Talkcast tonight, 10pm ET/7pm PT: Pre-Halloween Edition!

It’s the night before All Hallows’ Eve, and it’s time for the creatures of the dark to make their way to their phones, Skypes and VoIP — yes, indeed, it’s Talkcast time! We won’t know if you’re wearing a costume (well, we will ask you what you’re wearing, but we won’t ask for proof) but there’s sure to be both treats and tricks for our weekly go-round of all things Apple-licious. (Bobbing for Apples can get messy if you don’t adequately waterproof your gear, you know.)

Since it’s really all about you, the community, join me won’t you? To participate, you can use the browser-only Talkshoe client, the embedded Facebook app, or download the classic TalkShoe Pro Java client; however, for +5 Interactivity, you should call in. For the web UI, just click the Talkshoe Web button on our profile page at 4 HI/7 PDT/10 pm EDT Sunday. To call in on regular phone or VoIP lines (Viva free weekend minutes!): dial (724) 444-7444 and enter our talkcast ID, 45077 — during the call, you can request to talk by keying in *8.

If you’ve got a headset or microphone handy on your Mac, you can connect via the free Blink or X-Lite SIP clients, basic instructions are here. (If you like Blink, the pro version is available in the Mac App Store.) Talk to you tonight!

Talkcast tonight, 10pm ET/7pm PT: Pre-Halloween Edition! originally appeared on TUAW – The Unofficial Apple Weblog on Sun, 30 Oct 2011 17:30:00 EST. Please see our terms for use of feeds.

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Apple launches three new iPhone 4S ads

Apple has kicked its iPhone 4S ad campaign into high gear with three new commercials featuring Siri, the new 8 megapixel camera, and integration with iCloud. All three ads are available on Apple’s official YouTube channel, and they’re also embedded below for your viewing pleasure.

The new iCloud ad does a really good job of explaining the service in simple terms easy enough for the general population to understand, and the new ad for Siri does a better job than the first iPhone 4S ad in showing off what the “personal assistant” actually does. Expect all three ads to end up in heavy rotation over the next couple of months as Apple pushes sales of its latest device through the busy holiday season.

It’s pretty amusing (although undoubtedly coincidental) that the final Q&A in one ad is of a young boy asking “Do you think it will snow today?” with Siri answering in the affirmative. Of course Apple’s ad agency couldn’t possibly have known about the freak early Eastern US snowstorm this weekend… but then again…

Apple launches three new iPhone 4S ads originally appeared on TUAW – The Unofficial Apple Weblog on Sun, 30 Oct 2011 17:10:00 EST. Please see our terms for use of feeds.

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Best Resources In iOS Development – October 31, 2011

Welcome to another edition of the best resources in iOS development listing resources from this website ordered by popularity.

Since the last update there has been a continued interest in information related to the new API’s introduced with iOS 5, and many new tutorials have been the iOS 5 programming tutorials  including several specifically on the new Xcode storyboards feature.

Here are the resources:

The Objective-C 2.0 @ Compiler Directives Cheat Sheet – A cheat sheet detailing each @ compiler directive in Objective-C 2.0.

iOS Library To Drastically Cleanup UIView Animation Sequence Code With Blocks (Open Source) – A library allowing you to create animation sequences with a very clean syntax using blocks.

Massive Cocos2D Extension Project For Easier Cocos2D Game Development – A post highlighting Kobold2D a project created to make the tedious things about Cocos2D such as insalling Cocos2D and related libraries easy.

Open Source Library To Add Image Cropping Into An iOS App Quickly – A very useful library if you want to add the ability to crop images into an app quickly.

Tutorial: How To Build A 2D Game Engine With iOS 5 GLKit – A step by step guide for building a 2D game engine.  While not yet complete – outlines the basics of using the GLKit framework. (added to the GLKit tutorial page)

Open Source: iOS Library For Easy In-App Ratings Popup W/App Switching Support – A library allowing you to quickly add a ratings dialog into your apps with autmoatic support for in-app switching.

Update: 56 Apps Now On Open Source iPhone and iPad Apps List – Several new apps were add to the open source iPhone apps listing.

Free Christmas iOS Game Graphics Set – A great set of free graphics for anyone looking to build a Christmas game formatted to work with the iPhone and iPad screens.

Thanks for reading, please bookmark and share this post.

©2011 iPhone, iOS 5, iPad SDK Development Tutorial and Programming Tips. All Rights Reserved.

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Text Field With Number in iPhone

In this example we will see how to enter limited number in the TextField. So let see how it will worked.

Step 1: Open the Xcode, Create a new project using View Base application. Give the application “TextFieldWithNumber”.

Step 2: Xcode automatically creates the directory structure and adds essential frameworks to it. You can explore the directory structure to check out the content of the directory.

Step 3: Expand classes and notice Interface Builder created the ViewController class for you. Expand Resources and notice
the template generated a separate nib, TextFieldWithNumber.xib for the TextFieldWithNumber application.

Step 4: Open the TextFieldWithNumberViewController.h file and make the following changes:

#import <UIKit/UIKit.h>
@interface TextFieldWithNumberViewController : UIViewController < UITextFieldDelegate > {
IBOutlet UITextField *text;
}
@property (nonatomic ,retain) IBOutlet UITextField *text;
@end

Step 5: Double click the TextFieldWithNumber.xib file and open it to the interface builder. First drag the TextField from the
library and place it to the view window. Select theTextField and bring up Connection Inspector, connect delegate to the File’s Owner icon and connect File’s Owner icon to the textfield and select text. Now save the .xib file, close it and go back to the Xcode.

Step 6: Open the TextFieldWithNumberViewController.m file and make the following changes:

#import "TextFieldWithNumberViewController.h"
@implementation TextFieldWithNumberViewController
@synthesize text;
– (void)viewDidLoad {
text.delegate = self;
[super viewDidLoad];
}
– (BOOL)textFieldShouldReturn:(UITextField *)textField{
[textField resignFirstResponder];
return YES;
}
– (void)didReceiveMemoryWarning {
// Releases the view if it doesn’t have a superview.
[super didReceiveMemoryWarning];
// Release any cached data, images, etc that aren’t in use.
}
– (BOOL)textField:(UITextField *)textField shouldChangeCharactersInRange:(NSRange)range replacementString:(NSString *)string
{
NSString *newString = [textField.text stringByReplacingCharactersInRange:range withString:string];
if([newString length] > 8)
{
UIAlertView *obj_AlertView=[[UIAlertView alloc]initWithTitle:@""
message:@"Enter 8 digit only"
delegate:self
cancelButtonTitle:@"OK"
otherButtonTitles:nil];
[obj_AlertView show];
[obj_AlertView release];
return !([newString length] > 8);
}
}
–(void)touchesBegan :(NSSet *)touches withEvent:(UIEvent *)event
{
[text resignFirstResponder];
[super touchesBegan:touches withEvent:event];
}
– (void)viewDidUnload {
}
@end

Step 7: Now compile and run the application on the Simulator.

You Can Download SourceCode from here

WebView Application in iPhone

In this application we will see how to WebView display in the view window . So let see how it will worked.

Step 1: Open the Xcode, Create a new project using View Base application. Give the application “MapViewiPhone”.

Step 2: Xcode automatically creates the directory structure and adds essential frameworks to it. You can explore the directory structure to check out the content of the directory.

Step 3: Expand classes and notice Interface Builder created the ViewController class for you. Expand Resources and notice the template generated a separate nib, MapViewiPhoneViewController.xib for the MapViewiPhone application.

Step 4: We need to add MapKit.framework in the Frameworks folder.

Step 5: Open the MapViewiPhoneViewController.h file and make the following changes:

#import <UIKit/UIKit.h>
#import <MapKit/MapKit.h>
@interface MapViewiPhoneViewController : UIViewController {
   
    IBOutlet MKMapView *map;
   
}
@property(nonatomic, retain) IBOutlet MKMapView *map;

@end

Step 6: Double click the MapViewiPhoneViewController.xib file and open it to the Interface Builder. First drag the mapview from the library and place it to the View window. Connect File’s Owner icon to the view window and select map. Now save the .xib file, close it , and go back to the Xcode.

Step 7: Open the MapViewiPhoneViewController.m file and make the following changes:

#import "MapViewiPhoneViewController.h"
@implementation MapViewiPhoneViewController

@synthesize map;

– (void)dealloc
{
    [super dealloc];
}

– (void)didReceiveMemoryWarning
{
 
    [super didReceiveMemoryWarning];
   
}
#pragma mark – View lifecycle
// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
– (void)viewDidLoad
{
    [super viewDidLoad];
   
        map.mapType = MKMapTypeSatellite;
        map.mapType=MKMapTypeStandard;
       

}

– (void)viewDidUnload
{
    [super viewDidUnload];
   
}

– (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
    // Return YES for supported orientations
    return (interfaceOrientation == UIInterfaceOrientationPortrait);
}
@end

Step 8: Now compile and run the application on the Simulator.

You can Download SourceCode from here MapViewiPhone

iPad 2 + iPad 2 + fake blood = awesome "hole in torso" costume

We’ll have more costumes today and tomorrow, but this one was too good to not share right now. YouTube user onemeeeliondollars has posted video of a costume he apparently made with two iPad 2s that makes it look like you can see clean through his torso. As he says in the video below, you just cut two holes in a shirt (that’s how you make every great Halloween costume — just ask Charlie Brown), put a little fake blood around them, and then strap two iPad 2s to yourself (they have to be iPad 2s, of course, for the camera).

Then, he set both iPad 2s to run a FaceTime call between them, and voila — one iPad 2 outputs the video of the other, and vice versa, and you get (kind of) an optical illusion where you can see right through a person.

Ok yes, it’s a little hokey, it doesn’t quite work perfectly, and you might be risking your iPad 2s (not to mention that your networking setup has to be tuned for your trick or treat route or the party you’re attending; for his costume, he says he’s using mobile WiFi). As he also points out in the video, if the costume itself isn’t fascinating enough, they double as, you know, actual iPad 2s.

iPad 2 + iPad 2 + fake blood = awesome “hole in torso” costume originally appeared on TUAW – The Unofficial Apple Weblog on Sun, 30 Oct 2011 16:00:00 EST. Please see our terms for use of feeds.

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Halloween costumes inspired by Apple, influenced by Steve Jobs

Halloween celebrations are underway, and it’s time to get those costumes out of the closet. We’re hoping that some of you are moving beyond the ghost and the witch of your childhood and looking towards Apple for your inspiration.

So if you’re dressing up as an iPhone, an iPad or some other Apple-influenced costume, please post your pictures to twitter or Flickr with the hashtag #applecostume and we will compile them here for everyone to see.

[Image: computerjoe/flickr]

Halloween costumes inspired by Apple, influenced by Steve Jobs originally appeared on TUAW – The Unofficial Apple Weblog on Sun, 30 Oct 2011 12:30:00 EST. Please see our terms for use of feeds.

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Talking to Siri: the Wolfram Alpha search tricks video

On Friday, I posted a list of ten nifty Wolfram Alpha tricks you could use with Siri. They were inspired from an ebook that Steve Sande and I collaborated on.

After the post was published, we received several emails and comments saying “every time I say Wolfram, Siri hears ‘Wolf Ram.’ Siri must be broken.” On top of that, Mike Rose said he was having issues too. So I made a video to show that everything on that list could actually be said.

I was going to call this the “proof that Mike Rose can’t enunciate” video because Mike claims that he can’t handle the “say a color hex sequence out loud.” Instead, it turned into the “watch Erica butcher classic Monty Python” (because, frankly, airspeed velocity doesn’t exactly roll off the tongue — but on the bright side, I can do a lot of the argument clinic from memory).

Anyway, for those of you (I’m looking at you, Mike) who swore up and down that some of the Wolfram Alpha / Siri examples I posted weren’t humanly possible to articulate, well, here’s proof.

As for “Wolfram”, it’s Wolfrum, not Wolf Ram. That should help your recognition rate. Brought to you by the universally recognized “most irritating voice in the universe.” If Siri doesn’t mind me, hey, that’s validation.

Talking to Siri: the Wolfram Alpha search tricks video originally appeared on TUAW – The Unofficial Apple Weblog on Sun, 30 Oct 2011 11:20:00 EST. Please see our terms for use of feeds.

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Siri hacked to work on jailbroken iPhone 4 and iPod touch

iPhone experts Steven Troughton Smith and chpwn seem to have just gotten the iPhone 4S-only Siri working on jailbroken iPhone 4 and current-gen iPod touch units this evening. This bypasses earlier authentication issues. They tweeted their success and posted a screen shot showing Siri working via Wi-Fi (the Airplane Mode icon just means that 3G is turned off, but it is possible to turn Wi-Fi back on even in AM; that’s what they did.)

Their success comes just weeks after the iPhone 4S debuted. Since Apple’s back-end systems are checking for iPhone 4S devices before processing Siri queries, they managed to work around this limitation. The hack is based on moving compiled code components from a 4S to the older units.

More information as this develops.

Siri hacked to work on jailbroken iPhone 4 and iPod touch originally appeared on TUAW – The Unofficial Apple Weblog on Sat, 29 Oct 2011 22:27:00 EST. Please see our terms for use of feeds.

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Apple acquires 3D mapping company C3 Technologies

Apple has extended its mapping services to a number of mapping companies over the past few years. The company has reportedly been working on building its own solution to maps and navigation on the iPhone, beginning with its acquisition of Placebase in 2009 and continuing with a “crowd-sourced traffic” service this year. Although Google and Apple have recently renewed their partnership and kept Google Maps in iOS 5, if Apple makes full use of its latest acquisition, Apple may have no need for Google’s services for much longer. In fact, Apple may have something up its sleeve that makes Google Maps look like a dog’s breakfast.

According to 9to5 Mac, back in August Apple acquired a Swedish 3D mapping firm called C3 Technologies. Former high-level heads of C3 are now all working within Apple’s iOS division, though they’re still doing all their work in Sweden. C3 Technologies uses some rather science-fictionish techniques to create photorealistic 3D maps with a breathtaking level of detail. Buildings, landmarks, and geographical features all render in 3D automatically, without mapmakers having to mock them up in CAD.

Using missile technology developed by the Swedish military, C3 Technologies’ mapping service is able to create 3D maps with a stunning level of detail. Google Maps has Street View and a couple of other 3D-ish hackarounds, but it’s got nothing on the level of what C3 Technologies has shown. This is no pipe dream service that may work on iOS devices someday; in one of the videos below you’ll be able to see a C3 rep scrolling through a 3D representation of London in real time on an iPad. That video came out in February of 2011, and the technology is almost certainly even farther along now that Apple has thrown its resources into it.

If Apple is able to implement this tech into a homegrown Maps application, it would blow the current Google Maps app out of the water. The applications for 3D mapping at this level of detail go beyond its obvious utility as a navigation aid — if third-party app developers were granted access to the Maps APIs, it could be a huge boon to game developers.

Evidence has been mounting for years that Apple is moving away from its dependence on Google for several internet services, presumably because the two companies now find themselves in the paradoxical situation of being direct competitors as well as partners. Apple has already branched out to Yahoo! and Bing for web searches (although Google remains the default), and Siri does an end run around Google for many of its search functions. If Apple can have this mapping technology available in time for iOS 6’s release (presumably coming sometime in 2012), Apple may be able to extricate itself from Google Maps once and for all.

Below you can view a video showing an aerial view of Oslo rendered in 3D, plus a second video showing how well the service functioned on a first-gen iPad earlier this year.

Apple acquires 3D mapping company C3 Technologies originally appeared on TUAW – The Unofficial Apple Weblog on Sat, 29 Oct 2011 18:00:00 EST. Please see our terms for use of feeds.

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NaNoWriMo: Some helpful hints and tools

This morning, I noticed a tweet from @rvbelzen that said, “As a NaNoWriMo veteran, do you have any tips for this NaNoWriMo newbie, maybe an article you wrote about it?” Most of the posts that I’ve done about National Novel Writing Month for TUAW have focused on the tools, not on the technique. Based on the tweet, I thought I’d give you some hints from a three-time NaNoWriMo winner (that means you wrote a 50,000-word novel in the month of November) about how to prepare for the writing marathon.

Helpful Hints For Writing Your NaNoWriMo Novel

1) Make sure you have a broad outline of your plot and characters in your mind or on paper. This was the hardest part for me the first two years I did NaNoWriMo, as I had a story in my head but didn’t spend the time to think of characters or how the story was going to evolve. As a result, those first two novels were only about halfway through the total plot line when I got to 50,000 words. What I suggest is sitting down with your favorite writing tool — whether that’s TextEdit, Word, Storyist, Story Mill, Scrivener, or another other writing tool, and just write a quick outline of how the story is going to unfold. Come up with character names and a rough description, locations, etc., and write them down as well.

2) At some point on November 1st, sit down for an uninterrupted spell of writing. In order to write 50,000 words in a month, you’ll need to average 1,667 words a day. I find that setting aside time to write in a place where I’m not going to be interrupted by talk, TV, or tweets is essential. If you’re enthusiastic about your story, that 1,667 words is going to flow out of you, and you’ll find that some days you’re writing 2,500 words. Go for it on those days, because you’ll have other days when you need to take a break. My favorite place to write NaNoWriMo novels? The kitchen table. The chair is uncomfortable, so I need to write quickly so I can get out of it ASAP.

3) It’s all about words, not about tools. I’ve noticed over the last few days that I see more and more tweets about “which tool should I use?” There are debates going on about the merits of Storyist versus Scrivener, or using one of the many minimalist writing tools. Here’s my take on the writing tools: don’t go out of your way to buy a new app that has lots of bells and whistles, because they’ll get in the way of writing your novel. Many of the novel-writing apps have ways to write outlines, build character cards, etc. I found these tools to be so incredibly distracting that I finally just started using minimalist tools. You can easily write a NaNoWriMo novel in Pages or Word — you don’t need an “author’s tool” unless you really think it will help you. My second NaNoWriMo novel was actually written in TextEdit.

4) Have fun writing. If NaNoWriMo turns into a chore, you’re not going to make it. For me, writing fiction ends up being so much different from blogging and writing tech books that it’s an absolute joy. I love thinking up characters, putting them in odd situations, and then trying to get them out of those situations while moving the plot forward. Are they well-written novels? Probably not. But it’s been a blast writing them. To make writing fun, think about something that either excites you or makes you laugh, and then use that as a key launching point for your novel. This year, I’m resurrecting a character from last year. He’s a private detective in the near future (about 10 years from now) who gets involved in some rather bizarre situations like a locked-room murder on a space station and (this year) being injected with nano-particles that cause him to grow.

5) Start fast. Seriously, try to beat your 1,667-word goal every day for the first 10 days. That way, you might be halfway done with the novel by the time November 10th rolls around. What does that mean? You can take a break from writing if you absolutely feel like it, or take more time focusing on a key point of the plot. My wife was a NaNoWriMo winner last year and she totally amazed me by writing almost half of her novel in the first five days of November. I like to start fast and finish at a comfortable pace.

6) Don’t focus on spelling or grammar. Once again, this is all about word count. It doesn’t have to be perfect. You just want to get the story out of your system and onto the screen (or paper, if you so desire). When you’re done at the end of the month, you have a working rough draft that you can then spend time cleaning up. So turn off the spell and grammar check, or ignore the red underlines that mean you misspelled something. Chances are very good that you’re not going to publish your book anyway, so who cares if it is filled with misspellings and lousy sentence structure? As long as you’re happy with it, that’s what counts.

7) Keep your writing to yourself. There’s nothing worse than thinking that you’re doing a bad job when you’re writing. It will absolutely defeat you from getting your novel completed. One of the biggest mistakes you can make during NaNoWriMo is to let somebody else read what you’ve written. Why? Well, everyone’s a critic these days, and the reader will have no hesitation telling you that what you’ve written is horrible or pointing out mistakes. Wait until December 1, 2011, and let them read it then. Don’t even talk about your novel with other folks, unless you’re just telling them how much fun you’re having and how far along you are.

8) Work through writer’s block. Here’s something I had issues with the first year I did NaNoWriMo. I was about one-third of the way through the novel and just lost focus. I had thought a lot about the beginning of the book, but didn’t have a clue where I was going. Preparation (see hint #1) will help this, but realize that you’re going to have days where you just can’t get the brain to wrap around writing! What do I do on these days? Try to write anyway. If I need help, I pick up a favorite good book and read parts of it, carefully noting the way that the writer crafted certain phrases or created a twist that caught my attention. That’s usually enough to motivate me to write more. Also consider taking a walk or doing something to clear your mind. I find that walking is a great way to get my mind to focus on developing plot points or thinking about dialogue.

9) Back up your novel every single day. I’ve been lucky — I’ve never lost any of my writing. But can you imagine how depressing it would be to get two-thirds of the way through your novel and then lose the file? It would be enough to make you never want to write again! I highly recommend doing multiple backups of your novel file every day. My base document is always sitting in a folder on Dropbox, which means that it’s also downloaded to the Dropbox folder on both of my Macs. That’s three copies right there, plus I always have a Time Machine backup going. That’s four. Am I paranoid enough? Probably.

10) Keep your eye on the goal. That’s going to motivate you more than anything. Thinking about getting to that 50,000th word is a daunting thing, but you’ll be surprised just how quickly your words will add up. Take the writing one day at a time, try to stretch your daily total over the required 1,667 words, and you’ll be a winner before the end of the month. I have to admit that there’s no better feeling than wrapping up a NaNoWriMo novel, even when I know that nobody will probably read it. Having done this three times, I’m confident that I can write another novel, and I’m looking forward to that sense of accomplishment at the end of November.

Tools Of The NaNoWriMo Writer

When you’re thinking about which tool to use to write your novel, keep hint #3 in mind — it’s about writing, not about tools. I really do get irritated with the annual debates over which app is better than another, but then again I’m an antisocial curmudgeon. I’ve tried ’em all, but the two apps that I find work the best for me are TextEdit and Microsoft Word. Get a blank piece of digital paper and start writing. I haven’t tried Pages, although I’m sure it would work swimmingly in the “typewriter” Lion full-screen mode. Maybe this year?

Most of the writing tools that people spend their money on before tackling NaNoWriMo fall into two camps — the “Swiss Army Knife” apps that have all the bells and whistles, and the “Minimalist” apps that just give you a blank page and a word count. Here are some examples of both types.

“Swiss Army Knife” Writing Apps

I think I’ve tried each and every one of these apps at one point or another, and even though I’ve used them to start NaNoWriMo novels, I’ve always just transferred my text to another app within a day or two. Your mileage may vary, and you may make use of all of the many features of these apps.

I won’t go into a lot of detail about each of the apps; the developers have info for you and in many cases will let you download a trial copy:

Scrivener (US$44.49)

Storyist ($59.99 for Mac, $9.99 for iPad)

StoryMill ($49.95)

Manuscript ($39.99)

Ulysses ($19.99)

CopyWrite ($24.99)

DEVONThink ($49.99): Actually more of an outlining tool, but can be used for writing.

OmniOutliner ($39.99): Once again, an outlining tool that is perfect for writing. Also available on iPad for $19.99.

Minimalist Writing Apps

WriteRoom ($24.99): available for both Mac and iOS ($4.99)

Ommwriter Däna ($4.99): available for both Mac and iPad at the same low price!

Byword ($9.99)

Clean Writer ($0.99): available for Mac and iPad

Writer ($2.99)

Grandview ($4.99)

iAWriter ($9.99): also available for iPad ($0.99)

I’m sure there are a lot more tools available, but I’ll leave this as an exercise for TUAW readers to go out and do some research. If you find any, please let us know in the comments. Also, if you’re a NaNoWriMo winner and have some additional hints and tips, be sure to write a comment.

By the way, in case you’re wondering how long this post is, it’s 1827 words. That’s more than a person needs to write every day to be a NaNoWriMo winner. YOU CAN DO IT!

NaNoWriMo: Some helpful hints and tools originally appeared on TUAW – The Unofficial Apple Weblog on Sat, 29 Oct 2011 17:00:00 EST. Please see our terms for use of feeds.

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iOS 5 and the TUAW iPhone app

As those of you using the free TUAW iPhone app in iOS 5 have already seen, there are a few issues with it; missing buttons, some broken functionality, et cetera. While we were expecting that the AOL team handling mobile development for us & all our sister sites would have an update ready for the iOS 5 release, that didn’t happen. I was told that as of October 28, an update would be submitted to Apple. AOL has a QA process for mobile apps, and several bugs popped up once iOS 5 hit.

I did receive a new build to test on Thursday, and I’m happy to report it works well with iOS 5. That said, I do not yet know if the latest version of our app has been submitted for App Store review. Therefore, on Monday, October 31, I will ask our mobile team to provide me with an update and ETA for a properly-functioning iPhone app (noting that Apple’s review process is obviously outside our control).

If the word is still “we hope to submit it this week,” I will most likely pull the current app from the store so that no more new users will be wondering why an Apple blog’s iOS app doesn’t work. I’m hoping not to have to do this, as it won’t do anything for the existing users who are frustrated and unhappy; I can only tell you that I’m just as frustrated and unhappy as you are, possibly more so.

Also, if you’re wondering about an iPad app, you should check out Engadget’s Distro app. Would you like this same treatment for TUAW? I have watched Distro in development, and while I think it’s a cool way to skin the site into a magazine-like format, I still feel that it lacks some of the filtering and sorting tools our users would expect. That said, I also realize it is almost 2012 and we still don’t have an iPad app, although our site works perfectly well in Mobile Safari.

Just as with our iPhone app, we must rely upon the mobile development team within AOL, and that team doesn’t exactly have TUAW at the top of its priority list (we’re sort of the pinky toe of the AOL content universe). If and when we’re able to put TUAW into something like Distro, I’ll be the first to let you know.

Thanks to everyone who sent in bug reports. I hope to have better news for you in November. In the meanwhile, I would encourage you to check out our site in Mobile Safari. Unlike when we used to call iOS “iPhone OS,” the latest version of Safari in iOS doesn’t crash miserably when loading TUAW. Those were good times, weren’t they?

By the way, if you’re wondering why our app has a 17+ rating, that’s because Apple requires it on any app which allows you to “go” to the full web within the app (the theory being you’ll go from TUAW to some inappropriate site — Apple can be weird this way). So if we remove that option, we can lower the age limit. Unfortunately, that option is very handy sometimes. Let me know in the comments if you’d rather we ditch our web view in exchange for lowering the age limit.

My apologies for the bugs, the lack of communication and lack of an iPad app. We hope to fix things soon.

iOS 5 and the TUAW iPhone app originally appeared on TUAW – The Unofficial Apple Weblog on Sat, 29 Oct 2011 16:15:00 EST. Please see our terms for use of feeds.

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How to use PhoneView to fix your iPhoto camera roll woes

If the Camera app and Photos app on your iPhone disagree about the contents of your camera roll, you may find yourself needing to get “under the hood” of your iPhone to fix the issue. Fortunately, you can do this without having to jailbreak and hopefully without losing any pictures.

You may know the name Ethan Marcotte from the world of web design, particularly the idea of responsive web design. This week Ethan posted on Twitter that he was having a problem with his iPhone.

The Camera app saw pictures in his Camera Roll, but the Photos app claimed the Camera Roll was empty. This was preventing iPhoto from synchronizing his pictures.

The first problem was figuring out how to get all the pictures off his iPhone. The second problem was figuring out how to getting the Camera and Photos apps to agree about the contents of his camera roll.

A few years ago, when I had a similar problem with my iPhone camera, I was able to solve the problem using Ecamm’s $20 Mac utility PhoneView.

I’ve written about PhoneView before, and two years ago Dave Caolo even wrote about fixing a bug in iPhone’s camera roll, but obviously this is still an issue.

PhoneView gives you access to the data on your phone, regardless of whether it is jailbroken or ‘vanilla.’ Obviously there are some limitations to what it can access, but for things like pictures and music it can be invaluable.

The first step is to enable the “Show Entire Disk (Advanced Disk Mode)” preference in PhoneView. Turning on that feature will pop up a disclaimer that if you aren’t careful you can cause data loss. Let’s proceed with caution, but without undue fear.

Once you have Advanced Disk Mode enabled, click on the “Disk” folder under “Data” and look for the two folders highlighted here: DCIM and PhotoData.

Select both of those folders (as shown here), and then click “Copy From iPhone” from the toolbar. This makes sure that you have a local copy of the information, including your pictures and videos. You must confirm that you have all your pictures and videos before continuing.

Aside: there may be another folder called “Photos” which I believe contains the pictures which are synchronized to your iPhone from your Mac via iPhoto or Aperture. Leave that alone.

Once you are sure that you have copied all of your pictures and videos from your iPhone to your Mac, click the “Delete” button.

Now, unlock your iPhone and take a new picture, and you should find that the iPhone has re-created the necessary folders and started a new fresh Camera Roll. Problem solved.

PhoneView costs $19.95, however a free demo is available. Check out the website for a fuller description of all the various features that PhoneView offers. It’s definitely worth the cost if you want to backup lots of various pieces of information such as SMSes, phone call lists, even voicemails.

How to use PhoneView to fix your iPhoto camera roll woes originally appeared on TUAW – The Unofficial Apple Weblog on Sat, 29 Oct 2011 15:30:00 EST. Please see our terms for use of feeds.

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Apple-themed pumpkin carving for Halloween

The good folks at MacRumors have done us all a favor and rounded up all of the Apple-themed pumpkins they’ve seen this year so far. Most of them, like the one carved by Sbrocket seen above, have focused on Steve Jobs in some way, which makes sense given that everyone’s still thinking about Steve and his influence. But all of these pumpkins are very well done — I’d love to see them sitting out at a party or on a curb this Halloween.

If you’re carving a pumpkin and you happen to end up with an Apple-related design (sure, the Apple logo is pretty easy, but maybe try an app icon or an old Mac design?), be sure to take a picture and send it to us here at TUAW. We’ve love to check it out! You can post it to Flickr with a #tuaw tag, or give us a Twitter reply @TUAW.

Apple-themed pumpkin carving for Halloween originally appeared on TUAW – The Unofficial Apple Weblog on Sat, 29 Oct 2011 11:15:00 EST. Please see our terms for use of feeds.

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