Apple adds iTunes Store access for 33 more countries


On the evening of July 22nd Apple notified developers it would be adding iTunes Store access to 33 additional countries. The countries include:

Algeria, Angola, Anguilla, Antigua and Barbuda, Azerbaijan, Bahamas, Bahrain, Barbados, Belarus, Belize, Bermuda, Bolivia, British Virgin Islands, Brunei, Cayman Islands, Cyprus, Dominica, Ghana, Grenada, Guyana, Iceland, Montserrat, Nigeria, Oman, St. Kitts and Nevis, St. Lucia, St. Vincent and The Grenadines, Suriname, Tanzania, Trinidad and Tobago, Turks and Caicos, Uzbekistan, Yemen

Which brings us to a total of 123 countries.

Apple being sued…again, Google+ iOS app, and more in this week’s mobile news.

Apple has been sued again over playlists after recently paying an $8 million judgement.

Acer accuses Apple of starting a patent war.

You can now get Google+ on your iPhone.

Someone is alreayd waiting in line for the iPhone 5.

Apple has launched a Business App Store so companies can buy iPhone apps in bulk.

Best Resources In iOS Development – August 15th 2011

Welcome to the site, and another edition of the best iOS development resources showing the iPhone and iPad development resources featured on this site in the last 7 days ordered by popularity.

This week features a long overdue update to a marketing resource to this site, an interview about a newly avaiable Cocos2D game kit, along with a collection of open source examples, and libraries.

Here are the resources:

iOS App Review Sites – 116 Sites To Promote iPhone And iPad Apps – A listing of sites that review iOS apps organized by traffic with contact information shown for those openly seeking apps to review.

An Interview With Ray Wenderlich About The Cocos2D Space Game Starter Kit – An intereview about the Space Game Starter Kit providing insight into what is new and different, and unseen in other game tutorials online.

Open Source: Flipboard Style Transitions And Reader Example For iPad – An open source example of a beautiful reader like the Flipboard reader with middle of the page flipping animations, article zooming, and more.

Open Source: Library For Easier Gesture Recognizers, Scrolling Views, And TableViews In Cocos2D – A multi-purpose Cocos2D library recreating UIKit components specifically for use within Cocos2D apps.

Tutorial: Build A Multiplayer Cocos2D Game That Runs On Your Own Server – A tutorial demonstrating how to create a multiplayer game and your own server for the game.

Example: Tesseract Optical Character Recognition (OCR) Demo With Source – An example demonstrating the excellent OCR capabilities of the Tesseract open source library on the iPhone.

Tutorial: Creating 2.5D iOS Games With Unity 3D – A step by step tutorial showing how to create a simple 2.5D game with Unity 3D with many extremely useful screenshots so you can easily navigate Unity 3D’s visual tools.

Tutorial: How To Get Code Coverage Data In Xcode 4 And Improve Your Testing With It – A tutorial demonstrating how to set up code coverage in Xcode 4 for improved unit testing.

Open Source: Grid View Library For Springboards, Image Collections And More – A very useful library that allows you to easily set up a collection of images in a grid that can be used as a Spring Board, gallery and more.

Open Source: Cocos2D Tile Map Based Game, iPad Text Editor, And Music Synthesizer Apps – Several new additions to the Open Source iOS apps listing.

Thanks for reading, please bookmark and share this post!

©2011 iPhone, iOS 4, iPad SDK Development Tutorial and Programming Tips. All Rights Reserved.

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TextView Application in iPhone

This is the  very simple TextView application. In this application we will see how to create TextView application using Interface Builder. So let see how it will worked. My last post you can find out from here ImageChange.

Step 1: Open the Xcode, Create a new project using View Base application. Give the application “TextView_iPhone”.

Step 2: Xcode automatically creates the directory structure and adds essential frameworks to it. You can explore the directory structure to check out the content of the directory.

Step 3: Double click the TextView_iPhoneViewController.xib file and open it to the Interface Builder. First drag the TextView from the library and place it to the view window. Select the View window and bring up Attribute Inspector and change the Text with “This is the TextView Application”. Save the .xib file and go back to the Xcode.

Step 4: Now compile and run the application on the Simulator.

You can Download SourceCode from here  TextView_iPhone

Dell Streak 5 tablet gets the axe

Another would-be “iPad killer” has fallen in battle. The Dell Streak 5 tablet is no more. Despite CEO Michael Dell’s insistence that Android tablets will overtake the iPad, sales of the Dell Streak 5 were low enough in the Americas that it’s been end-of-lifed in that region.

As Macworld’s Macalope points out, at least one pundit (with well-known ties to Dell) once lauded the Streak as “better than an iPad and an iPhone.” It does not appear that consumers agreed. The iPad has sold in excess of 30 million units so far, while all Android-running tablets combined have sold less than two million units.

The device is still on sale in other regions (for now), and the Dell Streak 7 is still available. However, with total sales for all Android tablets combined summing less than several semi-obscure 1990s-era video game consoles, it doesn’t look like Dell or any other company that’s hitched its wagon to Android is going to be overtaking the iPad any time soon.

Dell Streak 5 tablet gets the axe originally appeared on TUAW – The Unofficial Apple Weblog on Sun, 14 Aug 2011 07:00:00 EST. Please see our terms for use of feeds.

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Instapaper usage stats show high iOS 4, iPad adoption

Marco Arment, developer of Instapaper, has provided some intriguing usage stats for his bestselling app. While the numbers aren’t representative of the entire iOS ecosystem, the fact that Instapaper is a popular paid app (almost always in the top 5 paid apps in the News category on the App Store) makes these stats worth looking at for developers looking to efficiently design and market their apps.

The majority of Instapaper users (56 percent) are using the app on an iPad, versus 39 percent on iPhone and a tiny six percent on the iPod touch. In only four months of availability the iPad 2 accounts for over 27 percent of devices using Instapaper, with usage numbers already nearly identical to those seen from the original iPad. As a universal app and a news reader, it’s not particularly surprising that iPad adoption is so high among Instapaper users, but the huge jump in iPad 2 numbers in such a short time is rather startling. Based on the numbers he’s seeing, Arment estimates that approximately 40 million iPads have been sold since its introduction.

As for OS compatibility, 99 percent of Instapaper users are using iPhone OS 3.2 or above, and 98.4 percent are on iOS 4 or later. After taking into account the high adoption of iOS 4.2 and above (96 percent of users) and the tiny number of users running Instapaper on devices that can’t be upgraded to iOS 4 (0.4 percent of users still running an original iPhone or iPod touch), Arment has decided to make iOS 4.2 the minimum supported OS for the next release of Instapaper.

According to Arment, dropping support for versions of iOS earlier than 4.2 has allowed him to streamline Instapaper’s code in several ways. 5.4 percent of his users are running Instapaper on devices that are capable of running iOS 4.2, but for whatever reason those users have yet to update. If you’re one of those users, now’s the time to update your OS… and if you’re still running a first-gen iPhone or iPod touch and want to keep Instapaper current, it’s time to upgrade your hardware.

Other iOS developers can learn a lot from Instapaper’s usage stats. While the stats for your app are probably going to be a bit different, it seems that as time goes by the number of users actively using older iPhones and older versions of iOS steadily declines to the point that it’s no longer efficient to support them. Arment estimates that the number of Instapaper users still using an iPhone 3G will diminish significantly after the iPhone 5 hits the market, which means many types of apps (games in particular) may benefit from dropping support for that model iPhone sometime in the next few months.

If you’re in the same position as Arment — looking for ways to improve your app’s codebase and considering dropping support for earlier hardware and iOS versions — it’s worth comparing your usage stats to his and seeing if, like him, you’ll be better off in the long run by bumping up your app’s base requirements.

Instapaper usage stats show high iOS 4, iPad adoption originally appeared on TUAW – The Unofficial Apple Weblog on Sun, 14 Aug 2011 00:01:00 EST. Please see our terms for use of feeds.

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Words with Friends now a Facebook game

When Facebook gaming giant Zynga bought Newtoy and rebranded it as Zynga with Friends, it was only a matter of time until games from the “with Friends” franchise started popping up on Facebook. Sure enough, Words with Friends is now playable on Facebook as of a couple weeks ago. The game’s interface is basically identical to the iOS games, so if you’re already familiar with those, you won’t need to adapt much to the Facebook game.

The coolest feature by far is the game’s integration with the mobile versions. Playing the browser-based version will sync game progress to Words with Friends on iPhone and iPad pretty much instantaneously if you have the app synced up with your Facebook account. You can start a game on Facebook, then pick it up later in the iPad app. It’s all very easy to set up.

Words with Friends on iPad has almost exactly the same interface

Unlike many other Facebook games, Words with Friends does not appear to require Flash, which is a definite bonus if you’re playing the game on a MacBook. My wife is a Zuma addict, and I can always tell when she’s playing because it sounds like she’s got a jet engine in her lap. Words with Friends doesn’t spin up the fans at all, and it runs quite smoothly on her Mac.

Words with Friends is free to play on Facebook, and there are free versions the iOS apps, including the HD version for the iPad. So if you’ve been curious to try the game, now’s your chance to get in on the fun.

Words with Friends now a Facebook game originally appeared on TUAW – The Unofficial Apple Weblog on Sat, 13 Aug 2011 21:00:00 EST. Please see our terms for use of feeds.

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UK rural areas get better coverage from older 2G phones

UK regulator Ofcom says that those in rural areas of the United Kingdom are better off sticking with older 2G feature/entry-level phones instead of newer smartphones like Apple’s iPhone and Android-powered phones.

The reason is that while newer smartphones offer greater features, the older 2G phones have better voice connectivity in rural areas. This is likely the result of less complex cellular radios that connect only on 2G and don’t have to switch between 2G and 3G signals.

Looks like those original iPhones laying around suddenly got a little more useful for those who live or travel in rural areas.

[Via IT Pro Portal]

UK rural areas get better coverage from older 2G phones originally appeared on TUAW – The Unofficial Apple Weblog on Sat, 13 Aug 2011 20:00:00 EST. Please see our terms for use of feeds.

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Firefox 6 due next week

The next version of Mozilla’s web browser, Firefox 6, will be officially released on Tuesday, August 16. There are no major UI changes; most of the other changes are under the hood. That’s a welcome upgrade as Firefox 6 is reportedly 20% faster than Firefox 5. Also, while Firefox 6 does offer full screen support, it’s not Lion-native fullscreen support, which is somewhat of a disappointment.

For those of you who don’t want to wait till Tuesday, you can actually download the final release of Firefox 6.0 here from Mozilla’s FTP servers.

Firefox 6 due next week originally appeared on TUAW – The Unofficial Apple Weblog on Sat, 13 Aug 2011 19:00:00 EST. Please see our terms for use of feeds.

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Where To? gets a barrel of new features for your navigation pleasure

I’ve looked at Where To? before and found it to be a handy, easy to use local guide when I’m looking for anything from Art Galleries to the Zoo. It has info on nearby food, shopping, health care and attractions.

The latest version of this free app has added improvements to the animations in augmented reality mode, a new direction indicator, and support for Google Earth. It has connectivity to the Motion X GPS program for directions in addition to the existing TomTom and Navigon apps. Where To? also adds store hours when provided by a business. I found that many entries had that information.

There’s no shortage of these local info apps, and I’ve always liked Around Me which has some similar capabilities but without the links to nav apps.

I like the improvements in this version of the Where To? app. It is an 11 MB download, works in 10 different languages and requires iOS 3.0 or later. I think it’s a worthwhile addition to your basket of travel and information apps. Check the gallery for some screen shots. Where To? is available for US$2.99 from the App Store.

Gallery: Where To?

Where To? gets a barrel of new features for your navigation pleasure originally appeared on TUAW – The Unofficial Apple Weblog on Sat, 13 Aug 2011 18:00:00 EST. Please see our terms for use of feeds.

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Cupertino city council releases ‘Mothership’ proposal documents

Every building begins as a work of imagination, and one of the challenges architects face when discussing their plans with clients and neighbors is how to share that inner vision effectively and accurately.

For Apple’s planned ‘Mothership’ campus expansion in Cupertino, those efforts at conveying the master vision — in the form of a complete plan overview, elevations and landscaping diagrams, floor plans and space allocation, and pretty pretty pictures — are now accessible to all, thanks to the Cupertino City Council posting the PDFs it received from Apple onto the city website.

If you ever wanted to know how many trees are going to be planted on the new Apple campus (and exactly where), dig in and have fun.

[via Apple 2.0]

Cupertino city council releases ‘Mothership’ proposal documents originally appeared on TUAW – The Unofficial Apple Weblog on Sat, 13 Aug 2011 11:30:00 EST. Please see our terms for use of feeds.

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Griffin IntelliCase: A great Smart Cover alternative for iPad 2

TUAW reviews a lot of iPad cases. That’s made me somewhat jaded about new cases, and when Griffin Technology pitched me on the new IntelliCase for iPad 2 I was a bit on the skeptical side. After using this case for a few days, however, I’ve changed my mind — the IntelliCase (US$59.99) is an excellent alternative to Apple’s Smart Cover ($39 – $69).

Like the Smart Cover, the IntelliCase has magnets embedded in the cover that automatically turn on the iPad 2 when flipped up and turn the iPad off when closed. The IntelliCase cover is made of TPU (thermoplastic polyurethane), a material that seems somewhat harder than the polyurethane and leather used on the Apple Smart Covers. The inside of the lid is the same TPU material, which will keep it from picking up dirt and hair that are attracted to the microfiber lining of the Smart Covers.

Unlike the Smart Cover, the IntelliCase also protects the back of the iPad. I normally use a combination of a Smart Cover and an AViiQ Smart Case ($49.99) to provide complete and lightweight protection to my iPad 2. The back of the IntelliCase is a slender piece of polycarbonate that snaps onto the iPad 2, and the overall weight of the case seems lighter than the combo I use.

The Apple Smart Cover folds origami-like into a small triangular tube that supports the iPad in both a vertical movie stand and more horizontal keyboard stand mode. Since I’m sure that Griffin’s designers were aware of Apple’s legal stance towards unlicensed copies of their designs, they chose a different mechanism for propping up the iPad 2. Like the original Apple iPad cover, the plastic back has a “flap” that the cover folds into to hold it in the movie and keyboard stand positions.

All in all, the IntelliCase performed very well. It protects the iPad 2 better than the Smart Cover, provides a magnetic on/off switch like the Smart Cover, and folds into a solid stand for movie viewing or keyboarding. One complaint I have is that the IntelliCase is a bit smoother than the Smart Cover, which makes it more likely to slip out of your hand. If the IntelliCase cover had an embossed pattern to make a rougher surface, I think it would be just about the perfect iPad 2 case. The other negative? It’s only available in black, whereas many other cases can be had in a spectrum of colors.

If you’re about to buy an iPad 2 or already have one that is in need of protection, definitely consider the Griffin IntelliCase.

Griffin IntelliCase: A great Smart Cover alternative for iPad 2 originally appeared on TUAW – The Unofficial Apple Weblog on Sat, 13 Aug 2011 10:30:00 EST. Please see our terms for use of feeds.

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Open Source: Cocos2D Tile Map Based Game, iPad Text Editor, And Music Synthesizer Apps

If you’ve been visiting this site for awhile then you’re likely aware that I keep a listing of Open Source iOS Apps – and have been adding  in every app that I come across to the list.  If you come across an open source app not on the list then please post about it in the comments.

In this update I have added a Cocos2D based game that makes a great demonstration for those looking to create a game with multiple levels, and tile maps.  Also added are an iPad text editor, and iPad music synthesizer.

As always be sure to read any license information provided by the developers.

Here are the newly added apps:

Bubbsy – A multiple level tile map based game created that uses Cocos2D and Box2d along with the free Tiled map editor, and  Inkscape vector graphics editor for level creation.  Thanks to the developer Steve for the submission.  You can find the source download and home page here.

Edhita – A text editor for the iPad from Born Neet that makes avery good html editor with support for features such as FTP transfers, undo and redo, browser previewing.  This is a pretty cool example to look at if you’ve been looking to add text editing capabilities into an application.  You can find the source code download and home page here.

Mugician – A very interesting music synthesis app for iPad that is even being used by musicians in live gigs.   This is a very cool app if you’re interested in making music.  The source code page with information about the app can be found here.

Added to the Open Source iPhone Apps list.

©2011 iPhone, iOS 4, iPad SDK Development Tutorial and Programming Tips. All Rights Reserved.

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TextView Application in iPhone

This is the  very simple TextView application. In this application we will see how to create TextView application using Interface Builder. So let see how it will worked. My last post you can find out from here ImageChange.

Step 1: Open the Xcode, Create a new project using View Base application. Give the application “TextView_iPhone”.

Step 2: Xcode automatically creates the directory structure and adds essential frameworks to it. You can explore the directory structure to check out the content of the directory.

Step 3: Double click the TextView_iPhoneViewController.xib file and open it to the Interface Builder. First drag the TextView from the library and place it to the view window. Select the View window and bring up Attribute Inspector and change the Text with “This is the TextView Application”. Save the .xib file and go back to the Xcode.

Step 4: Now compile and run the application on the Simulator.

You can Download SourceCode from here  TextView_iPhone

Mac 101: Additional tips for OS X Lion’s Mission Control

TUAW’s Dave Caolo did an in-depth look at OS X Lion’s new window/application manager, Mission Control, the day of OS X Lion’s launch. If you’re completely confused about Mission Control’s features, Dave’s post is a good place to get a baseline of knowledge on this new feature. In this post, I’ll be covering two additional features of Mission Control that will help alleviate some of the confusion associated with it, especially if you’re used to the way Spaces worked in earlier versions of Mac OS X.

Tip 1: Assigning applications to a specific Desktop

Mac OS X Snow Leopard had a preference pane in System Preferences that allowed you to assign applications to a particular Space. Unfortunately, Mission Control’s preference pane in OS X Lion has no such feature, which has led to a lot of confusion amongst users who were comfortable with Snow Leopard’s method of assigning apps to Spaces.

It turns out this feature hasn’t vanished altogether in OS X Lion, but it has been moved to a somewhat less “discoverable” location. It’s also less configurable than the preference pane setup Spaces had in Snow Leopard, but that may actually be of benefit to novice users.

First, use Mission Control to navigate to the Desktop you want your application to be assigned to. Once there, right click the Dock icon for the application you want to assign — if the application isn’t one you normally keep in the Dock, you’ll need to launch the app first. After right clicking the app’s icon, you’ll see a contextual menu pop up. On this menu, under Options, you’ll see a submenu called “Assign To” with three different options: All Desktops, This Desktop, or None.

“All Desktops” is just that; the app will follow you around no matter which Desktop you’re using. “This Desktop” will “pin” the app and its windows to your current Desktop, both now and for all future launches of the application. You can still move windows between Desktops manually if you desire, but by default they’ll open in the assigned Desktop. The third option, “None,” is the default; applications aren’t assigned to any particular Desktop, will simply launch in whichever one you’re currently using, and will stay there when you navigate to a different Desktop.

Assigning applications to a particular Desktop can help a lot in keeping things organized. I’ll offer my own setup as an example:

  • Desktop 1: Safari, Echofon, Mail, iChat — My main Desktop gets all my communication tools assigned together.
  • Desktop 2: Aperture, Photoshop — All my photo editing apps in one spot.
  • Desktop 3: Pages, Keynote, Numbers — I have this desktop set aside for “Productivity” apps.
  • Desktop 4: iMovie, Handbrake — This Desktop is devoted to video editing/transcoding apps.
  • All Desktops: Finder — Obviously I don’t want to move to a different Desktop every time I need to dive into the file system.

This may not be true for all users migrating from Snow Leopard, but my Spaces preferences from Snow Leopard carried over to Lion, so I didn’t have to re-assign any applications after upgrading.

Tip 2: Assign a different wallpaper to each Desktop

A feature I always wanted to see in Snow Leopard’s Spaces was the ability to assign different background pictures to each Space in order to make them visually distinctive. Without that, it was sometimes difficult to tell which Space I was in. This feature has found its way into OS X Lion, and it’s quite simple to set up, especially if you already know how to change your desktop background (easy to find in System Preferences under “Desktop & Screen Saver”).

To simplify things, first assign System Preferences to “All Desktops” using the tip above — this will save you some headaches if you’re changing multiple Desktop backgrounds at once. Then, navigate to the Desktop whose background you want to change. Once there, change the background in System Preferences. Simple. Using different backgrounds for each of your Desktops will make navigating between them in Mission Control much easier — especially since Apple hasn’t yet implemented any way to rename Desktops.

Hopefully these two tips will help you get more out of Mission Control than you would otherwise. The feature is above all meant to help you organize things and make them easier to navigate, but it does take some tweaking to get Mission Control to realize its full potential.

Mac 101: Additional tips for OS X Lion’s Mission Control originally appeared on TUAW – The Unofficial Apple Weblog on Fri, 12 Aug 2011 21:00:00 EST. Please see our terms for use of feeds.

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