Welcome to Productivity Week!

The App Store is packed full with millions of apps, and it seems like most of them have some form of the phrase “to-do” somewhere in the title. It can be frustrating trying to find the perfect app for making your lists or trying to get things done, and fortunately, that’s why we’re here. Welcome to Productivity Week, where we’re going to spend the next few days making sure you get a few things accomplished.

Each day this week, we’re going to have a review, how-to or roundup that will help you work more efficiently and quickly to complete whatever it is you have to do. We’ve got some big reviews coming this week too, and we’ll even dig into our archives so that you get as much GTD in your life as possible. We’ve even got a contest that we’re kicking off later today to celebrate.

So if you’re all about making lists, keeping your stuff organized and maybe you’ve been diagnosed with a “touch” of OCD, iPhone.AppStorm is your place to be. Here’s to getting things done!

Super Stickman Golf: A 2D Golf Platformer

As a huge games enthusiast, I’ve written about games that are fun for idling away a few spare moments, games that instill a feeling of great accomplishment when completed and games that take a bit of strategy to figure out. Of course, in that time, I have also played games that are clunky and difficult to the point of being unfun. Since I have no intention of wasting anyone’s time, I rarely tell anyone about these games. It is only on the sparsest of occasions that I come across a game that is so mind-blowingly hard, yet incredibly fun, as the one I bring to you today.

I began playing Super Stickman Golf back in May at the recommendation of a friend, and I haven’t yet made much of a dent in the set of courses available to play. Learning the game is simple, and you may feel good about your performance after your first few rounds. But don’t let that fool you: in order to enjoy this game, you must be prepared to be incessantly abused by failure. Have I scared you away yet? No? Then hit that jump to find out more.

Practice Swings

It’s time to polish up those shoes you haven’t used since you bought them and load up that golf bag, because we’re gonna hit the links.

Nice knickers. You must be new. Start with “how-to.”

Nice knickers. You must be new. Start with “how-to.”

If you’re not a country club member, as it were, you may want to start by tapping that “how-to” button, and maybe hit from the children’s tees. The tutorial (rookie class) will teach you how to play, but since I’m here to tell you how hard this game is, I’ll quickly cover the basics.

The controls are easy. It’s the courses that are hard.

The controls are easy. It’s the courses that are hard.

The arrows there will adjust the angle of your golfers swing. This is what you’ll use most often, because typically when you’ve chosen an angle, you tap the “go!” button to initiate the swing. Most gamers will recognize this mechanic: tap the button once to begin the backswing, and tap a second time when the meter reaches your desired power level (this determines how far the ball goes, assuming nothing is in the way).

The pause button will bring up the menu, which lets you restart the course (a necessity for keeping it under par) and return to the main menu. The button that looks like a sniper crosshair will center the camera back on your golfer. You’ll need this later, because the levels get huge. Finally, the golf ball button brings up a menu of the tricks you’ve chosen to hide in your golf bag (more on this later), in case you get into a bind (you will).

Tee Off

You’ve probably got the hang of it by now, so when you’re ready, tap on “Play!” from the home screen. First, you’ll be asked to choose a course pack. They’re labelled according to difficulty, but it doesn’t really matter which one you pick, your frustration is imminent. The only difference that I’ve found is the higher the difficulty, the sooner you’ll run into an impassable brick wall of skill that requires an unfathomable amount of patience to overcome. Let’s press on, shall we?

You might as well start with ‘beginner.’ No sense in burning yourself out too early.

You might as well start with ‘beginner.’ No sense in burning yourself out too early.

Next you’ll be asked to pick a course. Better start with Loftstrom Links, otherwise you’ll just be cutting your success short.

There’s a course further down called Handicap Forest.

There’s a course further down called Handicap Forest.

Finally, all you have to do now is stock your golfbag and you’re off. Each course allows you to choose seven balls from a list of unlockable power-ups designed to make your nine-hole adventure slightly easier. The mulligan is self explanatory, but that’s about the end of golf normalcy.

The Sticky Ball makes your ball stick to whatever surface it comes in contact with first. Try not to get confused when you’re hitting off of an inverted 45-degree slant. The Ice Ball will turn a water trap into ice on contact, letting you play over a lake as if it were grass. Hazard Swap turns the sand traps into water traps and vice versa for the remainder of the hole. Use Air Brakes to stop your ball in mid air so it falls straight to the ground (what?) and Super Ball/Nitro Ball to add that extra oomph for long drives.

These won’t really help you.

These won’t really help you.

After choosing your weapons, you might think you’re ready to play. You’re not, but no matter: tap “Tee Off!” You’ll be brought to the first hole of the course.

If you don’t ace this hole, your future looks grim.

If you don’t ace this hole, your future looks grim.

That doesn’t look so bad does it? Well, for comparison’s sake, here’s one of the later holes (pieced together, on account of the size).

It gets even harder than this.

It gets even harder than this.

You’re going to want to smash your iPhone against the wall. Don’t do it, because this game is addicting and you’ll suffer from withdrawal. Also, a new iPhone is pretty expensive.

Conclusion

Alright, so I may have made playing this game seem like a horrible idea, but Super Stickman Golf continues to prove itself as the most maddeningly difficult, yet frustratingly addictive and fun game I’ve ever played on iOS. Noodlecake Studios implemented a real neat art style here, and I’d like to see it translated into other games. Also worth mentioning is the music: the 8-bit soundtrack is superb.

Super Stickman Golf is a solid iOS game from a developer with the coolest name I’ve ever heard, and at a mere $0.99, I can’t help but recommend it. It’s loads of fun, and did I mention it’s really, inexplicably hard?

Daily iPhone App: Frogger Decades

Everybody knows Frogger, right? 30 (!) years ago, Frogger jumped into the arcades and became one of the most popular arcade titles of all time, and now Konami has released a new version of the game on the iOS platform. It’s not exactly the same as the old game (the graphics are in 3D now, and you’re looking at the frog at an angle rather than from directly above), but the same obstacles and gameplay are here, as you advance a little frog up through a series of roads and byways, all while avoiding cars, spikes, and anything else that gets in your way.

The controls are a little goofy at times, though there are two choices, depending on if you want to try touch-based controls or more traditional virtual buttons. The only real disappointment with the game is that as far as I could tell, there’s no way to actually play the old arcade version; that would have been a really nice extra to seal the deal.

Otherwise, Frogger Decades is a nice package that will evoke some of the old hop-and-jump gameplay that’s made this one so popular. It’s currently available as a universal app for US$1.99 on the App Store now.

Daily iPhone App: Frogger Decades originally appeared on TUAW – The Unofficial Apple Weblog on Mon, 05 Sep 2011 08:00:00 EST. Please see our terms for use of feeds.

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Talkcast, 10pm ET/7pm PT: Labor Day Edition!

This weekend is a long one, but that certainly won’t stop us from recording the Talkcast. We have things to bid farewell to as well as my favorite, rampant speculation! We may also cover a bit of other recent news stories as well.

Remember, Kelly hosting the show means there will be the often duplicated and never recorded aftershow!

It’s really all about you, the community, so please join me won’t you? To participate, you can use the browser-only Talkshoe client, the embedded Facebook app, or download the classic TalkShoe Pro Java client; however, for +5 Interactivity, you should call in. For the web UI, just click the Talkshoe Web button on our profile page at 4 HI/7 PDT/10 pm EDT Sunday. To call in on regular phone or VoIP lines (Viva free weekend minutes!): dial (724) 444-7444 and enter our talkcast ID, 45077 — during the call, you can request to talk by keying in *8.

If you’ve got a headset or microphone handy on your Mac, you can connect via the free Blink or X-Lite SIP clients, basic instructions are here. (If you like Blink, the pro version is available in the Mac App Store.) Talk to you tonight!

Talkcast, 10pm ET/7pm PT: Labor Day Edition! originally appeared on TUAW – The Unofficial Apple Weblog on Sun, 04 Sep 2011 20:00:00 EST. Please see our terms for use of feeds.

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Riot Games shutting down League of Legends for Mac

Bad news for League of Legends gamers on the Mac — after years of teasing about a Mac client for the popular free-to-play title (I even saw it running way back when), Riot has decided to pull the plug on plans to make the game Mac compatible. There has been a beta client floating around for quite a while now, and there were even servers to run with it. But those servers are going down, and Riot has made the decision to put the Mac client on hold indefinitely. Because of this, and even if you have the software, you won’t be able to connect to the game from the Mac version.

Bummer. Riot says it can’t “guarantee the quality and frequent updates we deliver today on the PC and are expected by our player community” on OS X, and while there is a long-term plan to make the game available on the Mac, it’s not going to be ready any time soon. If you do want to play the game on the Mac, you can load up Boot Camp and install the Windows version. But a native client is a no-no for now.

Fortunately, Mac users are going to get reimbursed somewhat: Everyone who has “a majority of your logins come from the Mac client,” and is able to log on between September 2 and 6, can click a reward button will get a Champions Pack for free.

Riot Games shutting down League of Legends for Mac originally appeared on TUAW – The Unofficial Apple Weblog on Sun, 04 Sep 2011 19:30:00 EST. Please see our terms for use of feeds.

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Best Resources In iOS Development – September 5th, 2011

Welcome to the site, and to another feature on the top new resources on this site from the past week.

Once again this week we say another update to the iOS SDK which means there is still a chance for a September release for the next iPhone – although the consensus of the tech pundits seems to now be early October.  Anyone else getting tired of downloading updates?

This week’s resources include news about a new library from Google for iOS developers, game programming tutorials, and new open source libraries.

Here are the resources:

1. News: Google Releases New Objective-C Library For Communication With Their API’s – Google has created a new library for API communication to replace their Gdata Objective-C client library with support for JSON and Oauth2 based authentication.

2. Open Source: Libraries For Quick Magazine/Book Apps With PDF Files Or Images – A look at three open source libraries that allow you to quickly add PDF and image magazine capability into an app.

3. Tutorial: Building A Solitaire Board Game With The iOS SDK – An in depth tutorial on how to create a board game using only libraries included with the iOS SDK such as Core Image.

4. Open Source: Library For Easily Communicating With Objective-C Code From A UIWebView – An easy to use library that allows very cleanly enables two-way communication with Objective-C code from a UIWebView.

5. Tools: Great Xcode 4 Themes And Xcode 3 Theme Converter – A look at some great looking Xcode 4 themes to make Xcode 4 easier on the eyes.

6. News: Open Source iOS Game Engine Updates Roundup – A round-up of significant open source game engine news from the last month including great projects like Cocos2D, the Moai SDK and more.

7. News: Open Source iOS Project Featuring Integrated Cocos2D, Cocos3D, Lua Scripting And More – An interesting new project enabling automatic install and updating of Cocos2D and other related projects and much more.

8. JSONKit Example For Beginners Demonstrating Use With The Rotten Tomatoes API – A quick tutorial and example project showing how to create an application using JSONKit.

9. Tutorial: Using Cocos2D iPhone and Box2D To Easily Create A Platform Game – An in-depth step by step tutorial explaining many Box2D details in the creation of a physics-filled platform game.

Thanks for reading, please bookmark and share this post!

©2011 iPhone, iOS 4, iPad SDK Development Tutorial and Programming Tips. All Rights Reserved.

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You’re the Pundit: Should Apple build a TV?

Other sites have rumors and speculation. We have the TUAW braintrust. We put the question to you and let you have your go at it. Today’s topic is the Apple TV. The one with glass and buttons, not the tiny black box.

Some people believe passionately that this is a market that Apple is perfectly poised to jump into. With its iMac success, Apple has shown that they understand display technology and can build an HDTV to die for.

Architectural glass, impossibly thin bezel, 5x brighter with more contrast than a similar Sony. Are these the measures that Apple can bring to the table? And how about integration with your iOS device as a remote? Or maybe we’ll see Kinect-like gestures?

You tell us. Place your vote in this poll and then join in the comments with all your predictions.

View Poll

You’re the Pundit: Should Apple build a TV? originally appeared on TUAW – The Unofficial Apple Weblog on Sat, 03 Sep 2011 20:20:00 EST. Please see our terms for use of feeds.

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San Francisco Police Department now admits it ‘assisted’ Apple investigators

We were skeptical at first, as this sounded too weird to be true, but it seems “three or four” plainclothes SFPD officers did, in fact, accompany private Apple detectives to the home of Sergio Calderón, a 22-year-old resident of Bernal Heights on the hunt for a missing iPhone 5. Shortly after the initial story broke, the San Francisco Police Department said it didn’t know of the incident or lost phone, but after speaking to Apple and the captain of the Ingleside police station, spokesman Lt. Troy Dangerfield confirmed to SF Weekly that some officers did assist Apple to the address in July.

Calderón told SF Weekly that in July six people wearing badges came to his house looking for a lost phone that had been traced to him via the phone’s onboard GPS. According to SF Weekly, “Calderón said none of them acknowledged being employed by Apple, and one of them offered him $300, and a promise that the owner of the phone would not press charges, if he would return the device.” Apparently the SFPD officers didn’t enter his home, but the Apple detectives did, searching his car, house and computer but never mentioning an iPhone 5 prototype specifically.

Dangerfield indicated he would follow up with Calderón to learn more. As for Calderón’s recollection of the events, he says the visitors indicated they were SFPD, which is why he let them in. Further, he claims family members were threatened about their immigration status.

When CNET originally reported the story, they said: “The man gave police permission to search the house, and they found nothing, the source said.” Then the SFPD said they found no records of an investigation. The man whose name and number were given to Calderón was traced to a LinkedIn profile of someone who appears to work at Apple. So the latest wrinkle is that the SFPD now confirms that officers did accompany Apple detectives to Mr. Calderón’s dwelling, where detectives (not SFPD) went through his stuff looking for a “lost phone.” We’re hoping Apple is able to confirm or deny that their detectives did search Mr. Calderón’s property.

AllThingsD has a succinct description of what happened here.

San Francisco Police Department now admits it ‘assisted’ Apple investigators originally appeared on TUAW – The Unofficial Apple Weblog on Sat, 03 Sep 2011 16:45:00 EST. Please see our terms for use of feeds.

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Open Source: Library For Easily Communicating With Objective-C Code From A UIWebView

I’ve mentioned in the past instances when you may want to use a UIWebView for tasks such as rendering .SVG files, but there could likely be instances when you want to go the other way. I see questions on how to do this popping up time and time again.

Communicating with the webview itself is easy as you can execute Javascript code using the UIWebView stringByEvaluatingJavaScriptFromString but going the other way things can get a bit hacky.

I’ve come across a very easy to use Javascript and Objective-C  library that allows for two way communication with a UIWebView with just a few lines of code.

The library is from Marcus Westin and can be found with full documentation, and an easy to understand example here:

https://github.com/marcuswestin/WebViewJavascriptBridge

If you ever find yourself struggling to get some Javascript running in a UIWebView to communicate with your Objective-C code you can use this library which makes things a snap, and of course since it’s open source you can take a look at how things are done.

©2011 iPhone, iOS 4, iPad SDK Development Tutorial and Programming Tips. All Rights Reserved.

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Four websites that need iPad apps

The iPad is an amazing device for surfing the web. Its large screen and multitouch gestures make it feel like you’re actually holding a web page in your hands.

Web browsing on the iPad is going to get even better with the release of iOS 5. That’s when Safari on iPad gains Reading List and Reader functionality and the all-important tabbed browsing.

However, as good as the iPad is at handling web browsing, some websites would clearly benefit from a dedicated iPad app. When viewed on an iPad, these sites lack key features that they show off to full effect when used with desktop browsers. Other websites have a high amount of interactivity that may work on an iPad, but that interactivity doesn’t translate well to a touch interface.

I realize that any website could be made into an iPad app. Most websites, however, don’t need them. Here at TUAW, for example, there’s not much interactivity that goes on when you visit beyond clicking on articles and posting comments. Both of those things are handled easily on an iPad. The same goes for other mainly news-driven sites where the main feature is reading — dedicated apps really aren’t needed.

For more complex interactions, an app is a big help. Here’s my list of four websites that need an iPad app… and also one service (or group of iPad apps, really) that needs a website.

1. Facebook.com

Facebook is the biggest offender among websites missing an iPad app. Why? Well, the site does have 750 million users. By the beginning of next year there will be 50 million iPads on the market — and most of those iPad owners use Facebook. However, the site’s traffic doesn’t alone dictate the need for an iPad app. No, Facebook.com needs an iPad app because its web functionality is cumbersome when viewed through Safari on the iPad and some features are missing entirely.

The biggest missing feature while viewing Facebook’s website on the iPad is Chat. There’s just no way to chat with all your Facebook friends through Facebook.com on the iPad. There’s also no way to upload photos or video to your wall, as tapping on “Upload” won’t access your Camera Roll or Photos libraries on your iPad. Furthermore, Facebook relies on a lot of pop-up windows that you need to scroll through. These windows normally appear when you click on “X number of people like this” links below a wall post. If the list of number of people who “like” that post is long, you have to scroll through it to see everyone on the list. This is doable on the iPad by using two-finger scrolling, but many iPad users don’t know about multitouch scrolling of a window within a web page; this contributes to the overall poor user experience for Facebook.com on the iPad.

Thankfully we know that Facebook is working on an iPad app, which looks to be both cool and very functional Now all we have to do is hope Facebook actually decides to release its iPad app to the public. Soon.

2. Mint.com

I’m a Mint junkie. It’s the perfect solution for keeping track of multiple financial accounts. What’s more, after Intuit bought the company, fears of Mint getting fouled up turned out to be largely unfounded; the site has actually only gotten better. However, Mint.com needs an iPad app.

Why? Primarily because Mint features a huge amount of user interactivity. Not only can you see a complete overview of your financial accounts on the website, you can edit transactions, set budgets, create goals, and view trends — from a desktop browser, at least. None of those features work well (most, not at all) on Mint.com on the iPad.

Mint fans have been waiting (mostly patiently) for an iPad app for some time. When I interviewed Mint’s founder Aaron Patzer, he told me that the company was working on an iPad app. That was over 18 months ago. More recently Mint has asked its users to hold on a little longer as the developer teams are “busy developing an iPad app.” The iPad app won’t be a simple rework of the iPhone version, but it will be “a brand new experience.” Let’s hope so.

3. LinkedIn.com

If you’re looking for the Facebook equivalent for business relationships, it’s LinkedIn. The site allows users to keep connected with their colleagues and business contacts; it’s a great alternative to Facebook or other more casual ‘friend’ networks, especially when you don’t want to risk your boss seeing those pictures of you in compromising situations.

While LinkedIn.com is mostly functional through Safari on the iPad, the site offers a high amount of interactivity via searching for contacts or jobs, updating your profile, creating status updates, etc, that could benefit immensely from a dedicated iPad app.

It’s worth mentioning that LinkedIn deserves credit for being the company that took what was one of the most horrendously designed UI’s of any iPhone app (they originally let users change the color scheme of the app, allowing them to choose from over a dozen colors — including hot pink) and completely reimagined it, turning it into one of the slickest — both in design and navigation — iPhone apps on the market. That gives me a lot of confidence that LinkedIn will be able to pull off a killer iPad app.

Thankfully on the day LinkedIn announced its overhauled iPhone app, I learned from a source familiar with their mobile plans that the company is indeed working on a dedicated iPad app. However, like Facebook and Mint, there’s no set time frame for a release.

4. Google Docs

Google Docs is great. The suite of web apps from the search, email and advertising giant allows you to create and share documents, spreadsheets, presentations and more all through your desktop web browser. While Google does offer limited functionality for Docs on the iPad through a mobile version of the site, the mobile version lacks the rich editing capabilities of the desktop web-based version. That’s due in part to some limitations in the iPad’s mobile Webkit implementation. You can switch to the desktop view in Docs on your iPad, but don’t expect it to behave quite like the original.

It’s true that there are iPad office application suites that work well with Google Docs. QuickOffice Pro HD and Documents to Go both allow you to download and edit documents from your Google account (see our head-to-head review here). Less-expensive, and correspondingly less functional apps for editing include Office2 HD and GoDocs. None of these truly delivers the simplicity and functionality of Google’s cloud offering.

When looking at the iPad as a serious productivity device, Apple’s leading the with its iWork suite — but Pages, Numbers and Keynote don’t interoperate with Google Docs in any meaningful way, forcing users to go through hoops to get at their files. It’s a frustrating hiccup in what should be a really easy and graceful workflow.

That’s why Google could transform the tablet document-editing space by creating a best-in-class dedicated iPad app for its suite. Go all the way or don’t go at all. Apple’s showed it can be done and I’m sure there are many users who would prefer an alternative to shelling out $10 an app for the iWork suite for rich text, presentation, and spreadsheet editing. Then again, it’s not necessarily clear that Google has a strong motivation to make the iPad even more of a world-beater, so we may be stuck with third-party solutions on this one… or Apple could add the Docs API to iWork and turn everything upside-down.

And three apps (or one service) that needs an iPad-compatible website…

iCloud.com

Yes, like MobileMe’s website (www.me.com) before it, navigating to www.icloud.com on an iPad brings you to an iPad-specific web page that informs you that if you want to check your iCloud emails, contacts, or calendars on an iPad you have to do so through the Mail, Contacts, and Calendars apps that ship on the device. That’s well and good, and the iPad apps function better than any web apps ever could — but if it’s not your iPad you want to check your email on and you are using an iCloud email account, you’re out of luck. There is simply no easy way to check your iCloud (or MobileMe) email on an iOS device unless you enable your account to be used with the built-in apps on the device. (You may be able to get around this by using a third-party browser like iCab that allows you to spoof the user agent, but it’s clumsy.)

As far as iPhones go, I get the limitation. How often do we use someone else’s phone to check our email, right? But on an iPad, which is more of a multi-user device (think sharing with the family or traveling in a group with one iPad, as you might do on a long trip across Europe), there’s no way for multiple people to check their iCloud emails without all adding their accounts in the Mail, Contacts, and Calendars settings on the iPad. Doing so will of course enable all email accounts to show up in Mail, potentially causing confusion, privacy concerns, or emails being sent from the wrong account. Apple, if you are listening, I implore you to allow access to iCloud email accounts through Safari on the iPad — even as a ‘pro’ option enabled in the account settings. It’s an unnecessary barrier.

So that’s my list of the biggest iPad app-less offenders. I’d love to hear from you which websites you think really need an iPad app. Let me know in the comments!

Four websites that need iPad apps originally appeared on TUAW – The Unofficial Apple Weblog on Sat, 03 Sep 2011 08:00:00 EST. Please see our terms for use of feeds.

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Dear Aunt TUAW: Should I buy a Windows laptop?

Dear Aunt TUAW,

I am considering selling my beloved MacBook Pro (15″ unibody”) and replacing it with, gasp!, a Windows laptop. Please try to convince me otherwise. Or else list me a number of laptops that I may find suitable and not too dissimilar from the ‘MacBook look”. My budget is £1000. Thanks.

Your loving nephew,

Jon

Dear Jon,

Auntie’s fond of Apple user experience and their laptop equipment, but if you prefer Windows then buy Windows; ditto Linux. You certainly can get a lot of “specs” for that money.

As far as Auntie is concerned, it’s never about the “MacBook look”. It’s about the quality of the manufacturer and the comfort of the operating system. There are a lot of superb portable computers on the market, and not all of them have a fruit logo on them.

TUAW’s sister site Engadget covers Windows laptops extensively. It’s your money and your choice.

Hugs,

Auntie T.

Dear Aunt TUAW: Should I buy a Windows laptop? originally appeared on TUAW – The Unofficial Apple Weblog on Fri, 02 Sep 2011 20:00:00 EST. Please see our terms for use of feeds.

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TechCrunch reveals the Amazon Kindle Tablet

TechCrunch’s MG Siegler got an exclusive look at Amazon’s Kindle Tablet, and by the sounds of things, the iPad may finally have its first credible competitor. The first thing Amazon got right was the price: US$250 for a device with a 7-inch, full-color display. Other manufacturers have priced their tablets similarly to the iPad, and consumer response has been… “lukewarm” is about as charitably as I can describe it.

Amazon’s Kindle Tablet is similar in appearance to the BlackBerry PlayBook and has a capacitive, multi-touch screen based on traditional backlit LCD technology rather than e-ink. Siegler believes the 7-inch version runs on a single-core chip, but a forthcoming 10-inch model may have a dual-core CPU. Initially only Wi-Fi models will be offered, but Amazon may introduce 3G-enabled models once it works out deals with carriers.

Siegler believes the device has only 6 GB of onboard storage — likely a major factor in its low price — but deep integration with Amazon’s online services may go a long way toward rectifying the relatively low storage. (My colleagues point out that 6 GB of storage is more than enough for books, but for a device intended for multimedia use 6 GB isn’t a whole lot to play with.) Allegedly the device’s storage will be expandable via SD cards, but Siegler was unable to locate a slot for one on his preview unit.

The device has no camera and no physical buttons on its forward-facing surface. Amazon is targeting a late November launch for the 7-inch version, and a larger 10-inch model may follow in 2012.

By far the most intriguing feature of Amazon’s Kindle Tablet is that, according to Siegler, the device runs a completely forked version of Android. All of the services available on the tablet are Amazon’s own — there was no trace of Google’s apps or Marketplace. The tablet’s UI is Amazon’s own version of Android, and while built on a version of Android’s OS, Amazon intends to pursue its own path for software updates rather than going alongside Android’s dessert-themed updates.

“They are not working with Google on this. At all,” Siegler says. 5000 points awarded to our own Richard Gaywood, who predicted Amazon would go down this forked path several months ago.

The low price (half the cost of an entry-level iPad) and integration with Amazon’s services may make this the first truly successful Android-based tablet on the marketplace. Its form factor, price, and intended use put it in direct competition with Barnes and Noble’s Nook Color, which may mean hard times ahead for that device. If Amazon subsequently releases a 10-inch device at a price comparable to or lower than the iPad’s, that plus the smaller 7-inch model may mean that Apple will finally have its first serious competition in the tablet market.

TechCrunch reveals the Amazon Kindle Tablet originally appeared on TUAW – The Unofficial Apple Weblog on Fri, 02 Sep 2011 19:30:00 EST. Please see our terms for use of feeds.

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Apple Store Hamburg nears opening day

I didn’t get a chance to swing by the site of the upcoming Jungfernsteig Apple Store when I was in Hamburg this week, but the guys at case manufacturer Alkr did (no surprise, it’s their home town). The store is featuring giant red window panels and is said to be getting close to readiness for its first customers.

The center sign translates as “We (will be) pleased to greet you here soon.” Seems pretty straightforward, no? The larger side signs say ‘Moin,’ which is a slang form of ‘Hello’ that’s commonly used in parts of Northern Germany.

Keep an eye out for more details & schedule on the store opening.

Thanks Jürgen!

Apple Store Hamburg nears opening day originally appeared on TUAW – The Unofficial Apple Weblog on Fri, 02 Sep 2011 19:01:00 EST. Please see our terms for use of feeds.

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Apple alleges Andy Rubin got inspiration for Android while working at Apple

A substantial wrinkle has just been introduced in Apple’s patent infringement case against HTC. According to recent briefs that Apple filed in that case, Android’s genesis was not in the mid-1990s when Andy Rubin worked for General Magic or Danger. Instead, Apple alleges that Rubin drew inspiration for Android’s frameworks from APIs he encountered while working for Apple itself in the early 90s.

Apple claims that Rubin was a “low-level engineer” who reported directly to the engineers who invented one of the patents it claims HTC infringes. Florian Mueller of FOSS Patents surmises this means Rubin may have “contributed to the implementation of the claimed invention.” If true, this allegation would go a long way toward proving Apple’s claim that Rubin derived some of Android’s frameworks from work he did at Apple.

Mueller notes that this has “serious ramifications” should Apple ever decide to sue Google itself rather than suing it by proxy via Android handset manufacturers. “Google (or a Google subsidiary like [Motorola]) would almost certainly be found to infringe the relevant patent intentionally, and willful infringement would greatly increase Apple’s chances of obtaining an injunction as well as triple damages.”

Mueller points out that the judge presiding in Oracle’s lawsuit against Google also suspects Rubin of willful patent infringement. If Google is found guilty of willful infringement in both the Oracle suit and an as yet theoretical suit from Apple, Google’s future (and Android’s) looks very rocky indeed.

Apple alleges Andy Rubin got inspiration for Android while working at Apple originally appeared on TUAW – The Unofficial Apple Weblog on Fri, 02 Sep 2011 18:30:00 EST. Please see our terms for use of feeds.

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Nike+ not working? Nike says sorry, and is working on the problem

If you’re a Nike+ user and you’ve been experiencing issues with the service lately, you’re not alone. According to TechCrunch, enough users have been having problems with Nike+ over the past few months that Nike has sent an email to users apologizing for the service’s troubles and promising a fix.

Jayme Martin, VP and GM of Nike Running, confessed to users that “Just like you, we hold ourselves to incredibly high standards, and right now Nike+ isn’t living up to them.” Immediate fixes outlined in Martin’s letter: “As of today we have increased login speed and eliminated a majority of login failures. We have improved your ability to sync devices, log runs and post information to Facebook. We are also working on a new version of the Nike+ GPS app that will be released shortly. It will introduce some great new features and address some of the recent bugs.”

Martin also says that Nike is “working on a brand new platform for Nike+ that includes better coaching, maps and challenges. It will be much faster, more social, and easier to use, providing more information and analysis of your runs.”

Meanwhile, if you’ve been experiencing problems with Nike+ yourself, multiple alternatives to the service exist which offer functionality that meets or exceeds that of Nike+. I’ve been an avid RunKeeper user for a couple years, and I can definitely recommend that platform to any iOS user looking to track their fitness regime. If your electronic workout partner is an iPod nano, however, Nike+ is still the only game in town.

Nike+ not working? Nike says sorry, and is working on the problem originally appeared on TUAW – The Unofficial Apple Weblog on Fri, 02 Sep 2011 18:00:00 EST. Please see our terms for use of feeds.

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