Download VLC Media Player for iPhone and iPod Touch

VLC Media Player for iPhone and iPod Touch is now available for download. You can download VLC Media Player for iPhone from the AppStore for Free.

VLC Media Player

VLC is a free and open source multimedia player. It reads almost every video file (including .MKV and .AVI), yet it’s very powerful and simple to use. VLC was first pushed for iPad but now it’s available in the appstore as a universal binary (for the iPhone, iPod Touch and iPad).

New in VLC Media Player

  • Runs on the iPhone 4, iPhone 3GS, and the recent iPod touches
  • You can now delete files from the application, without having to go through iTunes
  • Many more extensions are being recognized.
  • Much faster decoding thanks to assembly optimizations

Download VLC Media Player for iOS

You can download VLC Media Player from the App Store for free. [iTunes Link]

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How to make an iPhone App – Part 4: Navigation Controller

Now that we know how to create a table views, we are going to use that knowledge to create a new project using a navigation controller to see a more detailed view of the tittle in the cell of the table view.

Ok, i hope you haven’t deleted the example we did in the previous part, because we are going to need it.

Creating the Project

Open up Xcode and select File->New Project… then select iPhone Os->Application and double click “Navigation-based Application”.

How to make an iPhone App | Navigation Controller image 1

Give your project a name. Mine is “NavigationTut”.

You’ll get a project with two classes. One is RootViewController and the AppDelegate. If you open RootViewController.xib in interface builder you’ll notice that it is a table view. Nothing exciting yet. To this table view, we are going to load the same things we did to the previous project. How?. Well, first we need to drag TPL.plist from the old project to the resources folder of the new one. Don’t forget to check the option to copy the file to the project folder in the upper part of the popup window.

Then we need to replace the following methods in t0he RootViewController with the ones at tableTutViewController.m at the old project:

-(NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section

-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath

-(void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath

-(void)viewDidLoad

Now if you build and run the project you should see an app identical to the one we did in the previous part, just with the difference that this one has a navigation bar above the view.

Setting up the Details View

Fine. Now are going to create a new view, the one that is going to appear when you select a row in the table. This view is going to be a child of the current.

Right click on the “Classes” folder and select Add->New File. Then in the “iPhone OS”  section, select Cocoa Touch Class and in the right double click the icon for UIViewController Subclass. Make sure the option “With Xib for user interface” is checked and click next.

How to make an iPhone App | Navigation Controller image 2

Then you have to give your file a name, mine is going to be called “ReadMore”.

This is going to give you three files, ReadMore.h, ReadMore.m and ReadMore.xib. The Xib file is the graphic user interface for the class. Click and drag it to the resources folder.

How to make an iPhone App | Navigation Controller image 3

Open up this xib file and let’s customize it to make it do what we want. Click the view in the View window from insterdace builder, then go to the Inspector window, find the “Top Bar”  property and change it to Navigation Bar.

How to make an iPhone App | Navigation Controller image 4

Now in the library find a label and drag it to the view. Here we are going to display the title of the tutorial. Make it big enough to leave chance for the title to appear complete and add a few lines in the inspector (remember to have selected the label) to give even more chance.

How to make an iPhone App | Navigation Controller image 5

How to make an iPhone App | Navigation Controller image 6

Now save and let’s go back to Xcode. In the Classes folder click ReadMore.h. We need to declare the label we just added in Interface Builder and the attribute that is going to receive the text from the cell we selected. I’m going to call them content and rowText respectively:

IBOutlet UILabel * content;
NSString * rowText;

And don’t forget to add the properties after the curly brace:

@property(nonatomic, retain) UILabel *content;
@property(nonatomic, retain) NSString *rowText;

Now ReadMore.h should look like this:

#import 

@interface ReadMore : UIViewController {
	IBOutlet UILabel * content;
	NSString * rowText;
}
@property(nonatomic, retain) UILabel *content;
@property(nonatomic, retain) NSString *rowText;
@end

Ok, now let’s work the implementation, click ReadMore.m, don’t forget to prepare the getters and setters after the @implementation line:

@synthesize content, rowText;

And find and uncomment the viewDidLoad method. Remember that this method is built in and we are just going to override it. This is called every time the view is loaded.

What we do here?, we assign the text to display to the label and give the view a title. I called it “Details”. Why we need to give a name to the view?. Because that way our application identifies the views and knows who called who and where to go back to. You’ll understand this better later.

- (void)viewDidLoad {
    content.text = rowText;
	self.title = @"Details";
	[super viewDidLoad];
}

Right now “ReadMore” has a title, the app would know where to go when you tab a cell, but it won’t know where to go back. Go to RootViewController.m and in the viewDidLoad method add the following right after the opening curly brace to give the view a title, mine in “Welcome”:

self.title = @"Welcome";

Now it should look like this:

- (void)viewDidLoad {

	self.title = @"Welcome";

	NSString * theFile = [[NSBundle mainBundle]
					pathForResource:@"TPL" ofType:@"plist"];
	tutorials = [[NSArray alloc] initWithContentsOfFile:theFile];
    [super viewDidLoad];
}

Final Touches

There is just one thing missing, the call to the ReadMore view. Import ReadMore.h to RootViewController.m before the @implementation line:

#import "ReadMore.h"

Now find and uncomment the method TableView DidSelectRowAtIndexPath and create a UITableViewCell inside, this is to receive the selected cell, then create a ReadMore object and initiate it with the ReadMore view, assign the text from the cell to the label of ReadMore and make the transition to the new view. And don’t forget to release the objects:

- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {

	UITableViewCell *c = (UITableViewCell *)[tableView cellForRowAtIndexPath:indexPath];

	ReadMore *readmore =
	[[ReadMore alloc] initWithNibName:@"ReadMore" bundle:nil];

	readmore.rowText = c.textLabel.text;

	[self.navigationController pushViewController:readmore animated:YES];
	[readmore release];
}

We are ready with the code. Open ReadMore.xib in Interface Builder and connect the label with the content attribute of the ReadMore class.

How to make an iPhone App | Navigation Controller image 7

Save and we are ready to build and run.

The app should look like this:

How to make an iPhone App | Navigation Controller image 8

How to make an iPhone App | Navigation Controller image 9

Conclusion

Now you know how to work with a navigation controller. Of course there are more kinds of multi-view applications but sadly i’m not going to touch them in this series, maybe in a not so far future i will.

Next stop is the accelerometer!.

Should I Work on an Already-Existing iPhone App Idea?

To create an iPhone app, you require – a skills checklist, a target audience, right tools and most importantly, a killer iPhone app idea.

If you come up with a unique iPhone idea, there is a very good chance that it might make you a millionaire; and this is probably why so many app developers scratch their heads to come up with brand new concepts.

However, sometimes you may be tempted to take the shorter way out and create a copy of an already-existing app idea that seems to be doing well on the market. However, here are a few things you need to consider before you do that:

Is it legal?

Yes, software can be patented too. If the software you’re eying belongs to a big corporation, it might be worth checking out if there’s a patent or any other kind of Intellectual Property protection associated with it. If there is, you’re out of luck. Creating an app around that concept is like calling those guys and asking them to sue you.

How strong is your competition?

Why bother wasting so much time and energy when you know that the guys ahead of you have ten times more resources and can make their app better or more original at all times? Unless you have figured out a way to break this massive barrier to entry, it wouldn’t make sense to pursue the idea.

Can you improve on the existing app?

While existing competition for an app idea means that your life is going to be harder, it definitely does not mean that their product is the best it could be. If you can add something to the already existing idea that can improve the app or make it more appealing, go ahead.

However, you need someone well-versed in market research to figure out whether it would be worth the fight. Some simple questions that could help here are:

  • Are buyers happy with the existing app?
  • If not, what do they not like about it?
  • Are buyers satisfied with the price of the app?
  • Can you offer an improved version of the app at a much lower price?
  • Do you have the resources to market the new application and its superior features adequately?
  • Can you find a financier to help you launch the app on a large scale?

Can you sell the app for free?

This is a bit underhanded, but if you’re not willing to spend a lot of money developing or marketing the app, perhaps introducing it at a bare minimum price or even for free would help tilt some users towards your side.

However, during this phase, it’s important to seek as much user feedback as possible and figure out what other features users are looking for.

Based on this feedback and some more research, you could add significant extra functionality to the app and sell the full version as a premium product while continuing to sell the previous version for free.

To sum it up, there’s more than one answer to whether you should work on an already-existing app idea. Bottom line is, it totally depends on your situation as well as that of the original application on the market.

Steve Jobs Gives His Take on Competing Mobile Platforms

Here’s an interesting post on what Steve Jobs thinks of the other competing mobile platforms out there. Though very insightful, I would not 100% agree on many of the viewpoints. They are obviously biased in favour of Apple :)

He spoke about Blackberry, Android, The Tablet Market, Nokia, Smartphones, etc etc. Here’s his full take…

On BlackBerry

“We’ve now passed RIM. And I don’t see them catching up with us in the foreseeable future. They must move beyond their area of strength and comfort, into the unfamiliar territory of trying to become a software platform company.”

“I think it’s going to be a challenge for them to create a competitive platform and to convince developers to create apps for yet a third software platform after iOS and Android.”

On Android

“Last week, Eric Schmidt reiterated that they are activating 200,000 Android devices per day, and have around 90,000 apps in their app store. For comparison, Apple has activated around 275,000 iOS devices per day on average for the past 30 days, with a peak of almost 300,000 iOS devices per day on a few of those days. And Apple has 300,000 apps on its App Store.”

“Google loves to characterize Android as “open,” and iOS and iPhone as “closed”. We find this a bit disingenuous, and clouding the real difference between our two approaches.”

“Android is very fragmented. Many Android OEMs, including the two largest, HTC and Motorola, install proprietary user interfaces to differentiate themselves from the commodity Android experience. The user’s left to figure it all out. Compare this with iPhone, where every handset works the same.”

“Many Android apps work only on selected Android handsets, running selected Android versions. And this is for handsets that have been shipped less than 12 months ago! Compare this with iPhone, where there are two versions of the software, the current and the most recent predecessor, to test against.”

“In reality, we think the open versus closed argument is just a smokescreen to try and hide the real issue, which is, “What’s best for the customer – fragmented versus integrated?” We think Android is very, very fragmented, and becoming more fragmented by the day.”
On the smartphone market

“I think right now it’s a battle for the mindshare of developers and for the mindshare of customers, and right now iPhone and Android are winning that battle.”

On Nokia (and developers)

“Nokia makes $50 handsets, and we don’t know how to make a great smartphone for $50. We’re not smart enough to have figured that one out yet, but believe me I’ll let you know when we do.”

“Most of them [developers] will not follow you. Most of them will say, ‘I’m sorry, but I’m not going to write down a watered-down version of my app just because you’ve got this phone that you can sell for $50 less, and you’re begging me to write software for it’.”

On acquisition possibilities

“We strongly believe that one or more very strategic opportunities may come along, that we are in a unique position to take advantage of because of our strong cash position.”

“We don’t let it burn a hole in our pocket, we don’t allow it to motivate us to do stupid acquisitions. And so I think that we’d like to continue to keep our powder dry, because we do feel that there are one or more strategic opportunities in the future.”

On the tablet market

“I’d like to comment on the “avalanche” of tablets poised to enter the market in the coming months. First, it appears to be just a handful of credible entrants, not exactly an avalanche. Second, almost all of them use seven-inch screens, as compared to iPad’s near 10-inch screens.”

“The screen measurements are diagonal, so that a seven-inch screen is only 45 percent as large as iPad’s 10-inch screen… While one could increase the resolution of the display to make up some of the difference, it is meaningless unless your tablet also includes sandpaper, so that the user can sand down their fingers to around one-quarter of their present size.”

“Every tablet user is also a smartphone user. No tablet can compete with the mobility of a smartphone… The seven-inch tablets are tweeners: too big to compete with a smartphone, and too small to compete with an iPad.”

“iPad now has over 35,000 apps on the App Store. This new crop of tablets will have near zero.”

Check out Movie Vault for iPad and win a free copy for yourself

I love old movies, so much so that I even wrote a book about a 60s movie producer. Some of the best of the old classics have slipped into the public domain, which means they’re free. Some of the old PD titles have been put out on DVD over the years, but a great many are in a kind of film limbo, with no easy way to see them if they don’t get picked up for DVD distribution.

I’d suggest one nice solution for the iPad. It’s called Movie Vault, and basically it lets you stream more than a thousand public domain titles for your viewing enjoyment, either over WiFi or 3G. Now I won’t say most of these films are in pristine condition. Quite the contrary. With no studio claiming them, there haven’t been any restorations, but there’s a lot of gold in those PD hills.

You can search by title, by genre, or a director or cast member name. I found a lot of bad films, and some great ones. For whatever reason, Bela Lugosi was in his share of clunkers. The infamous ‘Plan Nine from Outer Space’ is one example. Well, sorta. Lugosi died before the film was made and director Ed Wood used test footage so he could put Lugosi in the credits. Another howler is ‘Bela Lugosi meets a Brooklyn Gorilla‘. It also stars Duke Mitchell and Sammy Petrillo who do an uncanny Martin and Lewis imitation. There are lots of westerns, horror, sci-fi, romance, action and documentary films. One of the gems is ‘The Stranger’ with Orson Welles, playing a Nazi in hiding in the United States while being chased by Edward G. Robinson.

Continue reading Check out Movie Vault for iPad and win a free copy for yourself

Check out Movie Vault for iPad and win a free copy for yourself originally appeared on TUAW on Sun, 24 Oct 2010 20:00:00 EST. Please see our terms for use of feeds.

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Talkcast tonight, 10pm ET: Mac App Store & more, open phones for developers

There was something for everyone at Wednesday’s ‘Back to the Mac’ event: new hardware, new software, new OS preview and new paradigm for Mac software sales. If you’ve got an opinion on any of these topics — and we know you do — then be sure to join us tonight on the TUAW Talkcast.

We’re going to be joined by a special guest this week; Talkcast frequent flyer Ged Maheux from the Iconfactory (the company’s latest iPhone app, music auto-resume utility Take Five, is in the App Store now). Ged will bring his perspective on the Mac App Store, so we’d also like to extend a special invitation to any and all Mac developers: come on down! We want to hear your take.

To participate on TalkShoe, you can use the browser-only client, the embedded Facebook app, or the classic TalkShoe Pro Java client; however, for maximum fun, you should call in. For the Web UI, just click the “TalkShoe Web” button on our profile page at 10 pm on Sunday. To call in on regular phone or VoIP lines (take advantage of your free cellphone weekend minutes if you like): dial (724) 444-7444 and enter our talkcast ID, 45077 — during the call, you can request to talk by keying in *8.

If you’ve got a headset or microphone handy on your Mac or your PC, you can connect via the free Gizmo or X-Lite SIP clients or by using the TalkShoe client’s ShoePhone tool; basic instructions are here.

We’ll kick things off at 10pm ET/ 7pm PT. See you there!

Talkcast tonight, 10pm ET: Mac App Store & more, open phones for developers originally appeared on TUAW on Sun, 24 Oct 2010 17:00:00 EST. Please see our terms for use of feeds.

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Adobe launches Project Rome preview, all-in-one content creation/publishing

Apple’s favorite software vendor has just released a preview of a new content creation and publishing tool called Project Rome. Project Rome is an Adobe AIR application that can either be run as a web app in your browser or downloaded and installed on your local machine.

Project Rome is mix of old-school desktop publishing, graphical editing, animation and content publishing. You can create everything from business cards, to newsletters or even full web-sites within the tool and then publish the content to your favorite social networking site or to an Adobe hosted account. It comes with a lots of built-in templates or you can create your own and share them through Adobe.

The new app can run on Mac OS X 10.5 or higher or on Windows. For now the preview is free, but it looks like Adobe plans to charge for the app at some point. Adobe has created both a home and business edition and a second version for education. Check out the videos in the second half of the post for a preview and grab it to try out for yourself at Adobe.

[via Macworld]

Continue reading Adobe launches Project Rome preview, all-in-one content creation/publishing

Adobe launches Project Rome preview, all-in-one content creation/publishing originally appeared on TUAW on Sun, 24 Oct 2010 15:30:00 EST. Please see our terms for use of feeds.

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Omni Group commits to Mac App Store development

It should come as no surprise to anyone that the Omni Group has jumped aboard the Mac App Store train. Omni has long been a popular creator of Mac applications and has done pretty well for itself with the iOS apps that it has already released, with more on the way. On the day after the Back to the Mac event, Omni Group CEO Ken Case tweeted that the Mac OS X versions of all five of the company’s Mac apps will also be available on the Mac App Store.

That group includes the ever popular OmniOutliner, plus OmniFocus, OmniGraffle, OmniGraphSketcher, and OmniPlan. OmniFocus and OmniGraffle are already available for the iPad, with OmniGraphSketcher and the others promised soon.

In all likelihood the vast majority of Mac developers will move into the App Store, with the likely exceptions of Adobe and Microsoft. For most developers, having an outlet built into the OS and avoiding the hassles of payment systems just seems like too good a deal to pass up.

[via MacObserver]

Omni Group commits to Mac App Store development originally appeared on TUAW on Sun, 24 Oct 2010 10:00:00 EST. Please see our terms for use of feeds.

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Photos from the opening of the Chicago Lincoln Park Apple Store

We received a handful of emails from Apple fanboys who had visited the new Lincoln Park Apple Store in Chicago on Saturday. The store is beautiful, and there’s a garden on the top of the building. TUAW reader Thomas Matysik visited the store at about 1 Pm on Saturday and snagged a t-shirt, which is definitely different from the generic black t-shirts that are normally handed out at Apple Store openings.

Thomas also attempted to visit the rooftop garden, but ended up in the basement with a group of Apple employees instead. He was told that the garden was more for “sustainability purposes rather than to be looked at,” and ended up not seeing it.

Thomas sent a number of photos from the opening, which can be viewed in the gallery below. The photo above was from a gallery of photos on the Apple website.

Photos from the opening of the Chicago Lincoln Park Apple Store originally appeared on TUAW on Sun, 24 Oct 2010 09:00:00 EST. Please see our terms for use of feeds.

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Happy 9th birthday, iPod!

Wow. It seems like just yesterday that we were all looking at Apple’s new baby for the first time. No, I’m not talking about the new MacBook Air, but the device that seems to have jump-started Apple’s meteoric climb to success.

The iPod was first launched on October 23, 2001 and begat a family of highly-popular portable media players that continues to this day. The first model was a Mac-compatible device with a 5 GB hard drive and a capacity that put, in the words of Steve Jobs, “1000 songs in your pocket.”

Since then, we’ve seen iPods as tiny as the third-generation iPod shuffle and as large as the 160 GB, sixth-generation iPod Classic. The iPod touch has become a huge success as a web-surfing, game-playing, picture-taking “iPhone without the phone.”

The iPod even has some popular siblings now, the iPhone and iPad, both of which include and expand upon the media player roots of the iPod family.

The name iPod was first proposed to Apple by copywriter Vinnie Chieco, who thought of the phrase “open the pod bay door, HAL” when he saw the first all-white prototype of the original device. Chieco thought the relationship between the media player and a personal computer was similar to the small space pods in the movie 2001: A Space Odyssey and the large Discovery mothership.

We’d love to have you share your memories of your iPods with us. Please leave those wonderful (or not) thoughts in the comments below.

Happy 9th birthday, iPod! originally appeared on TUAW on Sat, 23 Oct 2010 13:30:00 EST. Please see our terms for use of feeds.

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AT&T trains retail staff on non-iPhone smartphones

When the iPhone burst upon the world three and a half years ago, the smartphone landscape was very different from the one we see today. Palm Treos, Blackberries and Windows Mobile were the dominant players; they were mainly selected by geeks and people that needed them for business. In the intervening period, the staff at AT&T stores have focused on selling and supporting Apple’s super-phone, but that’s beginning to change as it appears ever more likely that iPhones will soon be available from other American cell carriers.

Bloomberg reports that after dipping its toe into the Android pool in the past six months, AT&T is about to dive into the deep end with three more Motorola Android phones plus three Windows Phone 7 handsets — all in anticipation of losing exclusivity on the iPhone. Consultant Craig Johnson warns that AT&T may risk turning off customers by offering too many new choices at once after focusing on a single device and user interface since 2007. Given the tight grip that Microsoft is maintaining on the Win7 interface and the consistent Motoblur skin that Motorola is applying to its phones, that might not be so much of a problem. The main choice that customers will have to make is the desired form factor and features on the individual phones.

While AT&T plans to keep selling iPhones for the foreseeable future even if Verizon gets a version come 2011, it has already begun refreshing its stores and training its 25,000 retail employees to sell and support all of the new handsets. Staff in urban areas will get four hour in-store classes while those in rural stores will participate via live video streams. Sales staff will also be incentivized to move the new phones with an offer of a free handset for being among the first to sell four of the new phones.

AT&T trains retail staff on non-iPhone smartphones originally appeared on TUAW on Sat, 23 Oct 2010 09:00:00 EST. Please see our terms for use of feeds.

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PDF Expert: Much More Than a PDF Reader


iOS is a beautifully simple operating system. However, its simplicity is also one of its major downfalls. For instance, the lack of a Finder can make for some troubling file management problems: What do you do when someone mails you a zipped file? Where can you store, view, copy, and share important documents?

The iOS geniuses at Readdle have a solution to these problems and more in their new app PDF Expert, available for both iPhone and iPad. Today we’ll be going over the excellent iPad version and I guarantee many of you will find it to be an essential piece of software.

Getting Started

On the surface, PDF Expert is exactly what it sounds like: A PDF Viewer. However, once we dive into the full feature set you’ll see that it’s actually much more.

When you open up PDF Expert you’ll see a nicely designed two-column interface with a textured background, some inset menu options on the left and a nice big list of documents on the right.

screenshot

The PDF Expert Interface

As you can see in the image above, there are four menu options: Documents, Recents, Network and Settings. The “Documents” is the complete list of files that you have loaded into the app.

The “Recents” menu item shows your three most recent items right there in the menu and if you want to see more you simply tap the “Recents” button, which opens the full list.

screenshot

Reading a PDF

Since the primary feature of PDF Expert is in fact reading PDFs, let’s begin there. To open a PDF, tap on it in the list of documents on the main screen. This will take you directly into the viewer.

screenshot

Viewing a PDF

Just like you’d expect, to go advance and go back through the document, you swipe to the left or right and do the same up or down to scroll through a page. Pinch zooming and panning are also supported.

At the bottom of the PDF viewer is a little strip of dots that indicates how far you are into the document. A black square marks your position and tapping on the square pops up a page number indicator. To quickly scan through a document, drag the square left or right and watch as the page preview above updates.

screenshot

Bottom Navigation

PDF Tools

At the top of the PDF viewer is a strip of buttons that activate various tools. Each tool or set of tools is represented by a simple icon that is indicative of what is inside the menu.

screenshot

PDF Tools

Drawing

The first tool allows you to manually markup a PDF using a primitive but effective drawing tool. After selecting the drawing tool, drag your finger across the screen to begin.

screenshot

Drawing on a PDF

There are three settings that you can customize for the drawing tool: color, size and opacity. Each of these has a unique pop out menu that either gives you a series of choices or a slider.

screenshot

The Drawing Tool Options

Notes, Highlights, Etc.

The text item in the menu bar simply gives you instructions for more ways to markup your PDF. For instance, tapping and holding at any place in document will allow you to add a note to that place. A little sticky will pop up for you to fill in and will remain in the document as a little icon that you can tap to open.

screenshot

Adding a note

If you select a word or chunk of text, you’ll see a menu with five possible actions: highlight, underline, strikeout, note (same feature as above) and copy.

screenshot

Text Options

Other Options

Also on the toolbar at the top are basic searching and bookmarking features and one final menu with a hodgepodge of leftover functionality. Here you’ll find the ability to lock the page scroll, jump to a specific page, email the PDF, reflow the text (strips out all the pictures and gives you plain text that you can resize), and finally, the option to open the PDF in other compatible apps on your iPad.

screenshot

Other Options

Network

The big question you might be asking at this point is, “How do I get documents into the app?” For starters, you can always use the File Sharing menu inside of iTunes. With your iPad connected, this is found under the “Apps” tab.

screenshot

iTunes File Sharing

If you don’t want to go through the trouble of physically connecting your device to your computer, you can use a number of different server options, including my personal favorite, Dropbox. Readdle also gives you a free 512MB storage account just for using the app.

screenshot

Server Options

The last way to add and remove files from the app is to use Finder on your Mac. At the bottom left of the main PDF Expert screen you should see an IP address. Hit Command-K on your Mac to launch the “Connect to Server” window and type in the address.

screenshot

Connecting via Finder

This will mount your iPad as a server on your desktop for you to interact with just like anything else in the Finder.

My Thoughts

All the functionality described above still doesn’t cover everything PDF Exert does. It’s simply an amazing app that takes a simple concept and blows it into a remarkably fully-featured experience.

PDF Expert can handle more than mere PDFs. You can view text files, Word Documents and other image formats like JPG. If there’s a link in a file, PDF Expert can open it in an integrated browser. You can move, copy, delete and mail files from anywhere in the app.

My absolute favorite feature in the app is the .ZIP integration. I was instantly disappointed that my shiny new iPad really couldn’t handle zipped files (which I receive on a daily basis). With PDF Expert this is a thing of the past. Not only can you create and decompress zipped files right in the app, the default Mail app on your iPad can now suddenly send .ZIPs straight to PDF Expert. This makes it a lot easier for me to actually get a little work done from my iPad.

screenshot

Finally, iPad Mail can handle ZIPs!

Honestly, as hard as I searched, there wasn’t a whole lot about PDF Expert that I didn’t like. Some users are complaining that the transition from ReaddleDocs wasn’t as smooth as they wanted and that the bookmarks are better in ReaddleDocs, but having never used that app much I’m perfectly thrilled with PDF Expert. The one thing I’d like to see added is some basic editing capabilities, even if only to plain text documents. Right now PDF Expert is purely a viewer and can’t change files at all.

Conclusion

PDF Expert is everything you’ve ever wanted in a PDF viewer and a lot more. It really fills a big gap in the iPad for document management and does an admirable job of it.

If you mostly play games and do social networking on your iPad, you can pass up spending the five bucks to get this app. However, if you’re a professional looking for a way to turn your iPad into something more useful for work, you’ll absolutely want to download PDF Expert.

Weekly Poll: What Do You Think of Reading Books on Your iPad?


In this week’s poll question, we want to know what you think of the reading experience on your iPad, whether through iBooks or a third party app like Stanza.

Though the iPad is anything but a simple reading device, it has been touted as a direct competitor to more dedicated readers like the Kindle and Nook. Obviously, the biggest competitor to these new-age digital readers is the beloved paperback.

So what do you think? Are e-readers a significant improvement over old school paper and ink? Is the iPad the best experience among these devices or is it the Kindle or some other competitor?

Leave a comment below and let us know what you think!

iPhone Game Friday: New Releases


Good to see you back after another work week. We’ve got some great titles lined up this time around so dive in and check them out!

And don’t forget to send us your tips and suggestions for apps to look at — we can’t always catch them all!

Doodle Boat

Doodle Boat

Doodle Boat

Since everything seems to require a doodle-oriented game, it was only a matter of time until boats got the treatment. While we wait for Doodle Segway, here’s a quick look at Doodle Boat.

Simple and breezy, this little title falls into the category of games you turn to when you have a few quick minutes to burn and no patience for immersion or depth. Using basic tilt controls, you maneuver a boat through a narrow channel, picking up fuel cells and avoiding obstacles as you go. There really isn’t much more to it than that, which is just fine considering the casual nature of the game.

You can get your feet wet for free if you don’t mind ads, but if you’re annoyed by having to paw at marketing when you’re just trying to play, then 99 cents gets you a fun and uncomplicated time-passer.

Price: $0.99
Developer: Mass Creation
Download: App Store

Jump O'Clock

Jump O’Clock

Jump O’Clock

Another quick to pick up title, Jump O’Clock is a surprisingly well-polished game that boasts slick steampunk art and silky smooth animations.

Tapping the screen encourages your little robotic avatar to jump among the randomly-generated cogs and clockwork machinery in an ever-ascending quest to pick up small nuts (no, not that kind. The kind you screw with—Oh nevermind) and a nice high score for OpenFeint.

In fact, it’s hard to believe that this game is free. It’s one of the better titles in its genre and you have no excuse for not giving it a try.

Price: Free
Developer: Glu
Download: App Store

Alien Space

Alien Space

Alien Space

I miss space shooters. I was always a fan of them on other platforms, so it makes me happy to see the genre getting something of a re-awakening on the iOS platforms. Alien Space is a robust game that boasts great production values and balanced gameplay.

Controlling a flying saucer, you wield various weapons against your increasingly powerful and numerous foes. Movement and firing is achieved with relative ease using the two control circles; one of them moves the ship while the other aims your weapons. There are 30 levels for now, but the lasting appeal comes in the form of the survival mode, which helps you hone your skills once you’ve done the main levels. You can, of course, compete with friends for the highest scores via OpenFeint.

At $3.99, Alien Space is fairly pricey by iPhone standards, but the graphics, sound, and replay value make it worthwhile for fans of space shooters.

Price: $3.99
Developer: Owens Rodriguez
Download: App Store

Urban Ninja

Urban Ninja

Urban Ninja

An almost unfairly cool game, Urban Ninja features the amusing combination of ninja antics and French people combined into one very engaging and incredibly well-presented game by the makers of Traffic Rush, Monkey Flight, and about a dozen other iOS titles. The experience is plainly evident in the tight gameplay and sleek design of Urban Ninja.

Controlling François the chubby French ninja (I kid you not) while he bounds around levels collecting stars and avoiding obstacles is a joy. His parkour adventures on the rooftops are smoothly animated in an attractive art style that seems to hint at the 8-bit aesthetic without quite succumbing to it. Plus, it’s kind of funny.

This is a one-dollar no-brainer, folks. Take a look and enjoy!

Price: $0.99
Developer: Donut Games
Download: App Store

Gravbot

Gravbot

Gravbot

Last but certainly not least for this week is another can’t-believe-it’s-free game called Gravbot. As you’d expect from the game, gravity is a central aspect of the gameplay and you will be spinning your phone around a lot to navigate the challenging later levels that Team Phobic offers for a small in-game purchase.

Even just the first 12 levels (free) are enough to grab your attention and get you craving more. The gameplay involves changing gravity’s orientation in order to allow your cute TV-on-wheels avatar to explore the levels, flipping switches and collecting items to complete each stage. Despite being fairly easy to begin with, the game does a great job of easing you in with some tutorial notes in the first stages in case you’re confused about what you can do.

Gravbot will encourage you to think outside the box a bit and test your spacial awareness, even if you decide to stop after the free levels. The fact that it runs smoothly and looks great is just icing on the cake.

Price: Free
Developer: Team Phobic
Download: App Store

What Have You Been Playing?

If you’ve got some other fresh games that have been entertaining you this week, drop a comment below and tell us about it! And don’t forget to toss us any tips about upcoming games we should look out for in coming weeks, we love to get your suggestions and feedback.

Win One of Five Droplr Licenses!


We reviewed the excellent Droplr for iPhone earlier this week, and found it to be an awesome extension of the popular desktop application and web service. With Droplr for iPhone you can easily share text, images and more via Twitter and all your other favorite social networks.

screenshot

Droplr for iPhone

How To Enter

I’m pleased to announce that we have a whopping five copies to give away to a few lucky readers. All you need to do to enter is follow @iphoneappstorm on Twitter and leave a comment below with your screen name.

We’ll select the five winning comments at random in one week, on Thursday, October 28th. Good luck!