Apple posts new iPad ad, "Learn"

Apple has released a new video in its iPad 2 ad campaign. The ad is called “Learn” and it, as expected, focuses on using the iPad as a learning tool.

This particular usage is on the rise with educational institutions around the country providing iPads to students. Schools from Yale Medical school to a kindergarten in Maine are now using the Apple tablet in the classroom. Outside the classroom, adults and students alike have a variety of learning applications that teach you everything from tying a knot to playing a piano.

Apple posts new iPad ad, “Learn” originally appeared on TUAW – The Unofficial Apple Weblog on Thu, 01 Sep 2011 10:00:00 EST. Please see our terms for use of feeds.

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Yoink takes the drag out of file dragging

Lion users, have you ever tried to drag a file between full-screen apps? It’s a bear to do, especially with a trackpad. Matthias Gansrigler at Eternal Storms (no stranger to TUAW) has solved this problem with an app called Yoink.

Yoink simply watches for you to start dragging a file and when the app notices this dragging motion, it opens a small drawer on the side of your screen. You can drag files to the drawer, and even stack multiple files in there, then switch spaces and drag them back out. It’s simple, it’s effective and it solves the problem quite elegantly.

Check out Yoink on the Mac App Store, where you can pick it up for US$2.99. For a video of Yoink in action, or a 15-day trial, visit the Yoink homepage.

Yoink takes the drag out of file dragging originally appeared on TUAW – The Unofficial Apple Weblog on Thu, 01 Sep 2011 09:00:00 EST. Please see our terms for use of feeds.

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Daily iPhone App: Jetpack Joyride

After a few conventions’ worth of teasing and a last-minute name change, Halfbrick Studios’ latest, Jetpack Joyride, is available as a universal app for iPhone and iPad. I’m ready to call it one of the best iOS games of the year.

Of course, I’m a big Halfbrick fan, and I think the running title Monster Dash is their best game until this one (though Fruit Ninja obviously racks up some points for them as well), so this game ends up being particularly up my alley. But it’s really a terrific game — extremely well polished, with great mechanics, tons and tons of replayability, and pretty much everything you’d want in a pick-up-and-play iPhone title.

The idea is that you’re Halfbrick’s main man Barry Steakfries yet again, this time strapping on a Machine Gun Jetpack to try and escape through a lab, and you need to get as far as possible without blowing yourself up. On the way you can collect powerups, spin tokens, and coins, and each of those tweaks the gameplay. Powerups are all vehicles, which change the game’s controls for a bit and provide you with an extra shield in case of explosion. Spin tokens add chances at a post-game slot machine, with available bonuses for both the current game and your next go, and coins can be spent in the in-app store (and purchased via in-app purchase, though you never really need them) on extra skins, vehicle add-ons, and other custom items.

Jetpack Joyride just oozes style and expertise — there are also missions that you can accomplish while playing to earn stars, which implement a nicely-paced progression system (complete, I’m told, though I haven’t gotten there yet, with a prestige system to boot). And of course there’s integrated Game Center, so you can compete with friends and the world on best distance and other stats.

Jetpack Joyride is easily on the short list for best iOS games of the year, and might even top it, depending on what else comes out. At just US 99 cents, it’s one of the best gaming deals anywhere right now. Get it, without reservation.

Daily iPhone App: Jetpack Joyride originally appeared on TUAW – The Unofficial Apple Weblog on Thu, 01 Sep 2011 08:00:00 EST. Please see our terms for use of feeds.

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AppifyWP WordPress Theme Gets an Update plus Giveaway!

AppifyWP, a WordPress theme designed to promote your iPhone, iPad, Android, and Mac apps, has been updated to version 2.0.

This update includes many requested features such as multi-platform support, portrait/landcape orientations, and a revamped settings page to quickly configure your site.

Check out the demo site and the video to see what’s behind the curtain.

Giveaway

Cory over at AppifyWP was nice enough to offer Mobile Orchard readers a chance to win an AppifyWP license. He is giving away one regular license and one unlimited license.

To win all you have to do is:

  1. Follow @appifywp on twitter
  2. Send a Tweet: “Following @appifywp for a chance to win a free copy of the AppifyWP WordPress theme courtesy of @mobileorchard http://appifywp.com“

The winners will be chosen on September 8th. Good luck!

News: Google Releases New Objective-C Library For Communication With Their API’s

I’ve mentioned some of the excellent libararies that Google provides for iOS developers in the past.  If you read some of the bigger tech blogs it may seem like Google and Apple are in a constant state of battle because of Android.  Fortunately, that doesn’t stop Google’s Mac team from putting out useful libraries that we  can use in iOS apps.

Yesterday Google announced a replacement for their Gdata Objective-C client library, and replaced it with the new Google API Objective-C client library.

The new library is for communicating with Google’s JSON based API’s, and provides support for Oauth2 identification.  Examples are included for Google Shopping, Latitude, Tasks, and Books.

You can find the new library on it’s Google Code repository here:
http://code.google.com/p/google-api-objectivec-client/

If you are using the old client library for API’s supported in this newer library you will probably want to switch over as Google updates their API’s frequently, and they could be deprecated before you know it.

The previously library is still around, and you can find it here.

[via the Google Mac Blog]

©2011 iPhone, iOS 4, iPad SDK Development Tutorial and Programming Tips. All Rights Reserved.

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How to Search option enable in TableView in iPhone

This is very simple SearchBar Application.In this application we will see how to SearchBar implement in the TableView
and the code. So let see how it will worked.

Step 1: Open the Xcode, Create a new project using Navigation Base application. Give the application “SearchBar”.

Step 2: Xcode automatically creates the directory structure and adds essential frameworks to it. You can explore the
directory structure to check out the content of the directory.

Step 3: Expand classes and notice Interface Builder created the RootViewController class for you. Expand Resources and
notice the template generated a separate nib, RootViewController.xib for the SearchBar application.

Step 4: We need to add one UIViewcontrollersub class in the application. Select New File -> Cocoa Touch -> select
UIViewcontrollersub. Give the class name”SearchView”.

Step 5: Open the RootViewController.h file and make the following changes in the file:

#import <UIKit/UIKit.h>
@interface RootViewController : UITableViewController {
NSMutableArray *data;
NSMutableArray *Listdata;
IBOutlet UISearchBar *searchBar;
BOOL search;
BOOL Rowselect;
}
– (void) search;
– (void) doneButtonClicked:(id)sender;
@end

Step 6: Double click the RootViewController.xib file and open it to the Interface Builder. First drag SearchBar from the
library and place it to the View window. Select SearchBar from the interface builder and bring up Connection
Inspector,connect delegate to file’s owner icon and File’s Owner icon to SearchBar and select “searchBar”. Now save
the .xib file save it, close it and go back to the Xcode.

Step 7: In the RootViewController.m file make the following changes in the file,

#import "RootViewController.h"
@implementation RootViewController
– (void)viewDidLoad
{
[super viewDidLoad];
data = [[NSMutableArray alloc] init];
NSArray *NameArray = [NSArray arrayWithObjects:@"Ambalika", @"Arti", @"Arun", @"Balen",
@"Chandrani", @"Chandrika", @"Deepak", @"Dilip",@"Emran",@"Era", nil];
NSDictionary *NameArrayInDict = [NSDictionary dictionaryWithObject:NameArray forKey:@"Names"];
[data addObject:NameArrayInDict];
Listdata = [[NSMutableArray alloc] init];
self.navigationItem.title =@" Names ";
self.tableView.tableHeaderView = searchBar;
searchBar.autocorrectionType = UITextAutocorrectionTypeNo;
search = NO;
Rowselect = YES;
}
#pragma mark Table view methods
– (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
if (search)
return 1;
else
return [data count];
}
// Customize the number of rows in the table view.
– (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
if (search)
return [Listdata count];
else {
NSDictionary *dictionary = [data objectAtIndex:section];
NSArray *array = [dictionary objectForKey:@"Names"];
return [array count];
}
}
– (NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section {
if(search)
return @"Search Results";
if(section == 0)
return @"Search Names";
}
– (NSInteger)tableView:(UITableView *)tableView sectionForSectionIndexTitle:(NSString *)title
atIndex:(NSInteger)index {
if(search)
return –1;
return index % 2;
}
– (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)
indexPath {
static NSString *CellIdentifier = @"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:CellIdentifier]
autorelease];
}
if(search)
cell.textLabel.text = [Listdata objectAtIndex:indexPath.row];
else {
NSDictionary *dictionary = [data objectAtIndex:indexPath.section];
NSArray *array = [dictionary objectForKey:@"Names"];
NSString *cellValue = [array objectAtIndex:indexPath.row];
cell.textLabel.text = cellValue;
}
return cell;
}
– (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
NSString *selectedCountry = nil;
if(search)
selectedCountry = [Listdata objectAtIndex:indexPath.row];
else
{
NSDictionary *dictionary = [data objectAtIndex:indexPath.section];
NSArray *array = [dictionary objectForKey:@"Names"];
selectedCountry = [array objectAtIndex:indexPath.row];
}
}
– (NSIndexPath *)tableView :(UITableView *)theTableView willSelectRowAtIndexPath:(NSIndexPath *)
indexPath {
if(Rowselect)
return indexPath;
else
return nil;
}
– (UITableViewCellAccessoryType)tableView:(UITableView *)tableView
accessoryTypeForRowWithIndexPath:(NSIndexPath *)indexPath
{
return UITableViewCellAccessoryDisclosureIndicator;
}
– (void)tableView:(UITableView *)tableView accessoryButtonTappedForRowWithIndexPath:(NSIndexPath
*)indexPath
{
[self tableView:tableView didSelectRowAtIndexPath:indexPath];
}
#pragma mark –
#pragma mark Search Bar
– (void) searchBarTextDidBeginEditing:(UISearchBar *)theSearchBar {
if(search)
return;
search = YES;
Rowselect = NO;
self.tableView.scrollEnabled = NO;
self.navigationItem.rightBarButtonItem = [[[UIBarButtonItem alloc]
initWithBarButtonSystemItem:UIBarButtonSystemItemDone
target:self action:@selector(DoneButton:)]
autorelease];
}
– (void)searchBar:(UISearchBar *)theSearchBar textDidChange:(NSString *)searchText {
[Listdata removeAllObjects];
if([searchText length] > 0) {
search = YES;
Rowselect = YES;
self.tableView.scrollEnabled = YES;
[self search];
}
else {
search = NO;
Rowselect = NO;
self.tableView.scrollEnabled = NO;
}
[self.tableView reloadData];
}
– (void) searchBarSearchButtonClicked:(UISearchBar *)theSearchBar
{
[self search];
}
– (void) search {
NSString *searchText = searchBar.text;
NSMutableArray *searchArray = [[NSMutableArray alloc] init];
for (NSDictionary *dictionary in data)
{
NSArray *array = [dictionary objectForKey:@"Names"];
[searchArray addObjectsFromArray:array];
}
for (NSString *sTemp in searchArray)
{
NSRange titleResultsRange = [sTemp rangeOfString:searchText
options:NSCaseInsensitiveSearch];
if (titleResultsRange.length > 0)
[Listdata addObject:sTemp];
}
[searchArray release];
searchArray = nil;
}
– (void) DoneButton:(id)sender {
searchBar.text = @"";
[searchBar resignFirstResponder];
Rowselect = YES;
search = NO;
self.navigationItem.rightBarButtonItem = nil;
self.tableView.scrollEnabled = YES;
[self.tableView reloadData];
}
– (void)dealloc
{
[Listdata release];
[searchBar release];
[data release];
[super dealloc];
}
@end

Step 8: Open the SearchView.h file and make the following changes in the file:

#import <UIKit/UIKit.h>
@class RootViewController;
@interface SearchView : UIViewController {
RootViewController *rootController;
}
@property (nonatomic, retain) RootViewController *rootController;
@end

Step 9: In the SearchView.m file make the following changes:

#import "SearchView.h"
#import "RootViewController.h"
@implementation SearchView
@synthesize rootController;
– (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
[rootController doneButtonClicked:nil];
}
– (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
}
return self;
}
– (void)dealloc
{
[super dealloc];
[rootController release];
}
– (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
}
#pragma mark – View lifecycle
– (void)viewDidLoad
{
[super viewDidLoad];
}
– (void)viewDidUnload
{
[super viewDidUnload];
}
– (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return (interfaceOrientation == UIInterfaceOrientationPortrait);
}
@end

Step 10: Now Compile and run the application in the Simulator.

You can Download SourceCode from here Search Bar Source Code.

Adafruit Industries now selling the iNecklace

This is great — the iNecklace is Adafruit’s latest open-sourced, electronic jewelry. It’s a pendant shaped like a power button, complete with a pulsing LED inside. It’s beautiful, stylish, and a nicely subtle way to proclaim your loyalty to tech in a sleek and cool way. It’s all open source, too, so you can go to GitHub and download all of the files and tech setup if you want to try and make your own.

For those of us not so DIY inclined, the iNecklace sells for $75 and will begin shipping in September.

Adafruit Industries now selling the iNecklace originally appeared on TUAW – The Unofficial Apple Weblog on Thu, 01 Sep 2011 07:00:00 EST. Please see our terms for use of feeds.

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Makayama making a movie mount for iPad 2

The Makayama Movie Mount is a tripod-mountable case for the iPad 2, designed to set up your Apple tablet for an extended amount of movie shooting. The mount clips right around the iPad, and it also has two hotshoes for things like lights or microphones, a screw fitting for a place to mount a lens converter, and a kickstand on the back to hold the iPad up as usual. Makayama has also made a free app for the iPad that allows you to control the finer aspects of shooting, with both video and photography.

I’m not sure why, if you want to go to these lengths, you’d use the iPad specifically for shooting video. Why not just invest in a real camera? Still, if you already own the iPad 2 and wouldn’t mind doing your shooting, editing, and uploading of video all on the same device, this might be just the thing. The Movie Mount is going on sale in October, and it will be available for $69.95 in the US.

Makayama making a movie mount for iPad 2 originally appeared on TUAW – The Unofficial Apple Weblog on Thu, 01 Sep 2011 06:00:00 EST. Please see our terms for use of feeds.

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Spotify offers API to iOS developers

Spotify has launched an API service that could have some really interesting results for both iOS developers and users of the music-sharing program. The API allows access by iOS developers to all of Spotify’s 15 million music tracks, which can be played or used as they see fit.

There are some interesting ideas to play with here. Developers could make a game that uses Spotify tracks, do things like match up music tracks for recommendation, or hook them into any number of various app types out there. There are a few catches, however. First, anyone who uses the service must also be a Spotify member (though there are quite a few of those around at this point). Second, the current API only allows for “noncommercial” use, so free apps only. Spotify is working on a way to set up deals on for-profit apps, but it’s only for free apps so far.

If you’re a developer who wants to play around with the interface, you can find libspotify right over here. It’ll be fascinating to see what comes out of this, especially if Spotify works out a way for commercial developers to dive in and use their content as well.

Spotify offers API to iOS developers originally appeared on TUAW – The Unofficial Apple Weblog on Thu, 01 Sep 2011 00:00:00 EST. Please see our terms for use of feeds.

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Parallels Desktop 7 for Mac: Faster, new features, better mobility

Parallels 7 has just been announced. The latest iteration of Parallels, the virtualization environment that currently has about 75% of the total market share for VM software, ships with more than 90 new and enhanced features.

As you’d expect, one of the enhancements is the speed of the app. Based on benchmarks run Parallels, the app is 60 percent faster than Parallels Desktop 6 when resuming Windows and up to 45 percent faster for 3D graphics. Lion compatibility is also improved in the new release — the app allows use of Full Screen mode, Launch Pad, and Mission Control while running Windows apps. Want to run apps that take advantage of the Mac’s iSight / FaceTime camera in both Windows and Mac OS at the same time? With Parallels 7, that’s now possible.


Developers will love the fact that they can now run OS X Lion in a virtual machine (see screenshot at top of page) — it’s no problem at all to run multiple sessions of Windows and Lion on your Mac. If you don’t currently own a Windows license, Parallels now includes “Windows on Demand,” a service that lets you purchase and automatically install Windows 7 in a virtual machine on your Mac.

There’s also an upgraded capability to connect to virtual machines remotely from iOS devices using the Parallels Mobile App. The app is currently free, but will sell for US$4.99 after 9/1 and eventually jump to $19.99.

Pricing for the new version is $79.99, or $49.99 for an upgrade from Parallels 5 or 6. The Student Edition is available for $39.99. A Switch to Mac edition is available for $99.99 and includes a number of video tutorials on how to use a Mac, and Enterprise volume licenses are available as well.

A full review of Parallels Desktop 7 for Mac and the Parallels Mobile App is coming soon to TUAW, so stay tuned.

Show full PR text
Parallels Desktop 7 for Mac Makes Windows Programs Roar with Mac OS X Lion Features; New Parallels Mobile App Delivers OS X and Windows Control Plus Flash Videos with Sound
Launch Pad, Full Screen and other supported Lion features plus 90 enhancements make the No. 1 selling and best performing software for running Windows on Macs better than ever
Renton, WA. September 1, 2011 – Parallels(R) today announced the September 6th availability of Parallels Desktop(R) 7 for Mac (www.parallels.com/desktop/seven), the fastest, most intuitive and immersive version yet of the No. 1 selling software for running Windows and Mac applications side-by-side on a Mac without rebooting. Over three million current Parallels Desktop users can upgrade to Parallels Desktop 7 starting today. More than 90 new and enhanced features in Parallels Desktop 7 include Mac OS(R) X Lion integration, performance boosts and a powerful new Parallels Mobile app and My Parallels services platform for iPad, iPhone and iPod touch devices. Parallels Desktop 7 is packed with features most desired by users, extending its lead as the best solution for businesses and consumers worldwide.
“As Macs have become more popular than ever, a growing number of Mac users, including enterprises, find they need to run critical Windows programs on their Macs. Parallels Desktop 7 for Mac lets you run popular apps like Windows Internet Explorer, Access, OneNote, Quicken and more, even the most demanding graphical programs, without rebooting and without compromise on speed and usability. Run Windows applications like they were made for your Mac,” said Parallels CEO Birger Steen. “The people have spoken and Parallels listened to make the best even better. Whether you’re a business, individual or student, Parallels Desktop 7 gives you the best Windows on Mac performance plus mobility from any iPad, iPhone or iPod touch.”
According to results from more than 4,000 benchmark tests conducted by independent publisher MacTech, Parallels Desktop 6 for Mac outperformed its closest competitor in 92 percent of 3D graphics tests and 84 percent of general performance tests.1 Parallels Desktop 7 performance is even faster. It outpaces its competitor by 120 percent when copying files within Windows, and 40 percent when starting and resuming Windows, according to testing conducted by Parallels. It is also 60 percent faster than Parallels Desktop 6 for resuming Windows and up to 45 percent faster for 3D graphics in some applications.
Parallels Desktop 7 delivers the most immersive and integrated Windows on Mac experience ever so customers can enjoy the full benefits of the Mac hardware they love. Highlights include:
? Enjoy Lion functionality including Full Screen, Launch Pad and Mission Control, for your Windows programs
? Run multiple copies of OS X Lion or Windows and their applications on your Mac
? Use your iPad, iPhone or iPod touch to watch and listen to Flash videos in Windows on your Mac;
access and run your OS X, Windows, Chrome, Ubuntu and other operating systems, their
applications and files on your Mac anytime from anywhere
? Windows on Demand – purchase and automatically install Windows on your Mac right from Parallels
Desktop 7 in the U.S. – Parallels does all the work for you!
1 MacTech Labs: Virtualization Benchmarks, Jan. 5, 2011, www.mactech.com/2011/01/05/virtualization-benchmarks
????
?For people who want to switch from PC to Mac, Parallels also announced the availability of Parallels Desktop 7 Switch to Mac EditionTM, which includes Parallels Desktop 7 plus Parallels High Speed USB transfer cable, as well as almost two hours of video tutorials that make it easy to learn how to use your new Mac.
Parallels Desktop 7 for Mac Enterprise Edition (www.parallels.com/desktop/enterprise) empowers businesses and IT departments to support Windows based business applications for Mac users with a configurable, policy-compliant solution that easily fits into existing business processes and helps reduce the cost of deploying and maintaining client-based software.
Today Parallels also separately announced (www.parallels.com/press) the new Parallels Mobile app with My Parallels service for iPad, iPhone and iPod touch devices works with Parallels Desktop 7 and is for sale in the App Store on (or shortly after) September 6th. The new Parallels Mobile app lets you remotely access and control both your Mac and Windows applications, and files from anywhere. Its new Windows features include audio support for Flash and the ability to copy and paste text between Windows programs on your Mac and your Apple mobile devices. Details are available at www.parallels.com/mobile.
Parallels Desktop 7 has more than 90 new and improved features including:
Simple Switching, Simple Daily Use
? You asked for it: New look and feel delivers on top customer requests for usability
? Make Windows programs roar: Enjoy Lion functionality including Full Screen, Launch Pad and
Mission Control, for your Windows programs.
? Keep your routine: Run Windows programs like they were made for your Mac, with seamless
integration, improved virtual printing, shared folders and more.
? Moving to Mac made easy: Move your programs, files, and user settings – even browser favorites –
from your PC to your Mac with a complete set of switching tools. Make your new Mac just as familiar
as your old PC.
? Webcams: Enjoy using your Mac’s iSight or FaceTime HD camera in both OS X Lion and Windows
programs
? Windows on demand: U.S. customers can purchase and automatically install Windows on your Mac
right from Parallels Desktop 7 – Parallels does all the work for you2
Speed and Performance
? Fastest ever: Start, stop and resume Windows more quickly than ever. Access and work faster with Windows and Mac files.
? Brilliant graphics: Experience Parallels’ maximum speed and performance for 3D and graphic intensive applications with improved full screen support and up to 1GB of video memory
? Richer audio: Enjoy music, movies, videos and games more than ever before with support for 7.1 surround sound and a new 5.1 sound driver
Mobility and Manageability
? Get more done: Work or play longer with improved battery life performance
? Connect anytime, anywhere: Access Mac or Windows applications and documents from your iPad,
iPhone or iPod touch with the new Parallels Mobile app – including new capabilities such as audio
support and cut-and-paste within Windows applications running on your Mac
? Flash video with sound on the go: New audio integration with Flash means you can watch and listen
to Flash videos on your iPad and iOS devices by remotely running Windows Internet Explorer and
Windows Media Player on your Mac with the new Parallels Mobile app
? Multiple virtual machines: Run multiple copies of OS X Lion or Windows and their applications on
your Mac. Easily open virtual machines created by other Parallels products as well import virtual machines created in third-party software.
2 English-language version only, United States
????
?? Anti-Virus and Internet Security for both Mac and Windows: Enjoy peace of mind with a free 90-day trial of Kaspersky Anti-Virus for Mac and Kaspersky Internet Security for Windows.
Availability and Pricing
Parallels Desktop 7 for Mac is available today as an upgrade for current Parallels Desktop users. It will be available to the general public, both a downloadable version and packaged software for delivery, from www.parallels.com starting on September 6th. Packaged software will also be available starting September 6th at Apple retail stores, Apple.com, Amazon.com, Best Buy, Fry’s Electronics, MicroCenter and hundreds of other retail locations nationwide.
The standard retail price (SRP) of Parallels Desktop 7 for Mac is $79.99 and a student edition is available for $39.99. Parallels Desktop 7 Switch to Mac Edition is $99.99. Special pricing of $49.99 is available for customers currently using VMware Fusion who want to have a solution that is fully compatible with Lion. Upgrades are available now for existing Parallels Desktop for Mac customers for $49.99. Details are available online at www.parallels.com. Volume pricing and site-license opportunities for Parallels Desktop 7 for Mac Enterprise Edition are available by contacting the Parallels Sales Team at http://www.parallels.com/desktop/volume-licensing.
Parallels Desktop 7 for Mac is available in English, German, French, Italian, Spanish, Russian and Japanese. Additional localized versions will soon be available in, simplified and traditional Chinese, Korean, Czech, Polish and Portuguese.
A free trial of Parallels Desktop 7 for Mac is available starting September 6th, along with in-depth information, videos and screenshots of the new features at www.parallels.com/desktop/seven.
Customers who purchased Parallels Desktop 6 for Mac from an authorized reseller on or after August 1, 2011, are eligible to upgrade to Parallels Desktop 7 for Mac at no additional cost. If you purchased from parallels.com or have registered your product activation key you will automatically be emailed instructions on how to upgrade to Parallels Desktop 7 at no additional cost.
The new Parallels Mobile app is available in the App Store on (or shortly after) September 1 with a $4.99 introductory price; the standard retail price is $19.99. Current users of the free Parallels Mobile app will receive a free upgrade to the new Parallels Mobile app when it becomes available by simply updating the Parallels Mobile app on their mobile devices.
About Parallels
Parallels is a global leader in hosting and cloud services enablement and desktop virtualization. Founded in 1999, Parallels is a fast-growing company with more than 800 employees in North America, Europe and Asia. For more information, please visit www.parallels.com, follow us on Twitter at www.twitter.com/ParallelsMac and Like us on Facebook at www.facebook.com/ParallelsDesktop.

Parallels Desktop 7 for Mac: Faster, new features, better mobility originally appeared on TUAW – The Unofficial Apple Weblog on Wed, 31 Aug 2011 21:30:00 EST. Please see our terms for use of feeds.

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You’re the Pundit: iPhone 5 US Carriers

Other sites have rumors. We have the TUAW braintrust. We put the question to you and let you have your go at it. Today’s topic is the iPhone 5 and its carriers.

As Autumn rolls around and the iPhone 5 gets ready to launch, what carriers do you expect to see joining Verizon and AT&T with official Apple support? By “official”, we’re not talking about putting a T-Mobile SIM into an unlocked Apple GSM iPhone. We’re talking about announcement and roll-out in integration with the company.

Place your vote and then join in the comments with all your predictions.

View Poll

You’re the Pundit: iPhone 5 US Carriers originally appeared on TUAW – The Unofficial Apple Weblog on Wed, 31 Aug 2011 19:30:00 EST. Please see our terms for use of feeds.

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Openwave accuses Apple and RIM of patent infringement

This story is getting familiar enough that you could generate Mad Libs out of it. Company you’ve never heard of is accusing successful, household name corporations of infringing its patents on drop-dead obvious features that devices have had for years and is seeking an injunction on device imports unless the “infringing” companies agree to surrender their lunch money pay licensing fees.

In this case the company you’ve never heard of is Openwave, and according to GigaOM it’s accusing Apple and RIM of infringing patents on these features:

  • Allows a user to use e-mail applications on a mobile device when the network is unavailable – such as when a user is on an airplane.
  • Allows the mobile device to operate seamlessly, and securely, with a server over a wireless network.
  • Allows access to updated versions of applications on mobile devices.
  • Allows consumers to experience an improved user experience in navigating through various pages of information without delay.
  • Enables data in the cloud to be accessed or shared by different devices such as mobile handsets or computers.

No word on why only Apple and RIM have been singled out, as these are features included in virtually every single smartphone manufacturer’s devices today. Openwave’s release basically claims that it invented both mobile internet browsing and photo messaging in 1997 and 2001 respectively, so it’s also unclear why the company has waited this long to recoup the “losses” it’s incurred due to “infringement” on its intellectual property. So it goes.

Openwave accuses Apple and RIM of patent infringement originally appeared on TUAW – The Unofficial Apple Weblog on Wed, 31 Aug 2011 19:00:00 EST. Please see our terms for use of feeds.

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iOS 5 Beta 7 now available

The iOS 5 beta 7 SDK is now available for download by paid devs at the iOS developer site. As with previous betas, you’ll also find all the other items that continue to be synchronously updated to support the beta. Sign in with your developer credentials to gain access to the updated SDK.

Because it cannot be said too often, make sure you read any release notes on-site. For everyone intoxicated by new technologies that might allow you to update using other means, I cannot strongly encourage you enough to go to the site and read the release notes. This hint goes out especially to those of you who are not primarily developers but how have purchased dev accounts to stay current on the technology.

Installation alerts usually appear in a big yellow box on the main iOS dev page. Important update notices also appear on the developer forums. If you run into troubles installing updates, please check the dev site and forums first.

Seriously.

If you don’t have access to the dev site and forums, please don’t e-mail us for technical support about the iOS 5 beta. You do so at your own risk; we have been known to point and laugh.

As a final note, don’t forget to register your device at the developer portal and prepare it for development before installing the new beta onto pre-beta equipment.

The beta is, as always, released under the terms of Apple’s NDA. For that reason, enhancements, APIs and features are not listed within this post.

TUAW’s iOS 5 coverage — researched and written by our non-NDA staffers — is available here.

Happy developing everyone! Thanks, everyone who tipped us.

iOS 5 Beta 7 now available originally appeared on TUAW – The Unofficial Apple Weblog on Wed, 31 Aug 2011 18:43:00 EST. Please see our terms for use of feeds.

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How Godzilab created levels for iBlast Moki 2

I really loved iBlast Moki 2, and I feel like since it hit the App Store, the app hasn’t quite gotten the recognition it’s deserved. If you enjoy a good puzzle game, this one has you covered — it’s a really complex and interesting title that’s wrapped up in a cute and easy-to-understand skin. On the latest company blog, Godzilab walks through the level creation process for the game, showing how they arrived at the best way of putting together levels for these cute little Moki creatures to wander through.

The first three months of the game’s development were apparently all spent on just the level editor. There was one included with the first title, but it was only used for user-created content, not to build the standard game. But for the sequel, the editor was of paramount importance, and the hard work that went into putting it together paid off big time.

Godzilab also talks about some of the user-created content they’ve seen for the second game, which I agree has been very impressive — some of the levels people have made, all accessible in the title, are pretty mind-blowing. iBlast Moki 2 is a really amazing title — if you haven’t checked it out yet, don’t miss it.

How Godzilab created levels for iBlast Moki 2 originally appeared on TUAW – The Unofficial Apple Weblog on Wed, 31 Aug 2011 18:30:00 EST. Please see our terms for use of feeds.

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Daily Mac App: Rail Maze

If you want a time-wasting game for the Mac, consider Rail Maze. It’s a free download from the Mac App Store that offers more than 100 puzzles. In fact, Rail Maze is a combination puzzle/action game, and the various levels highlight either a puzzle to solve or action to navigate. The puzzle game has you solving progressively harder obstacles as you navigate your train from one station to the next. The action levels are a railroad version of Pac Man, in that you must catch stars before a pirate train catches you.

The game is pretty fun, and it’s currently one of the top downloads in the Mac App Store. It’s also a great game for kids with catchy graphics and puzzles that are difficult, but not impossible. There’s a few ads to deal with, but they don’t intrude on game play. You also can share your scores to an online scoreboard, Twitter or Facebook.

Daily Mac App: Rail Maze originally appeared on TUAW – The Unofficial Apple Weblog on Wed, 31 Aug 2011 18:00:00 EST. Please see our terms for use of feeds.

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