Yoomi and Duo create unique iPad game

Yoomi is an iPad game (free) that, when combined with the Duo hardware, offers a unique tabletop gaming experience. It looks like a fun combination of software and hardware, and it’s something we haven’t seen before as it requires no dock connector link. Here’s how it works.

Yoomi is a simple guessing game for three or four players. Each player receives a pile of colored chips, and the Duo is placed on the iPad’s screen. The game begins when the iPad displays two pictures. One player selects a picture in secret, as the Duo hides their fingers, and the remaining players try to guess his/her choice by placing a chip on the Duo near the corresponding image.

Once all bets have been placed, the correct picture is revealed, and the Duo deposits the winning chips into the bank all on its own, using what we suspect is dark magic — and batteries. The player who loses all of his/her chips first wins and receives the pot.

Best of all, no reading is required, so even the youngest members of the family can play. The Duo is being sold exclusively at Toys R Us for US$40, and is required to play Yoomi. You can watch a demo video on the next page.

Continue reading Yoomi and Duo create unique iPad game

Yoomi and Duo create unique iPad game originally appeared on TUAW on Tue, 07 Dec 2010 14:30:00 EST. Please see our terms for use of feeds.

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App Review: Let’s Catch The Lion! is cute, strategic fun

Let's Catch The Lion! iPad App

The new Let’s Catch The Lion! board game app looks cute as all get out, and to be fair, it is designed as a kids’ game. But this Shogi (Japanese Chess) variant is a worthwhile download from the App Store even for board gamers who don’t have a child in the house. It’s a solid two-player strategy game and should interest anyone who likes abstracts.

Doubutsu Shogi (which is Japanese for Animal Chess) was designed by the professional Shogi player Maiko Fujita, who wanted to get more girls interested in playing the original game. She found a great balance between strategy and fun in a small package, and the translation to iDevices lost absolutely nothing. How could it, given the tabletop game’s incredible simplicity? Read on to get the full story.

Continue reading App Review: Let’s Catch The Lion! is cute, strategic fun

App Review: Let’s Catch The Lion! is cute, strategic fun originally appeared on TUAW on Tue, 07 Dec 2010 14:00:00 EST. Please see our terms for use of feeds.

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Win several ElementCase products in time for the holidays


We’ve covered the Joule and ElementCase iPhone cases like the Vapor before, but we also understand these cases are not inexpensive. They are, however, gorgeous and durable and made with precision and craftsmanship. So with the help of ElementCase we’re giving away a bunch of their products to one lucky grand prize winner.

To enter, just leave a comment telling us which of the prizes you’ll probably use most often. You must be 18 and live in the US or Canada (sorry, rest of the world). Full rules linked below. Good luck!

  • Open to legal US residents of the 50 United States and the District of Columbia and Canada (excluding Quebec) who are 18 and older.
  • To enter leave a comment telling us which case you’ll use the most.
  • The comment must be left before Friday, December 10, 2010, 11:59PM Eastern Time.
  • You may enter only once.
  • One winner will be selected in a random drawing.
  • Prize: A selection of ElementCase products including a 007 Vapor, a Joule (choice of colors), a Formula, an Ion, a Joule carrying case and various other accessories (Value: up to US$490 )
  • Click Here for complete Official Rules.

Win several ElementCase products in time for the holidays originally appeared on TUAW on Tue, 07 Dec 2010 13:00:00 EST. Please see our terms for use of feeds.

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Apple beats Nokia as top smartphone maker in Australia

The world domination of the iPhone continues as Apple has overtaken Nokia to be the number one smartphone vendor in Australia. According to analysts reported by The Sydney Morning Herald, Apple accounts for 36.5 percent of the smartphone market versus Nokia’s 30.5 percent share.

Nokia became the top dog of Australian smartphones in 2002 when it beat out Palm. Nokia is still the top overall mobile phone maker with 37.6 percent of the total market, but Apple has supplanted Nokia in smartphones three years after the iPhone’s Australian release.

The future will remain competitive in the smartphone market since Android’s market share is currently growing faster than Apple’s. For now, though, Apple is leading the trend in Australia, and the next year will be interesting for smartphone analysts in Australia.

[via iPhone Savior]

Apple beats Nokia as top smartphone maker in Australia originally appeared on TUAW on Tue, 07 Dec 2010 12:30:00 EST. Please see our terms for use of feeds.

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Artist David Hockney displays art made with iPhone, iPad in Paris

David Hockney’s art created by iPhone and iPad is currently on display at the Pierre Berge-Yves St. Laurent Foundation in Paris. When Hockney first got his iPhone a few years ago, he immediately recognized its capability to create art. Each day, Hockney paints flowers and sunsets with his device and sends those images to friends. Those paintings are now hanging in a show called “Fresh Flowers,” displayed on 20 iPhones and 20 iPads.

It’s particularly interesting how Hockney has chosen the subjects for his art. “The fact that the screen is illuminated makes you choose luminous subjects, or at least I did,” Hockney says in an interview on his own web site. “Dawn is about luminosity and so is the iPhone. People send me iPhone drawings which look OK, but you realise that they are not picking particularly luminous subjects – which this medium is rather good at [in ways that] another medium isn’t.”

Hockney is using the Brushes app (US$4.99 for the iPhone version, $7.99 on the iPad), which others have used to create some incredible images.

Someone remind them that the iPad is only for consumption of media.

Artist David Hockney displays art made with iPhone, iPad in Paris originally appeared on TUAW on Tue, 07 Dec 2010 12:00:00 EST. Please see our terms for use of feeds.

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iTunes sending free TV rentals to some users

9to5 Mac is reporting today that some iTunes users received promotional codes good for one free TV rental from iTunes. As far as anyone can tell, there’s no obvious rhyme or reason as to how they were distributed.

Perhaps they want to stress test their iTunes streaming services a bit. You’ll remember that Apple said the North Carolina data center should be operational by “year’s end.” If it is in fact going to power an iTunes streaming service, here’s a chance to throw some real traffic at it and see what happens.

The only thing we know for a fact is that some lucky customers will be watching TV on Apple’s dime this week. If you’re among them, have fun and let us know about your experience.

iTunes sending free TV rentals to some users originally appeared on TUAW on Tue, 07 Dec 2010 11:15:00 EST. Please see our terms for use of feeds.

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Google’s Andy Rubin says iTunes is "not the right experience"

Yesterday’s announcement of Google Books was another sign that the internet powerhouse intends to compete with Apple on all levels. If a comment that was made yesterday at D:DiveIntoMobile by Andy Rubin, Google’s Vice President of Engineering, is any indication, Google has plans to create an online music store to compete with iTunes.

D:DiveIntoMobile is a conference sponsored by the Wall Street Journal’s AllThingsDigital, and it features panels with a number of mobile computing notables and the AllThingsDigital staff. During his talk yesterday, Rubin quickly demoed Honeycomb, the tablet version of the Android OS that is designed to compete directly against the iPad. At the prompting of a moderator, he discussed Google’s plans in the music space.

When asked if Google would start off with some “simple” download store like iTunes instead of a planned cloud-based subscription service, Rubin reportedly said that “We could build that 10 times over… (it’s) not the right experience.” Rubin said that he wants the Google music service to have an “intimate connection,” reminiscing that he still remembers album titles that he and a date were looking at in a record store when he was 15 years old.

What do you think, TUAW readers? Does Apple need to change the model and the experience for iTunes in order to compete with whatever will eventually come from Google? Leave your comments below.

Google’s Andy Rubin says iTunes is “not the right experience” originally appeared on TUAW on Tue, 07 Dec 2010 11:30:00 EST. Please see our terms for use of feeds.

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3TB HD, triple SSD iMac turnkey drive upgrades available from OWC

In the never-ending search for bigger and faster storage options, Mac users have a number of sources for hard drives, but OWC has been a favorite for many Apple fans since the late 1980s. Now the company is offering a set of turnkey eSATA add-ons and upgrades for mid-2010 27″ iMacs that should make almost any space-challenged Machead happy.

The upgrade paths are all outlined on a special configuration web page on OWC’s site. It all starts with an internal boot solid-state drive. If you already have the 256GB internal SSD option installed in your iMac, then you’re ready to go — if not, then you move on to the next step, which is to add either an eSATA port or an internal SSD.

You then have the option of adding more SSDs (up to a total three 480GB drives) and/or a big 7200 RPM hard drive. Adding the “last” SSD disables your internal SD card reader, but never fear — OWC throws in a USB card reader to replace it. The capacity of the 7200 RPM hard drive can be up to 3TB, making for a lot of built-in storage.

My personal dream configuration, if money was no object (and it is), would be to get a 480GB SSD installed for a boot and applications drive, a second 480GB SSD for mirroring the first drive, and a 3TB drive for all of my data. Then I’d have the eSATA port installed and put my original 2TB internal drive into an OWC eSATA enclosure for doing some backups. Throw in a 16GB RAM upgrade, an external Blu-Ray read/write drive, and a three-year extended warranty, and the cost would be right around $3,000.

It is great to see these kinds of storage options available for iMacs, and tremendous fun to price out the different configurations. If money was no object, what would you have OWC install in your 27″ iMac?

[via Electronista]

3TB HD, triple SSD iMac turnkey drive upgrades available from OWC originally appeared on TUAW on Tue, 07 Dec 2010 11:00:00 EST. Please see our terms for use of feeds.

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Daily Deals for December 7, 2010

Daily deals had a bad case of the Mondays yesterday, but it’s back and listier than ever today. Brought to you by the loving algorithms of dealnews, these offers can expire soon so check them out before they disappear.

  • iTunes Music Store: iPhone App Store Freebies: Infinity Project, Cosmosis, Smooth Solitaire, more
  • iTunes Music Store: The Daily Show for iPhone and iPod touch downloads for free
  • iTunes Music Store: Stick Golf for iPad / iPhone downloads for free
  • MacMall: Apple MacBook Air Core 2 Duo 2.13GHz 13″ Laptop for $1,125 + free shipping
  • Buy.com: Verbatim MediaShare Mini for $60 + free shipping
  • Best Buy: 6 Apple iTunes $10 Gift Cards for $50 + free shipping
  • Lenovo: Lenovo M220 Mini Portable Speakers for $9 + free shipping
  • B&H Photo Video: Apple iMac 27″ Intel Core i5 Quad 2.66GHz Desktop for $1,549 + free shipping
  • SuperBiiz: Samsung 2TB SATA 3Gbps Internal Hard Drive for $81 + free shipping
  • GoldenGadgets: 30% off Apple iPad and iPhone 4 Accessories: Deals from $4 + free shipping
  • MacUpdate Promo: FileChute 4 for Mac downloads for $9
  • iTunes Music Store: iPhone App Price Drops: Harry Potter: Spells, Sonic 2, more

Daily Deals for December 7, 2010 originally appeared on TUAW on Tue, 07 Dec 2010 10:45:00 EST. Please see our terms for use of feeds.

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Interview with app marketing guru, Matthew Palmer, of Marketing Your App

We asked for your top questions about promoting your mobile apps, and many of you wrote in asking about the best ways to get more publicity for your app and turn it into a money maker. We sent your questions to Matthew Palmer, founder of the website Marketing Your App, which offers iPhone developers resources and services to get new customers and profit from their apps. He is an experienced online marketer for the technology industry, having created successful marketing campaigns for companies such as IBM and Intel.

Mobile Orchard: Won’t great apps market themselves?

Matthew Palmer: While it’s very important to have a quality app, even the world’s best app can’t sell itself. There are over 300,000 apps in the App Store today, making it difficult for you to stand out. To generate sales of your app, you need to overcome two challenges: getting people to find you and, once they know about you, convincing them that your app is worth downloading or paying for. Knowing how to successfully market your app can help you boost your sales by tackling both challenges.

MO: What are common mistakes made in app marketing?

MP: For many developers, it’s easy to get wrapped up in the great features you added to your app. After all, I’m sure you’ve spent untold hours getting your app just right. But a common mistake I’ve seen when selling your app is focusing on the app itself and not the person who will buy it.
Try putting yourself in your customer’s shoes… so, instead of thinking “how can I sell my app?”, think “why would someone want to buy my app?” Customers will gladly pay for your app, but only when they understand what benefit they’ll get out of it, such as saving money, saving time, or just having fun.

MO: I have no money for marketing my app, do you have any suggestions to market my app for free?

MP: One of the advantages of promoting your iPhone app online is that many of the best strategies also happen to be free. Social media, for example. Every minute of every day, people are talking about apps on Twitter, Facebook, and more. So why shouldn’t they be talking about yours? In addition to making your own profile on these sites, try to reach out with communities that already exist around what your app is about (such as wine or sports) or who your app is for (like moms or students).

MO: My app has been in the App Store for several months and I have never marketed it. Would it be a waste of time and money for me to start now?

MP: I’m a firm believer that it’s never too late (or too early!) to start marketing your app. Here’s why: there was probably a lot of excitement around your app when it was brand new. But now that it’s been in the App Store for a while, it might start to be showing its age.
Shoppers love to find the latest apps, and often overlook wonderful apps that have been around for a while. You can freshen things up and revitalize your sales with some marketing. What’s unique about your app? How has it helped people who used it? These could all be perfect jumping off points for some promotion.

MO: What is the best way to find quality sites to review my app?

MP: Searching for “iphone app reviews” in Google brings up pages of results, so it can be tough to know where to start. If your app is new, you might want to start with smaller review sites to get some practice at sparking the interest of a site reviewer.
Review sites receive a large number of requests every day, so making yours stand out can be a challenge. By targeting smaller review sites first, you can perfect your pitch before approaching the most popular sites. Then, you can seek out some of the most popular sites such as 148Apps, MacWorld, AppSafari, TUAW (The Unofficial Apple Weblog), or others.

MO: Does having a free version really help me sell more of my app’s paid version?

MP: Offering a free “lite” version of your app can certainly help you boost awareness of your app and increase your sales. It is really the best of both worlds: people love free apps (who doesn’t?), so your “lite” version makes it extremely easy for them to try it out at no charge. Then, when they want additional levels in your game or extra features in your utility app, they can pay to upgrade.
However, deciding to offer a free version of your app should be something you carefully think out. What features will you offer in the free vs. the paid version? Does the lite app offer real value or is it just an empty advertisement? Are you giving too much away in the lite app? Are the extra features in the paid app worth the money upgrade?

MO: What areas, from the app website to its description to the app icon, are important but commonly overlooked by developers?

MP: Every app in the App Store shows off their screenshots, but what many developers overlook is the power of video to sell their app. You can make a video of your app in action to show off its best features and quickly show customers why it’s a “must have”. Unfortunately, you can’t play your video in the App Store, but I’d recommend featuring it on your app’s website and YouTube. A short video can help your app stand out from your competition and quickly convince shoppers to buy your app.

MO: Can you recommend any books on marketing that will help me with my promotion plans?

MP: Yes, there are many helpful resources online and offline to give you ideas on marketing your app. Two books that give a good overview of app promotion are “iPhone & iPad Apps Marketing” and “Get Rich with Apps”. While there are many excellent books on marketing in general, these two books can give you strategies just for selling your iPhone or iPad app.

MO: Should I introduce my app at .99 and adjust from there or is there a better pricing strategy?

MP: Figuring out what to charge for your app is a top question app developers have. One trouble with starting out charging just 99 cents is that it is difficult to raise your price later. Customers start expecting that your app will be 99 cents and an increase may be harder for them to accept.
Before you decide on a price, take a look at what other apps like yours are selling for. Does your app have additional features you can charge more for? Or, can you undercut your competition with a lower price?
If you are deciding between two possible prices, you might want to start with the higher one and offer a sale later on. The limited-time discount can drive more people to buy your app now. However, with a 99 cent price tag, you are somewhat locked in: it may be difficult to raise your price and you are not able to offer a sale (unless you make it free).

MO: What is your best app marketing tip?

MP: If I could offer just one piece of advice, it’s just do it! Give it a try. Especially with apps and marketing online, nothing is written in stone. You can try new features in your app or revise your description in the App Store. An app that isn’t in the App Store will make you nothing, but if you’re out there and spreading the word, you can start building up sales and getting new customers.

MO: Thank you very much for taking the time to answer our readers’ questions.

Please feel free to ask additional question in the comments and we will see if Matthew can answer them.

TUAW’s Daily App: Trucks and Skulls

I’ll be honest, at the expense of disagreeing with some of you: I don’t really like Angry Birds. Sure, I’ll admit it’s a quality app, and I obviously can’t deny all of those sales. But personally, it’s just not my game — I don’t find it nearly as fun as some of the other games on the App Store.

That said, I know plenty of people enjoy Angry Birds, and for those people, Trucks and Skulls will probably scratch the same itch. Gameplay is almost exactly the same, except instead of birds, you’re throwing trucks, and instead of pigs, you’re attacking … well, you can probably guess. There are a few new mechanics, a full level maker and screenshot sharing service, and the stages are obviously different, but otherwise, it’s more of the physics puzzle goodness that Angry Birds has, only done with a heavy metal, death trucker aesthetic. Heck, maybe that appeals to some of you even more than Rovio’s title.

Trucks and Skulls just recently released a free version, and the full game is just US 99 cents on the iPhone and $1.99 on the iPad, with Game Center integration included. If you’ve already blown through Angry Birds and the recent holiday edition, give Trucks and Skulls a try.

TUAW’s Daily App: Trucks and Skulls originally appeared on TUAW on Tue, 07 Dec 2010 08:00:00 EST. Please see our terms for use of feeds.

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Mac 101: Import Windows Media Audio files into iTunes

One of the biggest concerns for computer users making their first tentative steps in the Apple ecosystem is file format support for all the data they’ve collected over the years, especially media files. Users coming over from Windows that haven’t been using iTunes and iPods often have a mountain of WMA audio files. WMA or Windows Media Audio is the default format created when ripping CDs with Windows Media Player. So how do you get iTunes, iPods and your iPhone or iPad to play your music?

WMA files will need to be converted to a more universally accepted format like MP3 or even AAC. On a PC, you can simply drag and drop non-DRM WMA files into iTunes, and they will automatically be converted. If you are starting with DRM-managed files from an online music store, you’ll have to go through a more convoluted process.

To convert those WMA files, try All2MP3. As the name implies, All2MP3 only outputs to MP3, but it does support more input formats including MPC, APE, WV, FLAC, OGG, WMA, AIFF and WAV. Using All2MP3 is as simple as launching the app, selecting the output quality and dragging the files to be converted to the window. Upon completion, all of the MP3s can be brought into iTunes or whatever media player you select for your listening enjoyment. PC World has a couple of other options for WMA, Ogg and FLAC audio conversions as well.

Mac 101: Import Windows Media Audio files into iTunes originally appeared on TUAW on Tue, 07 Dec 2010 09:00:00 EST. Please see our terms for use of feeds.

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iPad 2 may start shipping by end of February 2011

Warm up your credit cards: Digitimes reports that the next-generation iPad may start shipping as early as late February of 2011. Digitimes’ Taiwanese sources claim that Foxconn, Apple’s leading product manufacturer, will ship the next-gen iPad within the next 100 days, with an initial shipment run of 400,000-600,000 units.

The current iPad, announced in late January, was not available for sale in the US until early April (Wi-Fi only) and late April (3G). While a late February ship date for an unannounced iPad 2 may sound far too optimistic to be true, Digitimes has been a decent source of component-related rumors in the past. Over a month before the release of the iPhone 4, Digitimes described the then-forthcoming handset’s internals to a tee, correctly describing the specs of the Retina Display and the CPU and RAM upgrades.

[via Mac Rumors]

iPad 2 may start shipping by end of February 2011 originally appeared on TUAW on Tue, 07 Dec 2010 03:45:00 EST. Please see our terms for use of feeds.

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iOS 4.2 prevents some USB devices from working via Camera Connection Kit

According to 9to5Mac, changes introduced in iOS 4.2 have caused Apple’s Camera Connection Kit to become a lot less useful for iPad owners. As of iOS 4.2, the amount of electricity the iPad’s 30-pin dock connector can put out has apparently been slashed from 100mA to 20mA. While this is good news for the iPad’s battery life, it’s bad news for anyone trying to connect almost any unpowered USB gadgetry to the iPad via the Camera Connection Kit; most USB keyboards, flash drives and USB microphones won’t work via the Camera Connection Kit anymore. Instead, connecting a USB device that draws more than the allowable 20mA will throw up an error: “The connected USB device requires too much power.”

For its original purpose, plugging a self-powered camera into the iPad to upload pictures, the Camera Connection Kit should still function as it always did. Many users were happy at the unexpected ability to use non-camera devices with the kit, and those same users will undoubtedly be dismayed that it’s no longer possible. Hopefully this new behavior is a bug rather than a “feature” in iOS 4.2 and something that can be addressed in a future update.

iOS 4.2 prevents some USB devices from working via Camera Connection Kit originally appeared on TUAW on Tue, 07 Dec 2010 00:30:00 EST. Please see our terms for use of feeds.

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