2011 Apple Design Award winners announced

The 2011 Apple Design Award winners have been announced at WWDC. Although the Mac got left off the radar last year, in 2011 Apple’s chosen to recognize greatness in all of its platforms. Winners get a MacBook Air, iPad 2, iPod touch, and a snazzy trophy. They also get heaps of free coverage from sites like us, which means all of these apps can likely look forward to massive upticks in sales over the next week.

The winners are below. For apps we’ve covered before at TUAW, we’ve got links to our reviews/first looks. For the few apps we haven’t covered yet, we’ve linked you directly to the App Store.

Many thanks to Steve Streza, who live-tweeted the results from the event.

Student

iPhone

Mac

iPad

Congratulations to all the winners! Enjoy your well-deserved spoils.

2011 Apple Design Award winners announced originally appeared on TUAW – The Unofficial Apple Weblog on Tue, 07 Jun 2011 23:30:00 EST. Please see our terms for use of feeds.

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MobileMe: Some speculation about the transition to iCloud

I’ll start this post off by stating the obvious — there’s a lot about how MobileMe services will transition to iCloud that we don’t know yet. But I’m going to take a stab at some of the most pressing questions we’ve received from TUAW readers regarding the transition. As more facts come in, we’ll update this post and/or let you know in a new article.

First, let’s talk about what’s available in MobileMe as it stands today. The details are in that graphic above, which is taken directly from the web-based MobileMe service. There are web-based versions of Mail, Contacts (Address Book), and Calendar (iCal); there’s Find My iPhone, which has already become a free service; there’s iDisk, a “cloud-based storage” solution; and then there are things like Gallery and iWeb hosting.

Speculation #1: Web-based versions of Mail, Contacts, and Calendar will be de-emphasized

I’d speculate that the web-based versions of Mail, Contacts, and Calendar will get less attention going forward, and might even disappear on June 30, 2012. Seriously — who needs them? If you have a Mac or three, you’ll sync Mail, Address Book, and iCal through the free iCloud service.

The same with your iOS devices, which will send Mail, Contacts, and Calendar changes to the iCloud, where they’ll all be echoed to the rest of your digital world. For Windows users, you’ll be using Outlook 2010 or 2007 to sync to the iCloud. The only scenario in which you might not be able to get to your “stuff” is when you’re using a public computer of some sort at a hotel, on a cruise ship, or at a cybercafé in Spain. Of course, you don’t want that to happen, so you’ll have your iOS device with you. Hook up to Wi-Fi or use your 3G data service, and the problem is solved. That’s why they call them mobile devices.

[The counterargument would be that dropping web-based access to PIM and email from iCloud would be a pretty big competitive disadvantage for the service, compared to Google and Microsoft offerings. It’s equally likely that the web components will simply flip over from MobileMe to iCloud without any new features or engineering effort — since Apple is already doing a passable job on them. -Ed.]

Speculation #2: iDisk disappears

Apple’s already stated that iCloud will back up your content — music, photos, apps, and documents. But there’s nothing out there about what will happen to your other stuff. I personally have about 15 GB of iDisk storage available to me on MobileMe, of which I’ve actually used about 3 GB. All of my important data is sitting out in my Dropbox, syncing between my Macs and iOS devices.

I personally don’t see the need for iDisk in this world of Dropbox, but there are others who may be using iDisks since they either don’t know about Dropbox and similar services or don’t want to migrate to them. I think iDisk is going to go extinct, but that Apple will provide iDisk users with a variety of third-party cloud storage solutions and warn them to migrate their data well in advance. There is a full year to prepare.

Speculation #3: Gallery is toast

Gallery was Apple’s way of creating web-based photo albums of your photos for sharing with friends and relatives. Once again, I can’t see a need for it in the post-MobileMe world. Apple has already provided an “out” to those who want to share their photos to the world — iPhoto supports sharing pictures to both Flickr and Facebook. I don’t know what Flickr’s membership is these days, but Facebook has well over 600 million users and a good number of them may be former or current MobileMe subscribers. Those two services are perfect for photo sharing, and I’d be willing to bet that the current number of photos hosted in Gallery is a tiny fraction of the number out on Facebook or Flickr.

Another reason I think Gallery is going away is the tendency for people to use iOS devices as a sort of electronic photo album. I don’t know how many times I’ve seen my wife show off photos of our trips to friends or complete strangers using either her iPhone or iPad. It’s a lot easier than telling them to go out to some long-winded MobileMe URL to see a gallery of pictures.

Speculation #4: So long, iWeb hosting

As the author of several editions of a book on iWeb, I have a vested interest in the future of this Apple product. However, the future just doesn’t look all that bright for iWeb. The software hasn’t been updated recently, and there is a lot of rumbling out on the Apple Support Forums about what will happen when MobileMe disappears.

My guess? Apple will once again let MobileMe users that they need to find their own hosting. iWeb can publish websites to a number of hosts, so it’s no big deal to republish on a new one. I even wrote a post almost two years ago about how to use free Dropbox space to host an iWeb site, so there’s a solution.

Finally, a significant portion of the people who set up iWeb sites initially were putting together personal sites. Many of those people have probably gone the easy route and are either letting friends know about their lives via Twitter and Facebook, or have set up sites with free services like Blogger or WordPress.com. Nevertheless, judging by the frustration and concern on Apple’s support boards, this may be one of the trickiest transitions to manage.

Conclusion

Before some of our readers who are adverse to change go all ballistic on me in the comments, remember what I said at the beginning — we don’t really know what’s going to happen to some of these services between now and the demise of MobileMe on June 30, 2012. All of this is speculation about what will happen, based on my personal perspective.

If you have an alternative idea, or you’re a disgruntled MobileMe employee who wants to spill the beans, please let us know about it in the comments or send us a tip via the “tip us” button at the top of the page.

MobileMe: Some speculation about the transition to iCloud originally appeared on TUAW – The Unofficial Apple Weblog on Tue, 07 Jun 2011 20:00:00 EST. Please see our terms for use of feeds.

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Infinity Blade creators say they’ve cleared $10M

This is when you start wondering if you’re in the wrong line of work. In only six months the popular iOS game Infinity Blade exceeded US$10 million in earnings, according to an Epic Games press release posted today.

The sword-fighting, first-person slasher game was released in December to much acclaim, although a TUAW reviewer experienced some disappointment with it. Many were wowed by the game’s rich graphics, which were thought to be impossible on a handheld device like a smartphone. It’s now clear that those graphics, combined with the popularity of role-playing games, have made Infinity Blade a hit and lead to Epic Games’ impressive take.

Other iOS games have had huge profits before, but what is unique about Infinity Blade’s earnings is that it’s a relatively “expensive” game at $5.99. Mark Rein, vice president and co-founder of Epic Games, thinks that the success of Infinity Blade proves that iOS games don’t have to be über-cheap to be successful.

“Infinity Blade’s success proves that triple-A gaming experiences can be hugely successful on iOS and that there is a valuable, pent up demand for premium content like this,” he said. It should also be noted that Epic Games netted $10 million, which means the game actually took in over $13 million in sales before Apple’s 30% cut. That’s an impressive take on both ends and leaves me wondering why I didn’t go into game design.

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June 07, 2011
Epic Games and ChAIR Entertainment Announce Earnings from Infinity Blade Exceed $10 Million

Critically Acclaimed Game Ushers in New Era of Profitable High-end iOS Development and Generates Demand for Leading Game Engine Technology

CARY, NC AND SALT LAKE CITY, UT, JUNE 07, 2011 – Epic Games, Inc. and its award-winning Salt Lake City-based development studio, ChAIR Entertainment, announce that earnings from ChAIR’s Infinity Blade have eclipsed $10 million in the first six months of release and created significant licensing interest in the underlying Unreal Engine 3 technology from developers worldwide.
Powered by Unreal Engine 3, Infinity Blade raises the bar for handheld gaming with stunning visuals and deep gameplay. Epic and ChAIR have released two free updates for the sword-fighting action adventure, Infinity Blade: Deathless Kings, a major expansion of the popular single-player experience, and Infinity Blade: Arena, a large add-on that includes the new Multiplayer and Survival modes.
“It’s exciting to see the market so quick to embrace a premier handheld gaming experience such as Infinity Blade, and we couldn’t be happier with the warm reception,” said Donald Mustard, creative director of ChAIR Entertainment. “Furthermore, Apple has created an exciting, developer-friendly environment for iOS that has opened up many new doors for us.”
“Infinity Blade’s success proves that triple-A gaming experiences can be hugely successful on iOS and that there is a valuable, pent up demand for premium content like this,” said Mark Rein, vice president and co-founder of Epic Games. We have been licensing Unreal Engine 3 very affordably to developers large and small for all kinds of games and applications and we’re looking forward to our licensees achieving spectacular results of their own.”
In addition to an uptick in Unreal Engine 3 licenses for commercial iOS games, Epic’s community behind the Unreal Development Kit (UDK), the free edition of Unreal Engine 3, dramatically surged upon the release of UDK with iOS support in December 2010. In less than six months, unique installations of UDK more than doubled, rising from 400,000 to more than 800,000.
Launched in December 2010 for iPhone, iPad, and iPod touch, Infinity Blade has received dozens of accolades, winning IGN’s 2010 Best iPhone Game mere days after release, with IGN saying, “This is what defines where iOS gaming is going in 2011 and beyond.” Infinity Blade went on to win 1UP’s Editor’s Choice Best iPhone/iPad Game of the Year as well as the Slide to Play and TouchGen Game of the Year awards. Both TouchGen and GamePro deemed the game worthy of their Editor’s Choice awards and perfect five-out-of-five star reviews. Pocket Gamer crowned Infinity Blade with its Gold Award, calling it “a gripping blend of intuitive touch controls, engaging role-playing, and sharp graphics.” Infinity Blade was also named one of TechCrunch’s top apps of the year, Fast Company’s ‘7 Most Innovative iPad Apps’ and Top10.com’s ‘Top 10 iPhone & Android Apps That Changed the World.’ In February, Infinity Blade was honored with the 2011 International Mobile Gaming Awards (IMGA) “Excellence in Design” award.
Infinity Blade is available for $5.99 from the App Store on iPad, iPhone and iPod touch, or at http://www.itunes.com/appstore. For additional information, fans can follow @InfinityBlade on Twitter and ‘Like’ Infinity Blade on Facebook.
About Infinity Blade

Taking handheld gaming to new heights, the graphically intense “Infinity Blade” features adrenaline-fueled sword battles and epic boss fights set in the realm of a fully 3D castle. Powered by Unreal Engine 3, the game’s robust single-player mode features an intuitive combat interface and simple touch controls, which enable hardcore and casual gamers alike to engage in fun, furious battles. As play progresses, players gain experience, build stats and earn more powerful items to prepare their knight for the final encounter with the game’s nemesis, the God-King. Additional content will be released free of charge via planned updates, including a fully integrated multiplayer mode, which enables players to find friends and other challengers to battle online via Game Center.
About ChAIR Entertainment

Founded in 2005, Salt Lake City-based ChAIR Entertainment is a subsidiary of Epic Games, Inc. Most recently, ChAIR introduced the action, sword-fighting adventure, “Infinity Blade” for iOS. “Infinity Blade” raised the bar of handheld gaming and received numerous Game of the Year and Editor’s Choice Awards. Prior to that, ChAIR released the modern and masterful side-scrolling shooter, “Shadow Complex,” published by Microsoft Game Studios exclusively for Xbox LIVE Arcade. The critically acclaimed “Shadow Complex” received multiple E3 and Editor’s Choice Awards and was named Game of the Year by more than 40 media outlets. ChAIR is also responsible for the award-winning underwater action-shooter, “Undertow,” released in 2007 for Xbox LIVE Arcade. Additional information on ChAIR can be found at http://www.chairentertainment.com. Follow @ChAIRGAMES on Twitter and “Like” ChAIR Entertainment Group on Facebook.
About Unreal Engine 3

The award-winning Unreal Engine is known for its cutting-edge graphics, best-of-breed suite of integrated tools and scalability across platforms. Epic Games’ research and development continually evolve Unreal Engine 3’s highly mature toolset and content pipeline. Unreal Engine 3 is available across multiple platforms including iOS, Xbox 360(R) and PlayStation(R)3, PC, Mac and Android. Unreal Engine 3 is designed to accelerate developers’ productivity for computer and video games, mobile games and applications, training simulations, 3D visualizations, digital films and animated television shows. Unreal Engine 3 is the current holder and five-time winner of Game Developer magazine’s Best Engine award in the US as well as the current holder and three-time winner of Develop magazine’s Best Engine award in the UK. Developers can start using Unreal Engine 3 with the Unreal Development Kit (UDK), the free edition of the engine’s award-winning toolset available at http://www.udk.com. Additional information on Unreal Engine 3 can be obtained at http://www.unrealengine.com.
About Epic Games

Epic Games, Inc., based in Cary, NC and established in 1991, develops cutting-edge games and cross-platform game engine technology. The company has created multiple million-selling, award-winning titles in its “Unreal” series, including “Unreal Tournament 3” for PC, PlayStation(R)3 and Xbox 360(R). Epic’s “Gears of War” franchise has sold more than 13 million copies worldwide and won more than 50 Game of the Year awards. Epic’s Unreal Engine 3 is the five-time winner of and Hall of Fame inductee for Game Developer magazine’s Best Engine Front Line Award. Unreal Engine 3 has also held the Develop Industry Excellence Award in its category for the past three years. Additional information about Epic can be obtained at http://www.epicgames.com.
Epic, Epic Games, Gears of War, Unreal, Unreal Development Kit, UDK, Unreal Engine, UE3, and Unreal Tournament are trademarks or registered trademarks of Epic Games, Inc. in the United States of America and elsewhere. All other trademarks are the property of their respective owners.

Infinity Blade creators say they’ve cleared $10M originally appeared on TUAW – The Unofficial Apple Weblog on Tue, 07 Jun 2011 19:00:00 EST. Please see our terms for use of feeds.

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Apple’s steps toward backup in the cloud tread lightly on third party developers

Jenna Wortham of the New York Times wrote, “How do you know if you’ve created a really great, useful iPhone app? Apple tries to put you out of business.” That’s a pretty common reaction to Monday’s WWDC keynote, and the shock and awe was not limited to iPhone apps.

On Friday, TUAW mused about what Apple’s return to cloud services might mean to backup-in-the-cloud developers. On Monday, Apple introduced iCloud, a way to push your music, photos, calendars, and other data to the cloud so it’s “always accessible from your iPad, iPhone, iPod touch, Mac, or PC,” with instant access to that data across all your devices. While it does not appear that this service is any kind of substitute for a comprehensive backup strategy, it does show Apple continuing to move in the direction of taking charge of users’ data protection needs.

TUAW was curious how third party cloud developers would react to Apple’s entry into an arena that might step on the toes of their current offerings. We talked to the developers of Dolly Drive, CrashPlan and Arq to ascertain their reactions to iCloud. What we found was this: iCloud isn’t about to drive Mac backup solutions out of business, the way that the keynote announcements challenged products like Readability, Instapaper, and Sparrow.

Dolly Drive

Dolly Drive provides online backups using Apple’s Time Machine technology for Mac OS X. Its cloud storage solutions merge the Mac Time Machine user experience with offsite safety to guard against a calamity that takes down your local backups as well as your computer.

TUAW contacted Dolly Drive to see what they had to say about Apple’s iCloud. Dolly Drive’s spokesperson Leigh Kessler told TUAW, “iCloud is an example of Apple ingenuity and excites us as a solution for sharing among Apple devices. But we hope Mac users are not confused into thinking that iCloud’s convenience is a substitute for true data backup and we think Apple would agree. Time Machine is still the most comprehensive way to protect and recover everything on your Mac and Dolly Drive is still the only way to do that in the cloud.”

Kessler provided the following table to differentiate Dolly Drive from iCloud.

iCloud lets you iCloud doesn’t Dolly Drive will
  • see all your itunes library from all your mac and apple devices
  • stream a limited number of photos from your iOS devices onto your mac and Apple TV
  • sync documents that have been integrated into the iCloud framework.
  • Backup a set of items that are on your iOS devices
  • provide Mac desktop or laptop backup
  • provide automatic iPhoto sync
  • backup for music that is deleted from your music library
  • backup or sync of documents that don’t comply with iCloud
  • backup all and any OS X computer file to Dolly Grid cloud storage
  • recover from a crash with Dolly Clone
  • backup from anywhere your computer is multiple times a day

CrashPlan

CrashPlan provides an always-on cloud-based solution for online data backup. Instead of using a Time Machine interface, CrashPlan runs in the background of your Mac performing regular updates to remote servers. CrashPlan’s Mike Evangelist told TUAW, “We are still absorbing the many facets of Apple’s announcements, but our feeling is generally positive. First and foremost [iCloud] will validate cloud options for the average user. In a sense [it’s] assuring non-technical people that the cloud is nothing to fear.”

He explained, “As is typical with Apple’s solutions, iCloud is stripped down to a few essential features. We see it as an opportunity to continue to provide robust, cross-platform solutions for home and business users. Small and large businesses have needs that are clearly not addressed by iCloud, including security, monitoring and management, the ability to run local servers, and a lot more. That’s where CrashPlan PRO excels.”

Arq and SyncPhotos

Stefan Reitshamer is the developer behind Arq, whose backup solution is built around Amazon’s S3 cloud-based data storage infrastructure. He was intrigued by what Apple’s new technology means. “Apple is trying to get rid of the file concept in OS X, just like iOS. There are no files in iOS — there are only apps and their data. In the Keynote we never saw a Finder window or a file — only the new Launchpad. Likewise, the iCloud backup stuff is built into apps. So unless all your apps have added iCloud integration, iCloud backup isn’t going to suffice.”

“The syncing stuff looked very single-user,” Reitshamer continued, “aside from the calendar sharing. The photo stream stuff was cool but it only synched to a single person’s devices. You still can’t do what my SyncPhotos app does (sync new photos from someone else’s computer). It’s not surprising. They’ve never been very interested in groupware; they’re usually more focused on the individual user.”

Conclusions

While iCloud approaches the notion of moving your data to the cloud, it still has a long way to go if Apple decideds to take it to a full backup solution. iCloud will ship with 5GB of free storage (not counting purchased items like music and apps), with additional increments likely purchasable by the user.

Apple’s steps toward backup in the cloud tread lightly on third party developers originally appeared on TUAW – The Unofficial Apple Weblog on Tue, 07 Jun 2011 18:00:00 EST. Please see our terms for use of feeds.

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Why didn’t we see a Nuance announcement during WWDC?

One major rumor missing from the WWDC keynote yesterday was voice control. It was just last year that Apple purchased Siri, a popular voice companion app for iOS. Apple was also rumored to be working with Nuance to offer some form of voice control in its software.

References to Nuance were recently spotted in a developer version of Mac OS X Lion and sources claim Nuance software is running at Apple’s North Carolina data center. Even the Chief Mobile Technology Architect at Nuance was spotted in the WWDC audience yesterday.

Despite this mounting evidence, voice control was a no-show at WWDC. Both Tech Crunch and Robert Scoble heard from sources that Apple’s voice technology was not ready for a WWDC demonstration. It’s there and Apple is still working on it, but it’s not quite ready for prime time. Perhaps Apple will wait to roll out this feature and use it to drum up added excitement when iOS 5 finally arrives this fall.

Why didn’t we see a Nuance announcement during WWDC? originally appeared on TUAW – The Unofficial Apple Weblog on Tue, 07 Jun 2011 17:15:00 EST. Please see our terms for use of feeds.

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Piictu puts the fun into iOS picture sharing

What? Another iOS photo sharing app? No, wait, keep reading! The just-released Piictu app (official site, iTunes) has some new tricks to show you.

Piictu’s big idea is to treat the photos you post not as the traditional timeline view we associate with blogs and apps like Instagram, but rather as a series of conversations, each on a certain theme.

Suppose I post a picture of my dogs, Daisy and Jake. Any of my friends who see that — or anyone on the service as a whole — can then post a picture reply to that photo, perhaps of their own dogs, or some other pet. Someone else can post another reply, and so on. Piictu groups responses together to encourage an ongoing conversation.

The power of this simple idea is perhaps best demonstrated by this photo thread pictured in the second half of this post, where an impromptu multiplayer game of tic-tac-toe took place between several of Piictu’s beta testers.

Continue reading Piictu puts the fun into iOS picture sharing

Piictu puts the fun into iOS picture sharing originally appeared on TUAW – The Unofficial Apple Weblog on Tue, 07 Jun 2011 16:30:00 EST. Please see our terms for use of feeds.

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iOS 5 hints at iPhone, iPad updates

TUAW sources inspecting the USB device files in yet-unreleased iOS 5 firmware have discovered suggestions of two future iPad 3 models as well as a pair of iPhone 5 models. What’s most surprising is a big omission: no mention of an iPod touch 5.

Specifically, there are declarations buried in the iOS system files that reference “iPad3,1” and “iPad3,2.” Likewise, “iPhone4,1” and “iPhone4,2.” The iPhone 5 will be a 4th generation unit because the iPhone 3G was technically 1st generation. This throws off the numbering and confuses everyone, so don’t fret if you were confused.

[As MacRumors notes, the iPhone future models were already visible in beta versions of iOS 4.3 earlier this year. -Ed.]

Interestingly, there are no mentions of a new iPod touch. If there really is no iPod touch 5 ready to launch in September (the typical iPod refresh time), sources believe it could be because Apple is reserving the spotlight for another member of its iOS family, namely the iPhone 5.

Of course, experience has shown that model registrations do not mean that these items always become an actual shipping product. For example, it took almost a year for the iPhone 3,3 (the iPhone 4 for Verizon) to ship, and the iPhone 3,2 never became a product. Sources believe that’s because alleged carrier deals probably fell through for a third iPhone 4.

[We had those phone models backwards! The iPhone 3,3 is the CDMA iPhone. See, it is confusing. Fixed. -Ed.]

We’ll know for sure in the upcoming months, but until then these tantalizing hints will have to do.

iOS 5 hints at iPhone, iPad updates originally appeared on TUAW – The Unofficial Apple Weblog on Tue, 07 Jun 2011 16:00:00 EST. Please see our terms for use of feeds.

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TUAW’s Daily Mac App: Carousel

Carousel from Mobelux isn’t the first Instagram client for the Mac, but it is one of the most elegant. The program culls your Instagram feed and streams these images to your desktop in a gorgeous UI that resembles an old-fashioned photo album.

Three buttons along the bottom toggle your view among current favorites, your feed and your photos. On each image, you select a person’s avatar to see their profile, like the image by clicking on a heart or add a comment by clicking on the word bubble. You can save images by dragging them to iPhoto or saving through the drop-down menu.

Carousel features a number of keyboard shortcuts that expands usability of the app, but you can only view pictures, not upload them from your Mac. You also can’t search for other Instagram users, photos or tags at this point, which is a drawback. You’ll have to do this all from your iPhone. You also can’t resize the window below a certain point, which means it takes up a good chunk of smaller screens such as on a MacBook Air.

But, Carousal does a brilliant job at displaying the best that Instagram has to offer. It reminds me that I’ve clearly don’t use the app enough, and it’s amazing to go through the popular feed and see the gorgeous photography people have shot using Instagram.

Carousel is US$4.99 through the Mac App Store or Mobelux’s website. They also have a free 15-day trial through the website.

TUAW’s Daily Mac App: Carousel originally appeared on TUAW – The Unofficial Apple Weblog on Tue, 07 Jun 2011 15:45:00 EST. Please see our terms for use of feeds.

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Safari 5.1 Developer Preview for Mac and Windows seeded to developers

In addition to developer previews of iOS 5 and Lion, Apple has seeded the developer preview of Safari 5.1 to Mac and Windows developers. According to Apple’s Developer website, Safari 5.1 Developer Preview takes “advantage of new technologies, including support for full-screen webpages, media caching with the HTML5 application cache, and better graphics acceleration on Windows.”

Yesterday Apple previewed some new features for Safari in Lion including Reading List and Tap to Zoom. Devs can get their hands on these new features now with the latest build. The rest of us will have to wait until this July when Safari 5.1 will be released alongside Lion.

Safari 5.1 Developer Preview for Mac and Windows seeded to developers originally appeared on TUAW – The Unofficial Apple Weblog on Tue, 07 Jun 2011 15:30:00 EST. Please see our terms for use of feeds.

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OmniVision, Avago reported iPhone 5 parts suppliers

A rumor from Digitimes suggests Apple is tapping Omnivision for CMOS image sensors and Avago Technologies for power amplifiers (PA) to be used in the iPhone 5. Omnivision will be the main supplier for 8-megapixel camera sensors, with Sony picking up any slack. Avago will supply two-thirds of the PAs while long-time supplier TriQuint Semiconductor will supply the rest.

This is good news for the suppliers involved as they will likely see a boost in revenue due to the expected staggering demand for the iPhone 5. This is even better news for Apple fans as it suggests production of the iPhone 5 is moving along smoothly. Yes, it may be slower than some prefer, but it’s possible Apple may still hit that rumored September target launch date.

OmniVision, Avago reported iPhone 5 parts suppliers originally appeared on TUAW – The Unofficial Apple Weblog on Tue, 07 Jun 2011 15:00:00 EST. Please see our terms for use of feeds.

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Verizon iPhone not ready for iCloud sneak peek

When Apple announced iCloud yesterday, there was the usual excitement over a new Apple service, but said service wouldn’t be rolling out until the fall. However, Apple also announced an iCloud sneak peek via iTunes 10.3 and iOS 4.3.3 which allows users to download past purchases and try out automatic downloads. Sadly though, Verizon iPhone users have been left out in the cold.

Verizon iPhones still run iOS 4.2.8, which isn’t compatible with the iCloud preview. Apple hasn’t publicly said why iOS on a Verizon iPhone lags behind iOS on an AT&T iPhone, but it does.

Do you have a Verizon iPhone? Not to worry. Though Apple hasn’t made an official announcement, you can bet both companies are working to bring parity which should allow Verizon iPhone users to preview iCloud as well. The only question now is when Apple will release the compatible iOS update for Verizon users.

Verizon iPhone not ready for iCloud sneak peek originally appeared on TUAW – The Unofficial Apple Weblog on Tue, 07 Jun 2011 14:45:00 EST. Please see our terms for use of feeds.

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Apple updates iBooks app with ‘read aloud’ feature

Apple has updated iBooks to version 1.3. According to the product description page, the update adds several new features and improvements including improved responsiveness and autoplay of video or audio in enhanced books. Plus, it addressesO an issue where some books displayed the same page twice. However, the big new feature of iBooks 1.3 is the ability for select children’s books to be read aloud:

“Help your children learn to read with the new read-aloud feature included in select children’s books from the iBookstore. The read-aloud feature uses a real narrator to read the book to you, and in some books, it will even highlight the words as you read along.”

Do you hear that, parents? Now the iPad can rear your children so you can go ahead and give your TV some time off.

Apple updates iBooks app with ‘read aloud’ feature originally appeared on TUAW – The Unofficial Apple Weblog on Tue, 07 Jun 2011 14:30:00 EST. Please see our terms for use of feeds.

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Windows XP users will be lost in the iCloud

It’s a subtle change but an important one: Apple’s published Windows system requirements for iCloud are a bit different than they are for MobileMe and the current version of iTunes. Per the company’s press release:

Using iCloud with a PC requires Windows Vista or Windows 7; Outlook 2010 or 2007 is recommended for accessing contacts and calendars.

Emphasis mine. What’s missing? Only the world’s most popular operating system (still!), Windows XP. While iTunes 10.3 and MobileMe both include XP SP 2 in the support list, it looks like the next stop on the road to the cloud is a no-go for the older OS.

Considering that Apple’s backwards-compatibility on iTunes 10.3 only goes back four years for its own operating system, it’s kind of surprising that the ten-year-old XP has stayed on the short list for as long as it has. This shift, however, may mean that some PC users will search for alternatives to Apple’s tools for iOS support (assuming that iTunes itself will move up to match the iCloud specification).

Are you running Windows XP on any machines you currently use with iTunes or MobileMe? If so, is the prospect of iCloud requiring Vista or Win7 keeping you up at night?

Windows XP users will be lost in the iCloud originally appeared on TUAW – The Unofficial Apple Weblog on Tue, 07 Jun 2011 14:00:00 EST. Please see our terms for use of feeds.

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Will iMessage kill wireless carriers’ SMS revenues?

In accordance with Betteridge’s Law of Headlines, I believe the answer is a resounding “no.”

The unusually virulent meme quickly spread around the Mac blogging world that iMessage will kill SMS as we know it and, going one stage further, to characterize iMessage as “an attack” on the carriers. John Gruber of Daring Fireball went so far as to say he would “cancel my SMS plan as soon as this ships.”

But hold on there a second. Is it really that simple?

Continue reading Will iMessage kill wireless carriers’ SMS revenues?

Will iMessage kill wireless carriers’ SMS revenues? originally appeared on TUAW – The Unofficial Apple Weblog on Tue, 07 Jun 2011 13:30:00 EST. Please see our terms for use of feeds.

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How to burn a Lion boot disc

Mac OS X Lion will debut in July and this handy set of instructions from Egg Freckles will let you create a boot disc for installation. OS X Lion will be distributed via the Mac App Store and you can download the installer files to your hard drive. Once you have the installer files, follow these steps to create your very own boot disc:

  • Use Finder to locate the Mac OS X Lion installer, right-click and select “Show Package Contents”
  • Find the SharedSupport folder and look for a file names “InstallESD.dmg”. This is the Lion Boot Disc image.
  • Copy the “InstallESD.dmg” file to another folder such as your desktop.
  • Launch Disk Utility and click the burn button
  • Select the “InstallESD.dmg” copy as the image to burn, insert a DVD, and in a few minutes you will have a brand new Lion Boot Disc.

These instructions won’t do much for everyone right now since OS X Lion is still in the hands of the developers. Bookmark, Evernote or Instapaper this post for future use. You’ll be glad you did when Lion rolls out next month.

How to burn a Lion boot disc originally appeared on TUAW – The Unofficial Apple Weblog on Tue, 07 Jun 2011 13:00:00 EST. Please see our terms for use of feeds.

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