First Verizon iPhone 4 Commercial “It Begins” [Video]

Verizon has aired its first iPhone 4 commercial “It Begins” which doesn’t even show the device. In case you missed it, Verizon iPhone is very real and is hitting the shelves on February 10, 2011.

Watch the Verizon iPhone 4 Commercial after the jump…

“To our millions of customers, who never stopped believing this day would come…”

via [Engadget]

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Applie criticized, iOS 4.3, and more in this week’s news

Apple is being criticized by a Chinese environmental group over the conduct of their suppliers.

PCMag.com has an article about what you need to know about Steve Job’s departure.

The second beta of iOS 4.3 is released to developers.

Lifehacker tells you how to fix the biggest iOS and Android annoyances.

Finally, check out a demonstration of multi-touch gestures on the iPhone. What do you think?

How To Easily Host A Beta Test And Find Testers For Your App

Hosting a beta test can be stressful, and images can arise when distributing your app, or even with just finding testers. I have previously mentioned a nice tutorial on hosting a beta test, and the beta builder tool, but recently found an excellent presentation from Shawn Grimes on beta testing iPhone apps.

You can view the slideshow of the presentation below:

What I found particularly interesting was an open source project from Github known as Hockey that allows you to easily host and distribute betas from a PHP5 capable server so testers just need to go the webpage, and click Yes on a menu – Here’s a video showing it in action:

You can also set it up so that any updates can also be downloaded easily from within the app. If you’ve ever worked with a client that had difficulty installing a beta on their iPhone then you can understand my excitement.

The Github for Hockey can be found here.

You can view Shawn’s full post on this topic along with several other tips on his blog at:
Beta Testing iPhone Apps

Overall a very good reference.

©2011 iPhone, iOS 4, iPad SDK Development Tutorial and Programming Tips. All Rights Reserved.

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Apple is now the largest mobile phone manufacturer by revenue

Based on revenue, Apple is now the largest mobile phone provider in the world, surpassing even global leader Nokia. In the winter quarter of 2010, the iPhone and its accessories generated revenue of $10.47 billion for Apple. Nokia’s Devices & Services group projects Q4 2010 sales of $11.7 billion, but this figure includes mobile computers, tablets and revenue from Ovi-branded services. Ovi offers email, music, navigation and an app store for Nokia handsets. When you add in just Apple’s iTunes revenue of $1.4 billion, Apple jumps ahead of its biggest mobile phone rival.

Apple’s mobile phone business is growing at a pace that even exceeds that of the overall smartphone market. Recent IDC estimates suggest the global smartphone market grew 70% in December, while Apple boasts of a 86% year-over-year increase. While its popularity among consumers remains strong, the iPhone’ s influence in the corporate world is also growing. Apple chief financial officer Peter Oppenheimer confirmed that “88 of the Fortune 100 companies and almost 60% of the Financial Times Europe 100 companies now testing or deploying iPhones.” This expansion in Europe is most damaging to Nokia, which has dominated the European market for the past several years running. Apple’s growth is unprecedented already, and it shows no signs of slowing down any time soon.

Apple is now the largest mobile phone manufacturer by revenue originally appeared on TUAW on Thu, 20 Jan 2011 16:00:00 EST. Please see our terms for use of feeds.

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Eric Schmidt stepping down as Google CEO

Looks like Steve’s (former?) BFF Eric Schmidt is stepping down as CEO of Google, leaving co-founder Larry Page in charge of the company as the new CEO. A rather astounding re-arranging of the deck chairs, but also the logical progression of affairs. Larry and Sergey Brin (who either drew the long or short straw here) are the brains behind Google’s mighty algorithm and there’s little doubt they are smart guys who know how to get things done. Brin will be “has decided to devote his time and energy to strategic projects,” including “new products.” Neat!

Where does this leave Apple and Google in terms of frenemies? With Google entering the mobile space with a vengeance, only time will tell. We think Apple is looking to extricate itself from their partnership, given moves towards possibly replacing the default Google Maps app (while also extending their deal a while longer), but there’s no denying Google’s influence in tech has impacted even our favorite fruit-flavored consumer electronics maker.

Eric Schmidt stepping down as Google CEO originally appeared on TUAW on Thu, 20 Jan 2011 16:30:00 EST. Please see our terms for use of feeds.

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iFixit releases iPhone 4 liberation kit for Pentalobe screws

The good folks at iFixit have noticed that iPhone 4s taken in for service often return without their original Phillips 00 screws. Instead, they’re being replaced with Apple’s own proprietary Pentalobular screws. These are the same screws that are in the current-generation MacBook Air. Here’s a close-up pic from an iPhone 4, courtesy Engadget editor Nilay Patel.

Don’t call them Torx screws because they most certainly are not. To get the rare, expensive tool that’s meant to extract them, you’ll have to be a certified Apple tech (or know one).

While you’re meant to use a special driver to extract those screws, you can get them out with something else. That something else is a part of iFixit’s “iPhone 4 Liberation Kit,” which contains replacement Phillips screws and a driver that will remove Apple’s Pentalobular screws, as well as two Phillips replacements. No, it’s not the official tool but a low-cost alternative. Note that there’s a good chance it will damage the proprietary screws, but you’re going to throw them out anyway, right?

Opening an iPhone 4 isn’t something that just anyone should do. Be careful and know your limitations. If you’re ready, the iPhone 4 liberation kit can be yours for US$9.95.

Check out the video explaining the issue and the kit after the break.

[Via Macgasm]

Continue reading iFixit releases iPhone 4 liberation kit for Pentalobe screws

iFixit releases iPhone 4 liberation kit for Pentalobe screws originally appeared on TUAW on Thu, 20 Jan 2011 15:00:00 EST. Please see our terms for use of feeds.

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Chinese groups slams Apple for environmental policies

Ouch. The Associated Press is reporting that three dozen environmental groups have jointly issued a report called “The Other Side of Apple” that accuses the company of ignoring their concerns about health and safety issues at Chinese manufacturing facilities. These plants that the company with components that are used to build iPads, iPhones and other apple products. The report cites the use of dangerous chemicals used in the manufacture of touch screens, and other hazardous materials that can make factory workers sick or endanger their lives.

The report comes just as Apple has opened stores in China and this week told investors that China was a vast and important market for the company.

The report noted that Apple was the least responsive of 26 tech companies doing business in China. An Apple spokeswoman in China, Carolyn Wu has said that the company is “committed to ensuring the highest standards of social responsibility,” but had no direct response to this latest report. The groups have commended Samsung, Hewlett-Packard, Compaq Computer and others as the most responsive. Previously, Apple was embroiled in controversy after some employees at the South China Foxconn plant where Apple products are built committed suicide.

Chinese groups slams Apple for environmental policies originally appeared on TUAW on Thu, 20 Jan 2011 15:30:00 EST. Please see our terms for use of feeds.

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Firemint sells three million copies of Flight Control

Firemint has shared some sales figures about Flight Control over on its blog. The now classic line-drawing game was recently listed in the top paid apps of all time on the App Store, and so Firemint decided to reveal a little bit about how many copies it’s sold and when. The grand total is exactly 3,881,634 copies as of their posting. The game currently sells for 99 cents, but that doesn’t mean Firemint pulled in $3.8 million as Apple takes their 30% share as well.

Firemint has also posted the chart above, showing when the most copies sold. Interesting to see that the Game Center patch gave them the biggest spike in sales, though don’t forget that Flight Control was one of the first games on the service as it went live, something that certainly encouraged extra downloads. The new maps and the Retina Display support patches also gave big bumps. iOS developers, take note: big feature updates sell apps.

Christmas boosts sales as well, as we’ve discussed here in the past. What’s most interesting about those bumps, I think, is that they’re basically the same size — Christmas is turning into a pretty predictable spike in iOS sales for developers. We saw a lot of “planned” releases and discounts last holiday, and I bet we’ll see even more as time goes on. Of course this is only one app on the store, but it’s one of the biggest apps of all time, and probably a good representation of a lot of bestselling apps. Thanks to Firemint for sharing!

Firemint sells three million copies of Flight Control originally appeared on TUAW on Thu, 20 Jan 2011 14:30:00 EST. Please see our terms for use of feeds.

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Apple patent suggests Magic Mouse with display panel

A newly revealed Apple patent has an interesting take on the Magic Mouse: the patent shows a display embedded in its touch surface, creating sort of a mini iPod touch-style interface. It’s not clear just how much processing power the display-enabled mouse itself would have, but uses mentioned in the patent seem to involve the display working in conjunction with actual Mac apps, like showing a calculator when using the Numbers app on your Mac, or a magnification of text when using Pages.

There is an actual processor listed in the patent, so the Mouse would have some capability of its own to run integrated apps. You may be able to set up parts of the touch display surface to work as buttons, maybe to handle special functions in games or apps. And the patent also says that this display technology could be used in the Magic Trackpad or even in the MacBook trackpad itself, providing an extra space for displaying graphics wherever the user has a touch interface to play with.

It’s an interesting idea. As with most of these patents, it sounds like this is simply something Apple is researching rather than actual technology going into an approaching Magic Mouse refresh — there are a lot of elements that have to be worked out (like why would you put a display on a device usually covered by your hand?) before this kind of thing goes on sale. But it is an interesting idea, and we may one day see Apple use it in a real product.

Apple patent suggests Magic Mouse with display panel originally appeared on TUAW on Thu, 20 Jan 2011 14:00:00 EST. Please see our terms for use of feeds.

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iPhone receives push notifications from real-world mailbox

Sure, push notification is nothing new for iPhone users. But when was the last time that you received notification that real-live mail — the kind made of atoms, not bits — has shown up in your mailbox?

One of the new evil geniuses at Make Magazine online, Matt Richardson, decided he’d like to get notification when the flesh-and-blood mailman delivers something to his mailbox. Using a standard USPS-approved mailbox, he installed a snap-action switch that signals when the mailbox door has been opened. That switch is connected via wire (yeah, I was also surprised that it wasn’t wireless) to an Arduino. Some simple code watches for the mailbox door to be opened and closed, and then grabs a piece of PHP code from a web server that also has to be running.

The PHP and web server are necessary since Matt is using the Prowl: Growl Client app (US$2.99) to get the push notifications. Prowl requires an SSL connection, which that Arduino can’t make. As Matt notes, the end product is something that can send push notifications to your iPhone whenever some physical state changes — when the garage door is left open, when home power usage exceeds a certain level, etc… Any switch or sensor connected to the Arduino can send a push alert.

There’s video of the construction and use of the setup on page 2.

[Tip of the hat to Boing Boing and Gizmodo]

Continue reading iPhone receives push notifications from real-world mailbox

iPhone receives push notifications from real-world mailbox originally appeared on TUAW on Thu, 20 Jan 2011 13:00:00 EST. Please see our terms for use of feeds.

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Fantastic transparent iPhone 4 case mod

We love a good mod, and this one is stellar. An enterprising iPhone user got his hands on a clear case mod kit for the iPhone 4, (Google translation) put it together and posted the fantastic results online. It’s wicked geeky, and reminds us of the clear Newton MessagePad prototype, though not as cloudy.

We know what you’re thinking: where do I get that kit?! We want one, too, but can’t find that information for now. If and when we do, we’ll update this post. In the meantime, enjoy the photo gallery.

White iPhone? Pfft. Who needs it. This is way cooler.

Fantastic transparent iPhone 4 case mod originally appeared on TUAW on Thu, 20 Jan 2011 13:30:00 EST. Please see our terms for use of feeds.

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iPad multi-touch gestures will be withheld from iOS 4.3

There’s bad news for those anticipating multi-touch gestures in iOS 4.3. It seems that the feature won’t be a part of the public release. Engadget and others have confirmed that the feature is just a developer preview, so no ninja-level pinching and swiping for us normals.

That’s unfortunate, as it looks very cool. After the break there’s a video demonstrating some multi-touch features on an iPad running an iOS 4.3 beta. In a nutshell, gestures let you use pinches, swipes and so on to move between applications, history, etc. on your iPad. We saw a patent application for multi-touch gestures back in April of 2010.

While cool on the iPad, gestures are somewhat troublesome on the iPhone, as your hand easily covers the entire screen. Would you want to do that with your iPhone? The question is moot, as we won’t be getting the feature for a while.

Continue reading iPad multi-touch gestures will be withheld from iOS 4.3

iPad multi-touch gestures will be withheld from iOS 4.3 originally appeared on TUAW on Thu, 20 Jan 2011 12:00:00 EST. Please see our terms for use of feeds.

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Don’t believe the icons: iPad 2 unlikely on February 9

9to5 Mac and others have suggested that the Calendar app icon in the iOS 4.3 beta hints at a release date for iPad 2. Unfortunately, it’s not likely.

A Springboard preview image in the latest iOS 4.3 beta shows the Calendar app with a big number 9 front-and-center. Remembering that the original iPad showed a 27, and that it was released on the 27th, some wondered if that 9 was a bit of foreshadowing.

If so, we missed the hint long ago, because the same 9 can be found on original iPads running the latest iOS. To see it, tap Settings, then Brightness & Wallpaper. Two wallpaper thumbnails appear, one of which shows the Calendar icon with a big ‘ol 9. In other words, it’s nothing new.

If an iPad is released announced* on February 9 (where did the February come from, by the way?), that icon will have had nothing to do with it.

*Reader James O’Leary notes that 9to5 and others claim the 9th suggests an announcement date, not a launch. Fine. Still, the “9″ has been there for a long time and quite likely isn’t meant as a hint.

[Via 9to5 Mac]

Don’t believe the icons: iPad 2 unlikely on February 9 originally appeared on TUAW on Thu, 20 Jan 2011 12:30:00 EST. Please see our terms for use of feeds.

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TUAW’s Daily App: Strange Rain

We’ve been doing a week of experimental indie games in this space, and here comes Strange Rain today, from the creator of previous iOS indie title Ruben & Lullaby. Like the other games featured, Strange Rain is really more of an experimental art piece than an actual game. Rain falls on your iDevice’s screen as the app plays, and it’s really just an opportunity to sit, relax and experience things as they happen. There are some extras and secrets to go through — a mode called Whispers Mode adds some words to the mix, and a Story Mode actually tells a story as you interact with the screen.

What’s fascinating about the app is that while it starts out as a rain simulation, following through with the experience turns things a bit, well…strange, and it’s up to you, the player, to discover and find what meaning you want. Like the other experimental games, this means that the experience is a little more open-ended than just earning points (though there is Game Center integration in this one — that’s a fun bit). It’s up to you to figure out how you’ll react to a “game” like this, and for some players, that can end up being very fun as well. Strange Rain is US$1.99 for the universal version on the App Store.

TUAW’s Daily App: Strange Rain originally appeared on TUAW on Thu, 20 Jan 2011 08:00:00 EST. Please see our terms for use of feeds.

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