Guy Kawasaki on what he learned from Steve Jobs

Guy Kawasaki was an early Apple evangelist and helped market the Macintosh in 1984. As a result, he worked closely with Steve Jobs and experienced his leadership first-hand. To remember his former boss, Kawasaki compiled a list of the 12 qualities that set Steve apart from other CEOs.

Kawasaki paints a picture of a CEO that hires the best people, delivers products in a timely manner, intimately knows and designs his own products and listens to his own instincts, not that of experts. Kawasaki’s full list and details are on his blog and Google + page. It’s definitely worth a read. It’s not very long and it’s chock full of wisdom gleaned from one of the top visionaries of our generation.

Guy Kawasaki on what he learned from Steve Jobs originally appeared on TUAW – The Unofficial Apple Weblog on Mon, 17 Oct 2011 10:00:00 EST. Please see our terms for use of feeds.

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Siri, Google Translate act as travel companions for AllThingsD blogger

AllThingsD’s Ina Fried was in Taipei over the weekend, and she took along both an iPhone 4S and an Android device with Google Translate onboard. What she found is that both of the devices and their accompanying software were very good travel companions.

Google Translate (free) is also available for iOS devices, and it’s an amazing piece of software. As Fried notes, she was able to ask an electronics dealer what the difference was between two models of Fuji cameras by speaking to the HTC Salsa running Google Translate. The response from the salesperson was a bit confusing — “Outside” — but Fried quickly noticed that he was referring to the fact that the cameras were identical except for the external case.

Fried ran into one of the unfortunate issues of Siri right now, however, which is the inability to do local searches outside of the U.S. She was able to use the iPhone 4S as her primary camera on the trip and ask Siri to set an alarm for the next morning. After Siri set the alarm, Fried thanked Siri, “feeling like it was the right thing to do.”

Siri’s response? “I live to serve.”

Siri, Google Translate act as travel companions for AllThingsD blogger originally appeared on TUAW – The Unofficial Apple Weblog on Mon, 17 Oct 2011 16:00:00 EST. Please see our terms for use of feeds.

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Apple sells four million iPhone 4S handsets in three days

Apple’s launch of the iPhone 4S, iCloud and iOS 5 has been wildly successful. The Cupertino company announced today that it has sold over four million iPhone 4S handsets in the first three days of sales. Says executive Phil Schiller, “[The] iPhone 4S is off to a great start with more than four million sold in its first weekend — the most ever for a phone and more than double the iPhone 4 launch during its first three days.” That’s not too shabby for a device that launched in only seven countries and was considered a “missed opportunity” by many.

Apple also confirmed there are more than 25 million customers running iOS 5 on their devices and over 20 million who have signed up for iCloud.

Show full PR text
iPhone 4S First Weekend Sales Top Four Million
CUPERTINO, California-October 17, 2011- Apple(R) today announced it has sold over four million of its new iPhone(R) 4S, just three days after its launch on October 14. In addition, more than 25 million customers are already using iOS 5, the world’s most advanced mobile operating system, in the first five days of its release, and more than 20 million customers have signed up for iCloud(R), a breakthrough set of free cloud services that automatically and wirelessly store your content in iCloud and push it to all your devices. iPhone 4S is available today in the US, Australia, Canada, France, Germany, Japan and the UK, and will be available in 22 more countries on October 28 and more than 70 countries by the end of the year.

“iPhone 4S is off to a great start with more than four million sold in its first weekend-the most ever for a phone and more than double the iPhone 4 launch during its first three days,” said Philip Schiller, Apple’s senior vice president of Worldwide Product Marketing. “iPhone 4S is a hit with customers around the world, and together with iOS 5 and iCloud, is the best iPhone ever.”

iPhone 4S is the most amazing iPhone yet, packed with incredible new features including Apple’s dual-core A5 chip for blazing fast performance and stunning graphics; an all new camera with advanced optics; full 1080p HD resolution video recording; and Siri[TM], an intelligent assistant that helps you get things done just by asking.

Pricing & Availability
iPhone 4S comes in either black or white and is available in the US for a suggested retail price of $199 (US) for the 16GB model, $299 (US) for the 32GB model and $399 (US) for the new 64GB model.* iPhone 4S is available from the Apple Online Store, Apple’s retail stores and through AT&T, Sprint, Verizon Wireless, and select Best Buy, Target and Walmart stores and select Apple Authorized Resellers. iPhone 4 is available for just $99 (US) and iPhone 3GS is available for free with a two year contract.

iPhone 4S will be available on October 28 in Austria, Belgium, Czech Republic, Denmark, Estonia, Finland, Hungary, Ireland, Italy, Latvia, Liechtenstein, Lithuania, Luxembourg, Mexico, Netherlands, Norway, Singapore, Slovakia, Slovenia, Spain, Sweden and Switzerland.

*Qualified customers only. Requires a new two year rate plan, sold separately.

Apple designs Macs, the best personal computers in the world, along with OS X, iLife, iWork and professional software. Apple leads the digital music revolution with its iPods and iTunes online store. Apple has reinvented the mobile phone with its revolutionary iPhone and App Store, and has recently introduced iPad 2 which is defining the future of mobile media and computing devices.

Apple sells four million iPhone 4S handsets in three days originally appeared on TUAW – The Unofficial Apple Weblog on Mon, 17 Oct 2011 09:00:00 EST. Please see our terms for use of feeds.

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Drupal Goes Mobile With Drupad

The world of content management systems has come a long way in the last couple years. As the online world steadily becomes more mobile, these systems have sported some fantastic apps that make the management process as seamless on the go as it is at the desk.

While those worlds of WordPress, Squarespace and other popular content management systems go mobile, there’s one ecosystem that’s been left out of the party: Drupal. Thankfully, the talented fellows at Breek.fr decided enough was enough and created the gem we’ve all been waiting for. Introducing Drupad: bringing Drupal on the Go.

Getting Started

It’s unsurprising that Drupal has been left out for so long. After all, it stands to reason that one of the most extendable, customizable content management systems around would need quite an impressive app to take care of the eclectic range of websites Drupal can accommodate. With the likes of Drupal’s infinitely useful CCK (Drupal 6) and Fields API (Drupal 7) modules, it permits a level of customization many systems would give their left plugin for.

Adding and managing sites with Drupad.

Adding and managing sites with Drupad.

With the latest updates for Drupad, prayers have been answered: both Drupal admins and users alike can now take advantage of a mobile experience that adapts to the structure of their website.

It’s easy enough to get going, too. Install the module on your site (instructions here) then install the app on your iPhone. Enter your site name, username and password, and you’re away.

Design

As you can see, the app packs Drupal’s main functions into a concise list, giving you easy access to administrative and creation tools. It’s worth mentioning that the Drupal module allows you to specify what site features users can and cannot access with the app.

Managing and Editing content with Drupad.

Managing and Editing content with Drupad.

Adding and editing content is easy; text boxes use the iPhone keyboard, Image fields display any attached images (or a space to put some there) and lists use the iPhone’s select wheel.

It has to be said, the app feels like it could do with one last coat of polish. Some fields appear much larger than I’d like them to (causing long scrollbars if you’re unlucky enough to have, for example, several Input Types) and field Help text feels like it could do with some breathing room. Beyond that though, everything feels pretty slick and in keeping with Apple’s app guidelines.

Functonality

Breek may be a small development team but has managed to bring all the functionality you would expect from an app like this. From publishing to unpublishing content to editing nodes of raw PHP, I feel like the app gives me the same level of functionality that my administrative theme does on the web. I was ecstatic to see the list of collapsible fields on the content edit screen, offering up all the same functionality I would reach for when editing content in Safari on my MacBook Pro.

Editing content with Drupad.

Editing content with Drupad.

That said, Drupad doesn’t allow for site building. You can’t create new views, fields, themes or any other developer-style things. Think of Drupad as a maintenance and content creation tool rather than a site building tool.

It’s also worth remembering that neither Drupad nor Apple allow for file downloads from Drupal.org or uploads to your Drupal website, so if you need to install new modules or edit your theme’s template files, you’re still going to need your desktop computer to get that done.

Performance

Drupad is fast. Since most of the content you’ll be dealing with will likely be text-based, content is ready for viewing and editing quickly, and the content is optimized for the iPhone’s screen. I find approving and removing comments to be faster with Drupad than using the websites themselves, status updates are quick and easy to navigate and cronjobs are one tap away.

Moderating site content with Drupad.

Moderating site content with Drupad.

There’s no way to filter content or comments, which can be a problem if you have a fast moving site with multiple Content Types. I would like to see some filter options so that I don’t feel lost in a sea of content. My installation doesn’t display content in any order either, and claims my content is older than I am at a whopping 508 months old. This is a glaring error though, that I’m sure will be fixed in a future update.

Pricing

Drupad is $4.99, making it more expensive than the freebie apps competing systems boast. The price could be a problem for developers who create sites for money-conscious clients who want to take advantage of the Drupal/iPhone experience, but understandable since it’s a 3rd party app.

I’d love to see the price come down just a little, for the sake of those clients, but since Breek are doing such a fantastic job of bringing Drupal to iPhone users, one Abe Lincoln is a small price to pay for the rich mobile experience Drupad brings.

Conclusion

If you’re a Drupal developer, or a site owner with a site that runs on the Drupal platform, I would heartily recommend this app.

Though it would be nice to see some site building tools available, Drupad stands tall as one of the most feature rich and flexible Drupal apps money can buy for the iPhone right now. Add it to your Drupal sites; your clients will thank you for it.

Drupal Goes Mobile With Drupad

The world of content management systems has come a long way in the last couple years. As the online world steadily becomes more mobile, these systems have sported some fantastic apps that make the management process as seamless on the go as it is at the desk.

While those worlds of WordPress, Squarespace and other popular content management systems go mobile, there’s one ecosystem that’s been left out of the party: Drupal. Thankfully, the talented fellows at Breek.fr decided enough was enough and created the gem we’ve all been waiting for. Introducing Drupad: bringing Drupal on the Go.

Getting Started

It’s unsurprising that Drupal has been left out for so long. After all, it stands to reason that one of the most extendable, customizable content management systems around would need quite an impressive app to take care of the eclectic range of websites Drupal can accommodate. With the likes of Drupal’s infinitely useful CCK (Drupal 6) and Fields API (Drupal 7) modules, it permits a level of customization many systems would give their left plugin for.

Adding and managing sites with Drupad.

Adding and managing sites with Drupad.

With the latest updates for Drupad, prayers have been answered: both Drupal admins and users alike can now take advantage of a mobile experience that adapts to the structure of their website.

It’s easy enough to get going, too. Install the module on your site (instructions here) then install the app on your iPhone. Enter your site name, username and password, and you’re away.

Design

As you can see, the app packs Drupal’s main functions into a concise list, giving you easy access to administrative and creation tools. It’s worth mentioning that the Drupal module allows you to specify what site features users can and cannot access with the app.

Managing and Editing content with Drupad.

Managing and Editing content with Drupad.

Adding and editing content is easy; text boxes use the iPhone keyboard, Image fields display any attached images (or a space to put some there) and lists use the iPhone’s select wheel.

It has to be said, the app feels like it could do with one last coat of polish. Some fields appear much larger than I’d like them to (causing long scrollbars if you’re unlucky enough to have, for example, several Input Types) and field Help text feels like it could do with some breathing room. Beyond that though, everything feels pretty slick and in keeping with Apple’s app guidelines.

Functonality

Breek may be a small development team but has managed to bring all the functionality you would expect from an app like this. From publishing to unpublishing content to editing nodes of raw PHP, I feel like the app gives me the same level of functionality that my administrative theme does on the web. I was ecstatic to see the list of collapsible fields on the content edit screen, offering up all the same functionality I would reach for when editing content in Safari on my MacBook Pro.

Editing content with Drupad.

Editing content with Drupad.

That said, Drupad doesn’t allow for site building. You can’t create new views, fields, themes or any other developer-style things. Think of Drupad as a maintenance and content creation tool rather than a site building tool.

It’s also worth remembering that neither Drupad nor Apple allow for file downloads from Drupal.org or uploads to your Drupal website, so if you need to install new modules or edit your theme’s template files, you’re still going to need your desktop computer to get that done.

Performance

Drupad is fast. Since most of the content you’ll be dealing with will likely be text-based, content is ready for viewing and editing quickly, and the content is optimized for the iPhone’s screen. I find approving and removing comments to be faster with Drupad than using the websites themselves, status updates are quick and easy to navigate and cronjobs are one tap away.

Moderating site content with Drupad.

Moderating site content with Drupad.

There’s no way to filter content or comments, which can be a problem if you have a fast moving site with multiple Content Types. I would like to see some filter options so that I don’t feel lost in a sea of content. My installation doesn’t display content in any order either, and claims my content is older than I am at a whopping 508 months old. This is a glaring error though, that I’m sure will be fixed in a future update.

Pricing

Drupad is $4.99, making it more expensive than the freebie apps competing systems boast. The price could be a problem for developers who create sites for money-conscious clients who want to take advantage of the Drupal/iPhone experience, but understandable since it’s a 3rd party app.

I’d love to see the price come down just a little, for the sake of those clients, but since Breek are doing such a fantastic job of bringing Drupal to iPhone users, one Abe Lincoln is a small price to pay for the rich mobile experience Drupad brings.

Conclusion

If you’re a Drupal developer, or a site owner with a site that runs on the Drupal platform, I would heartily recommend this app.

Though it would be nice to see some site building tools available, Drupad stands tall as one of the most feature rich and flexible Drupal apps money can buy for the iPhone right now. Add it to your Drupal sites; your clients will thank you for it.

Find My Mac not working for you? You’re not alone

If you’re having trouble getting Lion to let you enable Find My Mac, you’re not the only one. It seems at least a few people are running into a problem where they see the above message in the iCloud preference pane, but clicking the update button (or running System Update manually) yields no updates to install. If this describes your situation, the good news is that there is a solution — the bad news is that it might require a little bit of patience.

Before getting too worked up over the problem, though, it’s a good idea to try the simplest methods first. Go to System Preferences, go to the Security and Privacy preference pane, and click on the Privacy tab. Check to make sure that Location Services are enabled:

If that didn’t do the trick, head on over to Apple’s support site and download the Lion Recovery Update package manually, and install it. It’s approximately 832 MB, so it may take a while to download if you’re on a slower Internet connection. Once installed, reboot your Mac and go back in to the iCloud preferences (under the Internet category in System Preferences) to see if you can enable Find My Mac now. If you can check the box, you’re all set!

If Find My Mac is still greyed out, however, then the problem is likely that your Mac is in need of a couple of housekeeping tasks to get things in order. This next step works best if you close any apps you have open. Open your Applications folder, then open the Utilities folder and select Disk Utility. You should be presented with a screen similar to the following:

From here, select the volume that Lion is installed on from the list on the left side of the menu as shown above. Then click the Verify Disk button on the bottom right of the window, and Disk Utility will scan the volume for any problems. The process usually takes about five minutes, but might take longer depending on the size of your hard drive.

If you’re still with me at this point, I’m betting that you will probably receive a message similar to the following:

What this means is that somewhere along the line, the part of the system that keeps track of where files are stored on the hard drive recorded some information incorrectly. My guess is that this probably happened during the upgrade to Lion, and affects a specific part of the disk that is used by the recovery system. Luckily, it’s not necessarily anything bad, and it’s relatively easy to fix, though the process might be a bit complicated if you’re unfamiliar with it, so I’ve outlined it below.

  1. Power off your Mac completely. Use the Shut Down command from the Apple menu.
  2. Power on your Mac, and immediately press and hold the Option key on your keyboard.
  3. Once you see the boot menu appear, you can release the key.
  4. In the boot menu, select the Recovery HD item with your mouse, or the arrow keys on your keyboard. You may need to press the Enter key to confirm the option if clicking with your mouse does not seem to work.

After a few moments, you will be presented with a screen labeled Mac OS X Utilities. This menu allows you to perform tasks like restoring a Time Machine backup or reinstalling Lion on your Mac. The option we want, however, should be the last item in the list — Disk Utility. This will open the same screen we saw before, but this time you might notice that the Repair Disk button (in the bottom right, under the Verify Disk button we clicked last time) is now enabled. Go ahead and click the repair button, and Disk Utility will automatically find and fix any problems that are found.

Once the repair has finished, close Disk Utility, then restart your Mac by selecting Quit from the OS X Utilities menu. When your Mac is finished restarting, you’ll need to head back over to the Apple support site to download the 10.7.2 Update (or download 10.7.2 Server Update if you’re running Lion Server). When the download finishes, go ahead and install the update, which will require a restart when the installation has finished. Finally, you’ll want to go to your Downloads folder and install the Lion Recovery HD update that we downloaded earlier.

If all went well, you should be able to go into your iCloud preferences now and enable the Find My Mac option:

Find My Mac not working for you? You’re not alone originally appeared on TUAW – The Unofficial Apple Weblog on Mon, 17 Oct 2011 15:30:00 EST. Please see our terms for use of feeds.

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Daily iPhone App: Wolfram Alpha

Games are popular on the App Store right now (check out the lists of top paid and free aps), but several readers have asked us to extend beyond games with the Daily iPhone App series. So, here you go. Wolfram Alpha for iPhone is a mobile version of the very useful “computational knowledge engine” service.

Just like the online version, Wolfram Alpha for iPhone provides answers to your questions about math, almanac-style timetables, or just about anything else you need to know. Answers are provided in the form of text, images, tables, charts, graphs, grids, and so on.

The app does require an Internet connection, unfortunately, but it’s recently been tuned up and streamlined, so it should be faster than ever. The app has also gotten support of Facebook sharing, so if you find something interesting, you can make sure your friends see it as well.

WolframAlpha can be super helpful whenever you’re out and about. The universal app is available on the App Store for US$1.99.

Daily iPhone App: Wolfram Alpha originally appeared on TUAW – The Unofficial Apple Weblog on Mon, 17 Oct 2011 08:00:00 EST. Please see our terms for use of feeds.

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Quick Look: Simply Listed

Quick Look posts are paid submissions offering only a brief overview of an app. Vote in the polls below if you think this app is worth an in-depth AppStorm review!

In this Quick Look, we’re highlighting SimplyListed. The developer describes SimplyListed as a new, easy and free way to sell stuff using your iPhone. We regularly host special one-day sales on simplylisted.com featuring items submitted by users in your city. You simply take photos of items you want to sell, and we take care of the rest. On the day of the sale, buyers are shown your items and we notify you when someone is interested so you can complete the sale.

Read on for more information and screenshots!

Screenshots

SimplyListed

SimplyListed

About the App

Here are the top five features you can expect to see in the latest version:

  • List your items for sale in under 30 seconds
  • Items are valued and listings are created for you
  • Get automatically notified when a buyer is interested
  • Chat with buyers in-app without clogging your inbox
  • Listings get an anonymous email and SMS number

Requirements: iPhone 3G or later, iPod Touch 4th Gen. or later, iOS 4+

Price: Free

Developer: SimplyListed

Vote for a Review

Would you like to see us write a full review of SimplyListed? Have your say in our poll:

Would you like to see SimplyListed reviewed in-depth on AppStorm?

Quick Look posts are paid submissions offering only a brief overview of an app. Vote in the poll if you think this app is worth an in-depth AppStorm review! If you’re a developer and would like to have your app profiled, you can submit it here.

Quick Look: Simply Listed

Quick Look posts are paid submissions offering only a brief overview of an app. Vote in the polls below if you think this app is worth an in-depth AppStorm review!

In this Quick Look, we’re highlighting SimplyListed. The developer describes SimplyListed as a new, easy and free way to sell stuff using your iPhone. We regularly host special one-day sales on simplylisted.com featuring items submitted by users in your city. You simply take photos of items you want to sell, and we take care of the rest. On the day of the sale, buyers are shown your items and we notify you when someone is interested so you can complete the sale.

Read on for more information and screenshots!

Screenshots

SimplyListed

SimplyListed

About the App

Here are the top five features you can expect to see in the latest version:

  • List your items for sale in under 30 seconds
  • Items are valued and listings are created for you
  • Get automatically notified when a buyer is interested
  • Chat with buyers in-app without clogging your inbox
  • Listings get an anonymous email and SMS number

Requirements: iPhone 3G or later, iPod Touch 4th Gen. or later, iOS 4+

Price: Free

Developer: SimplyListed

Vote for a Review

Would you like to see us write a full review of SimplyListed? Have your say in our poll:

Would you like to see SimplyListed reviewed in-depth on AppStorm?

Quick Look posts are paid submissions offering only a brief overview of an app. Vote in the poll if you think this app is worth an in-depth AppStorm review! If you’re a developer and would like to have your app profiled, you can submit it here.

Daily Mac App: BatterySqueezer

BatterySqueezer

Modern Macs have pretty good battery life, but there are times when you can’t get enough juice to keep working without a power adapter. BatterySqueezer promises to help you extend your battery by throttling process that are running in the background.

The idea is that by reducing the amount of processing power demanded by applications that are not actively being used, it reduces overall CPU load. Reduced CPU load results in lower power usage, which in theory, should extend your battery life.

BatterySqueezer sits in the background ready to throttle programs when they’re not being used. Currently it supports four browsers, Firefox, Chrome, Opera and Safari, as well as Reeder, Microsoft Office and iWork.

The throttled apps aren’t killed off entirely, but plugins such as Flash, animated adverts and any processes that are demanding are reduced to practically no load. This has another benefit other than extended battery life and that’s more free resources, which can be particularly useful on a low-powered Mac.

In anecdotal testing BatterySqueezer throttled Flash from some 30% of CPU load to about 3% with Chrome backgrounded. The result was very jerky Flash animations, but who cares when its in the background. As soon as Chrome was brought to the foreground, it was unthrottled and everything was normal. It also had the benefit of keeping my hot-running Mac cooler with noticeably reduced fan speed when multi-tasking. BatterySqueezer is one of those apps that will have different mileage for different people and setups.

If you’re trying to eek out as much out of your battery life as possible or trying to stretch out the resources of a low-power Mac, BatterySqueezer might just be the ticket and is available for US$3.99 from the Mac App Store.

Daily Mac App: BatterySqueezer originally appeared on TUAW – The Unofficial Apple Weblog on Mon, 17 Oct 2011 15:00:00 EST. Please see our terms for use of feeds.

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Ten things I want Siri to be able to do for me

Now that I’ve had my iPhone 4S for a couple of days, I’m amazed with what Siri can do. I’ve asked a number of questions — real ones, not questions like “What is the meaning of life?” — and have been totally impressed with how my interaction with the iPhone has changed. But there are more things I’d love to be able to do with Siri, which is the reason for this post.

Everyone should understand that Siri is currently a beta product from Apple. A lot of the things I’m talking about here should happen once the product is out of beta and developers are given access to a Siri API. This is my way of letting some iOS developers know that I’d love to see Siri integration in their apps. Here we go:

  1. I’d love to be able to check into FourSquare using Siri: “Check me in here”
  2. I want to be able to send tweets through Siri without having to use text messaging as an intermediary: “Tweet @NikFinn that I’m sorry to hear that you dislocated your finger”
  3. I want to be able to have Siri check for reservation availability at OpenTable restaurants (I understand that the “original” Siri app did have OpenTable integration): “Make a reservation for two at Tamayo for 5:30 Friday evening”
  4. Likewise, for a fun evening you might want to buy tickets at a local movie theater. Adding the ability to pick a movie time by asking “What time is ‘Moneyball’ playing near here?” and getting a choice of times, then saying “7:30 at the AMC 24 would be fine, and I need two tickets” to have Siri purchase those tickets would be a time saver.
  5. How about being able to shop with Siri? Integration with Amazon.com would be wonderful: “Find the lowest price for a 3 TB FireWire 800 disk drive.” Once you see the specs, Siri asks “Would you like to buy this item?” Answer yes, and you’ve purchased it, answer no and Siri asks if you’d like to look at other similar items.
  6. Healthcare could benefit from this. Imagine having Siri integration with apps such as WebMD, and being able to hold a conversation about symptoms before getting a list of possible conditions. Or asking what the side effects of a certain drug are, and having Siri read back a list of those effects. Cool.
  7. Healthcare providers could also make life easier for their patients. My provider, Kaiser Permanente, has a wonderful online system for making appointments, contacting my doctor, and getting refills on prescriptions. Doing that by just saying “Order a 90-day refill of my Zantac” or “See if Dr. Healey has an appointment time available tomorrow,” and then being able to pick from a couple of open appointment slots would be a time saver.
  8. My wife uses an app called Grocery iQ to create a grocery shopping list each week. I’d love to be able to have Siri read me the list one or two items at a time without having to stop, look at the screen, and physically scroll the list. How about being able to say “Read me the first two items on my grocery list” and have Siri respond with those? Follow that up as you walk around the store with “OK, what are the next two items?” and so on.
  9. For business travelers, the ability to make reservations on the run would be priceless. How about adding Siri integration to apps like TripAssist by Expedia or Kayak? While you’re running through an airport trying to catch a flight, being able to say “Get me a hotel room near the airport in Frankfurt, Germany” and have it respond with “Would you like me to book a room at the Sheraton Frankfurt Airport at €163 per night?” could make the difference between having a room when you arrive or not.
  10. Finally, what about being able to do something like ask Siri to get a bunch of articles about a particular subject and put them into your Instapaper account? You say “Get me ten articles about terraforming Mars” and Siri grabs ten of the most popular web pages about the subject for you.

I think that Siri has the ability to become the intelligent agent that the mid-90s MagicCap mobile operating system always wanted to be. While MagicCap’s TeleScript agents suffered from the lack of cheap and ubiquitous Internet service as well as public acceptance of electronic commerce, those barriers are no longer a problem. Add Siri as a super-friendly interface, and the future is going to be very nice indeed.

What are some of your ideas for “serious” integration of Siri into your daily life? Leave your comments below.

Ten things I want Siri to be able to do for me originally appeared on TUAW – The Unofficial Apple Weblog on Sun, 16 Oct 2011 19:30:00 EST. Please see our terms for use of feeds.

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League of Evil: Incredibly Hard Platforming at Your Fingertips

Do you ever find yourself wishing that you could find a game on your iPhone that didn’t have some adorable animal as its main character? Are you from the old school of gaming, where “death” didn’t mean an instant restart, it meant sucking it up, putting another quarter in the slot and gritting your teeth while you hoped you could get further than before?

League of Evil is kind of like that, except you don’t have to pay a quarter every time you’re bested by a level. Which is good, because otherwise I’d be broke by now.

The Premise

You play as the Agent, a man with what appears to be a robot eye and arm who hunts down evil scientists and punches them into oblivion. That sentence reads like a twelve-year-old boy’s best dream, and it’s about as awesome as it sounds.

League of Evil isn’t trying to wow you with a strong backplot. League of Evil is about getting in there, playing a level and enjoying it for the gameplay. That said, there are a few times where the background can be enjoyable, generally in the opening and closing cinematics when you launch a new chapter. The game has a strong tongue-in-cheek attitude, securing its spot in the “don’t let your toddler play this game” territory.

Gameplay

Right out the gate I’m going to tell you that I’m disappointed at the fact that League of Evil uses virtual buttons instead of creating a unique method of interaction with the game. While I’m a big fan of controllers in a general sense and touch-gaming on the iPhone is certainly still evolving, I see virtual buttons as a sort of crutch to use while other methods are still in development. That said, the game does control very well, provided you can remember where those buttons are.

Getting past those hammers is easy, provided you remember where the buttons are.

Getting past those hammers is easy, provided you remember where the buttons are.

The main point of the game is to make it through a level chock-full of spikes, holes, soldiers and things that are carrying an electrical charge for no apparent reason besides the game hating you. After you make it through that level, you’re able to punch an evil scientist (who, oddly enough, just stands there waiting for you) and progress to the next level. As I’ve said, this sort of gameplay appeals to a certain subset of gamer, and you know who you are.

The whole point of the game is to punch these guys repeatedly.

The whole point of the game is to punch these guys repeatedly.

One area where the game doesn’t let down is with its blistering difficulty. I didn’t mean to undersell the obstacles up above; there is, literally, something waiting to kill you in just about every inch of each level. The obstacles themselves don’t vary all that much, but the way they’re put into new combinations will still keep you on your toes. Another goal thrown into the mix is gathering all of the briefcases hidden in the levels, often behind even deadlier obstacles than on the main path.

Don't you dare judge me for those.

Don't you dare judge me for those.

Visual Design

League of Evil, with its retro difficulty, sports a nice retro flavor to the design. Each item in the game is styled with the old-school mentalities in mind, giving you clues as to what an object is with a strong artistic sense that has really resurged in the past few years.

It's a good thing this screen (and the levels) look so nice, as you'll be seeing them often.

It's a good thing this screen (and the levels) look so nice, as you'll be seeing them often.

I’m a big fan of the visual style associated with this game, so I may be a bit biased, but I believe that the two go hand in hand. League of Evil is meant to be a throwback to the days when gaming was punishing, and part of invoking that nostalgic excitement (which seems like an oxymoron) involves using the visual style of that time in gaming.

Sounds

League of Evil is solidly average in the sounds department. Each action you perform invokes a sound, but it’s rarely more than a slight click to indicate that you pressed the right virtual button. While there is some background music, I found that I ended up muting the game more often than not. This isn’t solely the game’s fault and is also a byproduct of the fact that when I’m playing on my iPhone I often don’t have the chance to enjoy the sounds of a game.

Still, though, there’s only so many times you want to hear the click of a jump (or double-jump) and dying in the same spot before you contemplate throwing that shiny iPhone through a window.

Extras

Part of the appeal to this game for some people will be the support of OpenFeint, a Game Center competitor that is popular with a lot of games that try to incorporate a social aspect without Game Center’s limitations. I don’t use the service so I can’t comment on it besides mentioning its presence and acknowledging that, given how prevalent it is in many of these games, it has the potential to be excellent.

The Agent and other characters are available in The Blocks Cometh, an addictive platformer.

The Agent and other characters are available in The Blocks Cometh, an addictive platformer.

A fun Easter egg is the inclusion of “The Blocks Cometh” chapter. The Blocks Cometh is another game that has a close relationship to League of Evil, even going so far as including some of the characters from this game in its addictive “don’t get squashed” gameplay. While it’s not necessary to have both games in order to enjoy either, it’s fun to see developers working closely with each other to develop a bit of a backstory and rewarding gamers with fun throwbacks that only they will recognize.

Conclusion

League of Evil isn’t for everyone, and it does a good job of recognizing that and not trying to be. The basic premise is a bit far-fetched, but is really just there to provide a reason for flipping through (and dying in) level after level. If you’re looking for another game that will satisfy your cravings until the next Angry Birds Seasons comes out, League of Evil definitely isn’t for you.

For those of you that can remember what it was like to beg for a quarter from your parents only to die a level later, though, League of Evil can hold a special place in your heart. With its excellent visual design and levels that are truly frustratingly — in a good way — difficult, League of Evil is absolutely worth your quarters.

League of Evil: Incredibly Hard Platforming at Your Fingertips

Do you ever find yourself wishing that you could find a game on your iPhone that didn’t have some adorable animal as its main character? Are you from the old school of gaming, where “death” didn’t mean an instant restart, it meant sucking it up, putting another quarter in the slot and gritting your teeth while you hoped you could get further than before?

League of Evil is kind of like that, except you don’t have to pay a quarter every time you’re bested by a level. Which is good, because otherwise I’d be broke by now.

The Premise

You play as the Agent, a man with what appears to be a robot eye and arm who hunts down evil scientists and punches them into oblivion. That sentence reads like a twelve-year-old boy’s best dream, and it’s about as awesome as it sounds.

League of Evil isn’t trying to wow you with a strong backplot. League of Evil is about getting in there, playing a level and enjoying it for the gameplay. That said, there are a few times where the background can be enjoyable, generally in the opening and closing cinematics when you launch a new chapter. The game has a strong tongue-in-cheek attitude, securing its spot in the “don’t let your toddler play this game” territory.

Gameplay

Right out the gate I’m going to tell you that I’m disappointed at the fact that League of Evil uses virtual buttons instead of creating a unique method of interaction with the game. While I’m a big fan of controllers in a general sense and touch-gaming on the iPhone is certainly still evolving, I see virtual buttons as a sort of crutch to use while other methods are still in development. That said, the game does control very well, provided you can remember where those buttons are.

Getting past those hammers is easy, provided you remember where the buttons are.

Getting past those hammers is easy, provided you remember where the buttons are.

The main point of the game is to make it through a level chock-full of spikes, holes, soldiers and things that are carrying an electrical charge for no apparent reason besides the game hating you. After you make it through that level, you’re able to punch an evil scientist (who, oddly enough, just stands there waiting for you) and progress to the next level. As I’ve said, this sort of gameplay appeals to a certain subset of gamer, and you know who you are.

The whole point of the game is to punch these guys repeatedly.

The whole point of the game is to punch these guys repeatedly.

One area where the game doesn’t let down is with its blistering difficulty. I didn’t mean to undersell the obstacles up above; there is, literally, something waiting to kill you in just about every inch of each level. The obstacles themselves don’t vary all that much, but the way they’re put into new combinations will still keep you on your toes. Another goal thrown into the mix is gathering all of the briefcases hidden in the levels, often behind even deadlier obstacles than on the main path.

Don't you dare judge me for those.

Don't you dare judge me for those.

Visual Design

League of Evil, with its retro difficulty, sports a nice retro flavor to the design. Each item in the game is styled with the old-school mentalities in mind, giving you clues as to what an object is with a strong artistic sense that has really resurged in the past few years.

It's a good thing this screen (and the levels) look so nice, as you'll be seeing them often.

It's a good thing this screen (and the levels) look so nice, as you'll be seeing them often.

I’m a big fan of the visual style associated with this game, so I may be a bit biased, but I believe that the two go hand in hand. League of Evil is meant to be a throwback to the days when gaming was punishing, and part of invoking that nostalgic excitement (which seems like an oxymoron) involves using the visual style of that time in gaming.

Sounds

League of Evil is solidly average in the sounds department. Each action you perform invokes a sound, but it’s rarely more than a slight click to indicate that you pressed the right virtual button. While there is some background music, I found that I ended up muting the game more often than not. This isn’t solely the game’s fault and is also a byproduct of the fact that when I’m playing on my iPhone I often don’t have the chance to enjoy the sounds of a game.

Still, though, there’s only so many times you want to hear the click of a jump (or double-jump) and dying in the same spot before you contemplate throwing that shiny iPhone through a window.

Extras

Part of the appeal to this game for some people will be the support of OpenFeint, a Game Center competitor that is popular with a lot of games that try to incorporate a social aspect without Game Center’s limitations. I don’t use the service so I can’t comment on it besides mentioning its presence and acknowledging that, given how prevalent it is in many of these games, it has the potential to be excellent.

The Agent and other characters are available in The Blocks Cometh, an addictive platformer.

The Agent and other characters are available in The Blocks Cometh, an addictive platformer.

A fun Easter egg is the inclusion of “The Blocks Cometh” chapter. The Blocks Cometh is another game that has a close relationship to League of Evil, even going so far as including some of the characters from this game in its addictive “don’t get squashed” gameplay. While it’s not necessary to have both games in order to enjoy either, it’s fun to see developers working closely with each other to develop a bit of a backstory and rewarding gamers with fun throwbacks that only they will recognize.

Conclusion

League of Evil isn’t for everyone, and it does a good job of recognizing that and not trying to be. The basic premise is a bit far-fetched, but is really just there to provide a reason for flipping through (and dying in) level after level. If you’re looking for another game that will satisfy your cravings until the next Angry Birds Seasons comes out, League of Evil definitely isn’t for you.

For those of you that can remember what it was like to beg for a quarter from your parents only to die a level later, though, League of Evil can hold a special place in your heart. With its excellent visual design and levels that are truly frustratingly — in a good way — difficult, League of Evil is absolutely worth your quarters.

iCloud prompts a look back at "cloud" icons

Apple introduced iCloud earlier this year, and its announcement kicked off a renewed interest in the iconic cloud logo. Articles espousing the icon’s Golden Ratio-based design and Apple’s attention to detail followed shortly. Though Apple undoubtedly chose this icon for its precision design, it’s likely that Apple’s design team can’t take full credit for the look.

A post by Scott Hanselman points out the cloud icon may have its roots in the Pictos 1 icon collection. Though it’s been modified some, the basic circular cloud design has been widely used. It appears on Microsoft’s ASP.net website and in many iOS weather applications. A very similar cloud design even showed up on a BBC weather segment almost thirty years ago. You can check out his post for even more examples of this cloud configuration.

iCloud prompts a look back at “cloud” icons originally appeared on TUAW – The Unofficial Apple Weblog on Mon, 17 Oct 2011 14:00:00 EST. Please see our terms for use of feeds.

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Talkcast tonight, 4pm HI/7pm PT/10pm ET: Steve Jobs Day Edition!

I can’t imagine what we’ll talk about tonight. Like that other Sunday night tradition, we will try to have a rilly big shew for you. Oh wait, there IS something newsworthy to discuss after all: Happy Steve Jobs Day everyone! (Thank goodness! Clearly we have nothing else of note to discuss…)

Not ONLY do we have at least one thing to talk about, we also have at least one person to talk with about it! My favorite Macworld dining companion, Mister Rod Roddenberry will be joining us! (I checked with him, and dress uniforms are not required.)

Since it’s really all about you, the community, join me won’t you? To participate, you can use the browser-only Talkshoe client, the embedded Facebook app, or download the classic TalkShoe Pro Java client; however, for +5 Interactivity, you should call in. For the web UI, just click the Talkshoe Web button on our profile page at 4 HI/7 PDT/10 pm EDT Sunday. To call in on regular phone or VoIP lines (Viva free weekend minutes!): dial (724) 444-7444 and enter our talkcast ID, 45077 — during the call, you can request to talk by keying in *8.

If you’ve got a headset or microphone handy on your Mac, you can connect via the free Blink or X-Lite SIP clients, basic instructions are here. (If you like Blink, the pro version is available in the Mac App Store.) Talk to you tonight!

Talkcast tonight, 4pm HI/7pm PT/10pm ET: Steve Jobs Day Edition! originally appeared on TUAW – The Unofficial Apple Weblog on Sun, 16 Oct 2011 15:00:00 EST. Please see our terms for use of feeds.

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