PSA: This is why non-developers shouldn’t run iOS betas

Answer these two questions really quickly:

  1. Are you a developer?
  2. Are you running the iOS 5 beta?

If you answered no to the first question and yes to the second, then this post is meant for you. You are doing it wrong, and on behalf of everyone everywhere, please stop.

Why do I say that? Look no farther than the e-mail we received this morning (edited for clarity/brevity and to disguise the sender’s identity):

Subject: Major iOS 5 beta 2 glitch

I recently bought an iPad 2 right before a trip to Africa for a family vacation. Being right after the release of the iOS 5 beta 2, and being part of the development program, I put it on my brand new iPad. It worked very well for the first 2 weeks of my trip. Then at exactly the halfway point in my trip, the screen went black, and I was booted to the initial iOS 5 “Slide To Set Up” screen.

The iPad semed to have automatically reset itself and I have no idea how. I’ve searched the internet for other people with a similar problem, but haven’t came up with anything, as this seems to be an isolated incident. Even worse, I don’t have my laptop here to set it up again, as the server is still down for wireless set up. Its just sitting in my backpack now, useless for the next week until I’m home.

Really a pain, because I’m still in Africa with nothing but my iPod nano and an internet cafe to entertain me for the rest of the trip.

Developers will read this email and, depending on their disposition, either start chuckling or slamming their heads against their desks. Though this person claims to be part of Apple’s Developer Program, he or she clearly has no idea how Apple handles developer betas. Those betas expire after a certain amount of time elapses. In fact, iOS 5 beta 2 expired a couple weeks ago, and confusion over that expiration among the many non-developers running it probably contributed to exaggerated reports of widespread shutdowns of some iOS developers’ accounts.

I’d hope that any real developers would either know immediately why their iOS hardware locked them out as described above, or they’d at least know where to find the answer within two minutes. More than that, I’d think they’d know better than to load up their main iOS devices with beta software if they were heading on an extended trip to a region lacking reliable internet service — like, you know, Africa.

That’s not the only reason non-developers shouldn’t be toying with iOS betas. Unlike Google, who applied the “beta” label to things like Gmail years beyond when the term was still realistic, Apple’s beta software is really, really beta. The first two iOS 5 betas were so crashtastic that many paying developers felt compelled to downgrade to iOS 4, and compatibility with many third-party apps gets broken with just about every beta iteration.

My colleagues here at TUAW want me to emphasize this point: Apple’s definition of “beta” when it comes to iOS is not the same as Google’s, or Mozilla’s, or many other third-party development entities. What Apple calls “beta” is what most other developers would call “alpha” — software never intended for use by the general public, released only to small numbers of (hopefully) knowledgable people for testing purposes.

If you want to look for an Apple example of “beta” software as almost everyone else defines it, look at the public release of OS X Lion, or just about any version of OS X before it. The 10.x.0 release of OS X is almost always riddled with bugs, inconsistencies, etc., and Apple usually pushes out a 10.x.1 update within a few weeks to address those. More cautious/paranoid Mac users often avoid upgrading to the next version of OS X until the .1 release for that very reason.

The iOS x.0 public release software is usually pretty stable, but that’s only because it’s been preceded by months of testing on millions of units. The iOS betas themselves, especially the first few releases, are often about as stable as a drunken unicyclist. Sometimes this goes beyond app crashes and general instability — sometimes, iOS betas can be so bug-riddled that the basic, core functionality of the device simply doesn’t work worth a damn until the next release comes out.

Developers know and understand these perils of beta software. Non-developers usually don’t, so support forums get flooded with messages from irritated-to-irate users wondering why their formerly rock-solid device is suddenly crashing every time they try to load more than three tabs in Safari, or why the Music app crashes and burns every five minutes.

Far worse than that is when these same people flood the App Store with negative ratings for apps that are “broken” in iOS 5, as developer Malcolm Barclay noted a couple months ago. “Your app crashes on launch in iOS 5. ONE STAR until it’s fixed.” These negative reviews have an insidious effect on developers’ bottom line. Many users base their app buying decisions on an app’s reviews, and if a dozen or more non-developers flood a small app with one-star ratings over iOS 5 incompatibility issues, it might mean that people who otherwise would have downloaded the app will avoid it instead. As Barclay said, App Store reviews aren’t the place to file bug reports, and developers can’t be expected to know beforehand whether beta software — which no one leaving App Store reviews should be running in the first place — will break their apps.

At the risk of sounding hypocritical, I’ll be honest: I’m not an iOS developer, but I’m running iOS betas on both of my devices. Even though I’m not actively involved in writing apps, however, I still have an excuse to be running these betas — it’s my job to know what Apple’s up to, even if the NDA prevents me from telling the rest of you about it until the official launch. That said, I also go out of my way to educate myself about the potential pitfalls of running beta software on my equipment, which is something I doubt many non-developers are bothering to do beforehand based on the number of emails like the one above we’ve been getting over the past couple months.

I know you non-devs are curious about trying out the new features in iOS 5. I sympathize. I also know at least some of you are motivated by the “first kid on my block to have it” mentality. But you know the old saying about curiosity killing the cat? Running iOS beta releases on your hardware won’t kill your cat, but it’ll make it seem like the thing is running all over your house with a string of cans tied to its tail — for three months.

If your livelihood doesn’t depend on running the iOS 5 beta, then for your own sake and ours, just let it be. If you don’t know how to restore your iPhone or iPad’s firmware without looking it up on Google first, just don’t do it at all. If you’re not prepared for a subpar experience involving bugs, crashes, app incompatibilities, weird UI behaviors, unfinished or even half-baked features, and even terrible battery life, then give iOS 5 a miss until the public launch, when Apple will (hopefully) have all the bugs squashed. If you don’t understand the concept that iOS betas have an expiration date, and you must keep pace with the current betas if you want your hardware to continue functioning, then don’t run iOS 5.

In short, if you’re not prepared for your Apple hardware to behave in a very un-Apple way for months at a stretch, then in the name of all that is holy, leave the betas alone.

PSA: This is why non-developers shouldn’t run iOS betas originally appeared on TUAW – The Unofficial Apple Weblog on Tue, 16 Aug 2011 09:00:00 EST. Please see our terms for use of feeds.

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Daily iPhone App: Tap Tap Glee

I don’t purport to be a fan of Glee at all — honestly, when it comes to musicals and dancing, I just don’t get it. But I can’t deny that the most recent Tap Tap app, based on the Glee TV show and its songs, is shooting up the charts on the App Store. So if you happen to be a Glee fan and want to tap along to some of your favorite tunes, here you are. The app itself comes with 11 free tracks to play with, along with a new free song every day, and if you want to explore further, there are over 50 songs and more to pick up via in-app purchase.

Gameplay is pretty standard in the Tap Tap Revolution vein — a series of notes come down the pike at you, and you need to tap on the screen to the rhythm of the music. This is a Glee game, so there’s also some trivia to play and learn, including some fun extras from the Glee movie. There’s social connectivity as well.

Tapulous’ Nine Inch Nails Revenge is a little more my personal speed, but each to their own. Tap Tap Glee is now available on the App Store for the low, low price of free.

Daily iPhone App: Tap Tap Glee originally appeared on TUAW – The Unofficial Apple Weblog on Tue, 16 Aug 2011 08:00:00 EST. Please see our terms for use of feeds.

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Improving Your App Store Rating

Lets face it, 80% of the apps out there are garbage. They either don’t solve a problem well, they were poorly built, or just don’t work at all. These apps deserve bad public ratings and don’t belong anywhere on the app store charts.

Then there’s the other 20% that are backed by passionate designers and developers changing how we interact with technology. People like Mobile Orchard readers :) These apps deserve recognition.

Even great apps get negative feedback, and that’s OK. Feedback is a great thing when we can learn and improve from it. What’s broken is that when someone leaves a negative review in the app store, it scars your app for life, you can’t respond to it, and you can’t learn more about the problem in order to fix it quickly.

Harsh app reviews

Most of the developers I know building great apps tell me how app users are so quick to make a harsh review without much use or thought. I can only imagine how frustrating this is to deal with if you’ve put a lot of time and effort into creating something useful.

This is human nature though. When we’re frustrated with something, we want to vent, and in the heat of the moment we usually say things we don’t mean and without much forethought.

Get feedback coming to you and not the app store

As an app developer you want feedback (especially heated negative feedback) to come directly to you and never find it’s way into the app store.

When the feedback comes to you instead of the app store, you control your destiny:

  • You can turn your angry customer into a happy one by promptly responding and supporting them
  • You can learn more about the problems and fix them faster
  • You receive less negative reviews in the app store

It’s a win/win.

Creating an outlet for customer feedback

One of my personal favorite apps for taking and sharing panoramas, 360 Panorama by Occipital, does a really good job at keeping negative feedback out of the app store while helping disgruntled customers. They have two buttons, “Send Feedback”, and “Send Love”. Send Feedback opens up a screen which looks and feels like a review, but sends an email directly to the developer. Send love takes you to the app store for a review.

As you can see they have quite a good rating, which is well deserved, but it wasn’t always that good.

Crittercism is a handy framework for quickly incorporating a feedback mechanism into your app. Shacked Software recently incorporated this into Flickpad and has reported good results so far. Crittercism loads a support forum where users can submit bugs, ask questions, suggest feedback, and spread the love for your app.

Google+/Hangouts
I was recently chatting with my friend Nick who is one of the developers behind Diptic, a top photo app in the iTunes store, and he mentioned experimenting with Google+ and “hangouts” to field support questions. Great use of modern (and free) tools to improve customer support.

Appirator is a class that you can drop into any iPhone app that will help remind your users to review your app on the App Store. This technique can be effective to remind people to rate your app. Displaying the review reminder after several uses will help ensure that only people who are enjoying your app see the reminder.

Frequently update your app

Not only do updates reset the bar in the iTunes app store to that you can re-establish a good rating, but they (hopefully) improve your app. Fix the bugs and add new features, even minor updates in small increments can have a positive impact.

There is no silver bullet

Achieving a great app store ranking isn’t easy, but with some conscious effort and planning you can maximize your rating and avoid the permanent scaring of harsh reviews.

In recap:

  • Create something useful
  • Provide an outlet for feedback other than the app store and make it very accessible within your app
  • Quickly respond to your customers
  • Quickly fix bugs and update your app
  • Remind frequent users to rate your app in the app store

Cory Shaw is a user experience designer, founder of User Kind, and creator of AppifyWP, a WordPress theme to help App developers quickly create a stunning site to market their apps.

News: Open Source 2D PixelWave Game Engine Officially Released

If you’ve visited this site for awhile then you may be aware that I keep a list of open source iOS game engines.

I received a tip about a game engine called PixelWave being officially released earlier this month.  In the very recent past I’ve mentioned releases of the Moai SDK, and the Emo framework.

PixelWave uses Objective-C and the syntax should look very familiar to Flash developers – in fact PixelWave was designed based on the ActionScript 3 naming conventions.  Very similar to the naming conventions used in the Sparrow Framework.  It looks like PixelWave is already off to a good start with solid documentation, and an active community.

With so many open source 2D game frameworks now available for iOS developers it will be very interesting to see how PixelWave progresses in the future.

You can find the PixelWave game engine here:
http://www.pixelwave.org

If you have been looking for something different then you may want to give it a look.

 

©2011 iPhone, iOS 4, iPad SDK Development Tutorial and Programming Tips. All Rights Reserved.

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Tutorial: How To Import And Export Documents With Your Apps

Handling documents is a pretty useful feature within iOS apps, especially within a reading app.

Since there’s been a good number of interest in the document reader related resources I’ve posted recently, a tutorial I came across today looked like a very useful share.

This tutorial covers how to export documents to apps that are set up to document handling, and how to import apps using iTunes file sharing, and how to define your own application as one capable of document handling.  What I like about this tutorial is that it goes from the ground up building a simple document reader, all the way through to using the mail app to open a document using your own document reading app.

The tutorial is from Wei Meng Lee, and can be found here:
Importing & Exporting Documents in iOS

Very good bookmark in case you ever need to build any sort of reading app.

©2011 iPhone, iOS 4, iPad SDK Development Tutorial and Programming Tips. All Rights Reserved.

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Unofficial iPhone PAYG app lets you monitor usage

A few days ago, I posted about using AT&T’s inexpensive Pay as You Go services on newer out-of-contract equipment. One of the commenters on that post pointed me to Dynamically Loaded’s Pay As You Go Balance and Feature Pack Monitor.

For US$0.99, the application scrapes the account balance and feature packs from the PAYG system, reporting it to you from a one-click app. The app offers a handy way of checking your usage. It also enables you to subscribe to a local notification that reminds you when your balance is due to expire.

For a dollar this is not a bad little utility, but it really left me wanting more. For one thing, it would be nice to have a series of reminder choices — remind me a week before and a day before, for example. It also doesn’t offer reminders for feature packages, and that is honestly far more important to me than the account expiration.

There were other issues as well. The settings are located in the Settings app, which sounds like an awful criticism to dump on a poor little iPhone utility, but as developer after developer has discovered that’s precisely where you don’t want items to be accessed and updated. Put them in-app and make it obvious how to change them.

It took me minutes (which is hours in user time, also called “one star” in the vernacular) to track the settings down to test it with another account. Yes, it’s App Store safe and an approved way to go about things, but hopping out of your app to change two lines of information (the phone number and the PIN) wasn’t the user experience I was hoping for.

Another issue: I had to keep force quitting the application in order to test it against AT&T’s 611 information line. Turns out if you’re logged into an active session, you cannot use 611. Because the app didn’t log out after calls, the 611 line thought it was still in control and wouldn’t allow me to access my account properly.

So what you have here is a decent app that has the potential for being a much better app, but which is so specialized that the devs probably don’t have an active interest in updating it with its current user base. Should that base grow over time, maybe we’ll see more development there, but I’m guessing the numbers would have to be in terms of thousands of units sold, not tens or hundreds.

For now, what you see is what you’re going to get. It’s an okay app, and I think it was worth my dollar. I just wish it were a better app.

Unofficial iPhone PAYG app lets you monitor usage originally appeared on TUAW – The Unofficial Apple Weblog on Tue, 16 Aug 2011 07:00:00 EST. Please see our terms for use of feeds.

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iFixit releases kit for a second hard drive in the Mac mini

I just went fiddling around in my old school Mac mini the other day. I put some extra memory in, sneaking inside that tiny extra bit of space to pull out the old sticks and punch in the new ones. But the newer Mac mini is even smaller than mine, which makes it all the more impressive that iFixit has released a kit that will allow you to add your own second hard drive without a ton of trouble. Well, there will at least be a little bit — Apple doesn’t want just anyone rooting around in its tiny little desktop PC.

iFixit makes it about as easy as it’s going to get if you don’t want to pay someone to do it for you. There’s a full guide here if you want to see how it all works. Though the kit is out of stock at the moment, when it’s in stock it’ll only be $70 plus the cost of whatever storage media you want to install.

I found dipping into my Mac mini pretty rewarding. As long as you follow instructions and are as careful as you can be with all of the components, you could have an even nicer mini than you’ve got right now.

iFixit releases kit for a second hard drive in the Mac mini originally appeared on TUAW – The Unofficial Apple Weblog on Tue, 16 Aug 2011 06:00:00 EST. Please see our terms for use of feeds.

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Stem TimeCommand Audio Alarm Dock for iOS: A nice way to wake up

Are you looking for a way to charge your iPad, iPhone, or iPod touch while you sleep, and then wake to the sound of your favorite tunes? How about going to sleep as your bedside lamp slowly dims and shuts off and you listen to the soothing sound of waves? Maybe you want to listen to Internet radio channels while working. The Stem TimeCommand Audio Alarm Dock (US$99.95) is an attractive and useful “clock radio” that works with your iPhone, iPod touch or iPad to do all of these things, and more.

Design

The TimeCommand, which is available only through Apple retail stores, is a cylindrical device about 7.6 inches in diameter and about 3.3 inches tall. That width is perfect for an iPad, which can be docked for charging and rests on two included foam pads. The dock also works with the iPod touch and iPhone, of course. I found that it worked with a number of iPad and iPhone cases in place, so in most cases, it’s not necessary to remove a device from a case if there is open access to the dock connector port.

On the front of the TimeCommand is a curved orange LED display that can be dimmed to the point that it’s readable but not too bright, and then brought to full brightness with the tap of a button. Like most clock radios, the TimeCommand has a battery backup (provided by two AA batteries, not included) and nap, snooze, and sleep controls.

One unique feature of the TimeCommand is that there is an extra plug on the AC adapter for plugging in a lamp. The Stem:Connect app (free) from Stem Innovation works with this AC adapter to provide a way to program dimming of a bedside lamp. That same app also acts as an Internet radio with access to ten free “stations,” and it’s the brains behind most of the functions of the dock.

When your iOS device is in the dock and the music player — which can play either from your personal library or the Internet radio stations — is active, a new button appears which brings up a Sonic iQ control panel. This control panel includes a sound field expansion slider to simulate moving the speakers further apart for a “wider” sound, a 5-band equalizer, and bass enhancement.

Functionality

The sound quality of the TimeCommand is better than most clock radios or docks I’ve tested for TUAW, but it sure won’t replace a pair of good headphones or speakers in terms of clarity and warmth. I did like the fact that the Sonic iQ control panel allowed me to really play with the sound to get it to match my personal preferences.

One of my pet peeves throughout life has been having to reset digital clocks, so I was happy to see that one quick way to set the TimeCommand is to just plug an iOS device onto it when the Stem:Connect app is running. That type of integration is typical of the attention to detail that Stem Innovation brought to the app and the dock.

On the top of the dock are 7 buttons, all marked with large, easily visible icons. The frontmost and largest button is the nap / snooze / sleep button, one that is sure to get a lot of use from those of us who have issues getting out of bed in the morning. Behind that button are three buttons: a center button marked with a light bulb with a minus sign button on the left and a plus sign button on the right. The light bulb button turns a lamp that is plugged into the dock’s AC adapter on or off, while the plus/minus buttons are used to control volume, adjust the brightness of the LED display, and move between tracks when playing music.

If you’re trying to get to sleep, you can use the Stem:Connect app to dim or turn off your bedside lamp. Fans of the soothing sounds of nature can choose one of six different ambient noises that will automatically shut off after a predefined time. I frankly found the noises to be somewhat annoying — I guess I prefer the sound of a purring cat when trying to get to sleep.

The Stem:Connect app is pretty much used to set everything — the alarms (I set two, one for weekday and another for weekend), sound levels, light levels, etc … The app displays the current time, day, and date, and also has small panes that slide out from the time display to show the current weather (temperature and forecast from your local area from Weatherbug.com) and the alarms that are set.

I recommend setting up the TimeCommand at night with a light nearby, so you can make sure that both the LED display and the iOS device’s display are set to a very low light level. I found the slight glow from the iPhone and LED to be unobtrusive.

In addition to the alarm sounds (there are four of them, plus any tune in your library or internet radio station from the Stem:Connect choices), you can also select “Wake-By-Light” which turns on a light as the alarm goes off.

Conclusion

The Stem Innovations TimeCommand Audio Alarm Dock has a lot going for it. It’s less expensive than some audio docks without accompanying apps or alarm clock features. The lamp dimming and Wake-By-Light features are unique, and the Stem:Connect app adds a lot of functionality in a free and well-written app.

If you’re looking to replace the alarm clock that you tossed out of your 8th-floor apartment window this morning, or want to send the kid off to college with a decent alarm clock, you can’t do better than to take a look at the TimeCommand Audio Alarm Dock. Be sure to check out the screenshots and photos in the gallery above.

Stem TimeCommand Audio Alarm Dock for iOS: A nice way to wake up originally appeared on TUAW – The Unofficial Apple Weblog on Mon, 15 Aug 2011 20:00:00 EST. Please see our terms for use of feeds.

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Pew: Half of US customers use phones to get info in realtime

Have you ever been out and about with your cell phone, needed some information, and looked it up right there on the spot? You’re not alone: The Pew Internet Research Project has released a report that says more than half of US cell phone owners have used their devices to get information they needed in real-time, right where they happen to be. That’s a huge change in the way we used to deal with information — remember when you had to print out maps or call ahead before you went somewhere, or just forget what the name of that ’80s movie actually was? Nowadays, connected phones are so ubiquitous that all of that information is literally and conveniently a touch away.

In fact, I’m surprised that number isn’t higher. And looking up information isn’t the only thing smartphone owners do with their phones: 92 percent text and take pictures, 80 percent send photos to others, and 76 percent send emails. Social networking in general is popular as well, with 59 percent of owners using those sites, and 15 percent going to Twitter specifically.

We’ve heard before that people are actively doing these kinds of things with their smartphones, but the trend is definitely continuing.

Pew: Half of US customers use phones to get info in realtime originally appeared on TUAW – The Unofficial Apple Weblog on Mon, 15 Aug 2011 19:30:00 EST. Please see our terms for use of feeds.

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Apple’s evidence in Samsung case might not match up

The Internet is abuzz with images from Apple’s lawyers presented to a judge in Germany that show Samsung’s Galaxy Tab allegedly distorted to better match the dimensions of the iPad. Of course, no one but Apple’s lawyers, perhaps, know if the images submitted were intentionally doctored or if they were inaccurate for other reasons, but the inaccurate evidence isn’t going to do Apple any favors in the German courts, even if it is an honest mistake.

Earlier this month a German court blocked Samsung from selling the Galaxy Tab 10.1 across most of the EU in response to an injunction Apple filed. Apple said that the Galaxy Tab 10.1 was a “slavish copy” of the iPad. You can use Photoshop these days to turn anything into a “slavish copy” of the original, but of course if the original comes to light, as it has here, there will undoubtedly be some backpedaling in action. It’ll be interesting to see how the German court reacts to the inaccurate pictures, but no doubt Samsung has a smile on its face right now.

Apple’s evidence in Samsung case might not match up originally appeared on TUAW – The Unofficial Apple Weblog on Mon, 15 Aug 2011 19:00:00 EST. Please see our terms for use of feeds.

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Grand Central Terminal Apple Store under construction now

As you can see from the pictures above, the new Apple Store being put into New York’s Grand Central Terminal is now under construction. The whole store will be encased in glass, and despite locals’ concerns about the project, Apple’s plan (which AppleInsider says was delivered to the MTA in specially-designed “linen-lined boxes” — sounds about right) is being put into motion. The whole operation wasn’t cheap — Apple not only is paying through the nose for the space, but had to pay the previous tenant, a restaurant, to move out of the lease early.

Not that it matters much; Apple’s got the cash. And they’ll probably make a few truckloads as well — the store is supposed to be even bigger than most of the company’s flagship retail stores, encompassing 23,000 square feet, and being right in the middle of one of the most-trafficked pedestrian areas in the world won’t hurt either. Depending on how construction goes, the new store could open as early as later on this year.

Grand Central Terminal Apple Store under construction now originally appeared on TUAW – The Unofficial Apple Weblog on Mon, 15 Aug 2011 18:30:00 EST. Please see our terms for use of feeds.

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Printer patents portend driver-free future

The U.S. Patent and Trademark Office published two patents in the past week that suggest Apple is trying to eliminate the much-loathed printer driver. As first noted by ConceivablyTech, the two patents each describe a way for your Mac to get the necessary driver information from the printer itself or from the cloud, without the need to install any software on the computer itself.

The first patent, aptly titled “Walk-up Printing without Drivers,” describes how the printer itself could basically contains the driver and the computer would then read that driver wirelessly, which would enable one to print to it. The second patent, titled “Data Formats to Support Driverless Printing, ” describes a method in which a user’s print job data would be sent to the cloud in the background after the user clicks “print” on his computer. The cloud then encodes that print job with the proper data format for the desired printer and returns the information to the computer, which then passes it on to the printer. It may sound convoluted, but the cloud method all happens in the background in a matter of seconds.

Getting the right printer driver has been a bane for computer users since the ’80s and with the rise of mobile devices like smartphones and tablets, getting the correct driver on a mobile device could be even more bothersome. As Apple’s patents suggest, storing the printer driver in the printer itself or in the cloud would be a way to ensure virtually any device can print to any printer.

Printer patents portend driver-free future originally appeared on TUAW – The Unofficial Apple Weblog on Mon, 15 Aug 2011 18:00:00 EST. Please see our terms for use of feeds.

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Hackinations: That Firefox full-screen thing

Got dual monitors? Have Firefox installed? Go ahead an open a browser window and then do this. Either click F11 or choose View > Full Screen (Command-Shift-F). Firefox then does something that Lion users have been clamoring for.

It creates a Lion-style full-screen presentation, complete with the double-arrowed OS X-standard restore button. And it does this only on one screen. (Update: It has hover-to-reveal of the restore button, which doesn’t seem to be a custom behavior.)

I’m dying to know how. All the other apps that support full-screen use the standard zoom item built into their windows. I showed you how to add that feature to non-full-screen apps in a recent Hackinations post. But the standard zoom goes across all windows, not just on one.

How is Firefox doing it? I don’t know and I’d like to find out how. And, more importantly, I’d like to find out how to add it on an app-by-app basis or enable it system-wide.

Got a theory? Know something about this? Drop a comment!

Hackinations: That Firefox full-screen thing originally appeared on TUAW – The Unofficial Apple Weblog on Mon, 15 Aug 2011 17:30:00 EST. Please see our terms for use of feeds.

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Daily iPad App: Delivery Status touch, A package tracker

Delivery Status touch is a package tracking app that’s compatible with more than 30 delivery services worldwide including UPS, FedEX, and DHL. The app tracks multiple packages from multiple sources and looks great on the large screen of the iPad.

To use the app, you must have packages with tracking information. Entering tracking information is done manually, though the App does support vendors like Amazon and Apple. With these stores, you have to give login credentials and an order number before the app can pull down the tracking numbers. If you prefer to keep your login information private, you can select the delivery company and add the tracking number directly. Delivery Status touch also syncs to Junecloud’s website which lets you manage your packages via a web interface.

The main screen of the iPad application lets you view the status of all your packages in one handy location. It even counts down the days until the package will land on your door step. The app packs a lot of information about each package. You can view the package’s location on a map, find contact information about the carrier and even pull down order information if your package was purchased from an online merchant and you have linked back to that account. You can also use Delivery Status touch to send a tracking update to yourself or someone else via email. This email sharing is done manually and is not triggered by a change in tracking.

Delivery Status touch has almost everything you need to track your packages as they make their way from warehouse to your door step. The only missing feature is native notifications that alert you when there’s a change tracking information. You have to launch the app to see if a package has been delivered or delayed. The iPad app does not seem to support iOS notifications and there’s no way to setup automatic email or text message notifications from within the app. The solution for notifications provided by Junecloud requires you to have the Mac version of the app running and Junecloud sync account to send notifications to your iOS device.

Delivery Status touch is available as a universal app for the iPhone and the iPad for US$4.99.

Daily iPad App: Delivery Status touch, A package tracker originally appeared on TUAW – The Unofficial Apple Weblog on Mon, 15 Aug 2011 17:00:00 EST. Please see our terms for use of feeds.

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Was Jonas Sandwall the first artist to launch an app album for iOS?

Last week, musician Björk released what she claimed was the world’s first app album for iOS. Though this is her first app album, it may not be the first to hit the app store. EMI launched Swedish House Mafia’s “Until One” album as an iPad app back in March 2011. This pre-dates Björk, but even “Until One” may not be the first album app.

An email from Jonas Sandwall suggests we need to look back even farther to find the first app album for iOS. The independent Swedish artist claims his app album was the first to hit the market back in November 2010. The app is available for free from the Swedish app store and includes three free songs. Extra content such as lyrics, chord sheet music and artwork are available as an in-app purchase for about US$2.00

By launching last November, Sandwell did get a jump on his bigger competitors like EMI, but is he actually the first? Does anyone know of an app album that launched before November?

[Via Jonas Sandwell]

Was Jonas Sandwall the first artist to launch an app album for iOS? originally appeared on TUAW – The Unofficial Apple Weblog on Mon, 15 Aug 2011 16:15:00 EST. Please see our terms for use of feeds.

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