DigiTimes: Apple likely to lead 2011 smartphone shipments

Who doesn’t love estimates and projections? Digitimes Research projects Apple will surpass Nokia in terms of shipment volume in 2011, although total smartphone shipments overall are unsurprisingly projected to go up overall from 2010’s totals.

Unfortunately for Nokia, Digitimes predicts its shipment volume will actually drop from 100 million units in 2010 to less than 75 million in 2011. Meanwhile, Apple’s volume is expected to go up from 47.5 million in 2010 to 86.4 million in 2011.

DigiTimes: Apple likely to lead 2011 smartphone shipments originally appeared on TUAW – The Unofficial Apple Weblog on Tue, 06 Sep 2011 15:00:00 EST. Please see our terms for use of feeds.

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Daily Update for Sept. 6, 2011

It’s the TUAW Daily Update, your source for Apple news in a convenient audio format. You’ll get all the top Apple stories of the day in three to five minutes, which is perfect for a quick review of what’s happening in the Apple world.

You can listen to today’s Apple stories by clicking the inline player (requires Flash) or the non-Flash link below. To subscribe to the podcast for listening through iTunes, click here.

Daily Update for Sept. 6, 2011 originally appeared on TUAW – The Unofficial Apple Weblog on Tue, 06 Sep 2011 14:30:00 EST. Please see our terms for use of feeds.

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Ronald Wayne’s autobiography now in the iBookstore

Apple co-founder Ronald Wayne’s autobiography Adventures of an Apple Founder is now available in the iBookstore.

Who is Ronald Wayne?

Many Apple fans know the story of a young Steve Jobs and Steve Wozniak, busily working in the Jobs family garage in the 1970s. That effort would lead to the Apple we know today, with each man being credited as Apple co-founder.

There was a third party, too, whose name is less synonymous with Apple. Ronald Wayne was the young company’s “adult supervision,” and drew the very first logo and wrote the manual for the Apple I. Plus, he drew up the original partnership agreement between Jobs and Woz.

I’m sure those stories and more are in Adventures of an Apple Founder. He left the company a short time later, and he explains why he does not regret the decision in the book.

Those interested in Apple’s history will want to pick it up. While you’re at it, why not buy iWoz and Steve Jobs for the trifecta?

Ronald Wayne’s autobiography now in the iBookstore originally appeared on TUAW – The Unofficial Apple Weblog on Tue, 06 Sep 2011 14:00:00 EST. Please see our terms for use of feeds.

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Apple hiring new product security managers

Last week, a CNET report kicked off the wild tale of a lost iPhone 5. This baffling story tracked the phone from a bar to an apartment in San Francisco. It even included a controversial search conducted by Apple security employees with the San Francisco police department. Though this is an entertaining tale for the technophile, there may be more going on behind the scenes at Apple.

On Thursday, when these reports of the lost iPhone 5 were circulating, Apple posted two job listings for product security managers. According to the job listings spotted by PC Magazine, the new hires “will be responsible for overseeing the protection of, and managing risks to, Apple’s unreleased products and related intellectual property.”

From the description, it appears that Apple wants to make sure they don’t lose track of the iPhone 6 like they did with the iPhone 4 and (supposedly) the iPhone 5.

Apple hiring new product security managers originally appeared on TUAW – The Unofficial Apple Weblog on Tue, 06 Sep 2011 13:15:00 EST. Please see our terms for use of feeds.

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Dear Aunt TUAW: Where are my versions?

Dear Aunt TUAW,

Hi, I found (the hard way) what seems to be a bug in Lion’s new “Versions” feature. If I take an image that is on the desktop, make an edit (e.g. annotate it) and then quit Preview, it automatically saves the change.

Then if I open the file again, I can use File->Revert to Saved, and restore the original, all fine. However, when the image is on my USB memory stick, it is all good until I try to restore the original version. It says “No previous version available” and “Time Machine can’t find your backup disk.”

This is obviously a huge problem. If I make edits to an image on the USB stick, I need to manually undo everything before quitting to prevent them from being saved. Is this an issue on your computers as well, or is it just me?

Your loving nephew,

Romesh

Dear Romesh,

Versions does not work on non-HFS+ volumes. It’s likely the format of your flash drive causing these issues.

Normally, Lion saves your app versions in .DocumentRevisions-V100 in the hard drive root, but only on HFS+. When you edit a file on an unsupported volume, Lion deletes temporary versions when you close the document. That’s why you’re seeing that behavior. There are no versions to recover to when you work outside of HFS+.

You can easily reformat your thumb drive to HFS+ in Disk Utility. Follow the directions in this post for partitioning and formatting the stick. Once reformatted, Lion will be able to create the revisions folder, and allow Preview to access those earlier versions.

Another advantage for HFS+ formatting is this: when you use HFS+ you can also use FileVault on your USB sticks, which will prevent anyone from being able to read its contents if it’s lost/stolen.

Auntie has added a few extra versioning notes for the interested (read “geeks”) below this response.

Hugs,

Auntie T.

The Document Interaction Control Menu

Here are a few tips about versioning that you might not have known about. You’ve already seen the document interaction menu, the triangle-based drop-down menu that appears to the right of the file name in the title bar. When accessed, it looks like this.

When you select Browse All Versions, did you know that you could use the option key to change the “Restore” option into “Restore a Copy”?

Also, did you know that the document interaction menu also appears inside the version browser? Click to the right of each file name on the history stack and you’ll find the option to “Delete this version”. If you hold down the option key, that changes to “Delete Old Versions”, allowing you to clean up the entire history at once.

The Versions Infrastructure

Dear Aunt TUAW: Where are my versions? originally appeared on TUAW – The Unofficial Apple Weblog on Tue, 06 Sep 2011 13:00:00 EST. Please see our terms for use of feeds.

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Sales figures to play key role in Apple v. Samsung

If Apple wants to ban sales of the Galaxy 10.1 tablet in Australia, it may have to reveal U.S. and U.K. sales figures. Bloomberg reports that Sydney Federal Court judge Annabelle Bennett stated, “…[u]nless Apple puts on evidence showing the impact in the U.S. or U.K., I can’t draw any positive assumptions.” That sounds like a clear-cut statement to us.

Where does this leave Apple? Well, there’s good news and there’s bad news. The good news is that the iPad is still selling extremely well. The bad news is the same, and that’s not the message Apple wants to portray when trying to demonstrate that the Galaxy Tab 10.1 is having a negative effect in markets where the devices compete. Apple argues, in part, that the “remarkable similarity of the Samsung product” will take away from iPad sales.

The Australian court will hold a hearing this month to decide on the preliminary injunction. We’ll let you know what happens.

Sales figures to play key role in Apple v. Samsung originally appeared on TUAW – The Unofficial Apple Weblog on Tue, 06 Sep 2011 12:30:00 EST. Please see our terms for use of feeds.

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Indiana lawmakers considering iPads

iPads are growing in popularity among educators, doctors and now lawmakers. The Houston Chronicle reports that the state is considering buying iPads for the Legislature’s 50 senators and 100 representatives. Seen largely as a cost-cutting measure, the program (if adopted) would end the practice of providing legislators with laptops and eliminate huge paper costs.

State Senator Brandt Hershman explains that every legislator is provided with a paper copy of every version of every bill. That’s a lot of paper, collation and distribution. “Especially near the end (of session), how many times have we waited to consider a budget because they are feverishly printing hundreds of copies?” Senator Hershman told the Chronicle.

West Virginia’s Legislature is currently using iPads, while Virginia and Vermont are reportedly also considering the devices.

[Via The Loop]

Indiana lawmakers considering iPads originally appeared on TUAW – The Unofficial Apple Weblog on Tue, 06 Sep 2011 12:00:00 EST. Please see our terms for use of feeds.

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Court prevents Galaxy Tab 7.7 from being shown at IFA

It’s a little awkward when you have to pull promotional materials for a new product at a trade show because of litigation, but that’s where Samsung found itself at this year’s IFA in Berlin. FOSS Patents reported (and Bloomberg and Engadget confirmed) that Apple won an injunction against the Galaxy Tab 7.7 and Samsung was forced to pull some promo materials at their booth (which they did) and apply “NOT FOR SALE IN GERMANY” stickers to their demo units. Awkward.

Of course, Apple has been doing well in their court battles against Samsung’s Tab 10.1 so it’s hardly much of a surprise that they won an injunction against the 7-inch version. I’m still going to agree with Steve Jobs that a 7-inch tablet is a little too small for a tablet, and I’ve got smallish fingers. But this isn’t about function so much as form, it would seem, and Apple’s continuing legal pressure appears to have Samsung on the run.

Engadget has a ton of IFA 2011 coverage if you’re interested in some of the gear shown there — it isn’t all non-Apple handsets, after all. There’s the El Gato EyeTV Mobile, for example. Mophie was also present and showed off higher-capacity and less expensive products.

Court prevents Galaxy Tab 7.7 from being shown at IFA originally appeared on TUAW – The Unofficial Apple Weblog on Tue, 06 Sep 2011 11:00:00 EST. Please see our terms for use of feeds.

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Popularity of the MacBook Air to limit early Ultrabook production

Intel and its manufacturing partners are gearing up to launch its line of Ultrabooks, a thin notebook that’ll compete with the MacBook Pro. Instead of a blow-out launch, a report from Digitimes suggests companies like Lenovo, Asus and Acer are taking a more conservative approach.

Ultrabook manufacturers have reportedly order a mere 50,000 units which will land in retail outlets this fall. These companies will gauge the acceptance of this new line before ramping up production. The popularity of the MacBook Air, which is quickly becoming one of Apple’s best-selling model this year, is one factor contributing to this limited production.

Even if they can undercut the MacBook Air with a sub-$1000 price tag, notebook manufacturers may have a hard time competing with Apple’s slim, but powerful MacBook Air model.

[Via TechCrunch]

Popularity of the MacBook Air to limit early Ultrabook production originally appeared on TUAW – The Unofficial Apple Weblog on Tue, 06 Sep 2011 10:00:00 EST. Please see our terms for use of feeds.

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Atari planning its own iOS controller? (Updated: Yes!)

Atari may be looking to capitalize on the success of the iCade gaming cabinet with its own joystick controller for the iPad. The gaming company recently updated its Greatest Hits iOS app to support the not-yet-announced Atari Arcade Duo Powered joystick. The gaming accessory has a slot for the iPad, a joystick and several buttons to control the arcade games made popular by Atari. Similar to the iCade, the device may use a bluetooth connection to communicate with the tablet. Its open design may also allow for landscape and portrait orientation. The game controller is advertised as coming soon, but the pricing is not yet available.

Update: Here’s the product page on Discovery Bay Games, and DVICE reports the accessory will be available beginning October 2 for $60.

Atari planning its own iOS controller? (Updated: Yes!) originally appeared on TUAW – The Unofficial Apple Weblog on Tue, 06 Sep 2011 09:00:00 EST. Please see our terms for use of feeds.

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Daily iPhone App: Pigs in Trees

If you’re anything like me, you probably overlooked Pigs in Trees when it came out a little while ago, thinking it was more of an Angry Birds knockoff than anything else. And you’d be forgiven for thinking that — it indeed features cute pigs fighting attacking birds, with lots of silly music and sounds. Clearly the developers were influenced by Rovio’s hit, if not actually trying to rip it off.

That’s unfortunate, to a certain extent, because Pigs in Trees is actually a very different game. It’s a line drawing real-time strategy title, which has you guiding planes (with, yes, pigs in them) after targets that are incoming to an airfield. I almost wish the creators had been a little more creative with their art and style, because the game is much more original and even interesting than it looks.

Like Flight Control, you’re guiding multiple planes around by line drawing on the screen, but unlike Flight Control, the pigs will fire on incoming birds when they get close. Things start slow, but soon you’re running a pretty intense battle around the map, using power-ups to try and hold off the invading hordes. It’s fun, and even a bit challenging, especially if you really try to min/max the combo system.

Full Game Center integration keeps the game playing even after you’ve cleared all 60 levels, and the devs are including new content as quickly as they can. You may have missed Pigs in Trees last month on arrival, but if it sounds interesting, you should give it another chance at the US 99 cent price. This definitely isn’t Angry Birds, even if the icon and art style makes it look so.

Daily iPhone App: Pigs in Trees originally appeared on TUAW – The Unofficial Apple Weblog on Tue, 06 Sep 2011 08:15:00 EST. Please see our terms for use of feeds.

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AppDev Weekly – Getting Potential Customers to Tap That ‘Buy Now’ Button (Part 1)

Hi all, and welcome to App Development Weekly, a weekly/bi-weekly column that I, your MobileOrchard blogger Charles, will be writing providing powerful tips and insight for firstly, creating great apps, and second of all, getting your great apps noticed. I’ll be primarily focusing on the iOS platform, but I might get into Mac development some time in the future as well.

As this is my first article that I’ll be contributing to MobileOrchard, I feel that this it’s fitting that I should discuss a few tips for the aspiring indie developers who want to create an app and make it explode on the App Store. Being an indie developer myself on the iOS platform, as well as having several years of experience in other programming languages, I’ve gathered a few things from my experience that I feel a lot of developers miss. Here they are, so you can avoid the mistakes that time and time again I have seen others make. This will be the first installment in a series of articles that I’ll be writing, focusing on how to get your potential customers to tap that beloved “Buy Now” button. Today, we’ll be covering the fact that FIRST IMPRESSIONS COUNT. Reader, read on to find out how to build a strong reputation for yourself on the App Store, and strike potential customers with a good first impression of your app.

Reputation is built from impressions, and we’ve all heard that first impressions are important. The first impression that the potential buyer of your app will consist of three things: The app name, your name (or your company’s name), and most importantly, the app icon. When they’re flipping through the scores of apps all showcased in rows on the App Store, how do you make your app stand out?

First thing, your (or your company’s) name. If you’ve already registered yourself as an app developer, then there’s really nothing more you can do here, as your name will stay the same for as long as you are using that developer account. Really, this isn’t all that important, and the truth is, if you have a solid app that has been marketed well then you could go by “StoopiidAppz” on the App Store and there would still be a swarm of people purchasing your app. But just keep in mind that your name is your reputation; it’s how people recognize you on the App Store. Pat of the reason why developers such as Gameloft and Electronic Arts have such high app sales is because they are known for the great gaming experience that their apps bring. Each app they release is featured by a multitude of app review websites and mobile gaming websites, because we know that they won’t let us down with a poor title. With steady 4-5 star ratings by hundreds, their reputation is really one crucial reason that their apps are as successful as they are.

Secondly, your app name. Finding a name that stands out from the general crowd is difficult. Your app name must be short, so it does not run off into the dot dot dots that Apple has replaced your lovely name with because it’s too long. It must also be insightful, providing the customer with a sense of what exactly your app will do. It must be interesting, creative, or even a bit mysterious. There are probably a few hundred apps that you can find if you search the word “flashlight,” but unless you place in the top couple of them, you’re not going to get found. Your app title must be all, or at least a majority of these things, so that you can entice people to raise their finger and tap into the app for more information. My suggestion is, develop your app first, then think of a name. The longer you give yourself to come up with a decent name for your app, the better the name will turn out to be.

Finally, the app icon. This is, without a doubt, the most crucial thing that customers when look at when considering to find out more about your app. Many indie devs out there who have issues with getting their app noticed most likely do not have an app icon that will attract people to their app. If you’re a developer and not a graphic designer, and are willing to invest some money into your app, I would actually suggest that you pay a professional to design the icon; it really makes a big difference. Besides that, here are some tips that you should keep in mind when designing an app icon:

  • Don’t put too many words in your icon. If you’re designing a flashlight app, don’t make your icon a solid background with the words “Flashlight.” People look for the purpose that your app serves in the title of the app, not the app icon. Putting the words “lite” or “free” is okay if you’re releasing a lite version of your app, though.
  • Don’t use the automatic emboss effects in your app icon. Truly, it’s done too much and gets in the way of the detail that you really need in your app icon (more on that in the next tip.)
  • Put a lot of detail into your app icon. While it’s true that it’s only 57×57 or 114×114 pixels, you’ll find that a lot of the pro app developers have an incredible amount of detail in the app icon, putting in their efforts to maximize the effect of every pixel. Just because the icon looks small doesn’t mean that you can’t make it look amazing.
  • Don’t throw something together. The LAST THING you want is a great app with a sloppy app icon. Truth is, people judge by looks. And you’re not going to get very many looks into your app if you have a messy app icon that was put together in ten minutes.

If you’re familiar with app development already, you’ll know that although the app icon is only 57×57 or 114×114 pixels (depending on if retina display is supported on your device or not) Apple actually requires you to provide them with a 512×512 pixel app icon as well. The way I usually approach the design of the icon is by sketching on a piece of computer paper, where it’s easier to see and control what exactly you’re doing. Do some thumbnail sketches of various possible designs for the icon, then pick one that you like and make some more detailed, larger drawings of it. Add color using colored pencils or something, then prepare to design it using Photoshop or Fireworks or your other preferred image editing software.

Even if you’re going to hire a pro to design your app icon, you should still make some sketches to give them an idea of what you’re looking for. App icon design is really a bigger deal that what some people make it. It should be a process that takes days or weeks, not just an hour or something like that.

Remember, first impressions count. The first impressions you’re app is going to get consists of your (or your company’s) name, your app name, and most importantly, the app icon. Time, creativity, and thought should go into all three of these things. The whole idea is to get potential customers to tap into your app, so they can get more information and (if you do things right) tap that “Buy Now” button. Next in the series, optimizing your app description and screenshots.

Tutorial And Open Source Library For Building A UPnP Client On iOS Devices

UPnP (Universal Plug and Play) supporting applications for playing video or music from a UPnP server or controlling a UPnP server are fairly common in the app store, and many of the applications are extremely popular.  For those unfamiliar with UPnP – UPnP is a common communications architecture used by many devices, and supported by almost any media server you can buy.

If you are looking into building any sort of media playing application this service could be extremely useful to your users.  I recently came across a Mac and iOS open source library that allows you to communicate with UPnP devices.

Included is a detailed step-by-step guide on building a UPnP client on an iPhone.

The library is UPnPX from Bruno Keymolen, and the Google Code page can be found here:
http://code.google.com/p/upnpx/

You can find the tutorial in the wiki here:
http://code.google.com/p/upnpx/wiki/tutorial

Full source for the tutorial is included in the SVN checkout.

If you have been looking to build an app that supports UPnP communications, or adding this feature into an app this should get you fof to a great start.

©2011 iPhone, iOS 4, iPad SDK Development Tutorial and Programming Tips. All Rights Reserved.

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WSJ: China gets 3G iPad approval

Early this morning, the Wall Street Journal reported that China’s certification agency has given Apple the go-ahead to begin selling a 3G device with the model number A1396. As MacRumors points out, that model number corresponds to the 3G-equipped iPad 2. The not-so-mystery device is listed as WCDMA-compatible for operation on the China Unicom network.

While iPad 2 sales in China have been going like blazes since the device’s May debut in-country, the approved/available models have been Wi-Fi only. The addition of the 3G unit is likely to add further momentum to China iPad sales.

This approval doesn’t bear on the possibility of the iPhone and iPad 2 3G moving onto the market-leading China Mobile network, although previous stories (and a spotting of then-acting CEO Tim Cook at the company’s headquarters) all point to that device coming at some point. Since China Mobile uses a different mobile standard than China Unicom, the iDevices for that network will have to be re-engineered or built to work in multinetwork/universal mode.

WSJ: China gets 3G iPad approval originally appeared on TUAW – The Unofficial Apple Weblog on Tue, 06 Sep 2011 07:40:00 EST. Please see our terms for use of feeds.

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