Thanksgiving app sales: Frogger Free, iBlast Moki 2, lots more

Every day this week, we’ll be spotlighting some major app sales on the Store, because all week long for Thanksgiving, devs everywhere are putting up their apps for discounted prices. Come get some great cheap apps!

  • The beautiful Lemmings-a-like Spirits for iPhone is down to just 99 cents.
  • This is a must buy: iBlast Moki 2 HD is on sale for just a buck. One of the best games of the year, for the change you’ve got in your couch? Yes please.
  • I really wish the deck-building card game Dominion was out on iOS, but it’s not yet, and until then we have Battle of Gundabad, which is also a buck today.
  • All of Huaxu’s games are going free during the holiday this week, including Castles Conqueror, Crystal Soul, and Crystal Dash.
  • And it’s not really a holiday sale until Sega gets involved — they’ve got a bunch of games on sale, including Gunstar Heroes, the Streets of Rage and Super Monkey Ball games, and all of the Sonic the Hedgehog titles.
  • To celebrate the 30th anniversary of Frogger, Konami has released a game called Frogger Free, featuring new content, new modes, and the same old game that you already love. I don’t know how holiday-related this is, but hey, it’s a free classic game — what more do you need?

Enjoy! Stay tuned to our holiday gift guide all this week — we’ll have lots more sales to report, I’m sure.

Thanksgiving app sales: Frogger Free, iBlast Moki 2, lots more originally appeared on TUAW – The Unofficial Apple Weblog on Tue, 22 Nov 2011 19:00:00 EST. Please see our terms for use of feeds.

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Dear Aunt TUAW: Does Siri work well in the office?

Dear Aunt TUAW,

I am still debating about updating to an iphone 4s from an iphone 4. As someone overwhelmed at work (corporate life). I was wondering if there has been feedback on how someone has been using the iphone 4s’ Siri function on a day to day basis at work to help stay organized? I know Siri can be used to check meetings by checking calendars. But how has reminders been effective in your work life? Can it sync with other systems to create to do lists? Has it changed the way any of you operate at work? Thanks. Sincerely, Matt

Your loving nephew,

Matt M.

Dear Matt,

Auntie is strongly of the opinion that Siri is the perfect accessory to corporate life. Between scheduling meetings, setting reminders, and placing calls, Siri works magnificently in the office environment.

Auntie believes that most of the “does it work in the enterprise” question lies in how your iPhone has been configured by your IT department. If your unit is set up to work with Exchange, and otherwise office-ready, Siri will only expand its utility, not limit it.

Just be aware, that with Exchange contacts, the iPhone has a limited ability to respond to relationships (like “my wife”, “my assistant”, etc). But that’s the only drawback Auntie knows of.

Other than making your non-virtual personal assistant jealous.

Hugs,

Auntie T.

Dear Aunt TUAW: Does Siri work well in the office? originally appeared on TUAW – The Unofficial Apple Weblog on Tue, 22 Nov 2011 18:30:00 EST. Please see our terms for use of feeds.

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NPD: Outside of the iPad, TouchPad’s fire sales make it number one

Analysis firm NPD has released one last report on tablet computers before the holiday season officially kicks off, and something crazy is happening to that market. Outside of the iPad (which of course is currently dominating the space), the next big contender goes to … the HP TouchPad, a device which has already been discontinued. Despite simply selling off its stock of tablets at discounted prices, HP has earned itself a 17% share in the market, enough to top the next manufacturer on the list, Samsung. That’s kind of crazy, and it shows you just how quickly and powerfully Apple has leaped ahead in this market.

I do think we’re at a sort of weird crossroads in the tablet space, however. The Kindle Fire from Amazon just released recently, and it’s not hard to guess that we’ll see some nice sales of that tablet over the holidays. And as the HP news proves, while the iPad may be dominant in the space in terms of quality and features, price can still be a motivator to push tablet brands forward. NPD also says that “76% of consumers who purchased a non-Apple tablet didn’t even consider the iPad,” so clearly there’s a large market of non-Apple buyers out there looking for a cheaper alternative.

That said, we’ll also see plenty of iPad sales over the holiday season, no doubt. The tablet market is just getting started, and already Apple has a very nice head start.

[via MacRumors]

NPD: Outside of the iPad, TouchPad’s fire sales make it number one originally appeared on TUAW – The Unofficial Apple Weblog on Tue, 22 Nov 2011 18:00:00 EST. Please see our terms for use of feeds.

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Open Source: Easy UITableView Replacement Library For Quick Table View Creation

In the past I’ve mentioned l QuickDialog, and the brilliant premium Sensible Tableview libraries for making UITableView creation easier.

While the feature set ofthis control isn’t really comparable to Sensible Tableview which provides considerably more functionality it does provide greater versatility than Quickdialog which was designed primarily for forms.

The control is BAMEasyTable and allows for easier regular tableviews, tableviews with images, indexed tableviews, grouped tableviews and more.

Here’s an example code snippet showing how easy it is to create a UITableView from an array with BAMEasyTable:

NSArray *yourArray = [[NSArray alloc] initWithObjects:@"Item One", @"Item Two", nil];
BAMEasyTable *bamEasyTable = [[BAMEasyTable alloc] initWithStyle:UITableViewStylePlain];
[bamEasyTable loadTableFromArray:yourArray];
[self.navigationController pushViewController:bamEasyTable animated:YES];
[bamEasyTable release];
[yourArray release];

You can find the homepage for BAMEasyTable here with full instructions. Be sure to check out the demo and delegate posts.

Definitely looks like a great library, and it has been updated to work properly with iOS 5.

 

©2011 iPhone, iOS 5, iPad SDK Development Tutorial and Programming Tips. All Rights Reserved.

.

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Mage Gauntlet: a Fantastic Action-RPG

Many people view iOS games as stop-gaps — small entertainment for when you’re waiting at the doctor’s office or have a few minutes to kill. These casual games are fun to be sure, but they don’t take advantage of the power offered by the iPhone.

Why is it, then, that I’ve played one game on my iPhone more than I’ve played any game on the PS3 for the last three months? The answer is simple: I found a game that is deep, challenging and capable of providing hours of entertainment. That game is Mage Gauntlet.

A World Under Attack … from Slime and Orcs

Despite being an immersive game, Mage Gauntlet doesn’t take itself too seriously. From the get-go we can see that the protagonist, Lexi, has a bit of an attitude about her. Despite growing up in a world filled with magic, Lexi can’t cast simple spells and actually destroys any magical object that she coems into contact with.

Also, her skin has green swirls on it. Nobody ever mentions this.

Also, her skin has green swirls on it. Nobody ever mentions this.

Still, she desires to learn magic and become an apprentice to a well-known wizard. Her journey leads her to the tower of Whitebeard, a powerful mage that imprisoned the evil Hurgoth in the Dark Realm. Despite her unorthodox entry into his home, Whitebeard gives Lexi the Mage Gauntlet, a tool that allows her to collect magic from the environment and cast spells at will. With the gauntlet and a sword, she is off on her mission.

I'll give you three guesses as to which one is Whitebeard.

I'll give you three guesses as to which one is Whitebeard.

Along the way she’ll encounter angry, fire-breathing bovines, undead warriors and the not-so-smart drudges and orcs. The humor lends the game a fun feel that is inviting, even as you get the sense that there’s a deeper evil at work in the land. Really, the story is a vehicle for the gameplay, the secret sauce that aids an already excellent dish, as it were.

Hacking and Slashing

By far the stand-out feature (or, one of the many stand-out features) of Mage Gauntlet would have to be the precise controls. While there are different options for controls, including the standby analog stick, the default controls are the best I’ve used on the iPhone.

Unfortunately, even with great controls you're still going to be attacked by crazy yellow slimes.

Unfortunately, even with great controls you're still going to be attacked by crazy yellow slimes.

Movement is controlled via the left side of the screen; placing your thumb anywhere on the screen will cause Lexi to move, and the game responds to even the slightest of touches. In this way, Mage Gauntlet shows that there is a strong future for games on the iPhone. Rolling your thumb is as precise as any physical analog stick, which is simply astounding.

Besides running around, Lexi can also attack enemies with her equipped weapon, dash to evade their physical attacks and spells, or cast spells of her own. The buttons for attacking and dashing are well-placed and responsive, offering enough options to make combat interesting and enjoyable without adding too many controls that would simply add complexity.

Which will kill you first, the floating eyeball or the giant pigs?

Which will kill you first, the floating eyeball or the giant pigs?

There’s enough variety with the enemies to keep you on your toes; some enemies are simply sprite-swaps of other enemies, but that isn’t to say that there aren’t many variations. The Ghost, for example, is unique in that it doesn’t attack directly; instead, as long as the Ghost is present on-screen, other zombies and skeletons will come out of the ground and the walls to attack Lexi. Horned Demons, on the other hand, attack directly, with powerful charges and hits.

The game has a fair difficulty curve, going from relatively easy to near-maddening difficulty gracefully and fairly.

Cue the Costume Change

An action-RPG isn’t complete without different equippable items. Mage Gauntlet doesn’t disappoint, offering enough variety for you to play your way without spending too much time customizing Lexi.

Weapons are self-explanatory; change them and Lexi will attack in different ways. There’s one sword that works better against humanoids that cast spells, an axe that punishes enemies about to use special abilities, and other varieties of weapons that change the way you play. I wouldn’t say that one weapon is necessarily better than all the others, a testament to the balancing act played with by this game.

That little trinket is the only reason I managed to beat the game.

That little trinket is the only reason I managed to beat the game.

Changing your robe will not only change the way that Lexi looks, but also apply bonuses to certain attacks or spells. Again, this is designed to let you play your way. I wish that the robe would also make those spells more common, as I’ll often equip one and not get the spell that it correlates with. There are little trinkets that can be equipped that will increase the likelihood of seeing certain spells, but I prefer to equip a trinket that offers an extra heart of health.

Orcs, liches and slimes don't have the best fashion sense. Who knew?

Orcs, liches and slimes don't have the best fashion sense. Who knew?

The most frivolous addition to the wardrobe would be the hats. Hats don’t affect the game in any way, simply changing Lexi’s appearance. Many of them are, in my opinion, a bit on the ugly side; I typically give Lexi a Fedora and call it a day, but I’m sure that others will appreciate the wide variety available.

It’s Time to Get Meta

These days, most games are judged not only by how well they perform in-game, but also how engrossing they are outside of the game. Without achievements, how are you supposed to tell your friends how awesome you are? Where are the extras?

If you don't know what a Rupee is you have no business playing games.

If you don't know what a Rupee is you have no business playing games.

Luckily, Mage Gauntlet doesn’t disappoint. There are achievements that can be unlocked, and they’re done with the typical Mage Gauntlet style; they’re funny, some are challenging, and they fly in the face of how seriously some people take their achievements.

There’s also in-app purchases for extra equipment. These are in no way necessary to enjoy the game, but they do help support the developer and unlock some cool things. I’d say that if you were to buy these you’re not only investing some more money in the developer (seriously, this type of game would be $40 anywhere else) but you’re also unlocking some cool goodies to boot.

Why, yes, I WOULD like to pay a dollar for a flaming sword.

Why, yes, I WOULD like to pay a dollar for a flaming sword.

Mage Gauntlet also has the now-popular New Game+ mode, (called Master Mode here) that allows you to start the game over again after you’ve played through once, with stronger and more numerous enemies. If you thought the end of the game got hard in the Story Mode, Master Mode will probably make you debate throwing your iPhone across the room.

Exemplary

That’s the only word that I can think of to describe Mage Gauntlet. I’d considered saying that it was fun, or excellent, but those don’t do the game justice. What we’re seeing with this game is proof that the iPhone (and iOS in general) is capable of having a powerful, enjoyable game that can compete with other dedicated gaming consoles.

Between this game and The Last Rocket, I believe that we’re finally seeing the real potential here. The controls for both games are spot-on, offering a complexity and accuracy that allows us to experience excellent, uncompromising games. Mage Gauntlet is an exemplary game, showing that with a bit of extra time your iOS game can gain an audience, and is worthy of your undivided attention.

This is a must-have. Even if you don’t enjoy this particular type of game, you’ll want to spend even a minute playing, just so you can feel what the future feels like.

AppFanatix is for Winners!

If you love apps, gadgets, and great deals on software as much as we do at AppStorm, and you haven’t had a chance to sign up for the AppFanatix newsletter yet, then you’re missing out! AppFanatix is a classy fortnightly email newsletter that distills the very best content from around the network and will regularly bring you:

  • An exclusive discount on a fantastic application.
  • Some of the best content published on the AppStorm network.
  • Stylish desktop wallpapers.
  • And much more…

It’s been going strong for several months now and we’d hate for you to miss out on everything we have in store. Subscribe now and make sure you’re on the list to receive the next awesome app discount!

Quick Look: gUnit Lite

Quick Look posts are paid submissions offering only a brief overview of an app. Vote in the polls below if you think this app is worth an in-depth AppStorm review!

In this Quick Look, we’re highlighting gUnit Lite. The developer describes gUnit Lite as an intuitive unit and currency converter that provides lightning fast results. It has an ultra sleek design and features all the essential unit and currency conversions. gUnit Lite is the ultimate unit converter app for your iPhone and iOS device.

Get your FREE copy today!

Read on for more information and screenshots!

Screenshots

gUnit Lite

gUnit Lite

About the App

Here are the top five features you can expect to see in the latest version:

  • Fastest unit and currency converter app
  • Find and convert quickly with new search feature
  • Configure units, categories and favorites
  • Supports US, UK and Canadian unit variations
  • Lite version includes all the essential unit and currency conversions [Categories: Currency, Temperature, Length, Weight, Volume]

Requirements: iOS 4.2

Price: Free

Developer: Axonic Labs LLC

Vote for a Review

Would you like to see us write a full review of gUnit Lite? Have your say in our poll:

Would you like to see gUnit Lite reviewed in-depth on AppStorm?

Quick Look posts are paid submissions offering only a brief overview of an app. Vote in the poll if you think this app is worth an in-depth AppStorm review! If you’re a developer and would like to have your app profiled, you can submit it here.

Scribblenauts Remix: Solve Puzzles with Imagination

Games are defined, in part, by the rules and constraints within which you must play. As a result, there are very few games that give you a notably wide range of creative freedom, and even fewer that allow you that range of freedom to complete specific, game-defined goals.

Scribblenauts is a game where your imagination is your most powerful asset in solving puzzles and advancing through the game. The premise of this Nintendo DS original game is simple: to solve the puzzle that you’re faced with, simply “scribble” whatever you can think up that might help you solve the puzzle. The iOS release is called Scribblenauts Remix, and contains levels from both Nintendo DS titles, as well as some iOS specific levels.

The Concept

Scribblenauts is the story (and I use the term story loosely) of a boy named Maxwell and his uncanny ability to materialize from the ether almost any object you can think of to help him in his journey. Objects are summoned by typing a word into a text field and then moving the resulting object into Maxwell’s world, where it can interact with characters and other things.

Title Screen

Title Screen

The game, in it’s present state, contains five worlds of ten levels each, totaling 50 levels. The levels get progressively harder as you go, so for demonstration purposes, we’ll start with a relatively easy one.

Gameplay

Each level shows you the setup, and then provides you with a short, usually vague and occasionally frustrating hint as to what you need to do to solve the level. The grey bubbles across the top denote the number of successful actions you must perform before unlocking the “Starite” which ends the level. This level seems pretty self explanatory, so tap the notepad icon in the corner to enter an article of clothing.

The hints are usually more vague than this one.

The hints are usually more vague than this one.

"Pants" is admittedly a boring item to summon. Shame on me.

"Pants" is admittedly a boring item to summon. Shame on me.

Now, here I’ve written “pants,” but the game recognizes items on a per category basis, so I just as easily could’ve written “shorts,” “jeans” or even “parachute pants.”

Drag the pants to the mannequin to satisfy a level requirement.

Drag the pants to the mannequin to satisfy a level requirement.

Tapping Done will bring the typed item into the world. Depending on the goal, you’ll usually have to tap the item and drag it somewhere in order for it to interact with the world. In this case, putting “pants” on the mannequin has satisfied one of the level requirements, and gotten me one step closer to grabbing that tasty Starite.

If you get stuck on a level, there are two additional hints that get unlocked after a certain length of play. They typically clarify the goal of the level further, and are accessed by tapping the question mark icon from any level.

When you get stuck, check out the additional hints.

When you get stuck, check out the additional hints.

Certain levels might require you to summon objects that will help you modify existing objects in the level. Since knowing what an object is can be important in these situations (and sometimes difficult), tapping the magnifying glass icon in any level will enter Identification Mode. While in this mode, objects in the world can’t be manipulated, and anything you tap on will be identified with a text bubble. Tap the icon again to leave this mode and continue solving the level.

Adjectives

A major improvement that the developers made between the first and second Scribblenauts titles on the Nintendo DS was the addition of adjectives. Adjectives modify the nouns that you enter, much like they do in language. You can make things “huge,” “tiny,” “rainbow,” “existential” or any number of other attributes. To demonstrate this, I summoned a few items into the “Playground” mode, which is the free-play realm that greets you upon first launching the app.

Yes, that’s Maxwell riding a rainbow dinosaur and fighting Cthulhu.

Yes, that’s Maxwell riding a rainbow dinosaur and fighting Cthulhu.

If you had any doubts about the breadth of the Scribblenauts dictionary, I can say from experience that there weren’t very many words that I tried that weren’t supported in one way or another. As you can see above, the game does contain Cthulhu (and, indeed, other Lovecraftian beasts of horror), as well as a plethora of other nouns and adjectives.  The game even has some pretty neat easter eggs and object interactions for the most creative players to discover.

Conclusion

All in all, Scribblenauts Remix is an interesting take on blending free-form creativity with traditional puzzle solving. It’s a lot of fun, and the replay value is pretty high, given that most puzzles have multiple solutions.

Adding new levels isn’t exactly a plausible element of developing a game for a platform like Nintendo DS. As it stands, Scribblenauts Remix is unfortunately short, and with the game on the iOS platform, I’d like to see the developers continue to add levels. They’ve created an interesting and robust system that, I think, can easily be expanded upon ad infinitum.

Along those same lines, I think that the potential for user-generated content is huge here. Assuming a level creation engine could be designed, I would love to access a server and see what my fellow players could come up with.

So what’s your take? Does Scribblenauts Remix afford you a satisfactory level of creativity, or is it still too restrictive? Bonus points if you tell us about the craziest thing you’ve summoned!

Weekly Poll: How Many Apple Products Do You Own?

For Christmas last year, I bought my parents an AppleTV, and promptly found out that their archaic television setup wouldn’t work with the system. They debated buying a new TV, but at the time, just couldn’t justify the buy, so the AppleTV sat there collecting dust. Yesterday, after months of waxing philosophic over the subject, they broke down and bought a new set, and we connected the AppleTV immediately, making them happy people.

This got me thinking about the conversion they’ve made to Apple products over the past year, which has been quite extensive. A year ago, they each owned an iPod and an iPhone, but today, they have an iMac, AppleTV and more, and I don’t see it stopping anytime soon. Then I started counting my own Apple collection, and wondered about how many you all own.

So satisfy my curiosity: How many Apple products do you own?

UIButton Example in iPhone

In this example we will see how to display DatePicker view after pressing button. So let see how it will worked.

Step 1: Open the Xcode, Create a new project using View Base application. Give the application “Button_Fun”.

Step 2: Xcode automatically creates the directory structure and adds essential frameworks to it. You can explore the
directory structure to check out the content of the directory.

Step 3: Expand classes and notice Interface Builder created the ViewController class for you. Expand Resources and notice
the template generated a separate nib, Button_FunViewController.xib for the Button_Fun.

Step 4: We need to add one UIViewController class in the application. So select New File -> Cocoa Touch ->
UIViewController subclass, and give the class name “Date Picker”.

Step 5: Open the Button_FunViewController.h file and make the following changes in the file:

#import <UIKit/UIKit.h>
@class DatePicker;
@interface Button_FunViewController : UIViewController {
DatePicker *datePicker;
IBOutlet UIButton *button;
}
@property (nonatomic, retain) IBOutlet UIButton *button;
–(IBAction) nextview:(id)sender;
@end

Step 6: Double click the Button_FunViewController.xib file and open it to the Interface Builder. Drag the Round Rect
button from the library and place it to the view window. Select the button and bring up Connection Inspector connect Touch Up Inside to the File’s owner icon and select nextview: method. Now save the .xib file , close it and go back to the Xcode.

Step 7: Open the Button_FunViewController.m file and make the following changes in the file:

#import "Button_FunViewController.h"
#import "DatePicker.h"
@implementation Button_FunViewController
@synthesize button;
–(IBAction) nextview:(id)sender
{
datePicker = [[DatePicker alloc]
initWithNibName:@"DatePicker"
bundle:nil];
[self.view addSubview:datePicker.view];
}
– (void)dealloc
{
[super dealloc];
[datePicker release];
}
– (void)didReceiveMemoryWarning
{
// Releases the view if it doesn’t have a superview.
[super didReceiveMemoryWarning];
}
– (void)viewDidUnload
{
[super viewDidUnload];
}
– (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
// Return YES for supported orientations
return (interfaceOrientation == UIInterfaceOrientationPortrait);
}
@end

Step 8: Open the DatePicker.h file and make the following change:

#import <UIKit/UIKit.h>
@interface DatePicker : UIViewController {
IBOutlet UIDatePicker *datePicker;
}
–(IBAction) previousview:(id)sender;
@end

Step 9: Double click the DatePicker.xib file and open it to the Interface Builder. First drag the date picker from library and
place it to the view window. Connect File’s Owner icon to the DatePicker and select datePicker. Now drag the Round Rect
Button and place it to the view window. Select the button and bring up connection inspector and connect Touch Up Inside to the File’s owner icon and select previousview: method. Now save the .xib file, close it and go back to the Xcode.

Step 10: Open the DatePicker.m file and make the following changes:

#import "DatePicker.h"
@implementation DatePicker
–(IBAction) previousview:(id)sender;
{
[self.view removeFromSuperview];
}
– (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
// Custom initialization
}
return self;
}
– (void)dealloc
{
[super dealloc];
}
– (void)didReceiveMemoryWarning
{
// Releases the view if it doesn’t have a superview.
[super didReceiveMemoryWarning];
// Release any cached data, images, etc that aren’t in use.
}
#pragma mark – View lifecycle
– (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view from its nib.
}
– (void)viewDidUnload
{
[super viewDidUnload];
}
– (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
// Return YES for supported orientations
return (interfaceOrientation == UIInterfaceOrientationPortrait);
}
@end

Step 11: Now Compile and Run the application on the Simulator.

You can Download SourceCode from Button_Fun

Desert Bus classic gets an iOS port, for charity’s sake; AaAaAA!!! coming too

Penn and Teller’s Smoke and Mirrors is one of the weirdest cult titles in all of video gaming — it’s an old game for Sega CD that was more of a prank than anything else. While it did teach you to do a few tricks, the most famous minigame in the entire package is called Desert Bus, a weird little game that’s designed to more or less accurately replicate the drive of a bus between Tuscon and Las Vegas. In other words, you need to drive a bus along a highway at 45 mph for about eight hours, at which time you get a point, and can opt to drive back for another one. It’s silly and kind of mean and very strange — all the things you expect from Penn and Teller.

Every year around this time, a group of folks has decided to actually play this game and stream it live on the Internet for charity, and this year they’re going one step further: the title’s actually been released as a port for iOS, and all profits from the game itself will go straight back to Child’s Play, a group that helps put video games in hospitals for sick and recovering children to play. I don’t actually recommend buying the title for anything but charity: the bus lists to one side as you play, so you literally have to “drive” for eight hours if you want to beat the game. But it’s only a buck for a universal version, and since all of the proceeds go to a good cause, I recommend it anyway.

In other, more traditional port news, the really excellent but strangely titled AaaaaAAaaaAAAaaAAAAaAAAAA!!! – A Reckless Disregard for Gravity is also getting an iOS port — and yes, that it is it’s name. The game has you falling through space, trying to hit various objects and miss others, and it was a whole lot of fun when it came out on the PC a couple of years ago. There will be new features and content, but the developer hasn’t announced a release date yet, so stay tuned. AaAaAA!!!, as it’s called in shorthand, has a weird title but is a lot of fun, so we’ll keep an eye out for it on iOS.

Desert Bus classic gets an iOS port, for charity’s sake; AaAaAA!!! coming too originally appeared on TUAW – The Unofficial Apple Weblog on Tue, 22 Nov 2011 17:00:00 EST. Please see our terms for use of feeds.

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Dev Juice: Stanford updates courses to iOS 5

Stanford’s extremely popular series of iPad and iPhone development classes have been updated to iOS 5. Join instructor Paul Hegarty for a series of 9 lectures (to date) that cover basic iOS application design.

Topics in this iTunes U series include model-view-controller basics, Objective C, controller lifecycles, table views, and more.

Dev Juice: Stanford updates courses to iOS 5 originally appeared on TUAW – The Unofficial Apple Weblog on Tue, 22 Nov 2011 16:30:00 EST. Please see our terms for use of feeds.

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Photojojo’s iPhone Lens Dial a pricey, but cool iPhoneography accessory

Late last week, TUAW ran a story about the Holga iPhone Lens Filter Kit SLFT-IP4, a US$25 case that gives iPhoneographers a wheel of ten fun filters to put in front of their iPhone’s camera lens. Now photography toy store Photojojo has something even more fun for the serious iPhone photographer — the iPhone Lens Dial ($249).

This isn’t a low-cost, cheap set of lenses from China. Instead, the Lens Dial is a machined aircraft-grade aluminum case for the iPhone 4 and 4S that features three lenses on a rotating dial. You have your choice of a .33x Fisheye lens, a .7x Wide Angle lens, and a 1.5x Telephoto lens, all made of optical-quality coated glass.

To make sure that your camera is rock-steady while shooting those pro photos, the Lens Dial comes complete with two tripod mounts — one for portrait orientation, the other for landscape. Besides the hefty price tag of the Lens Dial, there’s another cost you’ll incur. This is a heavy little accessory, adding 10 ounces of weight to your lightweight (4.9 ounce) iPhone 4S.

Still, the Lens Dial looks a perfect gift for the iPhoneographer on your list. If you have any space on your shopping list, you can buy one for me, too. Please? I really have been good this year.

Photojojo’s iPhone Lens Dial a pricey, but cool iPhoneography accessory originally appeared on TUAW – The Unofficial Apple Weblog on Tue, 22 Nov 2011 16:00:00 EST. Please see our terms for use of feeds.

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Daily Update for November 22, 2011

It’s the TUAW Daily Update, your source for Apple news in a convenient audio format. You’ll get all the top Apple stories of the day in three to five minutes for a quick review of what’s happening in the Apple world.

You can listen to today’s Apple stories by clicking the inline player (requires Flash) or the non-Flash link below. To subscribe to the podcast for daily listening through iTunes, click here.

No Flash? Click here to listen.

Daily Update for November 22, 2011 originally appeared on TUAW – The Unofficial Apple Weblog on Tue, 22 Nov 2011 15:45:00 EST. Please see our terms for use of feeds.

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