwise you’re going to have a very broken iPad), it seems like a pretty wild way to take your music mobile. As we’ve discussed before, having an iPad on a bike can be handy in certain situations.

I think it’d be cool to see another music app running on there, or maybe even hook the iPad’s accelerometer to the bike somehow, and have it display trip information of some kind as you traveled.

[via Obama Pacman]

TUAWFlickr Find: iPad powering bike stereo originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 23 Sep 2010 21:00:00 EST. Please see our terms for use of feeds.

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HowTo: Add contact information to your Mac’s login screen

If you believe in the kindness of strangers, this tip might be for you. Most laptop users fear that their computer will be lost or stolen. Assuming that the right sort of person finds your laptop, however, they might be willing to return it to its rightful owner, if they knew how to contact you.

It is possible to add a short message to the login screen of your Mac. The easiest way to do that is by using Onyx, click on the Parameters tab, and then type your message into the area shown above. I suggest including your name, phone number, and whatever else you think increases your chances of getting it back.

This won’t help if a thief has ripped off your Macbook while you weren’t looking, but it just might help if you accidentally leave it in a cab and someone trustworthy gets in next. Hey, it could happen!

Note that “certain special characters” includes ( ) so if you want to include a phone number, I suggest using a format such as xxx-xxx-xxxx.

TUAWHowTo: Add contact information to your Mac’s login screen originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 23 Sep 2010 22:00:00 EST. Please see our terms for use of feeds.

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Verizon CEO says no to iPhone? Oh.

The rumors have been flying around for longer than I can remember about there being a Verizon iPhone, but here it is, straight from one of the sources: “We would love to carry it when we get there, but we have to earn it.” That’s Verizon CEO Ivan Seidenberg speaking honestly on his company’s chances at carrying the iPhone anytime soon. From that statement alone, you can probably conclude that while there may have been talks between Verizon and Apple about carrying the iPhone, it’s not going to happen anytime soon, including by January (which is when the latest rumor puts the mythical announcement).

Why not? Seidenberg is talking about “earning it” with his company’s 4G LTE network. While most of the rumors have evolved around a CDMA iPhone, Seidenberg says it’s more likely that Apple will want to make a 4G phone, and whenever Apple decides to do that, Seidenberg wants to be there with the network to support it. “I think 4G will accelerate the process,” he said, “and any other decisions Apple makes would be fine with us. Hopefully, at some point Apple will get with the program.”

So if you were planning to jump on a brand new VeriPhone sooner rather than later, consider those hopes dashed — for now. This means we get to stop dealing with the obviously fake “screaanshots,” right?

TUAWVerizon CEO says no to iPhone? Oh. originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 23 Sep 2010 18:00:00 EST. Please see our terms for use of feeds.

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Apple’s MobileMe News details how iWork for iPad works with iDisk

iWork for iPad was updated yesterday with many changes, one of those being that the mobile app suite now includes integration with the MobileMe iDisk.

What does that mean for iPad users who use Pages, Numbers, and Keynote? You can save your documents to the iDisk and then open them either from the iPad or any other internet-attached Mac or Windows machine. The details were posted on MobileMe News, the blog of the MobileMe team.

Windows users can point a browser to me.com/idisk and upload existing Microsoft Office documents. Once the documents are in the cloud, they can be opened from the iPad for viewing or editing. Once work has been completed on the documents, they can be saved back to the iDisk as iWork, Microsoft Office, or PDF files.

It would be nice if iWork for iPad also supported Dropbox or Box.net, but for the time being, it’s good to see that Apple has added support for their own cloud storage solution.

[via TiPB]

TUAWApple’s MobileMe News details how iWork for iPad works with iDisk originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 23 Sep 2010 16:00:00 EST. Please see our terms for use of feeds.

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Sonos introduces wireless dock for iPods and iPhones

Sonos has announced a new accessory for owners of the Sonos wireless music system. The Wireless Dock allows you to quickly connect an iPod or iPhone and access the music on it from any room in the house that has a Sonos ZonePlayer.

The device is a pretty clever idea that is a natural expansion of the existing Sonos brand. Of course, most people will have the music that is on their iPod or iPhone in their Sonos system already, but the device will allow visitors to plug in and access that their own music, which makes it great for drop-ins or weekend guests. The music data on the device will not have to be indexed, so it really is just plug it in and play the music.

The dock will be before the end of October, and sell for US $119.00. It works with the iPod touch (1st, 2nd, and 3rd generation), iPod classic, iPod nano (3rd, 4th, and 5th generation), iPhone 4, iPhone 3GS, iPhone 3G and iPhone, and has been certified by the developer to meet Apple performance standards.

There are, of course, other ways to spread your music around the house (don’t forget that iTunes now allows you to plug and play others’ music as well), but Sonos owners will find this a quick and easy solution to integrating your portable iOS devices into an existing music system. We’ll have a sample for testing soon and let you know how it does.

TUAWSonos introduces wireless dock for iPods and iPhones originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 23 Sep 2010 17:00:00 EST. Please see our terms for use of feeds.

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No comment: Current infoMania versus the fart apps

Okay, so Steve Jobs may have said something like “The world doesn’t need any more fart apps.” But, really, did the world actually need a summary of every fart app on App Store in under two minutes?

Do pretzels need mustard or peanut butter need jelly? We here at TUAW firmly respond: No comment.

TUAWNo comment: Current infoMania versus the fart apps originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 23 Sep 2010 17:30:00 EST. Please see our terms for use of feeds.

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Apple patent application reveals tiny audio jacks

Apple’s developers has been shrinking the iPod with nearly every update, yet they aren’t done. This week, AppleInsider has discovered a patent application that reveals even smaller audio jacks that could be used in future, tinier iPods. To understand how, we must discuss pogo pins and cantilever beams.

Contemporary audio jacks use cantilever beams, which extend into the cavity of the jack itself, and are pushed out of the way when a plug is inserted. The beams then make contact with the plug and allow data, audio and power to be transferred. They also take up a decent amount of space; too much in Apple’s opinion.

The patent mentions pogo pins, which are embedded into the cavity and extend to make contact with an inserted plug. Furthermore, the patent claims that pogo pins would “greatly reduce” the size of the audio jack “in two dimensions.” Consider that the current iPod shuffle is essentially the width of its jack, and you see how it’s become a limiting factor.

Do we want these things to get smaller? The shuffle already feels like a postage stamp.

TUAWApple patent application reveals tiny audio jacks originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 23 Sep 2010 14:00:00 EST. Please see our terms for use of feeds.

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