Perfect Photo editor for iPhone is free this weekend

Perfect Photo is a photo editor for the iPhone that was easily worth the US$2 asking price, but this weekend you can grab it for free.

Perfect Photo has 28 tools including red-eye removal and a capable healing brush. There are the usual cropping, saturation, sharpen and shadows tools. The sharpen tool is particularly nice because it splits the screen and shows before and after images.

The app also includes filters to posterize your images, or make them look like pencil sketches or vintage photos. You can take pictures from within the app, save them to your photo album, or share via email, Twitter, Facebook, Flickr and Tumblr.

I took the app for a spin and found that everything worked quickly and reliably. I did notice that the top resolution supported, 2592×2592, falls short of the 3264×2448 resolution that the iPhone 4S provides. The developers say the app will be updated to support the higher iPhone 4S image quality.

There are some other negatives as well. The app has some ads, which in a normally paid app is not cool. Also, while the effects are being rendered, the app displays some educational trivia about nature and other topics. I guess it is supposed to occupy you while a filter is being applied, but I’d like the option to turn it off. I also would like a frames option, which would enhance some photos that you want to share.

I think the Perfect Photo is a worthwhile tool. I’d like to see this app lose the ads, but as it is I think it’s far more capable than the photo tools Apple added to iOS5.

Perfect Photo editor for iPhone is free this weekend originally appeared on TUAW – The Unofficial Apple Weblog on Fri, 04 Nov 2011 16:00:00 EST. Please see our terms for use of feeds.

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Daily Update for November 4, 2011

It’s the TUAW Daily Update, your source for Apple news in a convenient audio format. You’ll get all the top Apple stories of the day in three to five minutes for a quick review of what’s happening in the Apple world.

You can listen to today’s Apple stories by clicking the inline player (requires Flash) or the non-Flash link below. To subscribe to the podcast for daily listening through iTunes, click here.

No Flash? Click here to listen.

Daily Update for November 4, 2011 originally appeared on TUAW – The Unofficial Apple Weblog on Fri, 04 Nov 2011 15:45:00 EST. Please see our terms for use of feeds.

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Group votes Apple biggest influence on game industry

You’re having a run of bad luck there, aren’t you, Mario?

First, your company might be posting its first annual loss in more than 30 years, and now a group of video game professionals claim that neither you nor Zelda (or the PlayStation and Internet either) made the biggest impact on video games. Who took your place in the castle?

Steve Jobs and the iPhone.

A survey of 1,000 people working within the gaming industry stated that Jobs is the top person to shape video games, with the iPhone the top product. This was carried out by the London Games Conference, which will be held November 10.

“In just over three years the iPhone and the App Store have transformed what consumers expect of games, and how the industry makes and sells them … today, download games have come to the fore,” said Michael French, editor in chief, MCV, the leading trade magazine of the video games industry.

As with all surveys, this is subjective. A survey this summer said iOS wasn’t taking much of a gaming audience away from traditional consoles, for example.

It’s hard to deny the impact Apple has had on the current gaming industry. But whether it’s the biggest influence in all the years of video gaming? Personally, I’d go with the mustachioed plumber, Atari (where Jobs and Woz worked in the ’70s), or the original PlayStation before giving props to Apple.

Group votes Apple biggest influence on game industry originally appeared on TUAW – The Unofficial Apple Weblog on Fri, 04 Nov 2011 15:30:00 EST. Please see our terms for use of feeds.

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Exploring Apple’s supply chain secrets

One of the unsung heroes in the success of Apple over the past ten years or so has been the ability for the company to take control of manufacturing, procurement, and logistics of its products in ways that are completely innovative. In a Bloomberg Businessweek post yesterday, writers Adam Satariano and Peter Burrows did a deep dive into what makes Apple so successful in terms of operations — an area where Apple CEO Tim Cook excels.

According to the article, Apple has “built a closed ecosystem where it exerts control over nearly every piece of the supply chain, from design to retail store. Because of its volume — and occasional ruthlessness — Apple gets big discounts on parts, manufacturing capacity, and air freight.”

The supply-chain management success story apparently began when Steve Jobs returned to Apple in 1997. At that time, most computer manufacturers shipped their products by sea, which was much less expensive but also slower. Jobs wanted to ensure that the translucent blue iMacs that had just been introduced would be available for Christmas 1998, so he had the company pay $50 million to buy up all available holiday air freight space. Companies such as Compaq later tried to book air transport for holiday shipments, only to find that Apple had monopolized the space.

Apple’s ability to manufacture a product and ship it right to a customer’s door began with the iPod era, and an ex-Hewlett Packard exec recalls that an HP staffer bought one and received it a few days later, watching its progress from factory to home on Apple’s website. Mike Fawkes, who was the supply-chain chief at HP, recalls that “it was an ‘Oh s—‘ moment.” By doing this, Apple was able to avoid keeping large inventories of product on hand

Apple also buys up speciality equipment, including customized lasers that are used to poke the almost-invisible holes that are used to emit a green dot of light on many of the company’s products, including the MacBook Pro and MacBook Air, as well as the Wireless Keyboard and Magic Trackpad. Those machines cost about $250,000 each, and Apple has bought literally hundreds of them to add a touch to its products that few people may notice.

The Bloomberg Businessweek article is a good read, and fascinating for anyone who has an interest in what goes on behind the scenes at Apple.

Exploring Apple’s supply chain secrets originally appeared on TUAW – The Unofficial Apple Weblog on Fri, 04 Nov 2011 15:00:00 EST. Please see our terms for use of feeds.

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Apple seeds iOS 5.0.1 Beta 2 to developers

Coming roughly two days after releasing the first iOS 5.0.1 beta, Apple has pushed a second version of the beta to developers, presumably as the company works to correct battery issues with devices running iOS 5.

MacRumors states this version is build 9A404 and is available as an over-the-air update for those with iOS 5.0.1’s first beta installed.

Apple seeds iOS 5.0.1 Beta 2 to developers originally appeared on TUAW – The Unofficial Apple Weblog on Fri, 04 Nov 2011 14:30:00 EST. Please see our terms for use of feeds.

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CBS reportedly turned down Apple TV deal

It turns out Apple may have been interested in television after all. We recently found out from Steve’s Jobs’s biography that Jobs was exploring the idea of an Apple-branded television set and now a report from GigaOM reveals that Apple was pursuing a streaming TV service as well. This small tidbit information comes from CBS CEO Les Moonves who confirmed that Apple approached his company about licensing content for this service.

Speaking during CBS’s latest earning conference call, Moonves told analysts that CBS turned down an Apple deal that would let Apple stream CBS TV shows in exchange for a split of ad revenues. CBS reportedly turned down the deal because the media company prefers upfront licensing payments for content and not future revenue splits.

It’s been an ongoing rumor that Apple was working on a streaming TV service, but this is the first public report that confirms these plans. Apple supposedly pursued other media companies, but couldn’t generate enough support to successfully launch the service.

CBS reportedly turned down Apple TV deal originally appeared on TUAW – The Unofficial Apple Weblog on Fri, 04 Nov 2011 14:00:00 EST. Please see our terms for use of feeds.

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iPhoneography exhibit opens in Denver tonight

Denverites looking for a fun way to spend Friday night need look no further than their local art galleries, which are open late tonight as part of Denver Arts Week. One exhibit opening this evening, Siobhan Keleher, iPhoneography, will be of special interest to iPhone fans and TUAW readers.

The exhibit opens at 5 PM MT tonight at the Byers-Evans House Gallery at 1310 Bannock Street near the Denver Art Museum, and a free reception will provide you with sustenance as you look at the work of photographer Siobhan Keleher. The reception closes at 9 PM.

The exhibit runs through December 31, 2011 at the the gallery, but if you wish to meet the artist you’ll probably want to attend the opening this evening. Keleher apparently loves taking photos with the iPhone — “My current work with the iPhone is a natural outgrowth of this approach. I take pictures at whim, everywhere. The camera has limited options — I can’t zoom or choose focus — forcing me to make more judicious decisions about the features I can control, honing my sense of composition. The iPhone apps I use also introduce some randomness to the quality of the image while creating certain effects. At this time, I do no post-production work. The images are all that I, the iPhone and the apps make them at the given moment.”

Keleher won the “Best of Show” during last year’s Denver Plein Air Arts Festival with iPhone photographs. You can get an idea of her style and subjects by visiting the Siobhan Keleher Photography website.

iPhoneography exhibit opens in Denver tonight originally appeared on TUAW – The Unofficial Apple Weblog on Fri, 04 Nov 2011 13:30:00 EST. Please see our terms for use of feeds.

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Native Instruments debuts first iOS app, iMaschine

For some time I’ve wondered when and if Native Instruments would enter the iOS music-making market. Being that they have such a respected presence with their awesome music software and audio interfaces in studios and with musicians around the world, it was irresistible to think of Native Instruments producing something fantastic for an iOS device.

Now their first offering has arrived for the iPhone with iMaschine. As demonstrated by musician and soul singer Jamie Lidell in the video below, iMaschine is a song creation sketchpad. With a whole bunch of drum samples and beats, the ability to create your own one-shot samples using the iPhone’s mic, virtual keyboards, effects and a 4-track recorder / mixer so you can lay down some vocals too, iMaschine has plenty to offer to work up a song idea.

One of the cool features is that once you’ve come up with something good, you can export it directly into Maschine (the complete desktop package) or upload a loop or song directly to SoundCloud.

I’m looking forward to giving this a go as well as any forthcoming apps Native Instruments may introduce. How about Absynth or Kontakt for iOS?

Native Instruments debuts first iOS app, iMaschine originally appeared on TUAW – The Unofficial Apple Weblog on Fri, 04 Nov 2011 13:00:00 EST. Please see our terms for use of feeds.

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Taiwanese government approves iPhone 4S for sale

The Taiwanese National Communications Commission (NCC) has approved the iPhone 4S, paving the way for the handset to go on sale in the local market. The iPhone 4S debuted on October 14 and is now available in 29 countries worldwide. Just yesterday, Apple announced the Siri-powered handset will land in an additional 15 countries starting November 11. Taiwan was not included in this latest list, but locals are hopeful they will see the handset by the end of the year.

When the iPhone 4S was announced this fall, Apple confirmed it would sell the phone in 70 countries worldwide. By November 11, the handset will have reached 44 countries, leaving 26 countries on the waiting list. Now that the handset has received approval from the NCC, there’s a good chance Taiwan could be part of a third or fourth wave of international handset sales.

Taiwanese government approves iPhone 4S for sale originally appeared on TUAW – The Unofficial Apple Weblog on Fri, 04 Nov 2011 12:30:00 EST. Please see our terms for use of feeds.

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Five apps to replace your iOS Calendar

Calendars are the cornerstone of our busy 21st century lives. Without them, many would not remember the long list of things they need to do and all the places they need to go. For some, the iOS default calendar is suitable, but many people want a calendar with a bit more oomph. Here’s a list of five calendar apps for this group of power calendar users (all prices are USD).

CalenGoo ($6.99, universal)

CalenGoo is a calendar replacement that let you sync with Google Calendar. It easily syncs all your calendars (not just the default) and keeps their status so your hidden calendars remain hidden. It also supports Google calendar-specific features like Google tasks and Google’s invitation system, so you can see whether someone accepted or declined an invite. If you don’t have an Internet connection, CalenGoo will save all your changes offline and sync up with Google calendar when you have an active connection. At $6.99, this universal app is pricey, but worth it for heavy Google calendar users.

Fast Calendar + Tasks (Calvetica) ($2.99, universal)

Calvetica is an another favorite, but unlike CalenGoo, it pulls its calendar entries in from your default iOS calendar. This means setup is easy as you don’t have to provide login information for Google and other services. It also means you can sync with a variety of calendars including iCloud, Exchange calendars and Google Calendar. This convenience comes at a cost as you lose some specialized features like Google task syncing. Calvetica does support tasks, but they’re restricted to Calvetica, not an external calendar. If all you need is a good events calendar with alarm support, then Calvetica is fantastic. It’s visually stunning and chock full of options to tweak how it looks and performs. There’s also a bunch of gestures that let you navigate through the app with ease. And at $2.99, it is a very reasonably priced.

Pocket Informant ($12.99 for iPhone, $14.99 for iPad)

Pocket Informant is an oldie, but goodie. It was “the” calendar app for Windows Mobile and has been successfully ported to iOS and Android. Just like its older Windows Mobile counterpart, Pocket Informant for iOS is filled with features and options. That’s one of the first things you notice about Pocket Informant – the five different views and all the settings that let you tweak the app to your heart’s content. It’s also more than a calendar app and includes tasks, notes and contacts as well. It may be $12.99, but you get a lot of bang for your buck.

TouchBase Calendar ($0.99)

TouchBase is described as “smart calendar” that works more as a digital assistant and less as a static calendar. It helps you add contacts and map information to each event you add to your calendar. This information can then be used with the apps 1-touch feature, which lets you notify others that you have arrived at your meeting location or send them a SMS to say you’ll be late. It also has 1-touch calling and 1-touch access to maps. It syncs to a variety of calendars including Exchange, Google, Outlook, CalDAV and MobileMe. TouchBase is definitely different from most calendar apps out there and, at 99-cents, it’s worth a look.

Easy Calendar ($1.99)

Easy Calendar is easy. It lets you create a new event with only three taps and edit an existing event with only two. It has a clean UI with support for colored calendars and search function that is integrated into the week view. It ties into the default iOS calendar and, as a result, can sync with MobileMe, Outlook, Google Calendar and other CalDAV calendars. It’s an excellent choice for someone who wants something prettier than the default iOS calendar, but doesn’t need the complexity of Pocket Informant.

Five apps to replace your iOS Calendar originally appeared on TUAW – The Unofficial Apple Weblog on Fri, 04 Nov 2011 11:30:00 EST. Please see our terms for use of feeds.

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Apple reveals new glass cube at 5th Avenue Apple Store

The revamped glass cube entrance of New York City’s 5th Avenue Apple Store has been revealed. While the store didn’t officially open until 10:00 AM Eastern time, work was finished on the cube earlier this morning, revealing the new, streamlined structure. According to the store’s web page, it closed at 10:00 PM last night so that final renovations could be completed.

MacRumors has published pictures of the new cube that were taken this morning. The new structure is made of 15 large panes of glass (the original cube used 90 panes of glass) and offers a stunning, streamlined appearance. The reconstruction began in June, 2010 and is reported to have cost US$6 million. The original cube (below) cost $7 million to construct.

Apple reveals new glass cube at 5th Avenue Apple Store originally appeared on TUAW – The Unofficial Apple Weblog on Fri, 04 Nov 2011 10:30:00 EST. Please see our terms for use of feeds.

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Kickstarter project aims to add Bluetooth and waterproofing to your nano-powered iWatch

iPod Nano watches have taken off. With the addition of a well designed strap, your iPod Nano becomes an iWatch with different time faces, a music library, pedometer and a cool touch screen interface.

But some things have been lacking. For instance, the iWatch is obviously not waterproof, like so many traditional watches out there. And what about taking your iWatch to the next level with Bluetooth? Wouldn’t it be cool to be able to stream your music to wireless speakers from your wrist? Boombotix seem to think so.

Through a Kickstarter project aiming to raise US$17,000, Boombotix is hoping to release the Proof: an iPod Nano watch strap with all-round rugged protection and three interchangeable adapters. One for waterproofing, a slightly larger adapter with Bluetooth support for wireless audio devices and one that simply locks your Nano into the strap as is for use with headphones.

If this sounds like the iWatch you’ve been looking for, check out the Kickstarter promo video here and the Boombotix website here.

[Via PCWorld]

Kickstarter project aims to add Bluetooth and waterproofing to your nano-powered iWatch originally appeared on TUAW – The Unofficial Apple Weblog on Fri, 04 Nov 2011 09:30:00 EST. Please see our terms for use of feeds.

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MacTech 2011: What keeps Aaron Hillegass up at night

Big Nerd Ranch founder Aaron Hillegass took the stage at this week’s MacTech Conference 2011, and his talk was labeled, simply, “Going Mobile.” That’s a big topic, so after going through a few reasons why business and individuals might be for and against making mobile apps (all pretty standard discussion in the industry around the App Store), he discussed his concerns about the mobile industry; the things that “keep me up late at night.”

What followed were a few questions (mostly unanswered) that Hillegass has been thinking about, relevant to IT professionals, developers and really anyone who’s used Apple’s mobile products. Hillegass’ talk was surprisingly honest — he tackled quite a few issues during the short speech, some of which will likely take a long while for everyone to figure out.

He started by asking how developers can benefit from the “power struggles in the industry.” So far, Hillegass said, Apple, Google and others have benefited from app developers.

Apple has sold a staggering number of iPhones, thanks in part to the hard work of app developers. Of course, Apple has compensated those developers, some very well. But Hillegass wonders if the relationship could go the other way. Instead of making developers work for Apple and then even harder to make their apps compatible on Android and other platforms, is there a way to make that competition between the platform companies work for developers? Hillegass didn’t have an answer just yet.

He also talked about the death of privacy, pointing out that Apple, developers, and humanity in general are collecting mountains of data all the time. What we all us it for? He suggested first that maybe we just didn’t need it — maybe creating too much data, just like creating trash in real life, would adversely affect our environment in ways we didn’t suspect.

Hillegass then flipped the other way, and suggested that maybe just agreeing amongst ourselves that privacy was finally dead and actually using that data to make the world a better place would be more helpful than hurtful after all. The relatively tame example he gave was about movie theater previews and how, because they were usually targeted at the audience in the theater, are often more interesting than TV commercials. But Hillegass hinted at bigger things — he seemed to suggest that letting go of privacy might open up a lot more doors, even if he himself didn’t know yet what those were.

The talk got deeper from there. Hillegass wondered if instead of dealing with reality directly, our work with Apple’s devices and computers in general was putting us in touch with a sort of “simulacrum” of reality. Instead of meeting with friends and family, we were communicating via Facebook profiles and social networking services. Hillegass wondered if the small rewards of games prevented us from really committing to achieving something great.

He shared a story about reading Mrs. Frisby and The Rats of NIMH to his son, and realizing that while he loved the book as a kid, his attention span had shrunk since then — even he wasn’t able to sit through long passages of description without a lot of action. “My attention span is shrinking,” said Hillegrass. “I think that’s a problem.”

And with almost a tone of fear and anxiety, Hillegass wondered how humanity will keep its capacity for empathy when, thanks to our vast networks of communication, we can often be surrounded by people who are exactly like us. He pointed out that most of the people in the room here at MacTech looked and acted very much the same, and said that because of the Internet, people could find communities of like-minded individuals more quickly and easily than ever. Is that a good thing necessarily? He didn’t know.

Finally, Hillegass pointed out that because of how quickly mobile applications and technology are changing and improving, users and developers are involved in what’s basically an evolving relationship. He told the story of the cheetah and the gazelle, and why evolution has made both animals faster over the years — gazelles who aren’t fast enough will get eaten by the faster cheetahs, and cheetahs who don’t run won’t get food they need. In fact, things have moved so far, said Hillegass, that cheetahs can’t even eat too much once they do catch a gazelle, because it will slow them down in the future. Users, too, are getting more and more demanding of mobile apps, just as developers are getting better and better tools to make them. When the App Store first started, fart apps were “good enough” to make money, but the bar has risen higher and higher over the years.

For all of his questions, Hillegass did end on a positive note — he told the story of Beethoven the composer, who made some of the greatest musical pieces for piano ever written, and Broadwood, an inventor who improved the piano, expanding its versatility and range even as Beethoven pushed him to do more with his genius. Developers in the room, said Hillegass, were the Broadwoods of the world. And he and they were both working on apps that would then be used by Beethovens to make something really incredible. Apps and the app market are such a growing entity at this point in time that it’s hard to see just where they’ll end up, even a few years in the future. But for all of his questions, Hillegass was convinced that the progress was worth it. “We are trying to create the piano for the next Beethoven,” he said as he finished his talk.

MacTech 2011: What keeps Aaron Hillegass up at night originally appeared on TUAW – The Unofficial Apple Weblog on Fri, 04 Nov 2011 08:30:00 EST. Please see our terms for use of feeds.

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