Looks like it may be the iPhone 4S instead of 5

Sources in Taiwan have been cited by a second investment research firm indicating the iPad 3 will not be out until 2012 and that the next generation iPhone is being referred to as the “4s”.

Pointing to “recent Apple supply chain checks,” FBR Capital Markets analyst Craig Berger said production of the company’s fifth-generation iPhone has come into view for component suppliers “like Broadcom, Qualcomm, and Omnivision,” each of which are indicating “a late September or early October” manufacturing ramp for the handset.

In a note to clients on the matter, Berger identified the new iPhone as going by the code name “N94″ and indicated that his sources have referred to the device under the presumed marketing name “iPhone 4S,” which would suggest the handset will arrive as an evolutionary upgrade to the existing iPhone 4 rather than a radical redesign like the ones that took place during the transition from the original iPhone to the iPhone 3G and from the iPhone 3GS to the iPhone 4.

Source: Apple supply chain points to “iPhone 4S” in Sept., iPad 3 prototype in early 2012

Looks like it may be the iPhone 4S instead of 5

Sources in Taiwan have been cited by a second investment research firm indicating the iPad 3 will not be out until 2012 and that the next generation iPhone is being referred to as the “4s”.

Pointing to “recent Apple supply chain checks,” FBR Capital Markets analyst Craig Berger said production of the company’s fifth-generation iPhone has come into view for component suppliers “like Broadcom, Qualcomm, and Omnivision,” each of which are indicating “a late September or early October” manufacturing ramp for the handset.

In a note to clients on the matter, Berger identified the new iPhone as going by the code name “N94″ and indicated that his sources have referred to the device under the presumed marketing name “iPhone 4S,” which would suggest the handset will arrive as an evolutionary upgrade to the existing iPhone 4 rather than a radical redesign like the ones that took place during the transition from the original iPhone to the iPhone 3G and from the iPhone 3GS to the iPhone 4.

Source: Apple supply chain points to “iPhone 4S” in Sept., iPad 3 prototype in early 2012

Looks like it may be the iPhone 4S instead of 5

Sources in Taiwan have been cited by a second investment research firm indicating the iPad 3 will not be out until 2012 and that the next generation iPhone is being referred to as the “4s”.

Pointing to “recent Apple supply chain checks,” FBR Capital Markets analyst Craig Berger said production of the company’s fifth-generation iPhone has come into view for component suppliers “like Broadcom, Qualcomm, and Omnivision,” each of which are indicating “a late September or early October” manufacturing ramp for the handset.

In a note to clients on the matter, Berger identified the new iPhone as going by the code name “N94″ and indicated that his sources have referred to the device under the presumed marketing name “iPhone 4S,” which would suggest the handset will arrive as an evolutionary upgrade to the existing iPhone 4 rather than a radical redesign like the ones that took place during the transition from the original iPhone to the iPhone 3G and from the iPhone 3GS to the iPhone 4.

Source: Apple supply chain points to “iPhone 4S” in Sept., iPad 3 prototype in early 2012

Samsung’s request to see the iPhone 5 and iPad 3 denied

A few weeks ago Samsung requested to see Apple’s next generation iPhone and iPad, a request that has been denied. It is pretty obvious this request was made only because Apple requested, and was granted permission, to take a look at some of Samsung’s next generation hardware. The only difference between the two is that Samsung’s hardware was already shown to the public.

This is what the judge had to say:

Samsung is free to argue, for instance, that there is little likelihood of confusion because consumers will not encounter its products side-by-side with the iPhone 4 or iPad 2, but rather with Apple’s next generation iPhone and iPad. Similarly, as to proximity, Samsung is free to argue that because the iPhone 4 and [iPad] 2 will soon be outmoded and reduced in price, they are not being sold (or very soon will not be sold) to the same class of purchasers who are likely to buy new Samsung products. By choosing to allege infringement only of its current products, Apple opens itself up to these arguments.

Source: Samsung’s Request to See iPhone 5 and iPad 3 Denied

Samsung’s request to see the iPhone 5 and iPad 3 denied

A few weeks ago Samsung requested to see Apple’s next generation iPhone and iPad, a request that has been denied. It is pretty obvious this request was made only because Apple requested, and was granted permission, to take a look at some of Samsung’s next generation hardware. The only difference between the two is that Samsung’s hardware was already shown to the public.

This is what the judge had to say:

Samsung is free to argue, for instance, that there is little likelihood of confusion because consumers will not encounter its products side-by-side with the iPhone 4 or iPad 2, but rather with Apple’s next generation iPhone and iPad. Similarly, as to proximity, Samsung is free to argue that because the iPhone 4 and [iPad] 2 will soon be outmoded and reduced in price, they are not being sold (or very soon will not be sold) to the same class of purchasers who are likely to buy new Samsung products. By choosing to allege infringement only of its current products, Apple opens itself up to these arguments.

Source: Samsung’s Request to See iPhone 5 and iPad 3 Denied

Samsung’s request to see the iPhone 5 and iPad 3 denied

A few weeks ago Samsung requested to see Apple’s next generation iPhone and iPad, a request that has been denied. It is pretty obvious this request was made only because Apple requested, and was granted permission, to take a look at some of Samsung’s next generation hardware. The only difference between the two is that Samsung’s hardware was already shown to the public.

This is what the judge had to say:

Samsung is free to argue, for instance, that there is little likelihood of confusion because consumers will not encounter its products side-by-side with the iPhone 4 or iPad 2, but rather with Apple’s next generation iPhone and iPad. Similarly, as to proximity, Samsung is free to argue that because the iPhone 4 and [iPad] 2 will soon be outmoded and reduced in price, they are not being sold (or very soon will not be sold) to the same class of purchasers who are likely to buy new Samsung products. By choosing to allege infringement only of its current products, Apple opens itself up to these arguments.

Source: Samsung’s Request to See iPhone 5 and iPad 3 Denied

Samsung’s request to see the iPhone 5 and iPad 3 denied

A few weeks ago Samsung requested to see Apple’s next generation iPhone and iPad, a request that has been denied. It is pretty obvious this request was made only because Apple requested, and was granted permission, to take a look at some of Samsung’s next generation hardware. The only difference between the two is that Samsung’s hardware was already shown to the public.

This is what the judge had to say:

Samsung is free to argue, for instance, that there is little likelihood of confusion because consumers will not encounter its products side-by-side with the iPhone 4 or iPad 2, but rather with Apple’s next generation iPhone and iPad. Similarly, as to proximity, Samsung is free to argue that because the iPhone 4 and [iPad] 2 will soon be outmoded and reduced in price, they are not being sold (or very soon will not be sold) to the same class of purchasers who are likely to buy new Samsung products. By choosing to allege infringement only of its current products, Apple opens itself up to these arguments.

Source: Samsung’s Request to See iPhone 5 and iPad 3 Denied

TMobile has over 1 million iPhones, Verizon data packages, and more in this week’s mobile news.

TMobile reports that there are over 1 million iPhones active on their network.

Apple is interested in implementing auto tilt correction for the iPhone’s camera.

Verizon is putting an end to the unlimited data plan, here are the details on the data packages they will offer.

40% of European smartphone buyers will purchas an iPhone next, 19% will buy Android.

Apple may not get the ‘App Store’ trademark but continues to send out cease and decease letters.

TMobile has over 1 million iPhones, Verizon data packages, and more in this week’s mobile news.

TMobile reports that there are over 1 million iPhones active on their network.

Apple is interested in implementing auto tilt correction for the iPhone’s camera.

Verizon is putting an end to the unlimited data plan, here are the details on the data packages they will offer.

40% of European smartphone buyers will purchas an iPhone next, 19% will buy Android.

Apple may not get the ‘App Store’ trademark but continues to send out cease and decease letters.

TMobile has over 1 million iPhones, Verizon data packages, and more in this week’s mobile news.

TMobile reports that there are over 1 million iPhones active on their network.

Apple is interested in implementing auto tilt correction for the iPhone’s camera.

Verizon is putting an end to the unlimited data plan, here are the details on the data packages they will offer.

40% of European smartphone buyers will purchas an iPhone next, 19% will buy Android.

Apple may not get the ‘App Store’ trademark but continues to send out cease and decease letters.

TMobile has over 1 million iPhones, Verizon data packages, and more in this week’s mobile news.

TMobile reports that there are over 1 million iPhones active on their network.

Apple is interested in implementing auto tilt correction for the iPhone’s camera.

Verizon is putting an end to the unlimited data plan, here are the details on the data packages they will offer.

40% of European smartphone buyers will purchas an iPhone next, 19% will buy Android.

Apple may not get the ‘App Store’ trademark but continues to send out cease and decease letters.

Optimizing Your Tutorial – Simplicity Is Key

You can have 20 million users download you freemium application, but if only 2 of them spend more than 30 seconds in your app you have a problem! This week we will look at important elements for any successful tutorial with the focus on making every action as simple as possible

No one likes to read…

It’s true! For most users, young or old, they don’t want to read through a dissertation on understanding gameplay. Keep your users engaged by visual elements that are predictable and understood by all. Iconography should be introduced early to help users relate game elements and components. Long winded text is a sure killer of any mass appeal freemium game.

Introduce functionality over time

Even if you do not have a traditional tutorial it is highly recommended that functionality is introduced overtime through exploration and gameplay. Use the rate of gameplay to introduce new functions through exploration instead of just talking about it. Text bubbles or animations can be used to provide context to storyline, but introduce the functionality slowly.

Limit functionality

In the same breath, make sure users are doing what they need to be doing to learn the game functions. Locking down other functions until users complete actions ensures that they are learning the necessary actions needed to stay engaged in the game.

The never ending tutorial

Next week we will speak to specific strategies on how to review your data and take meaningful steps to test your theories based on collected data.

Do you have a question about freemium gaming or a topic you’d like us to explore? Let us know in the comments or catch us on twitter @rechargestudios or @w3i.

Freemium Game Blogs are published in partnership with the series on W3i’s corporate blog.

Matt Tubergen heads Recharge Studios, a wholly owned subsidiary of W3i that invests in the development and marketing/distribution of freemium mobile games.  W3i is a market leader in distributing and monetizing apps with over 500 million apps distributed for W3i clients. Recharge Studios is actively seeking new investment opportunities, if you have a great idea for a game contact us.

Optimizing Your Tutorial – Simplicity Is Key

You can have 20 million users download you freemium application, but if only 2 of them spend more than 30 seconds in your app you have a problem! This week we will look at important elements for any successful tutorial with the focus on making every action as simple as possible

No one likes to read…

It’s true! For most users, young or old, they don’t want to read through a dissertation on understanding gameplay. Keep your users engaged by visual elements that are predictable and understood by all. Iconography should be introduced early to help users relate game elements and components. Long winded text is a sure killer of any mass appeal freemium game.

Introduce functionality over time

Even if you do not have a traditional tutorial it is highly recommended that functionality is introduced overtime through exploration and gameplay. Use the rate of gameplay to introduce new functions through exploration instead of just talking about it. Text bubbles or animations can be used to provide context to storyline, but introduce the functionality slowly.

Limit functionality

In the same breath, make sure users are doing what they need to be doing to learn the game functions. Locking down other functions until users complete actions ensures that they are learning the necessary actions needed to stay engaged in the game.

The never ending tutorial

Next week we will speak to specific strategies on how to review your data and take meaningful steps to test your theories based on collected data.

Do you have a question about freemium gaming or a topic you’d like us to explore? Let us know in the comments or catch us on twitter @rechargestudios or @w3i.

Freemium Game Blogs are published in partnership with the series on W3i’s corporate blog.

Matt Tubergen heads Recharge Studios, a wholly owned subsidiary of W3i that invests in the development and marketing/distribution of freemium mobile games.  W3i is a market leader in distributing and monetizing apps with over 500 million apps distributed for W3i clients. Recharge Studios is actively seeking new investment opportunities, if you have a great idea for a game contact us.

Optimizing Your Tutorial – Simplicity Is Key

You can have 20 million users download you freemium application, but if only 2 of them spend more than 30 seconds in your app you have a problem! This week we will look at important elements for any successful tutorial with the focus on making every action as simple as possible

No one likes to read…

It’s true! For most users, young or old, they don’t want to read through a dissertation on understanding gameplay. Keep your users engaged by visual elements that are predictable and understood by all. Iconography should be introduced early to help users relate game elements and components. Long winded text is a sure killer of any mass appeal freemium game.

Introduce functionality over time

Even if you do not have a traditional tutorial it is highly recommended that functionality is introduced overtime through exploration and gameplay. Use the rate of gameplay to introduce new functions through exploration instead of just talking about it. Text bubbles or animations can be used to provide context to storyline, but introduce the functionality slowly.

Limit functionality

In the same breath, make sure users are doing what they need to be doing to learn the game functions. Locking down other functions until users complete actions ensures that they are learning the necessary actions needed to stay engaged in the game.

The never ending tutorial

Next week we will speak to specific strategies on how to review your data and take meaningful steps to test your theories based on collected data.

Do you have a question about freemium gaming or a topic you’d like us to explore? Let us know in the comments or catch us on twitter @rechargestudios or @w3i.

Freemium Game Blogs are published in partnership with the series on W3i’s corporate blog.

Matt Tubergen heads Recharge Studios, a wholly owned subsidiary of W3i that invests in the development and marketing/distribution of freemium mobile games.  W3i is a market leader in distributing and monetizing apps with over 500 million apps distributed for W3i clients. Recharge Studios is actively seeking new investment opportunities, if you have a great idea for a game contact us.

Tutorial: Augmented Reality UFO Shooter Game With Cocos2D

Augmented reality is one of those buzzwords that is driving sales in the app store. You could argue that in some cases adding a little reality into a game doesn’t really improve things – but clearly there is a segment of the market that disagrees.

I’ve posted about a basic augmented reality tutorial previously, and found an in-depth step by step tutorial on creating a simple UFO shooter game using the camera, gyroscope, and Cocos2D.

Here’s a short video demonstrating an early version of the tutorial in action:

The tutorial is from Nick Waynick and can be found here:
Intro To Augmented Reality On The iPhone

A pretty simple game, but augmented reality just makes it that much cooler.

©2011 iPhone, iOS 4, iPad SDK Development Tutorial and Programming Tips. All Rights Reserved.

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