Steve Jobs reportedly tried to defuse the Samsung issue in 2010

Apple and Samsung butted heads in a Sydney, Australia courtroom on Thursday; arguing over an injunction that could ban the sales of the Galaxy Tab 10.1 tablet. During the proceedings, Apple executive Richard Lutton revealed that Steve Jobs contacted Samsung back in 2010. The Apple CEO reached out to the Korean manufacturer because of the “deep relationship” between the two companies. Jobs tried to head off any legal action by giving Samsung a “chance to do the right thing.”

In the past year, Samsung and Apple have had a rocky relationship. Apple obtains several key iPhone and iPad components from Samsung and is one of Samsung’s biggest customers. But the two companies are fierce competitors in the both the smartphone and tablet market. It’s this competition that’s the source of their legal wrangling.

Apple kicked off the legal battle when it filed lawsuits in Germany, Australia, South Korea, Japan and the US that accuse Samsung of trademark and patent infringement. Samsung responded with its own series of patent infringement lawsuits. This tangled web of legal proceedings is slowly making its way through the courts.

[Via Mashable]

Steve Jobs reportedly tried to defuse the Samsung issue in 2010 originally appeared on TUAW – The Unofficial Apple Weblog on Thu, 29 Sep 2011 15:30:00 EST. Please see our terms for use of feeds.

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Daily Update for September 29, 2011

It’s the TUAW Daily Update, your source for Apple news in a convenient audio format. You’ll get all the top Apple stories of the day in three to five minutes, which is perfect for a quick review of what’s happening in the Apple world.

You can listen to today’s Apple stories by clicking the inline player (requires Flash) or the non-Flash link below. To subscribe to the podcast for listening through iTunes, click here.

No Flash? Click here to listen.

Daily Update for September 29, 2011 originally appeared on TUAW – The Unofficial Apple Weblog on Thu, 29 Sep 2011 15:25:00 EST. Please see our terms for use of feeds.

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Quora iPhone app puts answers to every question at your fingertips

Quora, the popular Q&A social networking site, has released their first iPhone app. Quora for iPhone allows users to ask and answer questions on the go. The iPhone app has kept the core of what makes Quora popular and easy to use, plus it has added some unique features.

The iPhone app offers a new feature called “Nearby.” It’s essentially location-based questions. You can browse questions based on areas from an embedded Google Map within the app. Nearby hones in on your current location, but if you want you can jump to another city our country and see specific questions for any area in the world.

Another welcome addition to the iPhone app: Push notifications, so when you ask a question you don’t need to sit around and constantly check the app to see if it’s been answered. Quora has also integrated its Shuffle feature into the iPhone app, allowing you to discover new content you might not normally seek out.

Quora for iPhone is available now in the App Store. It’s a free download.

Quora iPhone app puts answers to every question at your fingertips originally appeared on TUAW – The Unofficial Apple Weblog on Thu, 29 Sep 2011 15:00:00 EST. Please see our terms for use of feeds.

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Apple tells education customers: no more boxed software

It seems Apple is about to cease (almost) all shipments of boxed software to its education customers. ZDNet has published an email that was sent to “a major academic institution” (ZDNet does not mention who wrote or distributed the email, but it sounds like it could have come from a member of the school’s faculty or staff). From the message:

“Apple confirmed today that, with limited exception, they will cease to ship boxed software to campus resellers. This includes Mac OS X Snow Leopard , iLife, iWork, Apple Remote Desktop, and Aperture, among others…The only products that will remain as boxed software offerings are Logic Express and Logic Studio.

The email’s author goes on to encourage interested parties to sort through the remaining stock of boxed software for anything they might need.

Apple opened the Mac App Store in January of this year, which saw the beginning of the end for boxed software for consumers on the Mac. Now that Apple set to sever the supply of boxed software for educational institutions, it moves even closer to all-digital distribution.

The exceptions, as noted in the email, are Logic Express and Logic Studio. However, that is presumably only because those two software apps aren’t available on the Mac App store yet. When they are, boxed software from Apple will see its final day.

Apple tells education customers: no more boxed software originally appeared on TUAW – The Unofficial Apple Weblog on Thu, 29 Sep 2011 14:30:00 EST. Please see our terms for use of feeds.

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Rumor: iPhone 5 supports HSPA+ ‘4G’

Less than one week before Apple’s announcement of a new iPhone or two, Japanese blog Macotakara has published a photo of a slide shown by China Unicom during a presentation at Macworld Asia. What’s on the slide? Notes about an ‘iPhone 5’ to be delivered in 2011 that supports the HSPA+ ‘4G’ mobile network standard.

HSPA+ is not true 4G — LTE (3GPP Long Term Evolution) is. In the USA, AT&T advertises their HSPA+ network as 4G, noting that they’re upgrading the system to “true” 4G LTE. The company just turned on LTE 4G in five US cities this month; Chicago, Atlanta, Dallas-Ft.Worth, Houston, and San Antonio. However, the HSPA+ network covers most American large population centers, providing maximum theoretical data speeds of up to 21 Mbps. That’s about three times the theoretical max speed for the current HSPA 3G network.

Verizon does not have an interim network, but supports ‘true’ LTE 4G, so an HSPA+ iPhone would not work on their network. T-Mobile USA, which does not currently carry the iPhone, has an upgraded HSPA+ network that supports maximum data speeds up to 42 Mbps and coverage in 25 US cities. Sprint, the company expected to be the next iPhone carrier, is moving directly to LTE 4G through a deal with the controversial LightSquared.

The photo (a portion of which is shown above) was taken by a blogger for Japanese website PC Watch, and shows the evolution of the iPhone on the China Unicom network over the years.

Rumor: iPhone 5 supports HSPA+ ‘4G’ originally appeared on TUAW – The Unofficial Apple Weblog on Thu, 29 Sep 2011 14:15:00 EST. Please see our terms for use of feeds.

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First iPhone 5 review, AT&T Data Throttling, and more in this week’s mobile news

Gizmodo has the first iPhone 5 review.

AT&T preparing of the iPhone 5 by stocking silicone sleeves in stores.

AT&T data throttling begins tomorrow.

Noka has laid-off 3500 employess as their smartphone share continues to tumble.

Kill some time this weekend with ‘World of Goo‘ currently 80% off.

AppDev Weekly: Adjusting Alpha Transparency Using Xcode

Welcome to my second article published for AppDev Weekly, my column that I run of MobileOrchard. In this app development tutorial, I’ll be covering some simple programming using Xcode, Apple’s free Mac software used to develop iOS applications. In this tutorial, I’ll be demonstrating how to adjust the alpha transparency of an object, which can come in useful in a variety of situations. This tutorial assumes that you have some basic knowledge in Xcode, but even if you’re a complete newbie it shouldn’t be too hard to follow along. Let’s get started.

The idea of changing alpha transparency is to replace the need to actually transition between various UIViews. For example, let’s say we have some text on a UIView: “James has a lot of food.” With the click of a button labeled “Eat the food,” the text will then be replaced with “James now has no more food.” Simple enough, eh?

Without alpha transparencies, this could be achieved with two UIViews, and hooking the UIButton up to an action to change between them. However, with alpha transparencies, the task becomes a lot easier, as all you have to do is change the transparencies of two UILablels. Follow along using the screenshots below!

Step One: Creating the Xcode Project

Start by creating a simple View based application. This is all you will need to do before adding code yourself.

Step Two: Editing the ViewController .m and .h Files

A common problem that’s come up when I look for tutorials on programming related subjects is that I get the instructions on HOW to do something, but never really a good explanation on what each line of code does and WHY they work together the way they do. I’ll be doing my best to fix this in all of my AppDev Weekly tutorials.

Anyways, let’s start by editing the ViewController.h file, the .h suffix meaning a header file. Once you’re in, we’re going to create two UILabels, which we will then hook up using Interface Builder. Basically, by defining two variables, “text1″ and “text2,” we are telling Xcode that there are going to be two labels, one identified as text1, the other as text2. Obviously, it does’t matter what names you use for the variables.

Creating the UILabels is extremely simple, just base your code off of the screenshot below:

Now, let’s synthesize the two variables we created in the header file in the main (.m) file. Navigate to ViewController.m and @synthesize these two variables. That’s it for now, check out the screenshot below:

Part 3: Going Into Interface Builder

Now let’s start getting into Interface Builder. Navigate to ViewController.xib (the .xib means that it is an IB file) and drag in two UILabels and one UIButton from the object library. Going back to the example above, let’s change the text in these accordingly:

But simply dragging in these interface elements is not enough. We must also hook up variables in the Connections inspector. Click on “File’s Owner” in the “Placeholders” left sidebar, the click and drag to connect the “text1″ variable to “James has a lot of food.” and the “text2″ variable to “James now has no more food.” Once you’re done, it should look something like this:

Part 4: Setting up the UIButton

Now all that’s left to do is to create an IBAction so that the UIButton “Eat the food” will change the transparencies of the text. To do this, create an IBAction in ViewController.h with the code:

-(IBAction) eat;

Next, hook up the IBAction to the UIButton in the ViewController.xib file, similar to the way you hooked up the two UILabel variables. The action “eat” will show up in the Connections inspector, just drag it to the “Eat the food” button and choose “Touch Up Inside.”

From there’ you’re all set to go to ViewController.m and make the magic happen.

In the viewDidLoad method (this code will be run the moment the app successfully loads) type:

text2.alpha = 0;

This will set the alpha of text2 (the text that will show up after we press the button) to zero (a.k.a. hide it.) Then create a new -(IBAction) called “eat,” which was what we defined as an IBAction in the ViewController.m file. In the -(IBAction), we need to change the transparency of “text1″ to 0 (hide it,) and the transparency of “text2″ to 1 (show it.) Here’s the code:

And that’s it! You’re all set!

Now let’s see it in action:

Here’s what the app looks like when we just run it:

Now let’s click the “Eat the food” button!

As you can see, text1 was hidden and text2 showed up when the button was clicked.

Need more help? Send me an email at [email protected] or download the source code for this project here.

1197 Conference – An event for iPhone/Mobile photography enthusiasts

1197 Conference is dedicated to providing content that will interest fans of iPhoneography and Mobile Photography. It will be held in San Francisco on Saturday, October 22nd.

The conference will be a day of workshops where you can learn composition, app stacking, and story telling for camera phones. There will also be a number of prizes available for attendees to win.

Some of the presenters include:

Philippe Kahn – Credited with creating the first camera phone solution sharing pictures instantly on public networks.

Dan Rubin – Designer and Photographer that speaks at conferences all over the world.

Dan Cristea – Product/graphic designer that has worked for Marvel, Dreamworks, and several other large companies.

If you are interested in attending the 1197 Conference you can either go in-person for $149 or remotely for $10. It looks like this would be worth it if you are at all interested in photography on your iPhone.

For more information check out the 1197 Conference site.

Another iPhone 5 Rumor: Next gen iPhone available October 14th

That’s right, we have yet another iPhone 5 (4s?) rumor. According to Japanese site Macotakara the next generation iPhone will be available a mere 10 days after Apple makes their big announcement on October 4th.

Of course we will not know for sure until October 4th (if that rumor is accurate) but all these rumors do seem to be coming together quite nicely and appear (at least in my opinion) to be valid.

 

More iPhone 5 speculation, this time on where the announcement will be held

When it comes to the iPhone it seems that we love to speculate on EVERYTHING, even the venue where the presentation will be made is not safe. According to All Things D, Apple is going to hold their October iPhone announcement on their Cupertino campus.

Big product events are typically held in San Francisco but Apple may have had to make other plans because of Oracle OpenWorld 2011, which is October 2 – 6.

Why? That’s not entirely clear. Perhaps the release date was too much of a moving target to risk booking a large space like Yerba Buena Center for the Arts (YBCA), which has hosted a number of big product unveils in the past. Perhaps, the company felt a more intimate venue was best for newly installed CEO Tim Cook’s first media event. Perhaps YBCA was simply already booked. Whatever the reason, the world will get its first look at the next iPhone at Apple’s Town Hall Auditorium in early October.

Source: October iPhone Event to Be Held on Apple Campus

Tap! Magazine for iPad

Each month, I write the Dev_Zone section of Tap! magazine (@TapMagUK on Twitter), including both a tutorial and a column. The magazine is available in print in various countries, and on Zinio.

As of today, it’s also available as a brand-new iPad app edition, which everyone at the mag is very proud of. You can buy individual issues of Tap! inside the app, and there are also various subscription options. For visually impaired users, the text is resizable, and VoiceOver is supported.

The particularly interesting thing about the app is that it’s made on the iPad too. There’s a custom in-house iPad app we use to author the digital version of the magazine, including the 360° product tours, game preview videos, audio clips and so on. It’s a great example of how much we believe in iOS as a productivity and publishing platform.

”The

Authoring app used to make the digital magazine.

I hope you’ll try the app for yourself (iTunes link). It’s a 1.0, and there will no doubt be rough edges, but we’re very excited about it.

(And if you’d like to hear more about my writing and other work, do feel free to follow me on Twitter).

Decide-O-Tron: A Game Recommendation Engine

As I’ve mentioned before, I play and write about video games quite frequently. My parents probably thought that this particular hobby wouldn’t get me far in life, and to that I say “hah!” However, since becoming an adult gamer (and subsequently, a writer on the topic), I’ve certainly discovered the need to budget my time properly. No, this doesn’t mean spending less time on games and more time on work. It means spending less time looking for games and more time gaming.

If you’ve never read the popular gaming webcomic Penny Arcade, you’re doing yourself an egregious injustice (especially if you like games). The comic includes an amazingly witty, yet dry sense of humor that the creators (along with the help of The Binary Mill) so gracefully included when they developed Decide-o-tron: an iOS app that recommends games based on the games you already like. It’s like iTunes Genius, but for video games. Let’s dig into it more after the break.

Getting Started

As you know, if you’ve ever read any of the reviews I’ve written, interface plays a big part in making or breaking an app for me. Fortunately, Decide-O-Tron has a slick interface that successfully blends the iOS usability we’ve grown accustomed to with the aesthetically pleasing art style of Penny Arcade.

Decide-O-Tron 8000

Decide-O-Tron 8000

Upon launch, Decide-O-Tron will ask you your preferred gaming platforms, and is capable of recommending games for Game Boy Advanced, GameCube, Nintendo DS and 3DS, PS2, PS3, PSN, PSP, Wii, Xbox and Xbox 360, and Windows PC. You’ll also be asked to input some superficial personal information, like your postal code and age, which I can only assume is used for regional information and the recommendation of games rated Mature.

But how will I discover new Dreamcast games?

But how will I discover new Dreamcast games?

Decide-O-Tron supports Facebook connect, for syncing your games library so you never lose your data, as well as turning even your single player gaming habits into a social experience.

Finally, you’ll be asked to begin building your games library, so that Decide-O-Tron knows what you like and what to recommend. There are several ways of doing this. The fastest is to import your games library from PSN or Xbox Live (assuming you use either of these services).

Functionality

If you’ve elected to build your games library manually, you have two options. Tap that Search tab on the bottom bar, and you can choose to either search for a game via text field or to scan a bar code. I’ll mention the bar code utility more later, but it’s useful here for plopping down on that big old bean bag chair next to your games shelf and quickly scanning all of the games you own into your library.

It's like a self-checkout but in my living room.

It's like a self-checkout but in my living room.

Whether you scan a barcode or search with text, tapping on a search result will bring you to the game’s information screen. Here you can find out quite a bit about the game, including a general review score, the release date and a brief overview, among other things.

Most important, however, is the two buttons located beneath the game title. As you’d expect, you can tap Add to Library to add this game to the list of games you own, thereby improving the suggestions that Decide-O-Tron imparts. The other button, Add to Wishlist, lets you keep track of the games you discover but don’t yet own.

One of my favorites.

One of my favorites.

Tap on that Wishlist tab at the bottom of the screen to view all of the games you want. You can sort this list by priority, or filter out the games that are already released or are upcoming titles.

There are probably more games that I want...

There are probably more games that I want…

The “What’s New” tab at the bottom of the screen shows you upcoming titles from your Wishlist as well as a few contextual lists from the creators of the app. Interestingly, this is also the screen where the only ad in the entire app is located. Not bad for a free app.

New Releases

New Releases

So you’ve got your library built up, and your list of games you want is stocked up with upcoming titles. Now it’s time for Decide-O-Tron to tell you what to play. Tap the corresponding tab at the bottom.

Decide-O-Tron makes suggestions in one of two ways. You can tap Choose Criteria and input game information such as genre, platform, release date, or review score, and the app will pull a list of titles that match these criteria. You can also opt to exclude games that are already in your Library or your Wishlist.

I only play games that get 100/100.

I only play games that get 100/100.

Alternatively, you can simply ask Decide-O-Tron to make recommendations based on the titles that are already in your library. After a pleasant splash screen, the app will give you a list of titles it thinks you might be interested in playing. This list can be filtered with the same criteria as if you were searching based on criteria alone.

Time to make a spreadsheet for my games budget.

Time to make a spreadsheet for my games budget.

Final Thoughts

Decide-O-Tron focuses primarily on the utility of the games recommendation engine. This is certainly a neat feature, as I have enjoyed using the similar iTunes Genius feature when searching for music or iOS apps. But with the embarrassment of riches that is the Fall gaming release season, Decide-O-Tron (particularly with the Wishlist feature) is also a great app for cataloging your games and keeping track of the ones you want. Next time you’re at the game store and you notice a game you want to remember, whip out your iPhone, scan that barcode and add that title to your Wishlist.

Non-gamers will likely find Decide-O-Tron useless, but if your thumbs feel at home on those joysticks, you can’t beat the low, low price of free for cataloging and discovering new games.