Daily iPad App: NASA Visualization Explorer

The NASA Visualization app is your window into the world of NASA research. The app presents the latest NASA research news in an easy-to-digest format. Each article is written for the lay person and amateur scientist with images and video to complement the writing. Topics range from space-based exploration to climate change, another popular area of NASA research.

The app itself is pleasantly arranged and can be viewed in either portrait or landscape mode. Each article has a captivating headline image pulled from NASA’s impressive photography library. Articles can be viewed by selecting from an index or browsing the headlines individually. Navigation among articles is a bit awkward if you use the arrows,but you can always use the more familiar swiping gestures. The arrows are large and easy to tap, once you get used to them, though.

The content is great. The articles are scientific enough to keep the amateur scientist interested, yet basic enough for the average person to understand. They are also topical and not obscure; you get to read about glaciers and solar flares! New articles appear every 2-3 days and a badge tells you how many new articles are available to read. Articles also include extra images and even video clips. The video supports Airplay so you can watch the clips on the big screen if you own an Apple TV. The NASA Visualization app also lets you share content via Facebook, Twitter, or email. You can copy the article’s URL and even read it using Mobile Safari.

The NASA Visualization app is a must-have for the NASA fan or science buff looking for something to read in their spare time. The app is available for the iPad only and requires iOS 4.3 or later. You can download it for free from the App Store.

Daily iPad App: NASA Visualization Explorer originally appeared on TUAW – The Unofficial Apple Weblog on Mon, 08 Aug 2011 12:30:00 EST. Please see our terms for use of feeds.

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Crossbows and ziplines used to smuggle iPads into Hong Kong

Some Asian smugglers tried a creative new method to get iPads and iPhones from mainland China into neighboring Hong Kong. Rather than hire housewives to do their dirty work, this group used a crossbow to shoot a zipline from a Shenzhen skyscraper across the Sha Tau Kok river to a small house in Hong Kong. Once the fishing line was secured, bags filled with iPhone 4s and iPads were shuttled across the river at night using a rudimentary pulley system.

Police detected the line, arrested six people and confiscated more than 50 iPhones and iPads worth 300,000 Yuan ($46,600).

[Via MICGadget and TechCrunch]

Crossbows and ziplines used to smuggle iPads into Hong Kong originally appeared on TUAW – The Unofficial Apple Weblog on Mon, 08 Aug 2011 12:00:00 EST. Please see our terms for use of feeds.

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Dear Aunt TUAW: What are those duplicate files?

Dear Auntie TUAW,

Since Installing Lion, when I copy files to a PC compatible hard drive it creates duplicate unreadable files with and underscore in front of it.

filename.mov
_filename.mov

It makes sorting through files a nightmare as I never had this problem with Snow Leopard. What has changed and can I hide these automatically?

Cheers,
Sanj

Dear Sanj,

What you’re seeing there is metadata lint, copied over from your Mac’s HFS+ drive. The Hierarchical File System (Plus!) was developed by Apple for it Mac computers. The extra file name (which has a period in front, by the way, so it’s ._filename.mov, not filename.mov) contains all the extended attributes for your copied file. And because of that extra period, it’s normally invisible.

These attributes typically contain information about the data formats in use as well as other curious items like the kMDItemWhereFroms field, which shows where your data files were downloaded from. You can see some of this by opening the metadata file in a text editor, although I warn you in advance that it’s a heavily binary format, so the useful bits are few and far between.

It’s easier to start taking a look at your metadata from the OS X side of things. In the Terminal, you can use the mdls utility at the command line, e.g.

% mdls ~/Desktop/cat.gif

This lists all the metadata information associated with the file, including (for GIF files), the color space, bits per sample, the universal type indicators (public.image, public.data, etc), content update dates, physical sizes, etc.

You can access and edit these attributes with a second utility, xattr. For example, you can list the custom attributes embedded into the file

% xattr cat.gif
com.apple.metadata:kMDItemDownloadedDate
com.apple.metadata:kMDItemWhereFroms

Or you can add your own attribute

% xattr -w com.sadun.foo “HELLO” cat.gif

You might want to print out the value of any attribute

% xattr -p com.sadun.foo cat.gif
HELLO

Or you might want to recursively strip an attribute from all the files in some hierarchy, e.g.

xattr -r -d com.apple.metadata:kMDItemDownloadedDate *

So your answer in a nutshell is this. The extra file you see is the same data that’s normally hidden in the OS X file system and made available to apps and utilities like these through system calls. Feel free to delete the extra items if you like or keep them around for better compatibility with OS X when you use the PC-formatted drives.

As for the actual deletage, it’s a lot easier to do at the command line than trying to slog through things in Finder, where those extra bits are supposed to be hidden by default.

Hugs,

Auntie T.

Dear Aunt TUAW: What are those duplicate files? originally appeared on TUAW – The Unofficial Apple Weblog on Mon, 08 Aug 2011 11:00:00 EST. Please see our terms for use of feeds.

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Ten-Year-Old Hacker presents iOS game exploit at DefCon

A 10-year-old hacker who goes by the name CyFi uncovered a new exploit in iOS and Android games. The time-based exploit lets you advance in a game by adjusting the clock on your phone or tablet. The California girl discovered the flaw while playing an unnamed farming game.

Tired of waiting ten hours for some corn to grow, she advanced the device clock ahead and discovered an exploit that forced the game to advance prematurely. Several games are vulnerable, but their names are being withheld so the developers can apply a patch. Though they may be patched, she has reportedly looked into a few tweaks that may get around this fix.

CyFi presented this information to DefCon Kids, a part of the popular DefCon hacking conference dedicated to the budding, young hacker.

Ten-Year-Old Hacker presents iOS game exploit at DefCon originally appeared on TUAW – The Unofficial Apple Weblog on Mon, 08 Aug 2011 10:00:00 EST. Please see our terms for use of feeds.

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Apple quietly launches new $999 educational iMac

Apple quietly launched a new sub-US$1000 iMac model for the educational market. The new iMac is similar to current models, but has a set of slightly toned specs that make it less expensive than current retail versions.

The educational only model will include a 3.1GHz Intel Core i3 dual-core processor, 21.5-inch display, 2GB of DDR3 RAM, 250 GB hard drive, SuperDrive and an AMD Radeon HD 6750 GPU. Mac OS X Lion is included, but noticeably absent from the specs is the Thunderbolt port.

This new model sits in between last generation’s 20-inch, Core 2 Duo iMac which retailed for $899 and the current $1149 model which includes a 2.5GHz Quad-Core i5 processor with 4GB of RAM and a 500GB hard drive.

[Via MacRumors]

Apple quietly launches new $999 educational iMac originally appeared on TUAW – The Unofficial Apple Weblog on Mon, 08 Aug 2011 08:55:00 EST. Please see our terms for use of feeds.

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Daily iPhone App: Groove Coaster

Groove Coaster is a new rhythm game from the creator of the popular iOS title Space Invaders Infinity Gene, and it too is earning lots of accolades as a beautiful and addictive title. It starts out simply enough: just tap on the screen in time with the music as your little character follows a line through 3D space. But while early levels are slow and relatively easy, later levels get more jagged, with quick turns and quicker hits required.

Near the end of the game, there are other gestures to play with, and all of the levels have you ranked with various grades. Game Center and Facebook integration lets you compete and share scores with friends, so that will lend a nice chunk of replay value as well.

Groove Coaster is a great title, available for $2.99 on the App Store right now.

Daily iPhone App: Groove Coaster originally appeared on TUAW – The Unofficial Apple Weblog on Mon, 08 Aug 2011 08:00:00 EST. Please see our terms for use of feeds.

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Tutorial: Build A Multiplayer Cocos2D Game That Runs On Your Own Server

Previously I mentioned a tutorial on creating a multiplayer Cocos2D game with GameKit, and a tutorial demonstrating how to create a multiplayer game using Game Center as the lobby.

I’ve come across an extensive  multiplayer game tutorial that demonstrates how to create a multiplayer game using Cocos2D that runs on a server created by you.  This is a pretty daunting topic, and what I really like is that every little detail is covered even how to code the server that will host the games.

The tutorial is from Ray Wenderlich, the creator of the Space Game Starter Kit and co-author of the Learning Cocos2D book and can be found in these 2 parts here:
Create An iOS Game Hosted On Your Own Server 1/2
Create An iOS Game Hosted On Your Own Server 2/2

In addition to Cocos2D and the iOS SDK the tutorial utilizes Python and the Twisted networking engine.

Fair warning this tutorial will take quite a long time to go through – but you will definitely be ready to start tackling this complicated topic.

©2011 iPhone, iOS 4, iPad SDK Development Tutorial and Programming Tips. All Rights Reserved.

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Open Source: Library For Easier Gesture Recognizers, Scrolling Views, And TableViews In Cocos2D

Not too long ago I posted about an open source project providing an assortment of extensions for Cocos2D providing a number of utility classes for Cocos2D games allowing you to easily add features such as video, menus, and file downloading.

I’ve come across another new open source project created to allow you to add in functionality similar to that is designed to “bridge the gap” between UIKit and Cocos2D.  So far classes are available within the project allowing you to easily add in functionality similar to the UIScrollView, UIGestureRecognizer, and UITableView classes in your Cocos2D games.

The project is known as CCKit from Jerrod Putman, and you can find the Github here:
https://github.com/jerrodputman/CCKit

You can read Jerrod’s writeup including code snippets showing how to use the library here:
Introducing CCKit

The project is very new, but is off to a great start.  You can expect more updates and features in the future.

 

©2011 iPhone, iOS 4, iPad SDK Development Tutorial and Programming Tips. All Rights Reserved.

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ImageChange using button pressed in iPhone

In this example we will see how to ImageChange using button pressed. So let see how it will work in our application. My previous post you can find out from here KeyBoard example

Step 1: Open the Xcode, Create a new project using View Base application. Give the application “ImageChange”.

Step 2: Xcode automatically creates the directory structure and adds essential frameworks to it. You can explore the directory structure to check out the content of the directory.

Step 3: Open the ImageChangeViewController.h file and make the following changes in the file:

#import <UIKit/UIKit.h>

@interface ImageChangeViewController : UIViewController {

UIView *View3;
UIImageView *View1;
UIImageView *View2;

}

@property (nonatomic, retain) UIView *View3;
@property (nonatomic, retain) UIImageView *View1;
@property (nonatomic, retain) UIImageView *View2;

(IBAction)MoveImage:(id)sender;

@end

Step 4: Double click the ImageChangeViewController.xib file and open it to the Interface Builder. First drag the UIButton from library and place it to the view window. Select the Button and bring up Connection Inspector and drag Touch Up Inside to the File’s Owner icon and select MoveImage: action. Now save the .xib file and go back to the Xcode.

Step 5: In the ImageChangeViewController.m file make the following changes:

#import "ImageChangeViewController.h"

#define kHeight         320.0
#define kWidth                  400.0
#define kTransitionDuration     0.75
#define kTopPlacement           80.0

@implementation ImageChangeViewController

@synthesize View3, View1, View2;

(void)dealloc
{
[View1 release];
[View2 release];
[View3 release];
[super dealloc];
}

(void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];

}

#pragma mark – View lifecycle

(void)viewDidLoad
{
[super viewDidLoad];

self.title = NSLocalizedString(@"TransitionsTitle", @"");

CGRect frame = CGRectMake(round((self.view.bounds.size.width kWidth) / 2.0),
kTopPlacement, kWidth, kHeight);
self.View3 = [[[UIView alloc] initWithFrame:frame] autorelease];
[self.view addSubview:self.View3];

frame = CGRectMake(0.0, 0.0, kWidth, kHeight);
self.View1 = [[[UIImageView alloc] initWithFrame:frame] autorelease];
self.View1.image = [UIImage imageNamed:@"1.png"];
[self.View3 addSubview:self.View1];

CGRect imageFrame = CGRectMake(0.0, 0.0, kWidth, kHeight);
self.View2 = [[[UIImageView alloc] initWithFrame:imageFrame] autorelease];
self.View2.image = [UIImage imageNamed:@"2.png"];

}

(IBAction)MoveImage:(id)sender
{
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:kTransitionDuration];

[UIView setAnimationTransition:([self.View1 superview] ?
UIViewAnimationTransitionCurlUp : UIViewAnimationTransitionCurlDown)
forView:self.View3 cache:YES];
if ([self.View2 superview])
{
[self.View2 removeFromSuperview];
[self.View3 addSubview:self.View1];
}
else
{
[self.View1 removeFromSuperview];
[self.View3 addSubview:self.View2];
}

[UIView commitAnimations];
}

(void)viewDidUnload
{
[super viewDidUnload];

self.View3 = nil;
self.View2 = nil;
self.View1 = nil;

}

(BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return (interfaceOrientation == UIInterfaceOrientationPortrait);
}

@end

Step 6: Now compile and run the application in the Simulator.

You can Download SourceCode from here ImageChange

Cut the Rope: Experiments brings some new twists to the popular property

Besides Doodle Jump, if there’s one game I could never get sick of playing on my iPhone, it’s Cut the Rope. In the game, you use your finger to “cut” ropes that release candy that (hopefully) end up in a green little creature’s big mouth. Other fans of Cut the Rope will be pleased to learn that the sequel was released last week.

Cut the Rope: Experiments retains all the things you loved from the first one: challenging puzzles, realistic physics, and that cute little green creature, known as Om Nom after the sound he makes, that loves candy. But the game adds several new features, such as the Professor who is trying to figure out how Om Nom arrived in a package outside his house. The Professor provides running commentary as you play through 75 new levels and some added game elements like suction cups and rope shooters. The farther you advance the more the back story of Om Nom will be revealed through hidden photographs and animations.

Despite the added story line elements Cut the Rope: Experiments retains all the fun an playability the first one did and is recommended for anyone who loves feeding candy to little green monsters. Cut the Rope: Experiments is US$0.99 in the App Store.

Cut the Rope: Experiments brings some new twists to the popular property originally appeared on TUAW – The Unofficial Apple Weblog on Mon, 08 Aug 2011 07:00:00 EST. Please see our terms for use of feeds.

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Mac 101: Should I upgrade my Mac or buy a new one?

“Should I upgrade the Mac I have or buy a new one?” It’s a question that faces every one of us at some point, and it’s not always easy to answer. In a lot of cases, owning a Mac can complicate this answer simply because the darned things are so long-lived. It’s a lot easier to justify replacing some $500 Dell econobox after a few years, since it’s probably got one foot in the grave by that point anyway, but I’ve known people who happily trundle along on Mac hardware that’s nearly a decade old. In fact, I used to be one of those people; my first Mac was a 1998 PowerBook G3 that I bought used in 2004 and used until 2007.

I’m facing that “upgrade or buy new” question myself right now. Installing OS X Lion on my Early 2008 MacBook Pro has made it clear my hardware isn’t humming along the way it used to. I’ve got a choice between throwing in another 2 GB of RAM and replacing my dog slow HDD with a much zippier SSD, or just ditching my current Mac altogether and replacing it with a current MacBook Air.

Several factors are complicating my decision to upgrade or replace my current Mac, and these are pretty common questions that every Mac owner is going to have to answer for themselves eventually. I’ve worked out a decision path below that should help guide you in your choice. Note that this is only a recommendation; if you’re perfectly happy chugging along on that OS X Tiger-running PowerBook G4 from 2004, don’t let me stop you. But if you’re like me and finding that your older hardware is getting in the way of your workflow, it’s probably time to start asking the hard questions.

I’ve broken things down in stages, based on the age of the Mac you have now.

0-2 years old: Consider upgrading your current hardware

Any Mac this young is fully capable of running OS X Lion, and there’s nothing stopping you from syncing it with the latest iOS devices other than keeping iTunes up to date. If your Mac is still covered under AppleCare, still runs all the applications you need to run, and isn’t showing any signs of decrepitude, there’s probably no real reason to buy a new one at this point.

If you’re finding your Mac is running a bit slower than you’d like, the best thing you can do for it is to throw more RAM in there. While OS X Lion’s minimum RAM requirement is only 2 GB, I’ve found it suffers tremendous performance bottlenecks with that little RAM. Even the 4 GB I have in my Mac often doesn’t feel like it’s enough, especially since Safari seems to leak memory like a sieve. If your Mac can handle 8 GB of RAM, and you can handle laying out the money for it, then go for it.

Contrary to popular belief, upgrading your Mac’s RAM by yourself does not void your AppleCare warranty. Apple even includes instructions on how to self-upgrade the RAM in the instruction book that comes with your Mac, and they’re also on Apple’s support site. In most cases the only tool you’ll need is a screwdriver. RAM upgrades are not complicated in the slightest, and if you’re even moderately competent with tools, there’s no reason to pay someone else to do it for you.

The next best thing you can do for your Mac is upgrade its hard drive, though this is a more complicated procedure and one that’s probably not going to be as easy to pull off on an iMac or Mac mini (if you can even do it at all). If your Mac came with a slower 4200 or 5400 RPM hard drive, like mine did, you may find that to be a huge performance bottleneck once your physical RAM fills up and OS X starts using your hard drive to supplement it with virtual memory.

If the problem facing your hard drive is that it’s running out of space, unless you have a Mac Pro (which makes swapping in a new drive trivial) I’d recommend buying an external drive instead of replacing the internal drive, especially if you have a MacBook or MacBook Pro. You can buy a hard disk with higher storage and replace it yourself on those models, but considering the price you’ll pay for a laptop-class hard drive versus an external drive of the same or higher capacity, it’s probably not worth it unless you vitally need a terabyte of data to follow you around everywhere.

If you’re like me and finding a traditional platter-based hard drive is too slow, swapping out your internal hard drive with a solid state drive (SSD) is a great way to see immediate and often startling improvements in data access speed on your system. The drives come with two obvious tradeoffs, however. First, they’re extremely expensive, especially compared to a traditional hard drive; you can expect to pay US$400 or more for a decent 250 GB SSD. Second, these drives generally don’t come in larger sizes unless you’re willing to pay a huge premium.

I find that I can get by just fine with 250 GB of storage on my internal drive, with the majority of my media housed on much larger external drives. That’s why I’m considering replacing my current MacBook Pro’s drive with a 256 GB SSD if I can’t find a way financially to upgrade to the new MacBook Air instead, which also has an SSD in the same capacity.

2-4 years old: It’s a tossup

If your Mac is between two to four years old, the “upgrade or replace” question gets more complicated. A two-year old Mac should still be plenty fast and capable of running nearly all modern software without feeling bogged down, but the four- to five-year threshold is typically when Apple begins phasing out software support for older Macs. Putting more money into your current machine via upgrades makes more sense toward the beginning of this cycle, but toward the end of it you may find the money is better spent on getting a new Mac instead.

Resale value on Macs is typically higher than that on PCs, but the market value for your Mac does start to drop precipitously after the second year. If you’re like me and you can’t afford to buy a new Mac unless you can sell the old one first, it might be a good idea to consider selling your current Mac around the two-year mark, especially if you purchased additional AppleCare coverage. Having an additional year of warranty coverage available to potential buyers will be a huge point in your favor should you choose to sell your Mac.

If you can get fair market value for your machine (after 2 years, typically 40-50 percent of what you initially paid for it, depending on the model and its condition), selling your current Mac every two years may mean you’ll wind up paying full price for a new Mac only once every four years or so. A lot of the savvier Mac owners out there go through this biennial selloff, and if you can afford to outlay around 50 percent of the cost of a brand-new Mac every two to three years, this is definitely the route I’d recommend most if you’re interested in keeping your hardware up to spec with Apple’s latest software.

After your Mac is over three years old and has no AppleCare coverage, getting a decent resale price becomes much harder. And, given my personal experience with Apple’s notebooks, I don’t recommend running around with an out-of-warranty MacBook for any longer than you have to. Once the warranty coverage expired on my current Mac, the only thing that’s held me back from replacing it with a new one is the fact that I can’t afford to.

In my case, I’m kind of stuck because I waited too long to sell my current Mac, which is now 3.5 years old. I’ve tried to sell off my Mac already, but thus far I haven’t received any offers that even come close to the fair market value for it. Since I can’t afford a new Mac, but my current Mac’s performance no longer meets my needs, I basically have to upgrade my existing hardware if no one makes me a fair offer for it first. Learn from my example: if you even suspect that your Mac is going to be too slow for your needs after three years, consider selling it off well before it gets to that point.

4 years+: Buy a new Mac

I recently had a reader ask if it was worth upgrading his iBook G4 to Leopard so he could update iTunes and sync his ancient Mac with a newly purchased iPad 2. I said no, for several reasons. First, his machine is over six years old, and as a PowerPC machine, its maximum possible OS version is now two major revisions behind. Throwing more money at that machine makes even less sense when you consider that the iPad 2’s benchmarking scores are almost exactly the same as the iBook he’d be syncing it with!

If your Mac is more than four years old, and you’re finding it too slow for your needs, it’s about time to buy a new one. Sure, you can buy more RAM or a faster drive for it, but should you? The only way I’d give a “yes” to that answer is if you simply flat-out cannot afford to get a new machine. At four years old, your Mac will be over a year out of warranty, facing an increasingly dismal resale value and quickly approaching the end of its useful life as far as its ability to keep up with the latest software.

What do I mean by that? OS X Lion runs on most Intel Macs, but not all. Many of the first-generation Intel Macs released in 2006 run on 32-bit architecture, and that’s hardware which Lion no longer supports. Those earliest iMacs, Mac minis, MacBooks, and MacBook Pros are therefore stuck running Snow Leopard or earlier. That means those Macs have at most four or five years of remaining software support from Apple (i.e., security updates, iTunes support, and so forth) before they’re considered obsolete and no longer supported at all.

Released in 2009, OS X Snow Leopard was the first Intel-only version of OS X, meaning all Macs released before 2006 are only capable of running OS X Leopard or earlier. These older PowerPC-based Macs can likely expect to see support for even the most basic things such as iTunes updates vanish entirely sometime within the next few years.

In 2007, Mac OS X Leopard dropped support for all PowerPC G3 Macs and all Macs with a G4 processor running slower than 867 MHz. That means with the exception of some of the more powerful Power Macs and PowerBook G4 models, virtually all Macs from 2002 or earlier (and even a few of the 2003 Macs) are incapable of running Leopard.

If that trip down OS X Memory Lane shows anything, it’s that once your Mac passes its fourth year, its days are numbered as far as Apple’s concerned. I won’t be surprised at all if the next major revision of OS X comes out in 2013 or 2014 and drops support for all pre-unibody models of the MacBook lineup. The inability to run the most current version of OS X on your hardware doesn’t automatically mean your Mac is useless, but it does make things much more complicated for you than they need to be.

The reader discussed earlier is just one example. Using a Mac released over six years ago, and still running an OS released in 2005, he found himself unable to sync his iBook with a new iPad 2 — a machine that actually matches or outclasses his old Mac’s performance in nearly every way. He can spend $130 or more to upgrade his obsolete Mac to Leopard and gain the ability to sync it with his new iPad, but is that $130 a wise purchase for a Mac whose maximum performance is substantially inferior to even the cheapest Macs available today? No way.

If you find yourself at the point where your current hardware is no longer meeting your needs, the decision to upgrade or replace it is going to depend on your financial means and the age of your Mac. If I had my way, I’d buy a new MacBook Air today and send my current MacBook Pro to a nice country farm where it could frolic with the other old Macs in the sun all day long … but since it looks like I waited too long to sell my Mac and get what I consider a fair price for it, I’m instead stuck spending money on upgrades to keep it chugging along for another year or two until I can afford to replace it. If you’re at the two- to three-year point in your Mac ownership and finding it too slow for your typical usage, don’t hesitate — put that thing up for auction and start shopping for a new one, because it’ll actually save you a lot of money in the long run.

Mac 101: Should I upgrade my Mac or buy a new one? originally appeared on TUAW – The Unofficial Apple Weblog on Mon, 08 Aug 2011 00:00:00 EST. Please see our terms for use of feeds.

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FBI releases its first iPhone app: Child ID

The FBI has released it first iPhone app called Child ID. As the name suggests, Child ID works as a kind of digital passport for information about your children. With it you can store their photos along with physical identifiers such as height and weight. The app has several intended uses, the first a which is as something you can quickly show a security official to help identify your child if they go missing, say at an airport or a theme park. The app also has allows you to call 911 with the tap of a button and also call the National Center for Missing and Exploited Children. You can also choose to email your child’s information to authorities.

For those of you worried over privacy concerns, the FBI states on its website that the app does not collect or store any photos or information you enter into the phone. Everything resides locally on your iPhone until you choose to send that information to the authorities. Child ID is a great start, but one issue I had with the app is that there is no way to set a passcode on it. If you’re storing information that could identify your children, it would be nice to lock the app should it fall into the wrong hands.

Child ID is a free download for the iPhone, and the FBI says it will be coming to other mobile devices in the future.

FBI releases its first iPhone app: Child ID originally appeared on TUAW – The Unofficial Apple Weblog on Sun, 07 Aug 2011 19:30:00 EST. Please see our terms for use of feeds.

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Talkcast tonight, 10pm ET: Living with Lion

It’s a summer Sunday, and we’re in the heart of the dog days; no better time to talk about the newest big cat, and the adjustments and improvements we’ve found over a few weeks of using Lion. Come on down for the Talkcast, at the usual time (10 pm ET), and share your experiences.

To participate, you can use the browser-only Talkshoe client, the embedded Facebook app, or download the classic TalkShoe Pro Java client; however, for +5 Interactivity, you should call in.

For the web UI, just click the Talkshoe Web button on our profile page at 4 HI/7 PDT/10 pm EDT Sunday. To call in on regular phone or VoIP lines (viva free weekend minutes!): dial (724) 444-7444 and enter our talkcast ID, 45077 — during the call, you can request to talk by keying in *8.

If you’ve got a headset or microphone handy on your Mac, you can connect via the free Blink or X-Lite SIP clients, basic instructions are here. Talk to you tonight!

Talkcast tonight, 10pm ET: Living with Lion originally appeared on TUAW – The Unofficial Apple Weblog on Sun, 07 Aug 2011 18:00:00 EST. Please see our terms for use of feeds.

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Tips for traveling (or not) with the iPad

Gary Arndt has written an interesting blog post about traveling with his iPad for a year. In it, he offers some very helpful tips to world travelers who carry Apple’s wonder device with them. As a fellow world traveler (I’ve been to 30 countries in two years) it was interesting to read and contrast his experience with what I’ve found. First, some of his tips I agree with:

  • “Not all countries have the iPad yet. If you are going somewhere that is less developed, check ahead to see if there is a carrier which has micro SIM cards which you can use.”
  • “If you are concerned about theft, buy a Scottevest. Their jackets have an internal pocket which holds an iPad. I travel with a Fleece 5.0 and I can carry my iPad with me and no one is the wiser.”
  • “If you [have a Wi-Fi-only iPad] you can still use the map. Just create your route before you get in the car and have an Internet connection. Then zoom in and follow the route you will be taking so those parts of the map are in the cache of the iPad. The map software will cache map images in the order of whatever was viewed most recently. The cache isn’t huge so don’t view anything other than your route once you’ve made it.”

Arndt also makes some good points about what the iPad isn’t good for while traveling. While he likes reading books, he’s found, like I have, that the iPad isn’t that great as an ereader if you’re not sure where your next charge is coming from). I’ve written about this before (and actually wrote this post on my iPad while flying from London to Porto, Portugal). As Arndt points out, yes it’s great to be able to carry dozens of books with you on your travels, but what’s not great is the limited battery life your iPad is going to give you while reading (blame it on the LCD display, which is much more power-hungry than the e-ink screens of many dedicated ereaders). If you’re a huge reader, stick to a Kindle or my preferred choice, the paperback.

Reading books aside, there are some great things I’ve found the iPad useful for while traveling, most obviously not having to do with the device, but with the apps:

  • Worldly – An Offline Travel Guide: Anyone who travels knows about WikiTravel. It’s a free online travel guide other travelers edit — a Wikipedia for travelers, if you will. It’s a great resource, but one you obviously can’t access without an Internet connection. That’s where Worldy come in. It allows you to download the entirety of WikiTravel to your iPad. Goodbye guidebooks. Worldy is US$2.99.
  • Galileo Offline Maps: This app solves another “no Internet connection” problem. Galileo allows you to download and save OpenStreetMap map tiles to your iPad. However, unlike the above tip for saving cached Google Maps tiles, Galileo allows you to download maps tailored to particular purposes like tourism, walking, driving, and cycling. Galileo is a free download.

However, as much as I love having WikiTravel and offline maps at my fingertips, when I resume my travels early next year, I’ll be leaving my iPad back in my flat. Instead I’ll opt for traveling with an unlocked iPhone 5 and an 11″ MacBook Air. Why? Simply because the iPad is too bulky to carry with you all day while you’re traveling a new city. I’ve seen an iPad, with its larger, harder-to-secure form factor, suddenly ripped out of a traveler’s hands in a plaza in Madrid. I want something I can slip in my pocket and hold with one hand while walking around, like an iPhone.

But the biggest reason I won’t be taking my iPad with me is because I do a lot of content creation on the road. I write books and for blogs and magazines. The level of writing I do makes the touchscreen keyboard on the iPad impractical — and the 11″ MacBook Air a godsend.

The iPad can definitely be good for traveling, but it just depends if you’re on a short jaunt, or on a round-the-world trip, and also what kind of work you’ll be doing (if any) while traveling. At the very least, an iPhone or iPod touch is a must while traveling, but it’s a toss-up between an iPad and MacBook Air and your answer will come down to the amount of work you’ll be doing on the road.

Tips for traveling (or not) with the iPad originally appeared on TUAW – The Unofficial Apple Weblog on Sun, 07 Aug 2011 16:30:00 EST. Please see our terms for use of feeds.

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Users transitioning from MobileMe to iCloud to get 25 GB of storage

Last week we told you what the storage prices will be for iCloud users. Everyone gets 5 GB for free, and users can choose to add an additional 10 GB for US$20/year (15 GB total), 20 GB for $40/year (25 GB total), or 50 GB for $100/year (55 GB total). What wasn’t apparent, however, was what would happen with the storage space for paid MobileMe subscribers. If you remember, when you subscribed to MobileMe for US$99/year, you got 20 GB of storage. Well, according to MacRumors, existing MobileMe users who transition to iCloud will get a total of 25 GB of storage. That’s 5 GB of free iCloud storage and 20 GB of your paid MobileMe storage space.

It’s nice that Apple is grandfathering in all of MobileMe’s subscribers to the $40/year iCloud storage plan for free, however there is a slight catch for MobileMe users that are currently signed up for recurring billing. Those users will automatically be billed $40 on July 1, 2012, for another year’s worth of additional 20 GB storage unless they cancel their re-billing prior to June 30, 2012. In other words, just because Apple is canceling MobileMe, doesn’t mean it’s canceling your re-billing. Even though I’m sure Apple is doing it for convenience, it’s still kind of shady. After all, many MobileMe users might find that they only need the free 5 GB that comes with iCloud. What Apple should do is sever all re-billing after June 30, 2012, unless MobileMe to iCloud users specifically sign up for it. Apple has previously said that existing paid MobileMe users can continue to use MobileMe’s services until June 30, 2012, after which MobileMe will cease to exist.

Users transitioning from MobileMe to iCloud to get 25 GB of storage originally appeared on TUAW – The Unofficial Apple Weblog on Sun, 07 Aug 2011 15:00:00 EST. Please see our terms for use of feeds.

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