3-in-1 iPad camera connection kit is triple the goodness in one package

Here at TUAW, most of the bloggers are huge fans of devices featuring multiple levels of functionality jammed into one little box (this probably has something to do with a lifelong fascination with Swiss Army Knives.)

That’s why there were smiles all around when M.I.C.Gadget, a blog that follows stories about gizmos that are, uh, Made In China, had a story about a new 3-in-1 iPad camera connection kit. As you know, the Apple equivalent sells for US$29 and is made up of two separate dongles. Two dongles = twice as much opportunity to lose one of them.

This little 3-in-1 kit features the USB port and SD card reader that make up the Apple connection kit, but there’s one more thing — a micro-SD card reader as well. Boom! But wait, there’s more! The connection kit comes in black or white, which will be a nightmare for people who have problems making decisions.

Want to buy one? They’re available for US$29.90 from the M.I.C. Gadget Store, but act now to avoid bitter disappointment. There are only 25 of the kits left in stock as of this morning…

[via Gizmodo]

3-in-1 iPad camera connection kit is triple the goodness in one package originally appeared on TUAW on Wed, 15 Dec 2010 11:00:00 EST. Please see our terms for use of feeds.

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Toshiba denies rumor Apple will invest in display factory

Remember the factory that Toshiba and Apple are supposed to be building together? According to DigiTimes, it turns out that Toshiba is not actually on board with the idea. Currently, Toshiba is still planning to build the new plant which will double its output of small- to medium-sized displays. Although Apple is not an investor, it will likely reap the benefits of additional capacity via a possible decrease in the per unit cost of the displays.

One can only assume that the added capacity will aid in meeting the demand increase when Apple finally ships the white iPhone in 2011.

Toshiba denies rumor Apple will invest in display factory originally appeared on TUAW on Wed, 15 Dec 2010 11:30:00 EST. Please see our terms for use of feeds.

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DirecTV survey suggests NFL Sunday Ticket on Apple TV

DirecTV Apple TV survey

A recent marketing research survey from DirecTV suggests its popular NFL Sunday Ticket may land on the Apple TV. The survey quizzes DirecTV customers about different bundles and pricing plans for both the digital and regular Sunday Ticket subscription. A footnote for the Internet-based, digital version offers the option for watching Sunday Ticket on your TV when it is connected to an Apple TV, as well as a Boxee Box or a Roku player. While far from a confirmation, these surveys are often used to gauge the potential interest in a feature before it is rolled out.

Currently, the NFL Sunday Ticket lets you watch every game, every Sunday on your TV via satellite or over the Internet. The Internet version is separate from the satellite service and streams HD-quality football to your desktop PC or a mobile device including the iPhone and the iPad. Yes, the iPad app is an option for catching up on the games while lying on the couch, but watching football on the big screen via your Apple TV would be so sweet. Fingers crossed that this survey is a harbinger of good things to come for football fans that own an Apple TV.

DirecTV survey suggests NFL Sunday Ticket on Apple TV originally appeared on TUAW on Wed, 15 Dec 2010 10:30:00 EST. Please see our terms for use of feeds.

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Mac Orchard closing down

Drew Saur, founder of The Mac Orchard, confirmed today that he is permanently shutting down his popular applications repository. Those that follow The Mac Orchard may have noticed that Saur stopped updating the website in July. He has decided to extend this hiatus and said his final good-bye today. For the last 15 years, The Mac Orchard website has been a haven for Mac users looking for Internet software. Many Mac users, especially in the early days, would visit The Mac Orchard to download the latest Usenet reader or IRC client, read user reviews, and get Drew’s hand picked selections.

Over the years, Internet usage has evolved and many of these older network protocols, like NNTP, now have web-based counterparts. The debut and subsequent improvement of Mac OS X also changed application usage patterns. Mac users no longer need an alternative email client or web browser as the native mail client and Safari web browser are sufficient for most people. The nail in the coffin was Apple’s announcement that it is bringing its App Store to Mac OS X. The Mac App Store will provide a bounty of applications and user reviews, all of which are easily accesible from the user’s desktop. W
hen the Mac App Store rolls out sometime next year, there will be little utility in maintaining a dedicated website that has a similar function.

There is some good news in this announcement. Though Saur will not update the site, The Mac Orchard is not disappearing completely. The domain will remain in Saur’s possession and he will convert the website to something very different. Power users who still use some of this software will be happy to know that most of the content on the website is being transferred to a third-party. Saur will make an announcement about this transfer soon. Saur also re-assures the community that he will still be around to answer the occasional question.

Mac Orchard closing down originally appeared on TUAW on Wed, 15 Dec 2010 10:00:00 EST. Please see our terms for use of feeds.

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Xmarks finds new owner, isn’t going anywhere

Look at that — while I was sad to hear that my favorite bookmark syncing service Xmarks would be calling it quits after trying and failing to find a profitable business model, its users stepped in to support the service, and at the beginning of this month, Xmarks announced that it would be acquired by password manager LastPass without any interruption in service. That’s great news; the basic syncing service will stay free, and there will now be two premium services available with the company. Premium membership in LastPass will get all of the password manager’s features, and premium Xmarks service will enable priority support, syncing with mobile apps and more. Both services are available for US$12 each yearly, or $20 a year for the whole shebang.

It sounds like this is a great deal for both companies, and together, the two services should be able to offer up some excellent features to customers both old and new. I’m just glad my current Xmarks service isn’t dying; the browser add-ons let me share passwords and bookmarks across all of my Mac and PC browsers quickly and easily. Great to see that one of the most valuable sharing services I use has found a new lease on life.

Thanks, Chris!

Xmarks finds new owner, isn’t going anywhere originally appeared on TUAW on Wed, 15 Dec 2010 09:00:00 EST. Please see our terms for use of feeds.

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TUAW’s Daily App: Max Adventure

Max Adventure has been quite a while in the making. I first saw it at 360iDev earlier this year, and then again at WWDC, where we met up with the husband-and-wife team of Imangi Studios to talk about how it was coming along during development. You may have also seen this video of a level being made in the game. Finally, everything is done, and a few days ago, the game itself showed up on the App Store. It’s a hit so far, too. Even though it’s a dual-stick shooter, a genre that’s been done to death on the iPhone, Max Adventure’s got a fun and original sense of humor — you play a little kid fighting off parent-kidnapping aliens around the neighborhood.

There’s an excellent story mode to play through, with progression, power-ups and quests to find and do, and if you finish that, there’s a survival mode as well, complete with Game Center achievements and leaderboards. Just as you’d expect from Imangi, the folks behind Harbor Master (who recently updated their original app with Retina Display graphics just for the heck of it), the quality is excellent all around. The team at Imangi has put a whole lot of love into this one, and it shows.

At the introductory price of just 99 cents (for the universal app!), Max Adventure is a bargain, even during the crowded holiday season. Odds are you’ve already picked up a few games this year, but even if that’s the case, go find another buck in your couch because this one’s a must-buy.

TUAW’s Daily App: Max Adventure originally appeared on TUAW on Wed, 15 Dec 2010 08:00:00 EST. Please see our terms for use of feeds.

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Riven: The Sequel to Myst now available for iPhone

Riven, the sequel to Cyan Worlds’ bestselling game Myst, is now available on the App Store. The original version of Riven came out in 1997 for multiple systems and was widely acclaimed; 13 years later, Riven has an opportunity to reach an entirely new audience of gamers.

In August of 2008, Cyan announced that they’d port Myst to the iPhone, and it became available in July of 2009. Following the success of the original Myst on iOS, we heard back in February that Riven would be coming to the iPhone “by early summer at the latest.” In Cyan Worlds’ defense, they didn’t say which hemisphere’s summer they were talking about…

Riven is available for US$5.99 and is a huge download — it’s over a gigabyte, and due to iOS installation quirkiness, the game requires 2GB of free space before it will install on your iOS device of choice. Riven also has Game Center integration, but there doesn’t appear to be an iPad-specific version of the app available. I never played the original version of Riven, but for six bucks I might give it a look… assuming I can find room for it in my monthly download cap, that is.

Riven: The Sequel to Myst now available for iPhone originally appeared on TUAW on Wed, 15 Dec 2010 03:00:00 EST. Please see our terms for use of feeds.

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Rest in peace, Adobe Media Player… you will not be missed

After today, Adobe Media Player won’t be available for download from Adobe’s site. Adobe Media Player was a solution looking for a problem, so I’m not surprised to see that today will be the player’s last day.

Sometimes great ideas are looking to solve a problem that does not exist. Adobe’s Media Player falls into this category. At one time, someone at Adobe must have thought, “Hey, if video in a web page is great, why not create a Flash application using our own AIR technology so that you can collect and manage your videos without the web browser cluttering up the screen?”

Thus was born Adobe Media Player — an AIR app that runs on Windows and Mac. But Media Player ran into a fundamental problem: most people generally use a web browser to find video content. If you like the video you find, you bookmark it, embed it or post it to Facebook. There is no need for any other software. You’re certainly not going to fire up an app that’s hard to use, makes it difficult to find content and doesn’t make it easy for you to share content.

Adobe Media Player: it was fun, it was real, but it was not real fun.

Rest in peace, Adobe Media Player… you will not be missed originally appeared on TUAW on Wed, 15 Dec 2010 02:00:00 EST. Please see our terms for use of feeds.

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Infinity Blade update coming next week

At the end of my review of Infinity Blade from Epic Games, I said that I liked the game, but I wished there was more of it. It looks like I’m getting my wish much earlier than I’d anticipated, because new content for Infinity Blade is coming next week. Chair Entertainment, the subsidiary of Epic Games who developed Infinity Blade, told Joystiq that development of additional content began immediately after the main game was finished, and these “booster packs” of content will all be offered for free.

Next week’s content will include five new weapons, five new shields, five new helmets and a new set of armor, raising the maximum possible level to 45 (welcome news for nerds players like me who have already mastered all of Infinity Blade’s existing items). A new enemy, the Marrow Fiend (pictured above) will also appear in next week’s update. Another “booster pack” for the game is due in January; more substantial updates are also forthcoming, including new areas, additions to the storyline and new enemies that, according to Chair, make the game’s current fiends seem like weaklings by comparison.

It’s very nice to see that Infinity Blade’s creators aren’t resting on their (US$1.6 million in five days) laurels and are committed to delivering additional content to make the game even better than it already is. The bar has definitely been raised for gaming on iOS, and as a heavily entrenched iOS gamer myself, I couldn’t be happier.

Infinity Blade update coming next week originally appeared on TUAW on Wed, 15 Dec 2010 00:45:00 EST. Please see our terms for use of feeds.

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Humble Indie Bundle 2 offers more Mac gaming deals

humble indie bundle 2

The Humble Indie Bundle is back for round two, which means that you’ve got another deal with some terrific indie games to run on your Mac, completely DRM-free. This time, you get Jonathan Blow’s excellent time-shifting platformer Braid, quality puzzle game Machinarium, iOS favorite Osmos, and Cortex Command and Revenge of the Titans, two titles still under development. Just like last time, you can pay any price you want. While the games by themselves would cost you $85, people have paid up to $1000 just to promote and support independent game development — and just like last time, all of the games are playable on Mac, Windows and Linux as you choose. You can also give any or all of the money donated to charity, so really this is about as awesome as a game deal gets. Pay whatever you want to someone worthy of the money, and you get five games to do with as you please.

Last time around, the bundle raised upwards of a million dollars, and Linux users, we’re told, were twice as generous as Windows users. That seems to be the case this time as well (with Mac users only a little better than Windows), so let’s head on over and represent, since it’s definitely true that Mac users are willing to pay a quality price for quality software. I can tell you outright that Braid and Osmos are worth a $20 donation on their own, so head on over, give some money, and support some more than generous independent game developers.

Humble Indie Bundle 2 offers more Mac gaming deals originally appeared on TUAW on Tue, 14 Dec 2010 23:00:00 EST. Please see our terms for use of feeds.

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Five men rob Apple Store in Greenwich, CT

Greenwich Apple Store RobberyApple Store burglars have struck again, this time in Greenwich, Connecticut. Police say that at least five suspects, seen in the surveillance photo to the right, broke through the front door and helped themselves to a whole bunch of Apple products valued in the tens of thousands of dollars. The store obviously had security cameras in place to record the break-in when it happened, but I wonder if any employees also got to watch the robbery in real-time, like this guy who watched on his iPhone as thieves robbed his house.

So if you happen to live near Greenwich and receive an Apple product as a holiday present without a gift receipt, you may want to inquire as to where the generous gift-giver was on the morning of December 14. Most of these Apple Store robberies actually turn out well for the stores, since the police usually do a nice job finding the crooks. We’ll have to see if the cops in Greenwich are able to catch the parties responsible here and recover any of the stolen merchandise.

Five men rob Apple Store in Greenwich, CT originally appeared on TUAW on Tue, 14 Dec 2010 20:30:00 EST. Please see our terms for use of feeds.

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Epic Games to release updated Unreal Dev Kit for iOS on Thursday

Unreal Dev KitEpic Games, creator of recently released game “Infinity Blade,” is publicly releasing an updated version of its Unreal Development Kit on Thursday. The game-development package simplifies the creation of graphics and animations on Apple’s iOS, and if TUAW’s Chris Rawson’s recent review of Infinity Blade is any indication of what can be done with it, we should be in store for some amazing graphics in upcoming games.

While it is free to download and use, iPhone and iPad developers interested in selling paid apps they have created with it must pay Epic a $99 licensing fee and 25 percent of royalties after the initial $5,000 in sales.

Gaming has really taken off on iOS devices, as 43.8 percent of the gaming market is playing games on phones like the iPhone, and game developers for iOS outnumber their DS and PSP counterparts two-to-one. With Infinity Blade raking in at least 1.6 million dollars in the first five days of its release, you can be assured that developers will be clamoring to create the next big thing with Epic’s release of its Unreal Development Kit.

Epic Games to release updated Unreal Dev Kit for iOS on Thursday originally appeared on TUAW on Tue, 14 Dec 2010 19:30:00 EST. Please see our terms for use of feeds.

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First iAd for iPad features Tron Legacy

The first iPad iAd has been released today, and it’s for Disney’s upcoming film Tron Legacy. The iAd features video from the Tron movie, which leads to an interactive menu. The menu itself is designed to look like a light disc and allows the viewer to navigate to a photo gallery, movie trailer, theater finder, email notifier, story synopsis and a preview of the movie soundtrack.

An Apple spokesperson told AdAge that the Tron Legacy iAd will be the only iAd to appear on the iPad this year. “The format, designed to maximize the ad potential of Apple’s tablet computer, will be launched widely in early 2011 when other ads start flowing onto the platform,” the spokesperson said. “Like its iPhone and iPod touch predecessors, the first iPad iAd is chock-full of the rich graphics, touch navigation and video native to apps.”

No word yet on which ad-supported apps are featuring the ad yet, but you can check out a demo of the ad in the video after the break. Tron Legacy opens on December 17th and is produced by Disney, which Steve Jobs just happens to serve as the largest shareholder.

[via MacStories]

Continue reading First iAd for iPad features Tron Legacy

First iAd for iPad features Tron Legacy originally appeared on TUAW on Tue, 14 Dec 2010 18:45:00 EST. Please see our terms for use of feeds.

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Download iTunes 10.1.1 for Windows & Mac

Apple has just pushes the iTunes 10.1.1 update. You can download iTunes 10.1.1 for Windows and Mac from below. iTunes 10.1.1 update addresses music videos and playlists related issues.

Full changelog after the jump…

New in iTunes 10.1.1

  • This release provides a number of important bug fixes, including:
  • Addresses an issue where some music videos may not play on Macs equipped with NVIDIA GeForce 9400 or 9600 graphics.
  • Resolves an issue where iTunes may unexpectedly quit when deleting a playlist that has the iTunes Sidebar showing.
  • Fixes a problem where iTunes may unexpectedly quit when connecting an iPod to a Mac equipped with a PowerPC processor.
  • Addresses an issue where some music videos may not sync to an iPod, iPhone, or iPad.

The previous iTunes 10.1 was released a month ago featuring AirPlay, iOS 4.2 support, and important stability and performance improvements.

Download iTunes 10.1.1

You can download iTunes 10.1.1 via Software Update or from the link below.

  • Download iTunes 10.1.1 for Windows & Mac.

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Android App Development-Controls Part Two: Android Button Controls

In last week’s Android App Development tutorial I covered Android UI and Text Controls. This week I am going to cover Android Button Controls.

Android offers three types of button controls:

  1. The Basic Button.
  2. Image Button.
  3. Toggle Button.

The basic Button:

The standard Android button is a subclass of the TextView class so it inherits all of its properties.

<linearlayout
android:layout_height="fill_parent"
android:layout_width="fill_parent"
android:orientation="vertical" xmlns:android="http://schemas.android.com/apk/res/android"
>
<Button
android:id="@+id/btn"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Click Me"
/>
</linearlayout>


If you want to implement the OnClick event handler for a button there are three ways to do it:
The first way is to implement the OnClickListner Interface for each single button in the activity like this:

Button btn=(Button)findViewById(R.id.btn);

        btn.setOnClickListener(new OnClickListener()
        {
   public void onClick(View v) {
    Button btn=(Button)v;
    btn.setText("You clicked on the button");
   }
        }
        );

The downside to doing it ths way is that it will lead to large code blocks with a lot of redundancy because you will have to repeat this for each button in your activity.

The second method is to make your activity implement the OnClickListner Interface and use the onClick method by switching between the buttons IDs:

public class ButtonControls extends Activity implements OnClickListener {
    /** Called when the activity is first created. */
    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.main);

    }
 public void onClick(View v) {
  // TODO Auto-generated method stub
  switch(v.getId())
  {
  case R.id.btn1:
   //Do something
   break;
  case R.id.btn2:
   // Do something
   break;
  }
 }
}

Finally, the third method is to define the OnClick for the buttons using the XML layout definition.  This is a nice new feature introduced in Andrpod 1.6. Which is similar to that in ASP.NET.

<button
android:id="@+id/btn1"
android:layout_height="wrap_content"
android:layout_width="wrap_content"
android:onclick="ClickHandler"
android:text="Click Me"
/>
<button
android:id="@+id/btn2"
android:layout_height="wrap_content"
android:layout_width="wrap_content"
android:onclick="ClickHandler"
android:text="Click Me too"
/>
Then you define the event handler method in your class file in the same normal way
  switch(v.getId())
  {
  case R.id.btn1:
   //Do something
   break;
  case R.id.btn2:
   // Do something
   break;
  }
 }

Image Button:

The ImageButton control is similar to the Button except it represents a button with an image instead of the text.

We can place an image in the res/drawable directory and reference it to be the source image of the ImageButton.

<linearlayout android:layout_height="fill_parent" android:layout_width="fill_parent" android:orientation="vertical" xmlns:android="http://schemas.android.com/apk/res/android"
/>
<imagebutton
android:id="@+id/btn1"
android:layout_height="wrap_content"
android:layout_width="wrap_content"
android:src="@drawable/globe"
/>
</linearlayout>


You can set the image source property from the code like this:

ImageButton btn=(ImageButton)findViewById(R.id.btn1);
btn.setImageResource(R.drawable.globe);

Toggle Button:

The ToggleButton is like a check box or radio button, it has two states: On or Off. The default behavior of ToggleButton is Off state, it displays a gray bar and the text Off.

When in On state it displays a green bar and has the text On.

<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:orientation="vertical"
    android:layout_width="fill_parent"
    android:layout_height="fill_parent"
    >
<ToggleButton
android:id="@+id/tb"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Switch On"
/>
</LinearLayout>


See that despite we specified the android:text property of the toggle button, it displays the default text “Off”.
This is because ToggleButton inherits from TextView. But practically the android:text property is useless.
Instead we define the android:textOn and android:textOff properties.
In code to check the state of the Toggle button programmatically you can define the click handler in the regular way:

<ToggleButton
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:textOff="Switch On"
android:textOn="Switch Off"
android:id="@+id/btn"
android:onClick="ClickHandler"
/>

Then check the state of it like this:

public void ClickHandler(View v)
    {
     ToggleButton tg=(ToggleButton)v;
     if(tg.isChecked())
      //Do something
     else
      //Do something else
    }

here’s what it’s gonna look like:

<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:orientation="vertical"
    android:layout_width="fill_parent"
    android:layout_height="fill_parent"
    >
<ToggleButton
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:textOff="Switch On"
android:textOn="Switch Off"
/>
<ToggleButton
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:textOff="Switch On"
android:textOn="Switch Off"
/>
</LinearLayout>

That is all for the intro to Android button controls. Stay tuned for the next Android development tutorial where we will explore more controls.