Cox Communications brings live TV to the iPad

Cable provider Cox Communications has a new app available for subscribers that makes it possible to watch live TV shows and movies in your home — on an iPad.

The Cox TV Connect app (free, requires cable subscription) brings live shows from 35 different popular channels to the iPad. While that’s just a fraction of the channel lineup carried by Cox, it’s a start. A similar iPad app from Cablevision allows viewers to watch all channels available to them, but Cox VP of Video Strategy Steve Necessary told GigaOM that they’re in the process of negotiating rights with TV networks to add more content to Cox TV Connect.

Some cable carriers such as Comcast only provide on-demand content to subscribers, while other operators like Cablevision and Time Warner Cable are also providing subscribers with live TV. Necessary noted that “A screen is a screen is a screen” in terms of allowing consumers to watch their favorite shows regardless of what device they’re looking at. Cox expects to eventually blend the functionality of Cox TV Connect and another app (Cox Mobile Connect) that lets users browse content and program their DVRs from their iPads or iPhones.

Cox Communications brings live TV to the iPad originally appeared on TUAW – The Unofficial Apple Weblog on Tue, 06 Dec 2011 14:30:00 EST. Please see our terms for use of feeds.

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Steve Jobs bio Amazon’s best selling hardback book of 2011

When Steve Jobs selected Walter Isaacson to write his biography, he probably knew that the book about his life would be a bestseller. Sure enough, the hardcover edition of “Steve Jobs” topped the bestseller list for 2011, edging out “Heaven is for Real,” “Unbroken” and other titles.

This is an amazing feat considering that the Jobs biography wasn’t actually in bookstores until October 24. Many of the other titles have been on bookshelves for well over a year. While the hardcover of the book is at the top of the stack for 2011, the ebook version is (with about three weeks left in the year) only in the #21 spot in the list.

If you’re one of the few Apple fans out there who hasn’t had a chance to read the book cover-to-cover by this point, take a look at TUAW blogger Chris Rawson’s excellent review of “Steve Jobs”. Chris wrote his Master’s thesis on the concept of truth in biographical works, and notes that “In the process of telling the unvarnished truth about Steve Jobs, it dispels much of the myth and magic surrounding the man and his legacy.”

Steve Jobs bio Amazon’s best selling hardback book of 2011 originally appeared on TUAW – The Unofficial Apple Weblog on Tue, 06 Dec 2011 14:00:00 EST. Please see our terms for use of feeds.

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Research shows Apple makes top 3 connected devices in US

JiWire culls a requests from approximately 289,000 public Wi-Fi locations in the US and uses this information to produce a quarterly report on mobile devices. Its latest report for Q3 2011 confirms what Apple fans already know — iOS devices rule in the connected device category.

In its broadest sense, a “connected device” is any device that connects to the Internet. For the sake of this study, connected devices are defined as mobile devices that may or may not have a cellular connection. It’s the device you pull out of your bag when you’re sitting at Starbucks.

According to JiWire, almost 80 percent of ad requests in the US come from an iPhone, iPad or iPod touch. The iPhone is number one with 41.9 percent of ad requests, the iPad is second with 23.8 percent and the iPod touch is third with 14.1 percent. Number four is Windows Mobile 7 with 4.9 percent, and the numbers drop precipitously from there.

From quarter to quarter, iOS fell 2 percent, but it still has a significant lead over Android in the US. Ad requests from iOS devices (79.9 percent) are 7 times greater than Android (11.0 percent). Interestingly enough, the mobile platform with the biggest jump is Windows Phone. It’s in third place with 5.2 percent of the ad requests, but its quarterly share jumped 1.2 percent. Microsoft recently released Windows Phone 7.5 Mango and unveiled its first Nokia Windows Phone handsets; two factors which could explain this jump

A similar trend occurred in the UK. The iPhone, iPad and iPod touch are the top three connected devices with 71.1 percent of the ad requests. Android is second with 16.6 percent, and Windows Phone is third with 8.1 percent. iOS, though, dropped a significant 6.5 percent, while Windows Phone jumped 5.5%. Android was the only other platform to gain ground last quarter in the UK. It climbed 1.5 percent, while all other platforms fell.

In the US, Apple is clearly in the lead and holding its own against the competition. Apple also dominates in the UK, but it appears that Android and, particularly, Windows Phone took a bite from Apple’s lead. Now that the iPhone 4S is available, it will be interesting to see if this trend continues in the current quarter.

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New Trends in Location and Mobile Data Unveiled in JiWire Mobile Audience Insights Report

66 percent prefer to make a purchase in a physical store when within a five-mile radius

SAN FRANCISCO, Dec. 6, 2011 – JiWire, the leading location-based mobile media company reaching the on-the-go audience, today announced its latest Mobile Audience Insights Report, which examines connected-device adoption, location- and mobile-shopping trends, as well as check-in behavior and public Wi-Fi trends. This quarter’s report uncovers several key emerging trends in the location and mobile markets that include the following:

Proximity Marketing – 66 percent prefer to purchase in a physical store within a five-mile radius.
Tablet adoption continues – Tablet usage is up 84 percent since Q4 2010.
Checking-in – Consumers are split evenly between liking, disliking and not interested.
Mobile Device Trends Adoption – iPad, Android and Windows Mobile 7 gain market share in the U.S and U.K.
Mobile Shopping Behavior & Proximity Marketing Trends

In the midst of the U.S. holiday shopping season, the study looks at mobile-shopping behaviors between genders and also highlights consumer attitudes toward shopping online versus in store. Male consumers surpassed female consumers in the shopping department – 73 percent of males make purchases on their mobile devices compared to 61 percent of females. A consumer’s proximity to a store significantly influences purchasing behaviors as well. Sixty-six percent of consumers prefer shopping for a $50 dollar item at a regularly visited store if within 5 miles; however, when the same consumers are 20 miles outside of the same store, 72 percent prefer making purchases on their laptop and mobile devices. Other findings include:

18 percent are using a connected device to actually make purchases even when physically in the store.
28 percent of respondents said they comparison shop on a mobile device when in a store.
63 percent of consumers prefer to shop both in store and online; 22 percent prefer to shop exclusively in store.
“The retail experience remains critical. While consumers are increasingly using mobile to research and make purchases, we are seeing that the in-store shopping experience is equally if not more important, even with a tech-savvy audience,” said David Staas, senior vice president of marketing at JiWire. “This holiday season, brands have a great opportunity to not only leverage digital and mobile, but also execute ‘clicks-to-bricks’ approaches to drive in-store traffic, utilizing location and proximity to deliver the right advertising experience.”

As people continue to become increasingly mobile and strive for constant connectivity, mobile-device habits have shifted from larger devices like laptops to smaller, more portable devices like smartphones and tablets. Tablet usage has nearly doubled in the past year, growing by 84 percent since Q4 2010. Since last quarter, tablets and smartphones are showing relative growth in usage while other devices like netbooks and laptops have remained stable or declined. Tablet usage is up 20 percent, smartphone usage is up 24 percent and by comparison, laptop usage is down 10 percent. Other key findings include:

Consumer purchase intent is 50 percent higher for smartphones and/or tablets compared to laptops over the next six months (25 percent versus 16 percent), continuing to accelerate the shift in device ownership.
Adults 24 years old and under are more likely to purchase a smartphone and/or laptop in the next six months while adults between the ages of 25 and 44 are more likely to purchase a tablet.
Tablet Adoption Continues, Fueling Mobile Commerce

Since inception, tablets continue to gain popularity with on-the-go consumers, having nearly doubled in growth over the past year. The study determined that the tablet audience is very comfortable making purchases on their device, purchasing items more frequently than just smartphone owners, and often spending more. For example, 82 percent of the tablet audience is willing to make purchases directly on their mobile devices (smartphones or tablets) compared with 76 percent of smartphone owners. Other purchase preferences include the following:

67 percent of tablet owners are willing to spend $50 or more, compared to 57 percent of smartphone owners and 52 percent of laptop.
Electronics, retail, entertainment and travel are the most frequently purchased categories, with tablet owners leading all of these categories in terms of purchase frequency.
Location Media: Consumers Remain Split on Value of the Check-In

Despite all the attention and focus on checking in, the jury is still out when it comes to consumer attitudes around this component of location media. In fact, consumers are split three ways; 35 percent feel positive toward it, 35 percent either do not like it or understand it, while 30 percent do not care about checking in. Additionally, the primary drivers of this trend appear to be among males. For example, 39 percent of males claim that they “like” or “love” checking in while only 30 percent of women feel that way about checking in. Not surprising, the most popular check-in categories are restaurants, hotels, pubs/bars and health clubs.

Mobile Device Trends and Adoption

In Q3 2011, the iPad, Android and Windows Mobile 7 continue to gain market share not only in the U.S., but in the U.K. as well. Likewise, market share continues to decrease when it comes to the iPhone and iPod Touch – in the U.S. and U.K.

Additionally, the U.S. and U.K. both saw a drop in market share with the iOS, but in both cases, it still holds the No. 1 ranking.

Research shows Apple makes top 3 connected devices in US originally appeared on TUAW – The Unofficial Apple Weblog on Tue, 06 Dec 2011 13:30:00 EST. Please see our terms for use of feeds.

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European antitrust regulators probe Apple’s e-book deals

The European Commission has formally launched an antitrust investigation against Apple and book publishers Hachette Libre, Harper Collins, Simon & Schuster, Penguin and Holtzbrinck, the German owner of Macmillan. The commission is looking into the possibility that Apple conspired with these publishers to restrict competition in the e-book market in the European Union.

This isn’t the first time Apple and the publishers have been targeted for alleged price fixing. The agency model, what the move is known as, is the subject of a class-action lawsuit was filed this summer, claiming that the group worked together to raise e-book prices.

As GigaOM notes, the investigation excludes Random House, Amazon and Google.

Read the entire press release below.

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Antitrust: Commission opens formal proceedings to investigate sales of e-books

Brussels, 06 December 2011 – The European Commission has opened formal antitrust proceedings to investigate whether international publishers Hachette Livre (Lagardère Publishing, France), Harper Collins (News Corp., USA), Simon & Schuster (CBS Corp., USA), Penguin (Pearson Group, United Kingdom) and Verlagsgruppe Georg von Holzbrinck (owner of inter alia Macmillan, Germany) have, possibly with the help of Apple, engaged in anti-competitive practices affecting the sale of e-books in the European Economic Area (EEA)1, in breach of EU antitrust rules. The opening of proceedings means that the Commission will treat the case as a matter of priority. It does not prejudge the outcome of the investigation.

The Commission will in particular investigate whether these publishing groups and Apple have engaged in illegal agreements or practices that would have the object or the effect of restricting competition in the EU or in the EEA. The Commission is also examining the character and terms of the agency agreements entered into by the above named five publishers and retailers for the sale of e-books. The Commission has concerns, that these practices may breach EU antitrust rules that prohibit cartels and restrictive business practices (Article 101 of the Treaty on the Functioning of the European Union – TFEU).

The duration of antitrust investigations depends on a number of factors, including the complexity of each case, the extent to which the undertakings concerned cooperate with the Commission and the exercise of the rights of defence.

Background on the ebooks investigation
In March 2011, the Commission carried out unannounced inspections at the premises of several companies active in the e-book publishing sector in several Member States (see MEMO/11/126).

To date, the Commission and the UK Office of Fair Trading have investigated in parallel and in close cooperation whether arrangements for the sale of e-books may breach competition rules. Before the Commission opened formal proceedings, the OFT had closed its investigation on grounds of administrative priority. The OFT has made a substantial contribution to the ebooks investigation and will continue to co-operate closely with the Commission going forward.

Background on antitrust investigations
Article 101 of the TFEU prohibits agreements and concerted practices which may affect trade and prevent or restrict competition. The implementation of this provision is defined in the Antitrust Regulation (Council Regulation No 1/2003) which can be applied by the Commission and by the national competition authorities of EU Member States.

The legal base for the Commission’s opening of formal proceedings is Article 11(6) of the Antitrust Regulation (Council Regulation No 1/2003).

Article 11(6) of the Antitrust Regulation provides that the initiation of proceedings by the Commission relieves the competition authorities of the Member States of their competence to also apply EU competition rules to the practices concerned. Article 16(1) further provides that national courts must avoid giving decisions, which would conflict with a decision contemplated by the Commission in proceedings that it has initiated.

The Commission has informed the companies and the competition authorities of the Member States that it has opened proceedings in this case.

European antitrust regulators probe Apple’s e-book deals originally appeared on TUAW – The Unofficial Apple Weblog on Tue, 06 Dec 2011 13:00:00 EST. Please see our terms for use of feeds.

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Daily iPad App: Motion Math HD

Motion Math HD is an iPad-based learning game for elementary children. Developed at the Stanford School of Education, the learning game teaches your child the basics of fractions and the number line. To advance in the game, the child has to place fractions and decimals in their proper position on the number line.

Unlike other learning apps which are more like flashcards, Motion Math is an immersive game with a story line and a goal. Unlike traditional games that require the player to collect gold or points to advance, Motion Math makes the player solve math problems. It requires him or her to think and move the iPad to play the game.

You play as a fallen star who must return to its place in the sky. The star bounces along a number line and the child tilts the iPad to control the position of the bounce. During the game, fractions appear and the child must bounce the star near the fraction’s place on the number line. The 1/2 requires you to bounce in the middle, the 3/4 towards the end, and so on.

As you progress, the child has to solve problems like, “Is the fraction greater than or less than 1/2?” In some levels, the star is a pie that’s partially filled. The child has to convert the fill to a fraction and bounce it on the number line. The child has to think quickly and move the star even faster which makes the game fun.

Children earn points for correct bounces and they level up on a regular baisis. Each new level gets progressively harder and faster which makes the game challenging for both younger and older children. There’s also three difficulty levels, so parents can customize the game to meet the learning level of the child. If the child has a hard time solving the problem, there’s an arrow to help them pinpoint the bounce and divider lines to improve the accuracy.

Motion Math HD is a clever learning game for kids. The game combines learning with action which challenges both your child’s brain and their motor skills. It’s fun to have to think fast about the fraction and move quickly to place the bounce. The game also has a variety of difficulty levels so you can find the perfect one for your child. This is a much overlooked feature, as it’s frustrating to play a game that’s too hard or too easy.

My only complaint about the game is that it doesn’t seem to save your child’s progress. When I paused the game and exited, I had to start from the beginning. There’s also no support for profiles, so all players share the same data and high scores. The game would be ideal if you could create a new profile for each child to follow his or her progress.

Even without progress tracking and profile support, I still highly recommend Motion Math HD to parents of elementary school children. You can give the iPad to your child and not have to worry about them mindlessly tapping on a game. With Motion Math HD, your child is learning while playing. Motion Math HD is available for the iPad and costs US$2.99. There’s also an iPhone version that costs $1.99.

Daily iPad App: Motion Math HD originally appeared on TUAW – The Unofficial Apple Weblog on Tue, 06 Dec 2011 12:00:00 EST. Please see our terms for use of feeds.

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Future Texas Apple Store to feature a glass roof

Apple likes glass. Its iPhone 4/4S is encased in glass, its proposed office building will be largely faced with glass and its retail stores are increasingly constructed with glass. The latest example is the future Highland Village Retail Store in Houston, Texas. Texas resident Tracy Evans scoped out the soon-to-be-completed Highland Village store, and discovered it may be a smaller version of Apple’s Upper West Side (UWS) store in New York City.

Similar to the UWS store, the Texas store will have an all-glass front, a curved glass roof and limestone walls. The store will even have an all-glass back because it doesn’t have a basement or a rear stock room. All warehouse stock will be stored in an adjacent location which means the store’s entire floor space will be used for retail.

This trend isn’t unique to the Texas and New York locations. Apple is renovating two stores in California with the glass-centric design. Building documents submitted to city planning officials suggest the Palo Alto store in Northern California and the Third Street Promenade store in Southern California are also getting a glassy makeover.

[Via ifoapplestore]

Future Texas Apple Store to feature a glass roof originally appeared on TUAW – The Unofficial Apple Weblog on Tue, 06 Dec 2011 11:30:00 EST. Please see our terms for use of feeds.

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Best of 2011 Nominations: Mac peripherals and accessories

During December and January, The Unofficial Apple Weblog is soliciting your nominations and votes for the best products for Mac, iPhone/iPod touch, and iPad. We’ll start with nominations in a category, and then tally your votes for the top-nominated products a few days later. The winner in each category receives the highly-coveted title of TUAW Best of 2011.

Today’s category for Best of 2011 nominations is Mac peripherals and accessories. This is a very broad category, encompassing both peripherals that connect with the Mac (such as external hard drives, microphones, trackpads, webcams, headsets, power adapters, etc…) and accessories that enhance the use of your device (such as cases, screen cleaners, stands, etc…).

To nominate a peripheral or accessory, leave a comment below with the name of the device and manufacturer, along with the reason you think it deserves special attention. We’ll accumulate your nominations, see what the most popular items nominated are, and then have you vote for the top spot later in the week.

What will be the winner in this category? Will one of OWC’s fast SSDs take home the award, or can TwelveSouth’s innovative cases and stands for MacBooks take the crown? Maybe it’s a favorite Bluetooth or wired headset, or perhaps you’re in love with your Magic Trackpad. Let us know!

Nominations close at 11:59 PM ET on December 8, 2011.

Best of 2011 Nominations: Mac peripherals and accessories originally appeared on TUAW – The Unofficial Apple Weblog on Tue, 06 Dec 2011 11:00:00 EST. Please see our terms for use of feeds.

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On UI inconsistency in iOS 5

A while back, designer Jake Marsh commented on an inconsistency in Apple’s use of linen textures in iOS 5 (hat tip to Daring Fireball). In both OS X Lion and iOS 5, the linen texture is “underneath” other UI elements in almost every instance.

In Lion, linen textures lie beneath the Mission Control interface, the main login screen, folders in Launchpad, and web pages in Safari. In iOS 5, linen lies beneath the multitasking tray, in Siri’s interface, in folder backgrounds, and once again (on the iPad) underneath web pages in Safari.

Marsh points out that the metaphor of linen textures lying “beneath” the interface completely breaks down with Notification Center. With Notification Center acting as an overlay on top of other interface elements, it essentially means that the standard interface is “sandwiched” between two layers of linen textures.

Two different proposals exist for fixing this inconsistency. Max Rudberg proposes shifting Notification Center to a background layer, so instead of sliding over the home screen or whatever app you’re in at the time, the foreground layer would slide away with Notification Center appearing from “underneath” it. This would be a decent solution on the iPhone, but it wouldn’t work quite so well on the iPad. An arguably better solution is the one Nik Radjenovic proposes: get rid of the linen texture in Notification Center and replace it with a background that more clearly establishes Notification Center as a pullover UI element separate from the “what lies beneath” metaphor implied by the linen background.

This may seem nitpicky at first, but Apple’s usual attention to UI details like this is arguably one of the things that makes iOS a pleasure to use. Inconsistencies like the “sandwiching” of linen-textured UI elements are subtle, but when UI inconsistencies start stacking up they can result in an experience that drastically and negatively affects usability. [We looked at inconsistent iPhone UI concepts back in 2007, before there was an App Store or iOS even. -Ed.]

The iPad’s Music app in iOS 5 is a perfect example of how UI inconsistency creates a subpar experience. I’ve already described at length how Apple’s overhaul of iOS 4’s iPod app rendered music playback on the iPad a frustrating experience in iOS 5; I got so fed up with the poor interface in the Music app that I’ve almost completely stopped using my iPad for music playback and defaulted to using my iPhone 4S instead.

Apple has already fixed some inconsistencies in iOS’s look and feel; as of iOS 5, pages in the Calendar app can be “turned” just like pages in iBooks, which wasn’t possible in iOS 4. Sadly, the same is not true of the Contacts app on the iPad; despite having the same “pages in a book” design as both Calendar and iBooks, swiping on pages in Contacts does precisely nothing. [See our post from last week on the ‘leaky abstraction’ problem in skeuomorphic UIs. -Ed.]


Top to bottom: Swipe to turn page, swipe to turn page, swipe to experience frustration.

UI inconsistency across devices can be just as irritating. Again, the Music app is a great example. On the iPhone and iPod touch, the Music app is largely list and text-driven, and playback controls are consistently colored throughout the interface so you can tell the state of a control at a glance. On the iPad, the Music app is visually-driven, with control colors that are not only inconsistent with the color scheme on smaller iOS devices but also internally inconsistent within the app itself. Putting the same app from the iPhone and iPad side-by-side, it’s very hard to believe they both came from the same design team.



The same company designed both of these apps. True story.

The Camera app is another example of contradictory behavior in user interfaces across devices. On the iPhone and iPod touch, the shutter button, controls for switching between still photos and video recording, and a link to your camera roll are all pinned to the screen edge near the home button, which makes taking a picture extremely easy and something you can do one-handed. On the iPad, these controls shift around depending on the device’s orientation, constantly presenting the controls on the screen’s bottom. This makes taking pictures and recording video on the iPad far more difficult, particularly in landscape orientation where the shutter button is several inches away from the edges of the device you’re actually gripping.


iPhone: Easily reachable camera controls. iPad: Not so much.

Just like the use of linen in the background of Notification Center, all of these UI hiccups are easy to fix, but I have to wonder why they need to be fixed in the first place. Apple usually pays far better attention to the tiniest details in its interfaces; it may be time for Apple’s designers to step back from piling on new features and instead do a Snow Leopard-like audit of what’s already in iOS.

On UI inconsistency in iOS 5 originally appeared on TUAW – The Unofficial Apple Weblog on Tue, 06 Dec 2011 10:00:00 EST. Please see our terms for use of feeds.

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Grand Theft Auto III: 10 Year Anniversary Edition Coming to iPhone, iPad on December 15th

Rockstar Games are celebrating the 10 year anniversary of Grand Theft Auto III with a launch for iOS on December 15th. Yes, you read it right; Grand Theft Auto III: 10 Year Anniversary Edition will…

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How To Make Realistic Water Ripples With Cocos2D (Very Impressive)

In the past I have mentioned some great tutorials and libraries using Cocos2D classes to produce different  effects like this CCRenderTexture tutorial showing cool things you can do with sprite masking and this class for an easy Cocos2D lightning effect.

This latest effects example is really cool, showing you how to make an ultra-realistic water ripple effect just like in the different top-notch aquarium apps.

This example is from Birkenmose, a member of the Cocos2D forum.   They have posted a “RippleSprite” class which works very much like a CCSPrite and with just a few lines of code you can add this ripple effect to an image.

Birkenmose has also done an excellent job of explaining everything that is going on in the code with his comments which is of great help.

Here’s a video showing the code in action:

You can read the original thread on the Cocos2D forum here.

UPDATE: The original author has now added a demo project – you can find it here:
http://thebackfiregames-dk.temp14.domaindirect.dk/Media/rippleDemo.zip
You may have to copy/paste the link if it doesn’t work.

Another forum member, Clarus, has posted a working project using the code that you can find here.

Definitely a thread to watch and the effect is still being further optimized/enhanced and hopefully Birkemose is able to figure out Github soon :)

Thanks to Marin from Touch Code Magazine for pointing me to the thread.

If you’ve always wondered how this is done this is some great code to check out.

©2011 iPhone, iOS 5, iPad SDK Development Tutorial and Programming Tips. All Rights Reserved.

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Open Source: Library Allows Any Objective-C Object To Easily Be Saved To A Plist File

I have written about some excellent tutorials and libraries in the past such as this tutorial on using NSCoding and NSFileManager, and a library for simple data saving/loading.

This new library takes a different approach, and it’s one that you may get a lot of mileage from.

This open source library acts as an NSCoding replacement, and when added to your project automatically adds methods to create an NSDictionary representation for easy saving/loading to a .PLIST file.

Also supported is saving of various Cocoa collection types and structures.

The library is Auto Magic Coding (AMC) from Stephan Generalov.

On the Github page here you’ll find full instructions along with further information on collections and structures that can be saved.

A very handy library for persisting object data.

©2011 iPhone, iOS 5, iPad SDK Development Tutorial and Programming Tips. All Rights Reserved.

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Open Source: Library For Creating An Animated Curved Menu Like In The Popular Path 2 App

I’ve shown some great examples of core animation usage in the past such as this extensive Core Animation techniques demo, but nothing quite like this library which makes great practical use of the Core Animation API.

Inspired by the corner menu of popular Path 2 app this component allows you to create a rounded, and animated menu drawn along a curve and allows you to define exactly how the menu looks from the angle, position, and how specifics of the animation.

Here’s a video demonstrating this control in action:

You can find the Github repository for this control here and included is an example and instructions.   If you’d like to check out the Path 2 app you can find it here.

Everything can be customized making this an excellent control.  Thanks to Alex for the submission.

©2011 iPhone, iOS 5, iPad SDK Development Tutorial and Programming Tips. All Rights Reserved.

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Free Library For Easily Adding An iCloud Photo Gallery To Your Apps (With An Example App)

Last week I mentioned an excellent guide with a very easy to use category that allows you to automatically add a custom photo album and add images in iOS 5.

The creator of that tutorial and category, Marin Todorov, has created a new library this time enabling you to work with an iCloud photo gallery.

With just a few lines of code you can add in iCloud buttons and capability for saving and loading images.

You can find the tutorial here along with the library of the source code, and a demo app that enables you to take a picture and save/load form iCloud.

A great library to check out if you are interested in working with iCloud, and Marin states that you can use the code any way that you like.

This tutorial was added to the iOS 5 sdk tutorial listing.

©2011 iPhone, iOS 5, iPad SDK Development Tutorial and Programming Tips. All Rights Reserved.

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Tutorial: How To Create An iPad Split View With A Sliding Master Controller Like The Mail App

Typically with a UISplitViewController if you want to keep the entire space of the screen usable by the Detail view of your app then you will place the master (controlling) view within a UIPopOver.

The Mail app does things differently by sliding in the detail view from the left.

Keith Harrison has written an excellent tutorial on how to create a UISplitViewController modeled after the Mail app which has a master view that slides in from the left responding to toolbar presses, and to gestures.

You can find more details on Keith’s site here.  Keith has also created a followup that builds the gesture recognizers using interface builder rather than in code here.

A full example project is included.

©2011 iPhone, iOS 5, iPad SDK Development Tutorial and Programming Tips. All Rights Reserved.

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Open Source: New Networking Framework Inspired By The Now Defunct ASIHttpRequest

ASIHttpRequest was an extremely popular framework that made basic communications, and interacting with REST based web services dead simple.

Unfortunately updates of ASIHttpRequest have been discontinued and I’ve previously mentioned the lightweight communications library AFNetworking as an alternative.

Mugunth Kumar has released a new library known as MKNetworkKit which marries the feature set of both ASIHttpRequest, and adds a few new interesting features.

Some of the features added according to the Github page are:

– Single queue for the whole app
– Auto queue sizing
– Auto caching and restoring
– Performs exactly one operation for similar requests
– Background completion
– Full ARC
– cURLable debug lines

It definitely looks like Mugunth has put in a lot of work here to make sure that the library optimizes properly for the different types of network a user is going to use.

You can find the Github page here and Mugunth has a writeup with some examples on his site that you can find here.

Mugunth Kumar has put out some excellent libraries that I have previously mentioned such as this easy store kit library, and a library that allows you to automatically save NSUserDefaults to iCloud that I mentioned just last week.

©2011 iPhone, iOS 5, iPad SDK Development Tutorial and Programming Tips. All Rights Reserved.

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