Making Annoying iOS Apps

As I mentioned previously, NSConference 2011 was an incredible experience. I was fortunate to be invited once again as a speaker, and I’m happy to say that the session videos are now available.

My presentation was entitled “Making Really Annoying iOS Apps”, and it’s included in the video pack you can buy here (which includes our slides too). If you were at the conference, you should have received an email letting you download them for free.

Thanks to everyone who made NSConference 2011 such a success, and I hope to see you again next year! If you’d like to keep up to date in the meantime, I’m @mattgemmell on Twitter.

iTunes in The Cloud: Myth or Inevitability?

Apple tech blogs have been talking almost ceaselessly about Apple launching a cloud-based music streaming service. Given that they’re the top seller of music on the planet and largely responsible for the digital music revolution, you’d think that Apple would be the company most suited to take on such an endeavor.

So where is it? Is this another mini-iPhone incident where rumor sites are just leading us along without any solid leads that it’s actually going to find out? Let’s explore.

First, The Competition

Before we speculate on what Apple is working on, it’s appropriate to take a look at the companies who already have their system together and launched at least to the beta stage.

Amazon Cloud Drive and Cloud Player

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Amazon Cloud Drive and Cloud Player

The first big company to stake their claim in this market was Amazon. The Amazon Cloud Player gives every user 5GB of free space to upload their music. If you purchase an MP3 album from Amazon before December 31st of this year, you get upgraded to a 20GB account for the next year.

Apart from the upgrade deal, you’re looking at “a buck a gig” as your yearly hosting fee, with anywhere from 20-1,000GBs and up to 200,000 songs.

screenshot

Amazon Cloud Drive Pricing

One interesting aspect of the Amazon service is that any songs that you purchase from Amazon are hosted free and won’t affect your upload limit. This is a pretty sweet deal that ingeniously locks you into purchasing from them in the long term.

The Amazon streaming player can be accessed via almost any web browser, including Safari for iPhone, and has a dedicated Android app. Making the player compatible with mobile Safari keeps Apple’s tendency to block competitor products from the iPhone nicely at bay.

Google Music Beta

The long-reigning king of the Internet is not about to be pushed aside by Amazon or Apple. Earlier this month, Google threw its hand in the ring with Music Beta, a currently invitation-only cloud music hosting and streaming service.

screenshot

Google Music Beta

Google has built an impressive online player that has much of the same features that you see in iTunes: custom and automatic playlists, offline play and a nice album cover grid view. There are also many features that you don’t see in iTunes, such as access from the web or Android devices and always synced music libraries and playlists.

In a pretty serious blow to Amazon’s plan, Google is giving users a whopping 20,000 song’s worth of space free. As shown on Amazon’s own chart above, that would cost you $100 with their service! Currently, Google isn’t offering a way to upgrade your storage, but long-term you can probably expect that to change. For the most users though, I’m sure 20,000 songs will be more than enough to last a while!

iTunes in the Cloud?

The two solutions above are, at this point, leaning far in favor of Android users, leaving us iPhone owners out in the cold as far as native iOS apps go. Everyone says Apple is working on a solution, but is it true?

Last year, when reports of a cloud-based music service began to surface, they had little ground to stand on. All we really had was pure speculation and the occasional disappointing announcement from Apple that always turned out to be something other than iTunes in the cloud.

“Few, if any, know exactly what’s coming, but at this point most experts claim that something will indeed be arriving very soon.”


However, over time the climate has changed into one that is similar to what surrounded the launch of the iPad. Few, if any, know exactly what’s coming, but at this point most experts claim that something will indeed be arriving very soon.

PCMag is reporting that Apple has already reached deals with four major music labels. If this is true it would put them far ahead of Amazon, who has been struggling in this area. AppleInsider notes that Apple has been filing patents outlining features in the new service to prepare for its launch. PCWorld claims that Apple paid as much as $4.5 million to acquire the legal rights to the name “iCloud”. These reports go on and on.

A particularly convincing fact that Reuters recently pointed out is that Apple has been pouring billions into a massive 500,000 squarefoot data center in Maiden, North Carolina that they speculate could be “at the center of Apple’s cloud strategy.”

More and more the question of whether or not Apple is pursuing a cloud-based music streaming service is turning into a question of when it’s going to launch and what features it will include. So before you go shelling out your hard-earned money to Amazon, it’s definitely worth the wait to see what’s up Apple’s sleeve.

Watch Out for June

Apple’s famous Worldwide Developer’s Conference (WWDC) is coming, in fact, it’s just about here. June 6-10 Apple will be back in San Francisco, and they’re reportedly planning some big announcements in the area of software, not hardware.

Apple Senior VP Phil Schiller says they’re going to “unveil the future of iOS and Mac OS” and that it’s an event that we won’t want to miss. Sure, this could be said of just about any Apple WWDC, but with Lion and hopefully a cloud-based music service right around the corner, this promise is enough to make any Apple fan excited.

How much will it cost? What will it do? How many songs will we be able to upload? At this point, it looks like we’re going to have to wait until that magical 24 hour period before Apple’s announcements where everything starts getting leaked to find out. But if you’re in the market for a Mac/iPhone-friendly way to finally unify your music collection across all of your various devices and access your full collection of tunes from anywhere with a ready Internet connection, you just might get your wish in a couple of weeks.

Weekly Poll: How Often Do You Use the Default Camera App?

Photography-related apps make up a sizable portion of the App Store. With these fun and useful tools you can build panoramas, apply vintage effects, create 3D images, and more. Many of the apps, such as Camera+ seek to not only complement the default camera app’s features but replace them completely with a much more fully featured utility.

Our poll question today asks how often you use the default camera app that comes built into your phone as opposed to a third party solution. Do you use exclusively third party apps or do you like to stick to the default utility and then import the resulting images into other applications?

Vote in the poll and leave a comment below telling us your typical photography workflow on the iPhone.

iPhone Game Friday: New Releases

It has been raining here for the past week, which is good for two things: the plants and my game time. I’ve had lots of it, and consequently this week’s line-up has been extensively tested for fun, value, and boredom killing powers.

Hop in and have a look; you’re guaranteed to find something worth playing. And while you’re at it, let us know what you’ve been occupying your game time with!

Storm in a Teacup

Storm in a Teacup

Storm in a Teacup

Let’s start with a Chillingo offering; one can’t go too far wrong with these. Developed by Cobra Mobile, Storm in a Teacup is a platforming adventure with a great deal of visual flair that helps offset its lack of innovative gameplay mechanics.

Rendered in beautiful Retina-ready graphics that resemble a cross between the recent Zelda games’ cel-shaded style and LittleBigPlanet, Storm in a Teacup is certainly pretty to look at. Gameplay is simplistic but satisfying. You play as Storm, exploring a series of levels created by his brother cloud. There are things to collect, enemies to defeat, and secrets to uncover…so pretty much the usual for the genre. And that’s not a bad thing.

Sometimes it’s nice to keep it simple and present the basics in an attractive new guise, and Storm in a Teacup manages this very well. It’s also universal, so you can play it on your iPad too!

Price: $0.99
Developer: Cobra Mobile
Download: App Store

Zenonia 3

Zenonia 3

Zenonia 3

The Zenonia series has been a mainstay of the iOS RPG world, and this latest instalment takes many steps forward to outshine its predecessors. Unfortunately, it also takes a step back in the form of a “Zen Points” system that translates to you having to pay more money to buy basic items in game. Not cool, GAMEVIL.

Beyond that though (a flaw that the fans have been quick to criticize the developers for), the game itself is magnificent. If it wasn’t true before, it certainly is now the case that Zenonia could have easily been a Nintendo DS game. The world of Midgard continues to evolve and become deeper, more fascinating, more richly developed. It’s an adventure well worth taking, for fans of the series and newcomers alike.

The presentation is also as polished as ever, with vibrant sprite designs and a superb retro-RPG audio. The translation, on the other hand, still provides some unintentional amusement (“enimate dead!”) so hopefully they’ll work more on that for the next update. Altogether though, these are small quibbles compared to the game’s grand quality.

Price: $4.99
Developer: GAMEVIL Inc.
Download: App Store

Mooniz

Mooniz

Mooniz

Mooniz is a thoroughly engrossing and refreshing take on the match-up style of gameplay pioneered by Bejeweled and copied by…well, nearly everyone. Unlike many of its competitors, Mooniz offers a departure from the typical gameplay not by adding powerups, but by reoving the rigidity inherent in the genre.

Rather than have all the little critters conform to a strict grid-based layout on the screen, in Mooniz, they just sort of tumble haphazardly around and squish into each other. The result is a feeling of liberation and joyful abandon as you pop the little suckers by tapping clumps of them to rack up points. As expected, the more you take out the better, and there are several power-ups/special items that you can select before each round to help you out as you play.

Nailing the classic addictive+cute formula, Mooniz succeeds on many levels and is well worth a look.

Price: $0.99
Developer: Adrenaline Monki / Mooniz Interactive Ltd.
Download: App Store

Prince Penny

Prince Penny

Prince Penny

Prince Penny, our next game, is a unique one. You control a prince riding his chariot, and your goal is to collect coins for the kingdom treasury. Simple enough premise, but what sells it is the Sonic-like perspective and responsive tilt controls that allow you to steer the good prince away from obstacles.

Said obstacles include mundane trees and logs, but also reach to mad cows and other interesting impediments as you progress. The levels are procedurally generated, which means you’ll never play the same one twice, and the pacing is patient enough that you don’t get frustrated while learning to manoeuvre the prince’s cart.

A hand-drawn aesthetic keeps the game looking bright and cheery, and along with combos, you can also activate your helpful coin-collecting pig companion to help shake things up. If you’re looking for something a little different in an iOS game, then Prince Penny should be on your list.

Price: $0.99
Developer: Lionbird
Download: App Store

Arno the Hunter

Arno the Hunter

Arno the Hunter

Speaking of unique, our last entry for this week is Arno the Hunter. This is undoubtedly one of the most beautiful games to come out in the last little while. The spectacular artwork looks nothing like the cutesy icon, and has far more in common with Machinarium’s look than anything else.

In the game, you play as Arno, a rolling archer creature. The game features a combination of tilt and touch controls: you tilt to roll Arno back and forth across the level, and tap to shoot his bow at the various nasty enemies that come flying or crawling at you from above. String together multiple hits for deadly combos that catapult your score up high, and beware of huge bosses that take patience and good aim to eliminate.

Various special attacks are also available to help you when the going gets tough, but I found myself reaching for them even during normal gameplay so I could buy myself more time to look at the gorgeous backdrops. This is a truly artistic game and it features strong gameplay to boot, so grab it while it’s hot!

Price: $0.99
Developer: Jonathan Kreuzer
Download: App Store

What Have You Been Playing?

There’s no shortage of great play to be had in those titles, but you have no doubt found other great games that we missed, so pop into the comments and mention them so we can all enjoy!

Archetype: A Multiplayer Shooter for the iPhone

Archetype is another major entry into the realm of multiplayer, first-person-shooters on the iPhone. This is a tricky genre to get right but the payoff is a handful of games that go way beyond the typical iOS gaming experience.

Is Archetype one of these must-have titles or another dud that doesn’t live up to its promises? Read on to find out!

A Gamer’s Fix

Have you ever seen someone on the train, perhaps on their way to work, twitching uncontrollably, muttering under their breath, tattered clothes, a month’s worth of unkempt facial and nasal hair masking the pasty quality of their skin?

It’s possible that you’ve encountered a heroin addict who’s short of a fix. But more likely, you’ve had the pleasure of a rare gamer sighting. Gamers, particularly of the shooter and MMO varieties, don’t often venture beyond their natural habitat. Undoubtedly, people-watchers take great joy in stumbling across such a rare pleasure, taking notes with great ferocity.

For some, though, the gamer away from his console can be a scary sight. Makes you feel uncomfortable on that trek into the city. Perhaps you even wet yourself in fear a little.

Villain, the company that develops Archetype for the iPhone and iPad, aims to make your morning commute a little less frightening. Much like a junkie’s dealer, they’ll take care of that freaky, twitchy mess of a man, by giving him a game he can play on his phone.

Archetype is a multiplayer first-person shooter, with a sci-fi bend in the style of Halo, and no single-player mode, much like the seminal game of the first-person shooter elite, Counter-Strike: Source. This review pertains only to the iPhone version. Partially because I’m a cheap bastard, but mostly because this is, after all, iPhone.AppStorm.

Getting Started

On opening Archetype, you’ll watch a fancy video featuring enigmatic one-liners and metal-clad men who look only distinguishable enough from Halo’s Master Chief to keep Villain out of a nasty lawsuit. The first thing you’ll want to do after viewing this cinematic masterpiece is watch the tutorial videos and play the training level.

I hate long tutorial videos. Thankfully, Archetype’s videos are snappy and to the point. It would be better, and easier to commit to memory, if Villain had incorporated this crucial education on the interface into the training level. Nobody plays a game for passive entertainment. That’s what televisions are for.

After you shoot some defenseless training dummies, you can jump in the queue for a multiplayer game. Here’s what you’ll see once you’ve queued and a map has been initiated:

screenshot

Playing a Map

I died for the cause of taking this screenshot. That guy in the doorway was coming right for me.

But we’re getting ahead of ourselves, let’s take a step back to the lobby. Like the metal-clad men of the game, it’s possible that the lobby is reminiscent of Halo’s, but I haven’t played a Halo multiplayer game to compare it to, mostly because I despise the sound of five year old American kids swearing like truck drivers through my sound system. It is much like what you’ll see playing Call of Duty: Modern Warfare on Xbox Live.

The only real options here are the ability to choose your region and vote on a map. Choosing a local region means you’ll have more combatants to play against, since chances are that if you’re awake, so are other nearby Archetype players. It also presumably reduces your ping, the number next to your name, as seen below, though I didn’t really see a noticeable effect and it is possible that Villain runs all of these servers in the US.

You can vote on a map, and the map with the most votes is the map that your group will play. It’s the opposite of what you’ll see in most console and mobile games, where you vote to skip a map, and another one is randomly selected, until everyone is tired of skipping maps. No group can ever really settle on a map in the gaming world, it’s simply a matter of when voting steam runs out.

screenshot

The Lobby

At the end of each match, the game summary lets you know who won, by how many kills, and which player spread the most destruction across the map. In the image of the game summary below, you’ll see that the mysterious man in the doorway killed me three times while I was taking screenshots.

You can’t say that I don’t go through blood, tears and sweat to bring you hard-hitting investigative reporting.

screenshot

Game Summary

Controls

So what about the controls? Ever since Apple started pointing out the potential of iOS devices for gaming, I’ve been suspicious of how advanced games can be written for the platform without some seriously awkward controls. Shooters like this one require movement, aiming, shooting, grenade-throwing and weapon-switching.

The truth is that Archetype isn’t bad as far as controls go, but it’s not great either. You control your character’s movement Xbox-style: one joystick for moving around, and another for looking around. You’ve got to tap yet another button to shoot, though there are auto-shooting weapons that start firing when the crosshairs are somewhere in the vicinity of a target.

Frankly, they should’ve made all weapons work like that. Really, I prefer a game where I can control my shots, saving ammo so I don’t have to reload at a bad time with enemies sending bullets through my flesh like I’m so many pockets on a billiards table. The thing is that on a touch-based device with a form factor like the iPhone, having more than two controls that need to be used simultaneously just doesn’t work very well.

The Loop ran a piece last month quoting from Donald Mustard’s insights into iOS game development at the Game Developer Conference. Mustard is the creative director at Chair Entertainment, the company that developed the massively successful mobile game Infinity Blade. He explained that his team decided the game needed to be controllable with a single finger early on in the design phase.

He’s quoted as saying “We needed simplified controls that wouldn’t rely on any sort of ported control scheme or simulated joysticks,” and “If your game would work well with a controller, you’re making the wrong game.”

At the time I thought this approach was a little extreme. The only shooter I’d played on the iPhone then was Overkill, which only requires two fingers at a time since you don’t actually move your character around, and it works reasonably well. After playing Archetype, I think the team at Villain could learn from Chair Entertainment and experiment with simplified controls.

Conclusion

For its faults, Archetype is a pretty good game, certainly good enough to keep The Gamer from twitching too much as he goes through withdrawals on the train. There’s plenty of room for improvement, but developers are still figuring out how to move away from games that rely on console controllers, mice and keyboards and forward to plain old fingers.

I’m sure there’s a control scheme waiting to be invented, or already out there, that will make Archetype feel less awkward to play, and given the general high quality of the game, I wouldn’t be surprised if it is Villain who figures it out in the end.

Apple: Amazon’s Appstore isn’t an ‘app store’

Bloomberg reports that Apple has filed new papers with a federal court in Oakland, California stating that Amazon’s Appstore for Android can’t possibly be an “app store.” According to the filing, “Apple denies that, based on their common meaning, the words ‘app store’ together denote a store for apps. The term isn’t commonly used by businesses to describe download services and, because the mark ‘app store’ isn’t generic, Amazon’s Appstore for Android service isn’t an ‘app store’.”

Since earlier this year, both Amazon and Microsoft have been hoping to overturn Apple’s “app store” trademark. Both companies contend the term is too generic. Recently, the fight over the trademark has extended to Europe as well. There are many arguments for and against the term’s generic nature, but perhaps the most positive evidence in Apple’s holding of the term is John Paczkowski’s Google trend line showing that the “app store” phrase didn’t enter the vernacular until 2008 — which was about the time that Apple began popularizing it.

Apple: Amazon’s Appstore isn’t an ‘app store’ originally appeared on TUAW on Fri, 20 May 2011 23:30:00 EST. Please see our terms for use of feeds.

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Apple issues statement on Foxconn explosion

Apple has issued a statement to All Things Digital regarding the tragic explosion that occurred at a Foxconn plant in Chengdu, China earlier today. The explosion killed 2 workers and injured at least 16 others. In the statement Apple said:

“We are deeply saddened by the tragedy at Foxconn’s plant in Chengdu, and our hearts go out to the victims and their families. We are working closely with Foxconn to understand what caused this terrible event.”

Foxconn has long been rumored to have dubious conditions for workers, and employees have voiced concerns over workplace safety and standards in the past. Apple even audited the company over its practices back in February of this year. Just three days ago, Foxconn employees protested outside a Foxconn shareholder meeting over wages and its treatment of employees.

For its part, thus far Foxconn has not confirmed what caused the explosion, though the company has said that the situation has been brought under control. Production at the affected facility will be halted until an investigation into the cause of the explosion is completed.

Apple issues statement on Foxconn explosion originally appeared on TUAW on Fri, 20 May 2011 22:30:00 EST. Please see our terms for use of feeds.

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A pulse oximeter that works with your iPhone

iPhone Pulse Oximeter

Together the Electrical and Computer Engineering in Medicine (ECEM) research group and the Pediatric Anesthesia Research Team (PART) at the University of British Columbia have developed a pulse oximeter that works with the iPhone and other mobile devices. The instrument is meant to be used at home by people with respiratory problems and can measure both your pulse rate and blood oxygen saturation.

Readings are stored and sent over the internet to your doctor’s office or the hospital. The research team has already used the iPhone version of the oximeter in trials at Vancouver General Hospital and in Uganda. Read on for a campy video that shows the pulse oximeter in action.

Pulse oximeters are vital tools in emergency and trauma medicine and in the treatment of respiratory illness like COPD or emphysema, as they can measure the relative level of oxygenation in a patient’s blood in a non-invasive manner. Consumer-grade standalone units are available for less than $50.

Continue reading A pulse oximeter that works with your iPhone

A pulse oximeter that works with your iPhone originally appeared on TUAW on Fri, 20 May 2011 18:15:00 EST. Please see our terms for use of feeds.

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Dear Aunt TUAW: Will Lion ship on disc?

Dear Aunt TUAW,

I keep reading about how Lion is most likely to be distributed through the Mac App Store. I think this is great, and a huge convenience. I see how this would work for upgrading, but what happens if you have to wipe your computer and reinstall it? If you have no disk, how can you boot from it?

It would be a rather large pain to boot from Snow Leopard and then reinstall Lion after logging into the Mac App Store and re-downloading Lion again.

I was wondering what your thoughts were.

Love,

Your Nephew Andrew Q

Continue reading Dear Aunt TUAW: Will Lion ship on disc?

Dear Aunt TUAW: Will Lion ship on disc? originally appeared on TUAW on Fri, 20 May 2011 17:25:00 EST. Please see our terms for use of feeds.

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Fantastical vs. Today: Mac calendar app faceoff [Updated]

Earlier this week I reviewed Flexibit’s new Fantastical app and Today from Second Gear Software. Both offer attractive and useful front-end access to iCal. Today I’ll compare the two head-to-head and pick a favorite.

Why these two apps? First, Fantastical is the fresh newcomer, garnering much well-deserved attention since its release a few days ago. Today offers similar functionality and has been around since 2008. They perform similar tasks but differently, and in subtle ways cater to different audiences.

Before we get started, catch up with the Fantastical review and the Today review. All set? Then let’s begin.

Continue reading Fantastical vs. Today: Mac calendar app faceoff [Updated]

Fantastical vs. Today: Mac calendar app faceoff [Updated] originally appeared on TUAW on Fri, 20 May 2011 16:35:00 EST. Please see our terms for use of feeds.

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Google updates Maps for mobile browsers

Google has updated Google Maps for iOS and Android mobile browsers, adding features that those who use Google Maps for iOS or on a desktop have had for awhile.

These features include the ability to view your current location, suggestible search and auto completion; clickable icons; directions for driving, walking, biking and transit; different map layers to toggle satellite, traffic and more.

I’m honestly surprised these features weren’t in the web app before. To give it a try, head to maps.google.com via a mobile browser.

[via MacStories]

Google updates Maps for mobile browsers originally appeared on TUAW on Fri, 20 May 2011 16:10:00 EST. Please see our terms for use of feeds.

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Hype 1.0 allows you to create slick, animated websites in HTML5

If you’ve wanted to create a simple but attractive site with some animation but didn’t want to go through the hassle of using Flash (not to mention the cost), check out Hype on the Mac App Store. Hype uses a simple timeline metaphor to allow you to place images, text, shapes and more into pages and animate them. Hype uses a Scene metaphor to arrange your pages, much as you would arrange slides in Keynote. Add in your graphics, video and text, and a simple animated site can be yours in a few clicks.

Hype also provides a JavaScript API so that you can plug in your animations to a larger site, one perhaps beyond the capacity of Hype to adequately manage it. This isn’t an application for creating a large e-commerce site. Hype is more tuned to simple, informative sites.

While you can make animated sites quickly with Hype, the real beauty is the fact that you don’t need plug-ins to deploy your pages. Freed from Flash, Hype exports lightweight HTML5 that will work nicely across iOS devices and Macs without crushing your CPU or draining your battery. My MacBook Air is so relieved!

Hype is available on the Mac App Store for a limited-time price of US$29.99.

You can also take a look at the free beta of Sencha Animator, a similar tool that Brett checked out late last year that’s aimed more at the online advertising market.

Hype 1.0 allows you to create slick, animated websites in HTML5 originally appeared on TUAW on Fri, 20 May 2011 15:40:00 EST. Please see our terms for use of feeds.

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TUAW’s Daily Mac App: SketchMee

SketchMee for Mac

There are lots of auto-sketching applications available for iOS — you can see their results littering Twitter every now and again. The Mac, however, has a lot more horsepower to play with, and SketchMee really takes advantage of it.

SketchMee sketches you, or anything else you like, from a photo. Whether it’s in chalk, pencil or a combo of the two, SketchMee will render any image in a pretty great approximation of a sketch. Almost all the sketch parameters can be altered to taste or desired effect. Options include paper size, color, material, margin, opacity, stroke width, intensity, color and detail.

For someone like me, who has the artistic ability of a gnat, having something that can instantly sketch an image is wonderful. I’d like to see an option for skill, so that I could at least attempt to match one of the sketches with my fair hand, but then again, it’d have to be kindergarten level for that.

Whether it’s indulging your long-lost love of landscapes, or creating a quick sketch of the girl next door, the US$7.99 SketchMee will do you proud. Just don’t try and pass it off as your own work.

TUAW’s Daily Mac App: SketchMee originally appeared on TUAW on Fri, 20 May 2011 15:00:00 EST. Please see our terms for use of feeds.

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Study wrongly suggests iPad readers skim, show poor retention

newspaper

Miratech conducted a study that compared the way people read a newspaper with the way they read on the iPad. The research used reading time, gaze patterns and eye movement to discern any difference between the two mediums. The study concluded that people concentrate more on the content and remember an article better when they read the newspaper.

This result is tantalizing and may seem to bolster the opinion that the iPad is a toy, while the newspaper is where people turn for their real news. Before you toss the iPad in the trash, this survey has two major flaws. First, the authors don’t tell us how many people participated in the survey. It could be 50 or 5,000. This number is important as the smaller the sample size, the larger the margin of error.

Also, the authors admit they had participants read similar information from a newspaper first and then from its iPad version. No wonder people only skimmed an article on an iPad — they just read it in the newspaper! I wonder if the results would have been different if the researchers reversed this order and handed people an iPad first and a newspaper second.

Study wrongly suggests iPad readers skim, show poor retention originally appeared on TUAW on Fri, 20 May 2011 14:00:00 EST. Please see our terms for use of feeds.

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Apple’s Daily Downloads retail iPad app and Apple Store rumors

There’s a lot of action going on at the Apple Store these days. The iconic retail chain is celebrating 10 years of success, employees are grumbling about forming an Apple retail employee’s union, and now 9 to 5 Mac is displaying screenshots of a new iPad app especially for store employees.

Apple has rolled out iPads that are loaded with a number of in-house apps: RetailMe, Apple Connect, Apple Directory, Concierge, Mobile Genius and iRepair. In addition, the EasyPay app that has usually been installed on card reader-equipped iPod touch hardware is loaded on the iPads. I’m speculating that Apple might be using the Square card reader, rather than rolling out an iPad case with a card reader.

The spotlight, though, is on Apple’s Daily Downloads app. The app (seen above in a screenshot from 9 to 5 Mac) is an internal daily “newspaper” of sorts for employees, with all the info that the retail folks need to keep up with all things Apple — although we’d prefer that they read TUAW instead.

We’re hearing some interesting rumors from our sources — team leaders are in another full day training session today, an “overnight visual update” for the stores is set for Saturday night, and there will be an all-hands meeting at 7 AM Sunday morning. Stores have also purged existing multimedia content from their servers, and huge downloads are scheduled for the weekend, presumably with new content.

How many of you will be heading to an Apple Store this weekend to check out what’s new? Let us know in the comments.

Apple’s Daily Downloads retail iPad app and Apple Store rumors originally appeared on TUAW on Fri, 20 May 2011 13:00:00 EST. Please see our terms for use of feeds.

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