Chinese MacBook component factory still shut down

Apple deals with a variety of component suppliers in the Asia Pacific region. Usually, the production process is uneventful, but sometimes the company has to do some fancy juggling to keep its product inventory in balance. Most of the time, customers don’t see these behind-the-scene changes, because Apple has the reserves to buy its components from other suppliers when one can’t meet demand.

Recently, it had to shift production of its aluminum MacBook Pro and Air cases to a new supplier. Apple was buying its aluminum cases from Taiwan-based Catcher Technology, but officials closed the company in October after local residents complained of unpleasant odors coming from the plant. The plant is under investigation and production is at a stand still while it tries to solve its stinkiness. IDC Analyst Helen Chiang says the prolonged disruption at this Taiwan plant has not affected Apple’s inventory of Apple’s MacBook models. Apple has been able to offload production to another supplier and everything is smooth sailing.

Chinese MacBook component factory still shut down originally appeared on TUAW – The Unofficial Apple Weblog on Thu, 08 Dec 2011 14:30:00 EST. Please see our terms for use of feeds.

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Twitter 4.0 app brings connect and discover features, more to iPhone only

The Twitter app for iPhone (universal) has been updated to version 4.0 to go along with changes to the web interface. However, these changes are for the iPhone alone. The iPad version will remain as is for now.

The update introduces a redesign of the iPhone’s interface that streamlines the iOS version of Twitter to match the announced web version, which our sister site Engadget notes is similar to changes announced for Gmail. The menu bar is divided into Home, Connect, Discover and Me sections.

The Home section is the typical timeline, and selecting a tweet allows reveals who has replied to it, who has retweeted it and embedded images.

The Connect section shows who has followed or mentioned you. It also shows retweets of your tweets as well as favorites. This is a feature that’s popped up on the web interface in the past few weeks. You can toggle this screen to show any interaction with your Twitter account or just show tweets that mention your account.

The Discover section shares trending stories and interests. It’s where you explore hashtags and get suggestions on who to follow.

The Me section is where you’ll find your direct messages, which is one of the biggest changes to the app. Twitter’s Bryan Haggerty shared some nice shortcuts to access direct messages without having to actually tap the Me button. Swipe upward on the Me button from anywhere in the app, and it’ll bring up your direct messages. Swipe to the left on the Me button change accounts.

The overall changes will take some getting used to, but some of the changes are really nice. I like being able to follow an ongoing conversation easier via the iPhone and the new shortcut for accessing direct messages. Check out our gallery of screenshot from the updated app or download/update it now from the App Store to peruse the new features yourself.

Gallery: Twitter 4.0

Twitter 4.0 app brings connect and discover features, more to iPhone only originally appeared on TUAW – The Unofficial Apple Weblog on Thu, 08 Dec 2011 13:55:00 EST. Please see our terms for use of feeds.

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iPhone sales estimates creeping up from Wall Street analysts

Yesterday’s announcement by AT&T that it’s well on the way to selling a record number of smartphones — many of which are most likely the iPhone 4S — was encouraging to Wall Street analysts who are now bumping up their estimates of just how many of the phones Apple may sell in the December quarter.

According to AllThingsD, two of the most bullish analysts are Brian White from Ticonderoga, who thinks Apple is on track to sell 29.9 million iPhones in the quarter, and BTIG Research’s Walter Piecyk, who one-upped White with an estimate of 30 million. Piecyk made his optimistic statement back in August, before the iPhone 4S was even announced, so it will be impressive indeed if his crystal ball proves to be the most accurate.

Those 29.9 million iPhone sales predicted by White represent an 84 percent increase over the previous quarter ending September 30, 2011. iPhone sales were down from analyst estimates for that quarter, primarily because many consumers held off on purchasing so that they could get the next big thing from Apple.

Shaw Wu from Stern Agee raised his estimate of iPhone sales from 26 million to 28 million, while Maynard Um of UBS went completely bullish and changed his number from 28 million to 30 million. Um thinks sales could be even higher than that, based on unprecedented demand in the Asia Pacific region.

None of this, of course, is going to surprise Apple CEO Tim Cook, who stated during the October earnings call that “We’re very confident that we will set an all-time record in the December quarter for iPhone sales. We — in our wildest dreams, we couldn’t have gotten off to a start as great as we have on the 4S.”

iPhone sales estimates creeping up from Wall Street analysts originally appeared on TUAW – The Unofficial Apple Weblog on Thu, 08 Dec 2011 13:00:00 EST. Please see our terms for use of feeds.

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Daily iPad App: Fuego’s River Adventure

Unfortunately, Fuego’s River Adventure isn’t actually that great of a game. It’s extremely simple, the controls aren’t precise enough to really make it fun, and while there are about 20 stages to float through where you need to go down a river dodging obstacles and picking up bonus items. I was done after about the second stage.

Fuego’s River Adventure works much better as a tech demo, but it uses some really interesting code. The game runs on your iPad 2, and it needs that camera to serve as a controller. To play, you move your body back and forth in front of the camera, and that will guide Fuego down the river. The effect is very similar to Microsoft’s Kinect, though obviously not nearly as complicated. The app is basically just scanning the camera input for action, not actually calculating where and how your body is moving. But it is interesting to see in action and works pretty well for what it is.

It’s just too bad there’s not a better game attached to it. For $1.99, it’s hard to recommend Fuego’s River Adventure for the fun. There is a lot more bang for your buck available elsewhere on the App Store. But paying two bucks is more or less worth it just to see this Kinect-like technology in action, and heck, supporting this app might lead to better games like this down the line. If you’re interested in playing with the camera input for yourself, definitely give it a try.

Daily iPad App: Fuego’s River Adventure originally appeared on TUAW – The Unofficial Apple Weblog on Thu, 08 Dec 2011 12:30:00 EST. Please see our terms for use of feeds.

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Round-Up Of Submitted Path 2 UI Inspired Open Source iOS Libraries And Analysis

Last week I posted about a library that enables you to easily create a menu similar to the pop out sharing menu within the Path 2 app.

Since that post I’ve received a number of submissions for different open source implementations of the Path 2.0 interface components, along with a number of postings analyzing the Path 2.0 interface.

Here is the best of them:

1. An analysis of when to use a menu like the Path 2 sharing menu – This article does a good job of stating when and when not to you would like to use that type of pop out menu — it definitely isn’t suitable everywhere.

2. A user experience critique of Path 2 – If you’re wondering what the fuss is about the Path 2 user interface, this article does a good explanation of differerent components within the app.

3. CSS 3 Implementation Of  Path 2 – For those looking to implement this in a web app or hybrid app rather than do it in Objective-C like the previously posted about library you can find the Github repository here.

4. How To Create An Info Panel Attached To A ScrollView – An iOS tutorial written in Objective-C showing how to attach an indicator when scrolling just like the progress indicator in the Path 2.0 app – you can test this web-based implementation in browser to see exactly what I’m talking about.

That’s it – there were quite a few more, but they all overlapped about what’s in the above articles and libraries.

It’s very interesting to see an application get this much coverage mainly because of it’s UI design.  You can check out the Path 2 app here.

©2011 iPhone, iOS 5, iPad SDK Development Tutorial and Programming Tips. All Rights Reserved.

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Rogue Amoeba launches Piezo for Mac App Store

TUAW has long been a fan of Rogue Amoeba’s Audio Hijack Pro application, which provides both audio capture and live filtering for OS X. Now, Piezo (US$10) brings many of those same features to the Mac App Store.

Although Rogue Amoeba had to cut down on features to make it through app review, they were able to successfully create a product that can record any app. Paul Kafasis of Rogue Amoeba said, “We really weren’t sure this would be approved, so we submitted a barebones tech demo. When it was accepted, we commenced work on really polishing things and getting to our true 1.0.”

There were real compromises. Unlike AHP, Piezo cannot use “Instant On” technology to grab audio from an already-running application. Instead, you must relaunch source applications from Piezo. Kafasis added, “While not as perfect as we’d like, it’s a tradeoff we’re willing to make, if it means more people are able to record audio as they desire.”

Rogue Amoeba found that the journey to Piezo was a complicated one. In order to comply with App Store regulations, they would have had to have demolished Audio Hijack Pro. “We could have chopped out a whole lot of functionality, but then it wouldn’t be AHP,” Kafasis explained. “Instead, we decided to go the opposite route, and make a new application. Even then, we weren’t sure it’d be approved, as noted. Thankfully, it was.”

Kafasis concluded, with a typical developer sigh, “Our feelings about the Mac App Store have always been complex, and they’re evolving even now.” Speaking as a developer, I know exactly what he’s saying.

I personally am looking forward to downloading Piezo and giving it a try. Even without Instant On, it looks like a well-priced offering into the app-recording arena. And as for why I love AHP, you might want to read this recent post, which talks about some of the tricks you can perform with it.

Rogue Amoeba launches Piezo for Mac App Store originally appeared on TUAW – The Unofficial Apple Weblog on Thu, 08 Dec 2011 12:00:00 EST. Please see our terms for use of feeds.

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Apple releases 12 Days of Christmas app for European customers

Each year Apple has a holiday promotion that gives away free music, movies or apps via its 12 Days of Christmas app. The giveaway starts December 26 and ends January 6. Each day there’s a new seasonal treat to download, and the app notifies users when the promotion goes live. Be sure to grab the goodie fast, as it’s only available for twenty-four hours.

European readers with an iPhone or iPad can download the 12 Days of Christmas app from the App Store. According to AppleInsider, the app will be available to Canadian customers soon.

Apple releases 12 Days of Christmas app for European customers originally appeared on TUAW – The Unofficial Apple Weblog on Thu, 08 Dec 2011 11:00:00 EST. Please see our terms for use of feeds.

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Piano Apprentice aims to teach you songs

Have you always wanted to learn a few songs on the piano? For US$149 (about $81-$100 street price), you can purchase the ION Audio PIANO APPRENTICE 25-note Lighted Keyboard for iPad, iPod and iPhone, and use it with the free Piano Apprentice software from the App Store.

I wanted to love this hardware/software solution. I begged for the review unit from Steve Sande, our hardware editor. I was hoping to find a tutorial system that introduced basic piano mastery. Instead, I found a product that doesn’t know who its audience is.

Consider the following snippet from the first lesson on the system, “Ode to Joy.” Keep in mind, this is the first lesson for the user.

There’s no score, no metronome and the keys light up exactly when you’re already supposed to have pressed them. The presenter uses language from root position to D-major and A-seventh without ever explaining what these terms mean, or even what the difference is between white keys and black keys.

So who can use this, people with at least a little music background? Then where are the notes? What about complete complete novices? They’ll need tutorial elements, such as how to hold your hands over a keyboard. Unfortunately, that’s lacking, too. In fact, I found it hard to know exactly who this product is for.

The underlying problem is that this system is structured to create song-by-song product sales. In addition to the initial 6 songs (“Ode to Joy,” “Take Me Out To The Ball Game,” “Greensleeves,” “When Johnny Comes Marching Home Again” and, for some reason, the first 10 seconds of Scott Joplin’s “The Entertainer”), you can purchase “I Have a Little Dreidel,” “Silent Night,” and “Jingle Bells.”

This song-by-song presentation means each lesson centers on mastering a single piece of music, both left hand (chords) and right (melody). You watch four videos (preview, left hand, right hand, together) over and over and over until you “get it.”

As the presenter speaks, red lights actually appear on the keys you press on the lighted keyboard. You figure out what to press by watching the instructor’s hands and these visual cues.

It seems impossible to learn this way. After I gave it a go (several years of piano lessons behind me), I tried it out on my kids. They all eventually abandoned it, bored and confused.

What this hardware needs is a stronger pedagogy, built-in games to train hands to the keyboard and less of an emphasis on selling individual tracks. Sure, sell lessons — that makes sense — but sell lessons that actually teach piano playing.

On the hardware side, the keyboard, although small, felt comfortable and usable. Although you’re limited to two octaves, a button lets you adjust those octaves up and down. A pull-out adapter plugs into the iPad (or iPhone) connector port, synchronizing the onscreen lesson to the lights in the keys.

I just wished the tutorials matched up to the hardware in terms of cool-factor. As things are, I’m going to give the unit a (regretful) thumbs down. Hopefully, this system will evolve over time because the developers have a germ of really good idea here. That idea just isn’t developed enough to make the purchase worth while.

Piano Apprentice aims to teach you songs originally appeared on TUAW – The Unofficial Apple Weblog on Thu, 08 Dec 2011 10:00:00 EST. Please see our terms for use of feeds.

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Best of 2011 Nominations: Mac productivity apps

During December and January, The Unofficial Apple Weblog is soliciting your nominations and votes for the best products for Mac, iPhone/iPod touch, and iPad. We’ll start with nominations in a category, and then tally your votes for the top-nominated products a few days later. The winner in each category receives the highly-coveted title of TUAW Best of 2011.

Today’s category for Best of 2011 nominations is Mac productivity apps. These are the apps that help you get work done on a daily basis, and include such apps as Pages, Evernote, Microsoft Office, and Marked.

Maybe you’re a devotee of DEVONThink or the incredible OmniFocus and want to single out one of those apps for an award. Just leave a comment below with your nomination for the best Mac productivity app of 2011, and if we get enough interest in a specific app, it’ll be included in the voting in a few days.

Nominations close at 11:59 PM ET on December 10, 2011.

Best of 2011 Nominations: Mac productivity apps originally appeared on TUAW – The Unofficial Apple Weblog on Thu, 08 Dec 2011 09:00:00 EST. Please see our terms for use of feeds.

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Daily iPhone App: Judge Dredd vs. Zombies

There have been a few strangely licensed games on the App Store this year (Army of Darkness Defense jumps to mind), and Judge Dredd vs. Zombies is one of those. There’s no Judge Dredd movies in production as far as I know, and the comic is still rather obscure, despite the Sylvester Stallone movie. But it doesn’t really matter, because sometimes zombies, catchphrases and a good shotgun are all you need.

Judge Dredd vs. Zombies is pretty spare and is definitely a road we’ve run down before, but that doesn’t mean it’s not fun. A steady upgrade system keeps you jumping through thirty levels, and fun multiplier mechanics (hitting more zombies at a time will up your score) keep things interesting as you mow baddies and one-liners. It’s a dual-stick game but these are actually single-stick controls as well. Just move with one virtual stick, and hit a big (red, duh) button to fire away.

It’s fun stuff, and Game Center integration and the fact that it’s a universal app for just 99 cents make this one easy to recommend. It’s not anything new, but there’s nothing wrong with playing through old kinds of gameplay done just right.

Daily iPhone App: Judge Dredd vs. Zombies originally appeared on TUAW – The Unofficial Apple Weblog on Thu, 08 Dec 2011 08:06:00 EST. Please see our terms for use of feeds.

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PopCap revamps Bejeweled on iOS, sends Bejeweled Blitz freemium

Very similar to the way EA has revamped its Tetris app recently, PopCap Games (now owned by EA) has decided to revamp its Bejeweled offerings on the iPhone, taking the various versions of the world’s brightest match-3 game gem and concentrating them down into a few offerings.

There will be two Bejeweled games on the App Store after all is said and done. Bejeweled Blitz is going to go to a freemium model where players can earn coins to unlock content (or just buy it outright via in-app purchase); the app will also take advantage of full Facebook integration. Bejeweled 2 is being reinvented as Bejeweled for iPhone and iPod touch, featuring three gameplay modes, full Retina Display graphics, and a host of various social and profile features. Bejeweled for iPhone will be 99 cents on the App Store.

I’ve been waiting for PopCap to release Bejeweled 3 on the iPhone, but it looks like this is the best we’re getting — the new app has a Zen mode in it, plus all the achievements and ranking the latest PC game comes with. Odds are that if PopCap is bringing other updates to the iOS version, it’ll be through this app, not through an official Bejeweled 3 port. Interesting that there’s no iPad coverage yet, either — I for one wouldn’t mind playing Bejeweled on my iPad, too.

But it certainly seems like PopCap and EA are getting their ducks in a row before the holidays, laying out out their biggest properties so they can be found (and purchased) by players with shiny new iPhones and iPads.

PopCap revamps Bejeweled on iOS, sends Bejeweled Blitz freemium originally appeared on TUAW – The Unofficial Apple Weblog on Thu, 08 Dec 2011 07:00:00 EST. Please see our terms for use of feeds.

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App updates roundup: Jetpack Joyride, Spelltower, more

Thursday on the App Store brings another round of new app releases, as well as some big updates. We’ve got news on some of those releases elsewhere, but here are a few of the app updates currently waiting for you in the App Store on your iOS device.

  • Jetpack Joyride has gotten what Halfbrick calls “our greatest update ever” with a new mission system, a new forest area to play through, and lots of other add-ons and tweaks. Great game, only 99 cents, so go grab it if you haven’t yet.
  • Anomaly Warzone Earth is another great title that now boasts iCloud syncing for saved games, as well as some graphical and gameplay tweaks.
  • Spelltower (above) is getting a (surprise!) universal update that brings this really terrific and well-designed word game to the iPhone’s smaller screen.
  • Minecraft for iOS hasn’t updated yet, but Mojang has lots of plans for future releases.
  • Zombie Gunship has gone free, as has The Adventure of Timmy.
  • Pix’n Love Rush has an entirely new mode to play with, and the graphics look a little different at night apparently.
  • Rebuild is a nicely polished strategy game for iOS that will push an update soon that includes support for the original iPad, as well as Game Center support.
  • Attention, Alec Baldwin: Words with Friends for iPad has gotten an update with a few new metrics for showing how well your words are doing.
  • And speaking of Zynga, that company’s Poker app has been updated too, including some changes that make it much more independent of the Facebook game.

There’s lots of new content for some of your favorite apps this week. Not all of these are live just yet, but stay tuned, they’ll be posted soon.

App updates roundup: Jetpack Joyride, Spelltower, more originally appeared on TUAW – The Unofficial Apple Weblog on Thu, 08 Dec 2011 00:00:00 EST. Please see our terms for use of feeds.

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OnLive iPad app delivers console-quality gaming, custom touch controls

OnLive is one of the most impressive gaming options out there — it’s a cloud gaming service with the games actually ‘playing’ on remote hardware. That may sound clunky, but it works like a charm.

Instead of running the games from a local executable on your PC, Mac or console system (as you would if you installed from a disc or downloaded from Steam), you instead buy access to games on OnLive’s servers. The games run on OnLive’s infrastructure, streaming audio and video to you as you play, and sending your control actions (either from your mouse and keyboard or a compatible controller) back to run the game itself.

The arrangement may be a bit confusing (which is likely one reason for OnLive’s relative obscurity, though in terms of digital sales, the company says it’s second only to Steam itself), but in practice, it works quite beautifully. On any computer & ISP connection with the specs to run a streaming video service like Netflix, you can play console and PC games styled in all of their graphical glory.

Now, you’ll be able to do the same on any “post-PC” device too. Today, OnLive has released an official OnLive player app available for free on tablets and smartphones, including Android and of course iOS.

At its core, this news means that gamers will be able to play much of OnLive’s catalog right there on the iPhone and the iPad, and OnLive’s CEO Steve Perlman tells TUAW that it will work “beautifully.” The service will take high-end PC games (like Rockstar’s LA Noire, above), and bring them in full motion to any iOS device. “So you’re taking one of the highest end games and putting it on one of the lowest end devices,” he tells us. “You can literally run this game on a phone now if you want to.”

If you’re a gamer at all, your first thought is probably how the controls work — a touchscreen interface is obviously very different from a mouse and keyboard or a console controller. But OnLive is way ahead of you: the company has three different solutions for various games on the service.

The most fascinating solution is that OnLive has been working directly with some game developers to provide full touch interfaces for some of the titles. Rockstar is one of those developers, and the company has given its recent ’40s cop title full touch controls for OnLive’s app.

Gamers who buy LA Noire via OnLive and then play it on the app will be able to control it using special touch controls that allow them to do things like rotate objects in the game world, or poke around crime scenes with their fingers. And because the game uses OnLive’s streaming service, this will all be done with console-quality graphics, regardless of which iOS device you’re running — older devices like the iPad 1 or the iPhone 3GS will work great. Indie game Defense Grid Gold is the other launch title that will perform like this, and OnLive promises more touch interfaces are coming.

Second, for games that still require buttons, there are two options. First, OnLive has developed some onscreen touch controls that will let gamers play titles on the iPad and iPhone with a virtual joystick or virtual buttons. This is the solution a lot of current iOS titles use, and regular iOS gamers know it can be hit or miss — especially with a lot of buttons on the screen, your fingers can get lost, or the game’s graphics can be blocked.

So the other choice is a wireless controller, developed by and sold directly from OnLive. Available for $49.99, the controller will wirelessly connect up to tablets and smartphones (with “a bunch of different means,” says Perlman — he was rather vague on how it all worked, but said that it would) to work as a local controller, and it even comes with a USB dongle that will work with any PC or Mac as well.

You can see my video demo of the controller below; sorry for the blurry, but you get the idea of how it works. The experience is very much like what you’d expect from playing the game on a console or on a desktop computer… but a lot more portable.

Finally, some games that simply were built around a PC and a standard mouse and keyboard input (specifically some complex RTS and strategy games) just won’t be playable on the tablet. That’s just a limit of the system — some interactions will simply require more direct controls than tablets and touch devices offer. OnLive is working hard to make as many games work as possible, says Perlman. “It’s not that we don’t have more games coming, but it takes time for QA to play through them. So that’s why not every one will be available at launch.”

Of course, even games that don’t work well on the iPad or iPhone will still be playable using the Mac or PC OnLive client. The company also sells a US$99 standalone ‘microconsole’ system that is basically the screensharing client in a box, with HDMI outputs to connect to your TV set and both wired & wireless network connectivity to hook up to your ISP connection.

Will Apple let a system like this (basically a marketplace inside the App Store marketplace) all fly? Perlman says he’s confident the company has a good relationship with Apple. OnLive has previously released a “viewer” app that will stream other players’ gameplay to tablets, and Apple even spotlighted that app back when it was released. As for the marketplace question, gamers won’t be able to purchase OnLive titles directly on iOS tablets — they’ll have to log into OnLive on a PC or Mac, buy the game there, and then log back in on the iPad or iPhone. Perlman believes that will pass Apple’s rules on in-app purchases and subscriptions. “We’re respecting the way they would like us to do it,” he confirms.

Perlman also promises some pretty incredible things in terms of performance — he said that 3G is definitely an option for using the OnLive service, and that the company has worked with AT&T to make sure that the cellular bandwidth is there over the next few generations of protocols. “We actually worked with [AT&T],” says Perlman, “to make sure there’s a mode, just for OnLive that makes it so that you have a nice natural response even over cellular. It’s pretty badass.”

Indeed. Customers will need to sign up and register with the service on the official website, and then the app can be downloaded from the App Store (or from Android’s marketplace, if you have an Android device or tablet) later on this week. OnLive originally promised to make cloud gaming a reality, and in the year the company has been running its service, it has shown the ability to do exactly that. Now, with these tablet apps, if OnLive can fulfill all of its promises, the sky’s the limit in terms of iOS gaming.

OnLive iPad app delivers console-quality gaming, custom touch controls originally appeared on TUAW – The Unofficial Apple Weblog on Wed, 07 Dec 2011 21:00:00 EST. Please see our terms for use of feeds.

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