As predicted, Toys R Us now carrying iPad 2

Apple fans still looking for an iPad 2 can now check the supply at their local Toys R Us store. As expected, Toys R Us is now selling the popular tablet in select stores across the US. Not every store is carrying the tablet so you should consult this list on Toys R Us’ website before you trek out to your local shop.

This expansion to yet another retail chain suggests supply constraints on the iPad 2 are easing. When the table first debuted, Apple stores quickly sold their initial stock and online delivery times extended out to 4-5 weeks. One month later, the iPad 2 is available from Target, Wal-Mart, Best Buy, Toys R Us, Verizon Wireless, AT&T and Apple stores nationwide. Online shipping times have also dropped to 2-3 weeks with customers reporting delivery times earlier than the projected 14-21 days. There are also rumors Apple is working to expand component suppliers to ease supply issues.

Though the retail footprint of the iPad 2 is increasing, finding the tablet in stock is still hit or miss. Call regularly and check early are two simple strategies to increase your odds of snagging the model you want. With Mother’s Day right around the corner, it may also be a good idea to start your hunt now if you want to surprise Mom on her special day.

[Via Apple Insider]

As predicted, Toys R Us now carrying iPad 2 originally appeared on TUAW on Mon, 18 Apr 2011 10:05:00 EST. Please see our terms for use of feeds.

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Gruber ruminates on Apple’s cloud

Recently, Amazon introduced a new cloud-based file storage and media playback system aptly named Cloud Drive and Cloud Player. The debut of this system, which is compatible with Android handsets, kicked off a debate on cloud storage and Apple’s lack of a similar mechanisms for its iOS devices. In a lengthy post, John Gruber of Daring Fireball discusses this deficiency and points to four areas that Apple should move to the cloud. These cloud features include the transfer of media to an iOS device, the ability to backup and restore an iOS device to the cloud, a mechanism to deliver iOS updates wirelessly and a way to activate your device without connecting it to iTunes on your computer.

Gruber points to the Apple TV 2 as a preview of this cable-free future as the device streams its content. There is no need to transfer and backup up content as its media is stored in the cloud. Unlike other iOS devices, the ATV 2 also updates itself independently of iTunes. If Apple can develop such a system for the Apple TV, it could do the same for other iOS devices.

This system, though, is difficult to put into place with the large number of devices Apple has in the wild. Apple will also have to accommodate a wide range of user scenarios including those who have never synced their device to those who synced but ran out of space on their device. In these two example cases, Apple must have a method to resolve these customer’s issues before a sync can be performed. You only need to look at Microsoft’s botched Windows Phone update to see how difficult this can be.

Gruber asserts Apple is interested in the cloud, but the company is taking an incremental approach. Rather than sever the tie in one major update to iOS, Apple will slowly cut the cord one piece at a time starting with the Apple TV 2. Eventually, the Cupertino company may move to an over-the-air update system and iTunes-free activation system for iOS. Later, Apple may introduce streaming but still require users with large media libraries to sync via a Mac or a PC. Apple may never completely cut the cord as it is not feasible for someone with a 10 GB library to backup and restore their media over a cellular or even a Wi-Fi connection.

Google, Gruber points out, has a cloud syncing system that performs better than Apple’s MobileMe service but it lacks the slick UI and ease of use associated with Apple’s products. Apple is admittedly behind, but it still has a chance to catch up if all these rumors of free MobileMe and a cloud-based media storage and streaming service come to fruition.

Gruber ruminates on Apple’s cloud originally appeared on TUAW on Mon, 18 Apr 2011 09:45:00 EST. Please see our terms for use of feeds.

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Seven free iOS apps to help you out in the lab

There are apps for converting between weights, volumes and areas, for converting currency and even to calculate your split of the tip at a bar; but what about apps for scientists? An iOS device, like an iPhone, is almost constantly on your person, so why not get some apps for helping you out in the lab? Here are some of the best free apps for your perusal.

Continue reading Seven free iOS apps to help you out in the lab

Seven free iOS apps to help you out in the lab originally appeared on TUAW on Mon, 18 Apr 2011 09:00:00 EST. Please see our terms for use of feeds.

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TUAW’s Daily App: GemCraft

You may have played GemCraft before — it’s a pretty popular Flash game that’s been available for a while now. It’s a tower defense game, though the new layer here is that your towers are actually powered by gems, which allows you to do things like move them around for various monster waves and combine and upgrade gems as you go.

You can also use those gems to cast spells and abilities, which will slow monsters, attack them directly, or power up your defenses in other ways. The iPhone version has 32 levels to play through, graphics updated for Retina Display, and full Game Center integration.

GemCraft is well-balanced, colorful, and a lot of fun, even for the somewhat well-traveled Tower Defense genre. You can play it for free in Flash form at the link above, play a free iOS version, or download the full game for just US$1.99.

TUAW’s Daily App: GemCraft originally appeared on TUAW on Mon, 18 Apr 2011 08:00:00 EST. Please see our terms for use of feeds.

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Download TinyUmbrella 4.32.01 – Supports iOS 4.3.2 and 4.2.7 (CDMA)

TinyUmbrella 4.32.01 is now available for download. You can download TinyUmbrella 4.32.01 from the link below. TinyUmbrella 4.32.01 can save SHSH blobs for iOS 4.3.2 (GSM) and iOS 4.2.7 (CDMA).

TinyUmbrella is now updated to support 4.3.2 / 4.2.7 iOS versions. I’ve also added a simple feature to allow you to ‘Visit Blog’ when updates are available.

If you want to save 4.3.2/4.2.7 get the updated 4.32.01 as there was a file missing in 4.32.00 XD.

For those who don’t know, TinyUmbrella lets you save SHSH blobs for iPhone, iPad, iPod Touch and Apple TV which are required to be able to downgrade device firmware to an older version. Some of the recent untethered jailbreak tools like Redsn0w 0.9.7 also uses SHSH blobs to provide untethered jailbreak solution.

Download TinyUmbrella 4.32.01

Download TinyUmbrella 4.32.01 for Windows, Mac

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iTunes 10.2.2 Download Available Now!

Apple has released iTunes 10.2.2 for Windows and Mac. You can download iTunes 10.2.2 for both the Windows and Mac OS from the link below. iTunes 10.2.2 comes with a number of stability enhancements, bug fixes and improved the overall performances.

iTunes 10.2.2 Chaneg-log

  • Addresses an issue where iTunes may become unresponsive when syncing an iPad.
  • Resolves an issue which may cause syncing photos with iPhone, iPad, or iPod touch to take longer than necessary.
  • Fixes a problem where video previews on the iTunes Store may skip while playing.
  • Addresses other issues that improve stability and performance.

Download iTunes 10.2.2

You can download iTunes 10.2.2 for Mac and Windows OS from the link below:

Download iTunes 10.2.2

You can find the update here, on Apple’s iTunes webpage or through Software Update on your desktop.

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iOS Development Tutorial Series: Local Notifications

Way back when, everyone was still complaining about Apple’s lack of support for 3rd party multitasking, there was a simple solution put into place. This solution was known as push notifications.

Push notifications solved many of the issues associated with background processing.  For example, when quitting the AIM application, the server could keep you logged in and send you a push notification when a new message arrived.  You could then tap on a View button that would launch the app and start chatting away.

This solution is great and all, but it still required and internet connection.  As of iOS4′s release, Apple has introduced a new type of notification that can be scheduled to fire within the device itself.  It requires no complicated server programming, or additional configuration with iTunes.  I am talking about Local Notifications.

Local notifications can be scheduled on the user’s iDevice to fire at any given time; you can even set them to be recurring.  Today, we will explore these notifications and I will provide you with a simple example of how to schedule, view, and handle local notifications.

The project will allow a user to schedule a location notification to fire off at a given date.  They are also able to specify some text for the notification using the input text field.  The table view (click here for the table view tutorial) displays a list of all of the currently scheduled location notifications within the application.

Lets get started!

1. Create a View-Based Application and give it a name of “LocalNotification

2.Now create all the IBOutlets, properties, and action.

IBOutlet UITableView *table;
IBOutlet UIDatePicker *datePicker;
IBOutlet UITextField *textField;

@property (nonatomic, retain) IBOutlet UITableView *table;
@property (nonatomic, retain) IBOutlet UIDatePicker *datePicker;
@property (nonatomic, retain) IBOutlet UITextField *textField;

-(IBAction)alarm;

Seems clear enough.  We have three UI elements that we care about and one action.  One thing to note is, your class should implement the UITableViewDelegate and UITableViewDataSource protocols.

3. Now it’s time to build our interface.  Open Interface builder and construct an interface like this.

 

4. After creating the interface, make sure you hook up all of the UI components to their corresponding IBOutlets and hook up the alarm action by click on the textfield and connecting the Did End On Exit response to your action.

5. Also, don’t forget to link the Delegate and Data Source for you table to the files owner.

 

6. Now it’s time to implement the Table View delegate methods just like we have done in the past on the table view tutorial.

– (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView {
return 1;
}
– (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
in the array of notifications.
return [[[UIApplication sharedApplication] scheduledLocalNotifications] count];
}

– (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *Cell = @”SimpleTableViewCell”;
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:Cell];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:Cell] autorelease];
}

NSArray *notificationArray = [[UIApplication sharedApplication] scheduledLocalNotifications];
UILocalNotification *notif = [notificationArray objectAtIndex:indexPath.row];

[cell.textLabel setText:notif.alertBody];
[cell.detailTextLabel setText:[notif.fireDate description]];

return cell;
}

So, the new code here is dealing with retrieving a list of scheduled notifications.  Calling the scheduledLocalNotifications method of UIApplication will return an NSArray of all notifications scheduled by the current app.  We just index into this array and grab each notification.

By now, you should be fairly familiar with how table views work.

Finally, we are displaying the alertBody (text that displays when the notification fires) and the fireDate (date and time when the notification will display) in the tableview cell.

Oh, hey, don’t forget to synthesize your properties!

And now for the moment you’ve been waiting for… OK, probably not, but definitely the most exciting part of this tutorial.  Let’s implement that alarm IBAction that you declared earlier.

7. Update your .m file to contain the following code.

-(IBAction)alarm {
[textField resignFirstResponder];

NSCalendar *calendar = [NSCalendar autoupdatingCurrentCalendar];

// Get the current date
NSDate *pickerDate = [self.datePicker date];

// Break the date up into components
NSDateComponents *dateComponents = [calendar components:( NSYearCalendarUnit | NSMonthCalendarUnit |  NSDayCalendarUnit )
fromDate:pickerDate];
NSDateComponents *timeComponents = [calendar components:( NSHourCalendarUnit | NSMinuteCalendarUnit | NSSecondCalendarUnit )
fromDate:pickerDate];
// Set up the fire time
NSDateComponents *dateComps = [[NSDateComponents alloc] init];
[dateComps setDay:[dateComponents day]];
[dateComps setMonth:[dateComponents month]];
[dateComps setYear:[dateComponents year]];
[dateComps setHour:[timeComponents hour]];
[dateComps setMinute:[timeComponents minute]];
[dateComps setSecond:[timeComponents second]];
NSDate *itemDate = [calendar dateFromComponents:dateComps];
[dateComps release];

UILocalNotification *localNotif = [[UILocalNotification alloc] init];
if (localNotif == nil)
return;
localNotif.fireDate = itemDate;
localNotif.timeZone = [NSTimeZone defaultTimeZone];
// Set the action button
localNotif.alertAction = @”View”
//This sets the alert text to the current text in the textfield.
localNotif.alertBody = [textField text];
//This sets the sound name of the notification.
localNotif.soundName = UILocalNotificationDefaultSoundName;
//You can also set the badge number of the application.
localNotif.applicationIconBadgeNumber = 1;

// Schedule the notification
[[UIApplication sharedApplication] scheduleLocalNotification:localNotif];
[localNotif release];

[self.table reloadData];
}

So, most of the explanation is in the comments, but I’ll talk you through some of the less obvious stuff.  The first tricky area is dealing with the NSCalendar.  We just use the NSCalendar object to break the date up into components.  Note: This demo does not require that we break the date up into components.  You could have just as easily fed the date from the date picker into the notification fireDate.  The reason that I’m showing you how to break it down is, you may have some sort of custom date logic to work with and this makes things much easier in the future.

Another important bit of code is where we set the alertBody.  In this example we set it to the text that the user entered into the text field.  You can set this to whatever you like.

After actually scheduling the notification, we just reload the tableview to get it to display immediately.

The last piece of this puzzle is determining what to do when a notification fires.  Fortunately, this step is very easy and handled inside of the appDelegate.  When a notification fires, there are one of two situations. 1. The app is running and 2. The app is not running (or running in the “background”) .

8. Open up your app delegate .m file and add the following code.

application.applicationIconBadgeNumber = 0;

UILocalNotification *localNotif = [launchOptions objectForKey:UIApplicationLaunchOptionsLocalNotificationKey];

if (localNotif) {
NSLog(@”Recieved Notification %@”,localNotif);
}


The first thing we see here is the application badge number is getting set to 0.  Whenever a notification fires, it will increase the badge count on the application.  Next, we handle the case when the application launches from a notification.   This happens when the user presses the view button on the notification.  For now, we just NSLog the data, but you should handle the notification how you see fit for your app.

Finally, we implement the didReceiveLocalNotification method.  This method is required if you want to handle notifications at all in your app.  You will see this method fire when the app is running and you receive a local notification.  When the app is running, you will not see the UIAlertView show up with the notification data.

We should be done now. Giver ‘er a run and see what happens! You should see something similar to this:

And there you have it!  The complete lifecycle of a local notification.  You may download the source for this tutorial below.  If you have any questions, feel free to post them in the comments section. Also, if you felt this tutorial was too hard for you let me know, but if you felt it was just fine then I will continue to do tutorials with a higher complexity, such as this one.

LocalNotification Code

Win a Free SteelSeries Siberia Neckband Headset worth $80!

Back in February we reviewed the excellent SteelSeries Siberia Neckband Headset for iOS devices, a stylish and unique pair of headphones designed specifically for your iPhone, iPod Touch or iPad.

screenshot

Win a Free SteelSeries Siberia Neckband Headset

The Siberia Neckband comes with an extendable microphone that’s only there when you need it to be and a built-in remote similar to the one on Apple’s earbuds which performs functions such as answering calls and adjusting the volume. The headset is super comfortable due not only to the nice, thick foam around the cans but also thanks to the neckband design, which rests on the back of your neck instead of squeezing your head.

Check out the SteelSeries Store for more information.

How To Enter

This great product has a retail value of $79.99 and you can win it here free! All you have to do to enter is follow the three simple steps below:

  • Step 1: Follow @iphoneappstorm on Twitter
  • Step 2: Shoot out a tweet linking to this competition
  • Step 3: Leave a comment below with a link to your tweet

One week from today we’ll choose a winner at random and announce it here. Unfortunately, due to shipping constraints, this competition is only open to U.S. and Canada residents.

As always, thanks for reading and good luck!

Kill the Social Network Overload with Path, a Private Social Experience

Five years ago, I, like many other people, had a MySpace account. It always seemed like it was some kind of race to see how many friends/bands/groups I could get onto my page, until eventually my social network was so large that there was no point in signing on again. I tried fixing that when I switched to Facebook, but somehow people I don’t really know still crept onto my page, and although it’s nowhere near as bad as MySpace, it’s not really a ton better either.

Now there’s Path, yet another social networking site hoping to win us over with promises that it won’t be like all the others. So what makes Path so different? Let’s explore the issue further after the break.

The Big Difference

While Facebook and MySpace let you have as many friends as you want, Path restricts your list to 50 members, and that’s it. No more seeing someone’s Farmville requests popping up in your Facebook feed, and no band requests from random groups based in the Boston area. Instead, you get 50 friends and family members to put on your list, and if you run out of space, tough.

New members can sign up right on the iPhone.

New members can sign up right on the iPhone.

That doesn’t make Path unsocial though; In fact, quite the opposite. Now your network is more intimate and cozy, and if you want to let something more personal out in the open, it’s no big deal – only your friends will know what you post. It’s not about writing long diatribes discussing your feelings about global warming either. Path is similar to Instagram in that it’s all about the images. With Path you take a photo or a video, tag someone in the picture, tag where you are then what you’re doing and that’s it. This makes the process quick and easy, so you can show your friends what you’re doing quickly, without having to type a small novel along the way.

Setup

When the app is first fired up, you can either log into your account if you already have one, or set up a new account right away. If you want, you can pair your Path account with your Facebook account which makes finding your friends and family a bit easier. If you prefer to keep off of the Facebook grid however, then you type in your associate’s email addresses and Path sends them an invite.

Email your friends and family, then setup your account.

Email your friends and family, then setup your account.

Next, Path asks you to upload a photo of yourself from your library or camera. This is the image all of your friends will see, so make sure it’s a good one, and not a shot of you doing keg stands your freshman year at Arizona State. After that, it’s time to capture a few images to start off your own page, so bounce around the house/apartment/office and take some shots with your iPhone, or just choose a few from your library that you want publicized. Finish it off by inviting three friends to Path via Facebook or email, and the setup is complete.

Path in Practice

To test this thing out, I needed to find some friends and family to join me on my new adventure. After sending out a few invites (and walking my mother through on how to use the app), I was ready to play around.

The Path timeline is clean and simple.

The Path timeline is clean and simple.

The key to this thing – as I see it, anyways – is the push notifications. If your iPhone beeped every time a Facebook contact made a post, you’d want to jump off a cliff. But with Path, a push notification feels warranted. It’s like you want the phone to beep because you know it’s someone you care about on the other end. I know, that seems contrary to most social networks today, and maybe that would change if I had 50 friends in my Path network. But for now, it feels right.

In Summary

I first heard about Path when stumbling about on the web somewhere. Apparently, Google offered them a dump truck full of bills to buy the company, and Path turned them down. Right then I knew that the company had good intentions, and their goal wasn’t to sell my personal info or try to get me to join the Pepsi generation. It seemed like a good company to get behind, so I did.

View your history and invite friends easily.

View your history and invite friends easily.

After using it for a few days, I realize that Path is more like what I expected social networking to really be. It’s not used for self promotion or to try to gain supporters for your business. Instead, Path can be emotional and real. It’s about you and your friends and your shared experiences together. Isn’t that the point?

At a time when everyone is so busy and we find ourselves taking time out of the day to read the twitter feeds of people we’ve never met before, it’s good to know that sometimes personal privacy does take priority, even in the social network.

Quick Look: Schelandars

Quick Look posts are paid submissions offering only a brief overview of an app. Vote in the polls below if you think this app is worth an in-depth AppStorm review!

In this Quick Look, we’re highlighting Schelandars. The developer describes Schelandars as “a scheduling Calendar System for iPhone. The user can view everyday things in their fullest context of flowing times. No items are omitted, and boundary of hours, days, weeks and months simply do not exist. The conventional repeating events re-invented as a schedule to reveal repeating properties properly.”

Read on for more information and screenshots!

Screenshots

screenshot

Schelandars

About the App

Here are the top five features you can expect to see in the latest version:

  • No time boundary, and flexible day size in calendar view
  • A real Gantt Chart display
  • Everyday things can be recorded in folder structure.
  • Uniquely re-defined repeating events as schedule
  • Strong conformance to iCalendar specification

Requirements: iOS 4.2 or later, iPhone and iPod Touch
Price: $3.99
Developer: Woosick Jung

Vote for a Review

Would you like to see us write a full review of Schelandars? Have your say in our poll:

Would you like to see Schelandars reviewed in-depth on AppStorm?Market Research

Quick Look posts are paid submissions offering only a brief overview of an app. Vote in the poll if you think this app is worth an in-depth AppStorm review! If you’re a developer and would like to have your app profiled, you can submit it here.

5 iPhone Games Every Angry Birds Fan Will Love

We’ve all spent more time slingshotting birds than we would like to admit. We’ve played through Angry Birds and even Angry Birds Seasons and are now looking for something new to fill the void.

Well look no further, because today we have five awesome iPhone games that are perfect for Angry Birds fans. Some are almost a direct clone of Angry Birds, others are only slightly reminiscent, all are good for hours of fun.

Also, if you’re too cheap to buy Angry Birds to see what all the fuss is about, we’ve got two completely free alternatives that follow the same gameplay model! Let’s take a look.

Ragdoll Blaster

Ragdoll Blaster and Ragdoll Blaster 2 are conceptually very similar to the Angry Birds franchise. Instead of firing birds at pigs with a slingshot though you fire rag dolls at targets with a canon. Just as with Angry Birds, every level presents a new challenge that forces you to think and experiment until you find just the right way to shoot the dolls so that they reach their target.

Along the way you’ll encounter walls, teleporters, crazy gravity effects, moving targets and more, all of which will make it more difficult to complete your goal.

The first Ragdoll Blaster utilized a unique sketched look but the sequel has more realistic graphics. They both have their merits but I admittedly missed the simple, drawn look of the first game when I saw the new version.

screenshot

Ragdoll Blaster 2

Tiny Wings

Tiny Wings seems to be capitalizing on the obvious affinity of flying bird characters that iPhone users seem to have. It’s hard to miss the character similarities between Tiny Wings and Angry birds, but don’t let that fool you into thinking that this is in any way an Angry Birds clone.

In reality, the two games are much less similar than they seem. In fact, Tiny Wings is more like a cross between Excite Bike and Sonic the Hedgehog! As the player, you pilot a tiny bird who dreams of flying but can’t yet. As a solution, you ride the hills and hit sweet jumps while collecting goodies and avoiding hazards.

Like Angry Birds, it’s a fun and casual gaming experience that will likely have you repeating levels over and over until you hit everything just right.

screenshot

Tiny Wings

WWE Superstar Slingshot

Imagine that someone took Angry Birds and replaced those cute and cuddly creatures with a more masculine and slightly ridiculous wrestling theme. The result would be WWE Superstar Slingshot.

You choose one of ten real WWE fighters to be your character and battle your way to WrestleMania. However, instead of wrestling your opponents, you use the ropes in the ring to slingshot yourself into or over the obstacles to tackle the other fighter.

You can expect gameplay to be a pretty direct match of that in Angry Birds, only with more grunting, cheering and guitar music. Surprisingly enough, it’s not a horrible implementation of the Angry Birds model; players rate the game very highly and can’t seem to get enough!

screenshot

WWE Superstar Slingshot

Bullistic

Imagine a game where you put an animal in a slingshot and shoot it out with the intention of destroying specific targets despite the obstacles in your way. There are several different variations of the creature to be flung, each containing its own unique abilities.

Sound familiar? Surprisingly enough, we’re not talking about Angry Birds! Bullistic is just about the closest Angry Birds clone that you can find on the App Store. This time you’re flinging angry bulls into a china shop (get it?) and generally just trying to cause lots of destruction.

You may think this game is a load of bull, but the awesome part is that it’s completely free! Given that fact, there’s no reason not to go download it once you’ve had your fill of slaughtering pigs.

screenshot

Bullistic

Demolish

Once you’ve tried using birds, wrestlers, bulls and even rag dolls to cause mass destruction, it’s time to move onto something a little more basic: balls and blocks.

The premise of Demolish is almost exactly like the other games we’ve seen in this genre: you use your finger to set the aim and strength of your shot as you try to make the little silver ball knock all of the blocks off of the platform. It might sound a little lame, but in truth the graphics are surprisingly attractive and very reminiscent of those from Angry Birds or Cut the Rope.

Demolish gives you three unique balls to conquer 50 over levels. As with Bullistic, you can get your hands on this one free of charge.

screenshot

Demolish

Conclusion

Angry Birds is a fantastically addictive game, and there’s no reason the fun has to end once you’ve mastered all the levels. The five great games above are perfect for stepping into the gap to provide casual and thoughtful entertainment.

Leave a comment below and let us know if you’ve tried any of the games above. What did you think? How did they stack up to your Angry Birds experience?

Jailbreak iPhone 4.3.2 for iPhone 4 & iPhone 3GS (Windows & Mac)

How to Jailbreak iPhone 4, iPhone 3GS Version 4.3.2 Firmware

Note: If you would like to jailbreak any other iPhone version, visit my comprehensive iPhone Jailbreak guide.

This tutorial contains jailbreak instructions for both Windows and Mac users, using Redsn0w. This is a tethered jailbreak, which means that you will need to redo the jailbreak each time your iPhone reboots (you will not lose your data each time.)

Windows & Mac Users

Required:

  1. iPhone 4 or iPhone 3GS
  2. Firmware: 4.3.2 (check your version in Settings » General » About)
  3. iTunes 10.2.1
  4. iOS 4.3.1 IPSW (iPhone 4 or iPhone 3GS)
  5. Redsn0w 0.9.6rc12 (Windows or Mac)

Jailbreak Instructions

1. Open Redsn0w and select the iOS 4.3.1 file that you previously downloaded.

2. Click Install Cydia and hit Next.

3. With your iPhone off and the USB cable plugged in, click Next.

4. Follow the on-screen instructions to put your iPhone in DFU mode. Your iPhone will restart and be fully jailbroken.

5. Note: This is a tethered jailbreak, meaning you will have to redo the jailbreak each time that you reboot your iPhone. To do so, simply click the “Just Boot Tethered Right Now” option in Redsn0w.

Was your jailbreak successful? Please post questions and suggestions in the comments.

Jailbreak iPhone 4.3.2 for iPhone 4 & iPhone 3GS (Windows & Mac) is a post from Apple iPhone Review.


TUAW Talkcast tonight: Lion features and more

There’s nothing quite like Sunday night around TUAW-land. Many of us who participate regularly in the Talkcast look forward to this night as the time we can get together with our friends and talk about our passion — Apple products.

Tonight we’ll turn our opinionated mouths to the next cat from Apple, Mac OS X 10.7 “Lion” and some of the anticipated features that we’re now beginning to hear about. Whether it’s Launchpad, full-screen apps, the new iOS-like Mail app, Mission Control, the new Multi-Touch gestures, AirDrop, or any of the other features we’ve heard about, we’ll discuss it.

We’ll also tackle the news of the week plus your questions and comments — and if there’s time afterward, there’s always the TUAWTF aftershow (never recorded, often regretted).

To participate on TalkShoe, you can use the browser-only client, the embedded Facebook app, or download the classic TalkShoe Pro Java client; however, for maximum fun, you should call in. For the web UI, just click the TalkShoe Web button on our profile page at 4 HI/7 PDT/10 PM EDT Sunday. To call in on regular phone or VoIP lines (yay for free cell phone weekend minutes!): dial (724) 444-7444 and enter our talkcast ID, 45077 — during the call, you can request to talk by keying in *8.

If you’ve got a headset or microphone handy on your Mac, you can connect via the free Blink or X-Lite SIP clients; basic instructions are here (if you like Blink, the pro version is available in the Mac App Store). Talk to you tonight.

TUAW Talkcast tonight: Lion features and more originally appeared on TUAW on Sun, 17 Apr 2011 18:00:00 EST. Please see our terms for use of feeds.

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TouchRetouch: A powerful photo retouching app for the iPhone and iPad

Do you have photos on your phone that need a little ‘help’ without going back to your Mac for iPhoto clean up or Photoshop work? It happens to me all the time, and TouchRetouch for US $0.99 gives you some powerful tools to remove defects, people or objects from photos with only a little effort. It is especially nice when you are on an outing or vacation and want to get some photos emailed to friends or uploaded to a sharing site, but the photos aren’t as perfect as you would like.

TouchRetouch lets you load an image from your camera roll, and using your fingers either draw a lasso around the offending part of the photo or use a brush to highlight it. Using some smart software, the object or person will be removed, while the background is intelligently filled in. It’s similar to content aware fill on the new Photoshop CS5, but this app costs a lot less money. The software has unlimited undo and you can erase all or portions of the mask that you create. When you’re done you can save the photo back to your camera roll, or email it directly from within the app. The app also supports sharing on Facebook, Flickr, Picasa and Twitter

TouchRetouch has video tutorials built in, and a clone tool to repair parts of an image that the retouching process doesn’t fix perfectly.

Continue reading TouchRetouch: A powerful photo retouching app for the iPhone and iPad

TouchRetouch: A powerful photo retouching app for the iPhone and iPad originally appeared on TUAW on Sun, 17 Apr 2011 17:30:00 EST. Please see our terms for use of feeds.

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Rumor: White iPhone 4 to launch April 26th

Italian iPhone site iPhoneItalia is stating that, according to a “reliable source,” the white iPhone 4 will launch in Italy on Tuesday April 26th. Earlier this week Bloomberg confirmed that the white iPhone 4 would be shipping by the end of April. Yesterday, white iPhone 4 part numbers began appearing in Verizon’s inventory.

While Apple has yet to confirm an exact launch date, they have confirmed that the white iPhone 4 will be launching this Spring. If iPhoneItalia’s sources are correct, it’s highly likely that Apple has sufficient supplies of the white iPhone 4 to launch in multiple countries, which would mean that the US launch of the white iPhone 4 will also occur on April 26th.

[via MacRumors]

Rumor: White iPhone 4 to launch April 26th originally appeared on TUAW on Sun, 17 Apr 2011 15:00:00 EST. Please see our terms for use of feeds.

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