Best of 2011 nominations: iPhone social networking apps

During December and January, The Unofficial Apple Weblog is soliciting your nominations and votes for the best products for Mac, iPhone/iPod touch, and iPad. We’ll start with nominations in a category, and then tally your votes for the top-nominated products a few days later. The winner in each category receives the highly-coveted title of TUAW Best of 2011.

Today’s category for TUAW Best of 2011 nominations is iPhone social networking apps. Most of us love to share our every move with the rest of the world, and the awe-inspiring selection of social networking apps that have popped up for the iPhone is nothing short of amazing.

What’s in this category? A flock of Twitter apps, everything from the “official” app from Twitter (free), the great Tweetbot app from Tapbots ($2.99), Icon Factory’s wonderful Twitterriffic for Twitter (free for ad-supported version, $4.99 for premium upgrade), Echofon (free), and Big Stone Phone’s Twittelator Neue ($1.99 introductory price). If Facebook is more to your liking, perhaps you like their free iPhone app.

There are other social networks than these, of course. I’m currently in love with the rebooted Path (free) but finding that I’m using Google+ (free) less and less.

TUAW wants to hear from you — what’s your favorite iPhone social networking app for keeping in touch with the rest of the world? Leave your nomination in the comments below. Voting will start soon!

Nominations close at 11:59 PM ET on December 19, 2011.

Best of 2011 nominations: iPhone social networking apps originally appeared on TUAW – The Unofficial Apple Weblog on Sat, 17 Dec 2011 17:00:00 EST. Please see our terms for use of feeds.

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TUAW Best of 2011: Vote for the best Mac photo and video apps

The nominations are in, and the poll is ready to go! The TUAW Best of 2011 awards are all about you — the readers — and what you think is the cream of the crop of Apple or third-party products and software. To vote, select one entry from the top nominations made by readers. We’ll be announcing the winner in just a few days. Vote early and often!

Today TUAW is asking for your vote for the best Mac photo and video apps of 2011. While we received relatively few nominations in this area, there were several apps that stood out as potential winners in this category.

Rather than have video and photo apps punching it out for the Best of 2011 title, I’ve decided to split the voting into both categories.

In the video realm the new Camtasia 2 ($99.99) app pulled in the most nominations, while Apple’s Final Cut Pro X ($299.99) was popular despite all the complaining when it was released earlier this year. ScreenFlow ($99.99), another screencasting app for Mac, will fight it out with Camtasia 2 for the honors.

For photo apps, FX Photo Studio Pro ($39.99) grabbed the attention of readers, along with Sketcher ($14.99), Flickery ($9.99), and effect / texture app Flare ($9.99).

Be sure to vote for one of each below — one Mac photo app and one Mac video app. I’ll announce the winners in a few days.

View Poll

View Poll

TUAW Best of 2011: Vote for the best Mac photo and video apps originally appeared on TUAW – The Unofficial Apple Weblog on Sat, 17 Dec 2011 16:00:00 EST. Please see our terms for use of feeds.

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Holiday Gift Guide: iPad apps & accessories for business

From one-person shops to giant enterprises, if businesses agree on anything right now it’s “iPad Yay.” The Apple tablet hasn’t even reached the terrible twos yet, but it’s clearly making its presence felt across countless verticals and different industries. For at least a couple of mobile professional writers (who might have been termed “ink-stained wretches” in times gone by), the iPad’s capability as a writing tool has led it to largely replace their laptops for day-to-day work.

While consumers may be the drivers behind most iPad sales, chances are that the iPad-toting professional on your gift list is using his or her iPad for a combination of personal enjoyment and work tasks, so why not find a gift that supports and extends the biz savvy of everyone’s favorite quasi-computer? Here’s our brief list of gift ideas that you could conceivably write off on your taxes.

Cloudy Days

If your business iPad user is a sole proprietor or running a small business, they don’t have to compromise about getting big-biz-level enterprise tools anymore. The same Google Apps or Box.com infrastructure that supports huge corporations can be theirs for a modest investment. Consider gifting a pro Dropbox account (50 GB is quite a bit of room to maneuver), or going with Box or Egnyte for more sophisticated file services & sharing. (Dropbox’s Teams product is great, too, but requires more coordination with other colleagues.) Maybe a Pogoplug account, or a subscription to one of 37 Signals’ highly-regarded services? If your businessperson is already a user of 37 Signals’ Backpack business collaboration tool, the $9.99 Pouch app makes their iPad a fully-featured Backpack client. Another collaboration platform, Pagico, just released its official iPad app last week.

Then again, what we want from the cloud, often as not, is access to the files we have sitting right there on our computer at the office or at home. With the free Polkast service and iPad app, business users can quickly get to their PC or Mac storage over local networks or remotely as long as the computer is on. It’s not the sort of thing that BigCorp IT departments find particularly appealing, but for a lean and mean solo operation or small team it might just do the trick. Speaking of big IT, the pricey ($29.99) but indispensable LogMeIn Ignition client makes it easy to remotely control one or hundreds of remote computers from the iPad’s screen. If your gift recipient has to keep tabs on a lot of PCs, Ignition is a wonderful gift.

Hardware

Given that the iPad is mostly self-contained, unless your recipient is asking for specific accessories or gear there’s not much to add to the list that is business-specific. The two notable exceptions come under the “input” and “output” departments.

For text-heavy users, a wireless physical keyboard may make the difference between frustration and joy. The Zagg and Logitech keyboard cases get a thumbs-up from Technologizer; our fearless leader Victor votes for the AmazonBasics Bluetooth keyboard, which at $44.90 is $25 cheaper than Apple’s wireless compact keyboard.

While the folding Jorno keyboard remains vaporgear, Logitech is now shipping its $129.99 fold-up keyboard for the iPad 2, and I have to say it looks awfully tempting. Almost any Bluetooth keyboard will work reasonably well with the iPad, so if your giftee has a preference it should be honored.

As for output, it’s all about presentation. Give your road warrior the $29 VGA and/or $39 Digital AV Adapter HDMI adapter cables and they’ll be ready to hook up in the office or at a client, wherever there’s a projector. Both adapters support mirroring with the iPad 2, so the full interface of the iPad can be shown on the screen.

Of course, anyone who’s going to be tossing their iPad into a backpack or laptop bag will need a cover. Apple’s Smart Cover does a fine job on the front, and there’s a fair assortment of matching shells for the back. The choice may come down to personal (or professional) style.

Presentation & Meeting Apps

Speaking of presentation output, what busy professional doesn’t have to throw down a few slides now and then? The unquestioned king of the hill when it comes to iPad-driven presentations is Apple’s sleek and straightforward $9.99 Keynote — in fact, you can’t really go too far wrong by bundling all three iWork apps for the new iPad user. Still, Keynote is less effective if your giftee isn’t Mac-based on the desktop side; the fidelity of PowerPoint file conversions is what I’d call ‘adequate.’ The QuickOffice Pro HD suite does a slightly better job of keeping PPT files (not PPTX, so be sure to save down) looking the way they should, although neither product supports all the fonts, animations and transitions you’d get from your laptop when presenting. Of course, with QuickOffice you get all three productivity functions in one app. (If you really truly need the full fidelity of PowerPoint 2010, keep reading.)

You can’t always present in person, so don’t forget the remote meeting apps. Fuze Meeting HD and WebEx for iPad both made Apple’s Rewind list this year, and both are effective for video conferencing alongside content-centric presentations; Fuze even lets you upload presentation content from your iPad to the service on the fly, and run the meeting completely PC-free. Your iPad owner may already have a business account with a distance meeting service, so keep an eye out for the official app that matches their platform. Note that WebEx’s tool does not support Training Center or Event Center programs, so if those features are important to you be sure to let them know. If your decks are already in the cloud with SlideRocket, the company’s iPad viewer app is a must-have (and free).

The way things are headed, it’s not out of the realm of possibility that your iPad owner might show up for a meeting where there’s no projector, but where every other attendee has his or her own iPad. In that case, the tool to use is Condé Nast’s Idea Flight. This “follow along” presenting tool works just as if you had handed out copies of your deck to 14 people — but they can’t flip ahead without permission, so they won’t spoil your big reveal. Idea Flight ties into LinkedIn for contact sharing, meaning you’ll never have to suffer the shame of not remembering the name of the next person at the conference table.

For unforgettable and unusual presentations, step away from the slide metaphor and go flying away with Prezi. While you need to author your ‘cosmic zoom’ presentations using the company’s Flash-based web tool, the iPad viewer app works great for downloading and showing these wild and head-turning media experiences. Not every bit of dynamic content will play on the iPad, though, so be sure to leave time for experimentation.

If you need to be able to show PDFs and other documents in a pinch, the most flexible (and one of the oldest) apps in this category is GoodReader. While its interface has been variously described as “idiosyncratic,” “quirky” and “unique but not in the good way,” the power and flexibility it offers are unmatched. It’s worth having on any business-use iPad just for all the various use cases it covers and the number of other apps you won’t have to buy. The latest version adds AFP filesharing support and auto-sync, so Mac users with shared folders can automatically have a set of files copy over to GoodReader without intervention for reading/review on the road. GoodReader also supports nearly every cloud storage service imaginable, from Box to Dropbox to Google Docs to WebDAV. This app would be a bargain at $15, but at $4.99 it’s a steal.

Travel & Expense

There’s no way your iPad owner is going to shine at that big pitch meeting if they don’t get there on time and on budget. Fortunately the iPad makes a killer travel assistant (and not just because you can play Madden or watch movies on it). For booking air travel, the indispensable Hipmunk app makes finding the least-agonizing itinerary as simple as tap and go (Kayak is also great for complex searches). Once you’re booked, Tripit for iPad gives clarity and coherence to your travel plans, allowing you to keep flight schedules in-line with hotel, car and other bookings.

There are scores of expense-centric apps on the App Store, and I wish I could recommend a task-specific tool, but sad (or glad) to say I don’t have to go any further than my Swiss Army app for all things remembery, the free Evernote app and cloud service (premium subscription optional). Forget the fact that all your notes and tidbits are handily synced to the cloud for easy access no matter where you roam; that’s just the start. Evernote’s astonishing OCR abilities on your sync’ed image-based notes mean that handwritten comments on receipts, boarding passes or hotel bills actually get recognized and indexed alongside the printed text.

Once you’ve had the experience of jotting a client name or a project code onto a restaurant bill, snapping a picture of it with the iPad 2’s camera for Evernote to digest, and then searching back at the office for that client name only to have your scrawl-adorned note pop right up… well, I’ll tell you, it’s magical. This capability to do IRL tagging on the fly with nothing more than a ballpoint pen is one of many features that keep me perfectly happy with Evernote. For $55, you can gift a year of Evernote’s premium service (though the free version is nothing to sneeze at), and get a snazzy t-shirt in the bargain. Evernote can even help you maintain your gift list and plan your holiday celebrations.

Notes & Text

Having mentioned Evernote enthusiastically, there are plenty more options all over the store for text-centric tasks. The multitalented Notability gives equal time to those who prefer writing by hand, while also supporting keyboard input, PDF annotation, audio recording and cloud synchronization; it’s on sale for $0.99 this week (usually $4.99). If you prefer a more minimal notes app that includes the sound-to-text timeline, check out SoundNote. Meteor Notes also adds some interesting features to the party. The free or $1.99 (lite vs. pro) app delivers a familiar folder paradigm, easy search and organization plus Dropbox sync.

Of course, the iPad’s onboard Notes app is capable of syncing with iCloud, Google mail or Exchange, and there’s always Apple’s Pages app. But then again, Evernote.

Remote Access & Virtualization

Aside from the aforementioned LogMeIn Ignition, there’s no shortage of solid remote access clients all over the App Store. Wyse’s $14.99 Pocket Cloud Pro/free Pocket Cloud gets my personal thumbs-up after Ignition, but really they all work quite well. If you’re trying to do a presentation in a PC-specific app (such as PowerPoint 2010) and you haven’t been able to get it quite right in SlideRocket or Keynote, using a remote access tool is a great way to deliver a high-fidelity experience.

When it comes to remote access to virtual machines, Parallels & VMware have slightly different approaches. For your own personal VMware Fusion setup, VMware recommends using any capable VNC or RDP app to access a running VM. For the company’s big-iron infrastructure setups of virtualized desktops, however, you can use the free VMware View app with VMware’s new PCoIP connection protocol to easily and securely get a full desktop experience, including 1080p output and a ‘Presentation Mode’ option that turns a display-connected iPad into a sleek trackpad/keyboard combination — but that depends on corporate support of a View server. (Wyse’s Pro version of Pocket Cloud also supports connections to VMware View, and VMware is also doing View clients for Android, Windows and Mac.)

Parallels is happy to offer you a $4.99 (soon to be raised) iPad app that supports remote control of the company’s virtualization app on the Mac; this is a solid way to get quick remote access to your virtual machine, assuming your Mac is online and accessible (it should also work with the PC versions of Parallels Desktop, although I haven’t tested that). There is a twist, however; you can use the Parallels app to ‘pop the stack’ and actually control the host Mac system in addition to the virtualized system. This could get confusing!

Above and Beyond

There are obviously thousands of business-centric apps and millions of ways the iPad can be employed where you’re employed; if we went through all of them, that would be enough material to write a book. Or two. Since there’s no time for that, here’s a few more biz-friendly app finds.

The Marketcircle suite of apps (Billings, Daylite) play extraordinarily nicely between the Mac apps that help run the business CRM and other functions and the mobile pros who need that data in a hurry. The Canadian company has gained a reputation for strong service and customer dedication, and if the businessperson on your gift list is looking for a Mac-friendly CRM solution with a good iPad story then they should be running for Daylite.

If your scheduling and meeting-invite needs are more you against the world, the tough-to-search-for, great-to-find cloud calendaring service Doodle has an app that’s currently iPhone-optimized; we hope it makes it to the iPad soon, but in the meantime the company has just added an iCal connector that allows users on Intel Macs to sync their iCal schedules up to Doodle quickly and easily.

Project management? Merlin. Business intelligence & visualization? Roambi. Mind mapping? iThoughts HD or MindJet. So many gifts, so little time!

If you’ve given or gotten a great app for business on the iPad, share it with us all below in the comments. Happy holidays!

Holiday Gift Guide: iPad apps & accessories for business originally appeared on TUAW – The Unofficial Apple Weblog on Sat, 17 Dec 2011 15:00:00 EST. Please see our terms for use of feeds.

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Evernote tops voting for TUAW Mac Best Productivity App of 2011

It’s the service, Mac app, and iOS app that everybody loves, and it won in our reader polling for the best Mac productivity app of 2011. Evernote (free) pulled in nearly a third (31.3 percent) of the votes from TUAW readers, topping second place winner OmniFocus ($79.99) which had 23.3 percent of the votes.

Evernote became even more useful to Mac and iOS device owners during 2011. The company now has a herd of apps that all work well with the Evernote app to help be your “brain in the cloud” — Skitch became part of the Evernote family this year, and Evernote Hello, Evernote Clearly, Evernote Food and Evernote Peek are all there to help you out as well.

Many thanks to the TUAW readers who nominated their favorite Mac productivity apps and then voted in the competition. Congratulations to Evernote founder Phil Libin and the rest of the Evernote team on being the winner in this category for the TUAW Best of 2011.

Evernote tops voting for TUAW Mac Best Productivity App of 2011 originally appeared on TUAW – The Unofficial Apple Weblog on Sat, 17 Dec 2011 14:00:00 EST. Please see our terms for use of feeds.

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Barbara Walters names Steve Jobs “most fascinating person of 2011?

While Steve Jobs didn’t win Times person of the year, Barbara Walters has named Apple’s co-founder as the most fascinating person of 2011,according to USA Today. What’s interesting about the choice is that so far in the 18 year history of the program, the award has always gone to a living person.

According to Walters “the Apple founder was selected much earlier in the year, when he first retired. After Jobs died, the rule was broken for him. After all, he broke so many rules during his extraordinary life.’

A businessman and a visionary, a marketing genius and a romantic, a billionaire and a Zen Buddhist, Jobs was one of a kind. His energy and vision changed the world and made him the choice for Most Fascinating Person of the Year.

For those interested there is a really good video on the ABC website, it’s really worth seeing.

Do you agree with Walters decision? Was Steve Jobs the most fascinating person of the previous year?

Game Week: The Wrap Up

Well, Game Week has come and gone, and that’s sad. But we sure did have a lot of fun while it lasted, right?

Just in case you missed any of our posts, we’ve compiled a list of everything we talked about this week with convenient links. Hit the break to check them out!

Game Week

So what did you think of Game Week? Let us know in the comments below!

A Look at the Future of iPhone Gaming

It’s Game Week here at iPhone.AppStorm, and all this week we’re going to have tons of reviews, giveaways and other good stuff, all centered around the gaming world!

iPhone gaming has taken off in the past few years. While there are still plenty of casual games that allow you to kill a few minutes with a shallow-yet-enjoyable experience while you’ve got a few minutes to kill, there have also been games that push the hardware and software to their limits.

What will the future of iPhone gaming look like? I’d like to explore that today, talking my way through what the future might hold based on a few observations in the present. Now, more than ever, we’re staring at a turning point in gaming not only on the iPhone, but the concept as a whole.

Going Buttonless

One of the main draws for the iPhone is the multi-touch (Retina) display. While there’s a general lack of real, physical buttons on the screen, the ability to manipulate whatever’s on the screen with a finger or thumb (or multiple numbers of each) is something that we’re still grappling with. Right now we’re learning how to create games with this interface that feel natural and intuitive.

I would love to see the death of virtual buttons for the majority of games. They’re a visual representation of something that is necessary and inherent with console gaming, but they offer no tactile feedback or any sort of benefit. Indeed, without the ability to actually touch a virtual button, I’ve found them to be a hindrance; I’ve lost many a game from forgetting where a button is located and tapping frantically as my character is killed.

The Last Rocket is fun (and challenging) without a single button to be found.

The Last Rocket is fun (and challenging) without a single button to be found.

Instead, we need to look at games like The Last Rocket and (to a lesser extent) Mage Gauntlet. While Mage Gauntlet still includes buttons for some actions, the most important interaction that you can have with the character–movement–is handled via the entire left-hand side of the screen. While I was playing I felt that the screen was as responsive to a roll of my thumb as any physical analog stick, allowing me to move with accuracy without confining the touchable area to a small, tiny representation of the physical thing.

Mage Gauntlet includes buttons, but its movement controls are done accurately and completely via a roll of the thumb.

Mage Gauntlet includes buttons, but its movement controls are done accurately and completely via a roll of the thumb.

In the future we’re going to have less throwbacks to the physical controller and more acceptance of the fact that the iPhone is, essentially, one large piece of glass.

Play Your Games for a Minute, or an Hour

Right now, games tend to fall into two categories: casual games that can be played for five minutes at a time, or large, blockbuster titles that require a more significant investment. Most games on consoles require that you spend a good chunk of your day working on them in order to progress, while Angry Birds has taught us that iPhone games need only be entertaining for short spurts.

Battleheart is fun for short little bursts and marathon gaming sessions.

Battleheart is fun for short little bursts and marathon gaming sessions.

Instead, we’re going to find more games that allow us to play for as long — or as little — as we would like. Through features like auto-save, we’ll be able to play a game for five minutes at a time and have our progress saved whereever we find ourselves interrupted. Longer battery life will allow us to play those games for as long as we would like, so if you find yourself playing a game for a significant amount of time you won’t need to worry about your cell phone being rendered unusable from an over-taxed battery.

Developers will no doubt figure out how to accomodate this in a way that gives us the best of both worlds; a game that can be entertaining for five minutes and one that can keep you engrossed for hours on end. It will be a hard balance to find, but if it’s going to happen on any platform it will be the one that you always have with you: your iPhone.

AirPlay: the Biggest Wild Card of All

Now, all of these are fine if you’re content with using your iPhone as controller, console, and screen all in one device. This works out great, and leads to an enjoyable experience, but AirPlay can allow you to use the iPhone as a controller and console, or even just a controller.

The "no virtual buttons" rule is lifted when they're the only thing on-screen.

The "no virtual buttons" rule is lifted when they're the only thing on-screen.

Being able to play a game of quality on the road is a fantastic thing, but sometimes the 3.5 inch screen starts to feel cramped, no matter how densely the pixels happen to be packed. I have a 43-inch TV, and I’ve found that there are more games coming out that I would like to play that use the larger screen.

Some titles already take advantage of this, like Burnout HD and Modern Combat 3. I think that if (or when) Apple releases an updated Apple TV — or a real, genuine Apple television — developers will flock to the ecosystem. The opportunities to play on the go and at home, with experiences optimized for each, will truly turn the iPhone into a powerful contender in the gaming space.

The Past, Present, and Future

The future for the iPhone is closely tied to the past. We’re in the process of experiencing games that can not only emulate console experiences, but also games that you can play guilt-free and then throw back into your pocket at a moment’s notice.

That’s where the beauty of the iPhone lies. Trying to emulate the physical world of analog sticks and buttons isn’t the right way to go; we’re working with a new control scheme, one that is challenging but rewarding at the same time. As we learn this we can create games that are different from anything that has been done before. By looking at our present iPhones, we can see how to make future models work even better.

We can’t let go of the past, though. Not only can the iPhone provide a home for some classic games, but there’s decades of level design, of character development and game creation that we can learn from. The iPhone’s glass interface presents a new problem, so why should we choose not to learn from solutions to old mistakes?

Conclusion

I’m excited for the future of iPhone gaming. In the short time that I’ve owned an iPhone, I’ve watched more and more games come out that take advantage of the form-factor and ecosystem, watched games mature from simple affairs to deeply engrossing titles.

In the future, the iPhone will become the everyman’s console, capable of mobile gaming and console gaming, of solo play and multiplayer, of being the controller, console and screen all at once and separately.

I can’t wait.

Amazing Breaker: A Beautiful Puzzle Game

It’s Game Week here at iPhone.AppStorm, and all this week we’re going to have tons of reviews, giveaways and other good stuff, all centered around the gaming world!

Does anyone remember the game Snood? Years ago, when I was just a boy, I played the game Snood on my home PC. It involved shooting small shaped and colored creatures from the bottom of the screen up into a heaping mass of similar creatures collected at the top. The goal of this Tetris style game was get rid of all the Snoods, which disappeared when certain colors and shapes met up. There are probably hundreds of puzzle games formed off this same basic concept, but Snood blew me away because it was the first of it’s kind that I played.

Today, I present to you Amazing Breaker. This gorgeous game from Dekovir gave the me the same feeling of awe and excitement that Snood brought me, because of it’s brilliant approach to puzzle gaming. Hit the jump to find out exactly what makes Amazing Breaker a serious notch in this genre.

Beauty And Style

It seems to me that more and more game developers are choosing to put a lot more effort into the style and beauty of their products. I’ve played a lot of iOS games recently that seem to blur the line between art and games (most notably, Contre Jour), and Amazing Breaker is certainly a welcome addition to that list.

Destroy gorgeous ice sculptures with tactical explosives.

Destroy gorgeous ice sculptures with tactical explosives.

The premise is simple: fling miniature explosives at structures made of ice and try to clear the entire stage. That being said, the ice structures are where the artistic department seems to have spent most of it’s time — and with good results, too. The sculptures are of everyday objects, the shape of which is one of the determining factors in the difficulty of the level. Objects from roses to beer mugs to toilets have been beautifully crafted for you to blow up.

The game has 80 levels with promises of more coming soon.

The game has 80 levels with promises of more coming soon.

Even the menus look gorgeous.

Another thing that I noticed is that the explosion physics are awesome. The game doesn’t exactly keep track of points, but you can chain explosions together (more on that later) and the results are amazing.

Explosions!

Explosions!

Finally, if you’re not playing this game with headphones on, you’re playing it wrong. The game has incredible sound design, both musically and the accompanying sound effects. The ambient music provides the perfect atmosphere for the aesthetic, and the sound of breaking glass becomes borderline addictive, adding to the overall enjoyment of Amazing Breaker.

Game Play

As I mentioned above, you, as the player, are tasked with the simple goal of demolishing everything in sight. The implements of your destruction are a series of small explosives launched with a slingshot. The explosives range in utility from basic to tactical, often making the completion of levels require forethought and planning.

Different bombs have different abilities.

Different bombs have different abilities.

Take this stage, for example. Your primary weapon is in the sling at the bottom of the screen. Your “on deck” weapon is in the bottom left, and can be swapped for your current weapon at any time. Your remaining weapons will be used in order as you launch them.

The green bomb, if simply fired, will explode on contact. However, if you tap the screen after you shoot it, it will spread like buckshot and attach to the ice, give you the chance to chain explosions on your next turn. The purple bomb lets you drop 3 mines before it explodes. The red bombs are the simplest, and attach to the edge of the ice and explode wherever they make contact.

Collect additional bombs to help you complete the level.

Collect additional bombs to help you complete the level.

The final type is the “ghost” bomb, which is somewhat maneuverable after launch, and is primarily used to pass through the ice and explode internally (or on the other side of something you can’t reach).

On certain turns, a glowing icon might show up somewhere in the stage. These are additional explosives that you may actually need to collect in order to solve the puzzle. By setting off an explosion close enough to them, you’re able to knock them down, arming you further toward completing your task.

As you chip away at the massive hunks of ice, the meter in the bottom right corner of the screen will increase. You must destroy a minimum of 90% of the original shape in order to move on to the next round, and beyond that, Amazing Breaker gives you a rating on a traditional three-star scale. One star for anything between 90% and 94%, two stars for 95%-99%, and three stars for achieving complete destruction.

Conclusion

Dekovir has nailed a great iPhone game here. At the end of the day, Amazing Breaker is exactly what every good iPhone game should be: fun, beautifully designed and perhaps most of all, addicting. Even writing this review took longer than it should have because I couldn’t stop playing.

The aesthetics and sound, combined with addictive and quality game play makes Amazing Breaker something I can’t not recommend to you. And the developers promise to continue adding levels, which is an iOS tradition with puzzle games that I couldn’t be happier about. Hello replay value.

Break some ice and let us know what you think of Amazing Breaker!

iPhone Game Friday: New Releases

We’re closing in on the holidays, and that means there are a ton of exciting shopping opportunities to tempt you. If you’re looking to have some fun without breaking the bank though, here are a few new games from the App Store that we’ve been enjoying…

Mini Motor Racing

Mini Motor Racing

There seems to be a division in the world of racing games. People either want them to be as realistic as possible, or they enjoy cartoony cart racing. Mini Motor racing follows in the footsteps of Mario Kart, and especially ModNation Racers to deliver a portable racing experience that celebrates its goofy cartoon style.

There is a good variety of content including 20 tracks and various upgradeable and customizable carts — including a special Fruit Ninja one, courtesy of HalfBrick! A lot of effort went into the visual design of this game, and while that means there are some stability issues on older devices, anyone playing on a newer iOS device is going to appreciate the colourful and detailed environments and vehicle models.

My favourite feature is the inclusion of iCloud sync for your game data — this should be a standard feature on all new games, so it’s great to see developers adopting it. Fans of an even grander experience will be happy to know that the game supports AirPlay mirroring too, so you can enjoy the action on your nearest TV. This one’s a no-brainer, folks. Get racing!

Price: $1.99
Developer: The Binary Mill
Download: App Store

Sonic CD

Sonic CD

Poor Sonic. After enjoying immense popularity in his golden years, he suffered some unfortunate sequels that pushed him out of the spotlight. SEGA wants to redeem all of that though, bringing the speedy hedgehog to the iPhone in a remastered version of the 1993 cult classic: Sonic CD.

The story of Sonic’s adventures in Never Lake are brought back to life in glorious Retina beauty, with the same blistering gameplay that fans of the series will love. Newcomers may not have an attachment to the characters, but anyone can enjoy the challenge and exhilaration of controlling Sonic through each stage, collecting rings and pushing for a better time.

Now that GameCenter is enabled, you’ll be able to compare those scores to your friends easily, and the ability to unlock Tails as well means there’s plenty of incentive to play through this old gem once more.

Price: $1.99
Developer: SEGA
Download: App Store

Trenches 2

Trenches II

One of the most popular side-scrolling strategy games in the history of the App Store, Trenches made warfare fun and its new sequel recaptures that spirit on a grander scale.

The campaign now spans more than 50 locations, and the number of units and upgrades available for them has also evolved to match. Struggling through environmental hazards and enemy placements is tough, and you’ll grow attached to your little minions as you advance through the levels. Luckily, you have a healthy arsenal at your disposal, so you’ll rarely feel outmatched in terms of military might. Just put your strategic hat on and you’ll be fine.

If you’re more social, you can hook up with friends over Wi-Fi or Bluetooth in either a cooperative global campaign, or a one-on-one battle. It works very smoothly and adds an extra layer of tension to the already compelling gameplay. If you’re a fan of the first game, or of this kind of game in general, Trenches 2 brings a lot to the table in a very well polished package.

Price: $1.99
Developer: Thunder Game Works
Download: App Store

Kaptain Brawe: A Brawe New World

Kaptain Brawe: A Brawe New World

The adventure game gurus at G5 have recently released their latest creation: Kaptain Brawe: A Brawe New World, the story of a space police officer.

You know what to expect from a point-and-poke adventure game, and Kaptain Brawe doesn’t stray far from the formula there, but it does offer a quirky story that more than makes up for any lack of innovation in the gameplay. Your goal is to track down two missing alien scientists across four planets, each with tens of individual locations.

As with their previous titles, the art direction remains tremendously strong, with beautiful and richly drawn environments and expressive character art. The game will let you play for free up to a certain point, and you can unlock the rest of the campaign for $4.99 from within the game — which is steep but justifiable given the fairly lengthy story.

Price: Free
Developer: G5 Entertainment
Download: App Store

The Sims: FreePlay

The Sims FreePlay

Last up is the newest member of The Sims family: The Sims FreePlay. This is actually an entirely new title based on The Sims 3 but focused on keeping the experience compact, mobile, and free.

You’ll be able to make up to 16 Sims to play with, and you can have fun making houses, activities, and social interactions with them. Your relationship with other Sims influences how your little town grows, and therefore what career and social opportunities exist for the community. It isn’t extremely deep, but the replay value is still way beyond what most games offer, and it retains the same quirky sense of style and humour as the rest of the series.

As you play, you’ll collect Lifestyle Points by achieving goals (think of these like missions). These can be spent on new items and will give you a tangible, day-to-day gameplay goal to pursue while you develop your characters. Sim fans everywhere ought to enjoy this portable freebie.

Price: Free
Developer: Electronic Arts
Download: App Store

What Have You Been Playing?

That’s this week’s roundup for you — let’s hear your favourites in the comments!

Get Your Race On With Asphalt 6: Adrenaline

It’s Game Week here at iPhone.AppStorm, and all this week we’re going to have tons of reviews, giveaways and other good stuff, all centered around the gaming world!

I’m a big fan of racing games, and since the first iPhone came out, these types of games have been the best for this device, since the accelerometer gives you a very nice driving feeling. There are a lot of competitors in this game category, though. Some of them are very realistic, like Real Racing 2, and others not so much. The great thing about Asphalt 6 : Adrenaline is that it mixes realism with some cool features, and is very fun to play. Read on for a preview of what this game has to offer.

So You Wanna Be A Racer?

The game’s career is fairly extensive, with enough leagues and races to have you playing for weeks. You start with a very simple car (at least compared to the cars you can buy later), and compete in eight different types of races: normal, elimination, under pressure, beat ‘em all, duel, time attack, collector and drift. The different race types are explained every time you start a race, so you always know what to do. Some of them are pretty self-explanatory, like the drift and normal races, others not so much. For example, beat ‘em all races, where you need to eliminate your opponents by forcing them to crash.

The app's welcome screen

The app's welcome screen

Driving is pretty intuitive, and there are different driving modes, including auto-acceleration, manual acceleration and even an on-screen steering wheel. The most fun is the default mode, with auto-acceleration and using the accelerometer for steering. This can be changed from the app’s option menu.

The different leagues and races

The different leagues and races

By the way, the game’s called Asphalt 6: Adrenaline for something; depending on your skills, at one point you’ll have enough energy to use a nitro boost powerful enough to wipe all opponents off the track. Also called Adrenaline Mode, you’ll know you can use it when the bar at the top of the screen is completely full. There are many ways to fill it up quicker, like collecting items on the track or drifting (my personal favorite).

To drift, simply break for a split-second while turning and the car will start to drift. Be sure to control it well, otherwise you’ll start to go slower instead of taking turns faster!

Collecting these kind of items will let you go into "Adrenaline Mode"

Collecting these kind of items will let you go into "Adrenaline Mode"

The Cars

This game features some very nice cars. Models from the Nissan 370Z to the Bugatti Veyron will make it very hard to choose when buying one. There are more than 40 different vehicles ranging from super sporty cars to some very nice motorbikes.

You even get your very own walkable garage!

You even get your very own walkable garage!

My personal favorites are the Nissan 370Z, the Audi TT and the Bugatti Veyron. The first two cars are pretty cheap and you can get through most of the leagues with them (if you tune them up of course). You should definitely try the last car, since it’s wicked fast and very fun to use in multiplayer races.

Tuning Up Your Ride

All cars can be equipped with better nitros, intake, handling, etc. You can even choose your sponsor, which usually improves the performance of the car a little or makes you earn more money at the end of a race.

You can choose to tune anything from handling to turbo

You can choose to tune anything from handling to turbo

To tune one of your cars, choose a race, and from the car selection menu tap the wrench icon at the bottom. Here, you’ll have access to different levels of tuning. Most of the tune-ups are pretty inexpensive and, in my experience, are normally a better choice than actually purchasing a new car. I’ve played most of the first leagues using the 370Z and a lot of tuning.

Multiplayer

This might be the best feature of this game. You can play against anyone with an iPhone, iPad, iPod Touch and even a Mac (yes, it’s available for the Mac as well), through Bluetooth or Wi-Fi, and you can even play against people anywhere in the world.

The multiplayer's lobby

The multiplayer's lobby

The best thing about the multiplayer feature is that you can choose any car you want, so it’s a great chance to try that model you’ve been thinking about buying in career mode!

Conclusion

This game is a definitive must-have. It’s a lot of fun and one can play for weeks before the campaign is over. The amount of cars the game comes with is also amazing, and being able to play with friends and people all over the world is a plus. I’d say it’s one of the best racing games out there, and since it’s available in a lot of different platforms, it makes multiplayer racing a blast and extremely fun.

There are some things I don’t like very much though, most importantly the interface. I don’t mean the appearance, but rather the usability. It’s sometimes hard to use, and most of the buttons are a little too small for an iPhone screen (the interface is great on an iPad, with its big screen). Apart from that, there’s nothing that should really be improved. Word of advice though: Gameloft recently implemented In-App purchases for all content that you haven’t yet unlocked (like some tracks or cars). If you tap them, you’ll be given the choice to buy them. Don’t be spending your whole salary on (virtual) cars! And of course, drive safe.

A Whole New World … of Goo

It’s Game Week here at iPhone.AppStorm, and all this week we’re going to have tons of reviews, giveaways and other good stuff, all centered around the gaming world!

World of Goo HD is a strange game. Normally when I buy something from the App Store (or any store for that matter) I have a pretty good idea of what it is I’m actually buying before I buy it. When game shopping in the iOS App Store, whether we’re looking for a a puzzle game, action game, multiplayer game or something completely different, people normally flick through the available screenshots and read game descriptions to get an idea of what the game is about before dropping the cash. We’re sensible like that.

Enter, World of Goo: The game you never knew you needed.

About The World

Most games and movies these days are destined to underwhelm us thanks to the way they’re advertised. Trailers gather the funniest jokes and best explosions for us to watch in a 30 second compilation. Reviews tell us what happens at the end. Thankfully, this game doesn’t have that problem.

No, I had no idea what was going on until I played it either.

No, I had no idea what was going on until I played it either.

Each section of the game feels so different from the one before it that I honestly didn’t know what to expect. It had reviews that spoke more about how great it is rather than what the game holds, so I picked it up on recommendation alone.

This is one of those games that was designed with touch screens in mind. While it’s available for the Mac, PC and Nintendo Wii, the experience on your iDevices will be unmatched by other platforms.

At its core, World of Goo is a puzzle game. You’re essentially given the task of helping balls of goo escape tricky situations via exit pipes by sticking the goo together. If the game stopped there, I’d probably want my $4.99 back. World of Goo’s main strength, to me, is in the immersive world it slowly reveals to you.

“A dazzling place I never knew …”

Each level gives you a predetermined sum of goo to work with to reach those elusive exit pipes.

The most common form of goo is the Black Goo. This goo is sticky, and can only be “used” once. Once it’s stuck, it’s stuck for good.

Building your way to freedom.

Building your way to freedom.

Then there’s Green Goo, which is a reusable rubbery goo that’s useful for scaling walls and the like.

White Goo is a water-based goo that hangs from your builds and stretched into ropes.

Finally, there’s Pink Goo balloons you can attach to your builds in order to work against gravity to hold up your builds or carry goo through the air.

One minute you’re in a dreary cave, the next you’re avoiding being chopped up by windmills. Then you’re traversing your way around the intestines of heaven-knows-what. Then you’re crawling out of a monster’s mouth.

The joy of World of Goo is that you simply don’t know what you’re going to be doing next.

“With new horizons to pursue …”

While World of Goo doesn’t feature any true multiplayer gameplay, there is a multiplayer element that can be found in the “World of Goo Corporation HQ.” Within lies tons of goo, all craving higher ground. It is your task therein to create World of Goo’s tallest tower of goo.

In the form of little clouds, you can see the maximum height scored by other gamers who attempted the same goal. It’s a strangely engaging section of the game that will draw you back time and time again, just to show those strangers your goo skills.

My Goo's bigger than yours.

My Goo's bigger than yours.

World of Goo also has an appropriately named OCD section of every level that can be found in the in-game menu. As expected, this section lists everything you need to do to achieve gaming perfection. Depending on the OCD of the gamer, this section may just make World of Goo the last game you ever need to buy.

“A new fantastic point of view …”

World of Goo’s music and art style is what truly makes the game as enjoyable as it is. The feeling of having lost all grasp of normality as you work your way through the game, with the quirky, Angry-Birds-meets-Tim-Burton styled world 2D Boy has created, is one I hope to see more of in future App Store games. Even the menu screens feel atmospheric; whether you’re playing an actual level or you’re choosing which one to play next, it all feels integrated.

Supporting Image

Using different types of Goo together to reach the goal.

If I had to pick fault, I would say that for as atmospheric as the game is, the menu screens feel a little unloved from a practical UI standpoint. Working out when you can touch something and what happens when you do touch it feels a little unclear. I hope that a future update will bring a tighter UI for the main game menus.

In Closing

World of Goo is a perfect fit for the iPhone, and should keep you entertained for weeks. If you pick up the HD version like I did, you’ll also have to hand an iPad version of the game, which will let you play the whole game over again on your gorgeous tablet display.

World of Goo is available for the iPhone & iPod Touch for $2.99, and as a universal app for $4.99.

Winners Announced: Win One of Five Copies of The Last Rocket!

It’s Game Week here at iPhone.AppStorm, and all this week we’re going to have tons of reviews, giveaways and other good stuff, all centered around the gaming world!

Well, we’ve tallied the entries, and here are the people who won the competition:

Thanks to all that entered, and be on the lookout, because we’ll have more contests soon!

Original Post

As part of Game Week, we’ve got a really special treat. Shaun Inman, developer of many iOS games including The Last Rocket, has given us five copies of the app to give away! Want to win a copy of your very own? Read on to find out how!

How to Enter

We’ve done these contest before, so you might have the gist of it. Just in case, here’s what we’d like you to do:

1. Follow both @iphoneappstorm and @shauninman on Twitter.

2. Tweet the following:

I just entered to win a copy of The Last Rocket from @iphoneappstorm and @shauninman! #appstorm #thelastrocket

That’s it! We’ll announce the winners later this week!

The Last Rocket

The Last Rocket

Meet the Developer: Shaun Inman of The Last Rocket

It’s Game Week here at iPhone.AppStorm, and all this week we’re going to have tons of reviews, giveaways and other good stuff, all centered around the gaming world!

Shaun Inman is a hard man to introduce. From his work on the web he’s become somewhat of an Internet rockstar, pumping out amazing products time after time with what seems to be pinpoint accuracy.

Many will know him as the developer of The Last Rocket, a game that I reviewed and gave a perfect 10/10. Shaun was kind enough to conduct an interview with me over the past month or so, and I’m really happy to say that he’s lifted the curtain a bit, showing us how he works on the amazing things that he does.

First, can you just give us a quick background and description of yourself, so our readers can get a feel for who you are?

Sure! I’m Shaun Inman, a game designer and developer, originally from New England and currently working out of Chattanooga, TN. I’m probably best known for my self-hosted stats and feed reader web apps, Mint and Fever, and various contributions to the early web standards movement.

I graduated from the Savannah College of Art and Design with a Bachelor of Arts in Graphic Design. During my last two years at SCAD I completed a number of independent studies to teach myself web production and development. Over the years I’ve continued to learn; from HTML, CSS and JavaScript/ActionScript to PHP/Ruby and MySQL to, most recently, C/Objective-C and OpenGL. I’m also a self-taught musician. I’ve been playing guitar and composing music for over a decade.

I grew up with the NES, SNES and Game Boy and have wanted to make a game since the first day I laid my hands on a d-pad. I only recently realized that I had, over the years, accumulated most of the skills necessary to tackle this dream.

Tell us a little bit about your work on the iOS platform. Just about everything appears to be game related, with the Horror Vacui series, The Last Rocket and a fun app called NoiseES. Can you tell us about how each of those came to be, from inception to publication?

The first Horror Vacui grew out of an experiment in developing Wii homebrew. The simple turn-based gameplay (influenced by Reversi/Othello and the Final Fantasy series’ elemental spells) and garish 8-bit graphics allowed me to focus on beginning to understand the game engine architecture generic to most games and the C tool chain specific to Wii homebrew.

Shaun's excellent site, detailing his different projects.

Shaun's excellent site, detailing his different projects.

Around the same time, Apple opened up iPhone app development to third parties. Because Objective-C is a superset of C and I had already begun dabbling in Cocoa development porting the original Horror Vacui to the iPhone was a relatively easy and quick task. Within a month of starting the Wii version the iPhone version was already available on the App Store.

Horror Vacui 2 revisited the original with new play modes and updated graphics and sound. The sequel also served as a proving ground for the new iOS framework I had developed (as part of a local Chattanooga MakeWork grant). The framework was largely shaped by the 8-bit needs of my still unreleased iOS platformer Mimeo and the Kleptopus King, an ambitious project that demanded more experience than I had at the time.

I created NoiseES, an 8-bit audio player, while waiting for Horror Vacui 2 to be approved for sale in the App Store. Originally it was a simple, expanded version of the Sound Test feature found on the Horror Vacui 2 Options screen and played only NES sound files. I eventually added support for Game Boy and most recently in 1.3, Super NES and Genesis. NoiseES is a love letter to two of my favorite companies, aping Nintendo’s 8-bit aesthetic and the behavior of Apple’s own Music.app.

Flip's sprite sheet for different animations.

Flip's sprite sheet for different animations.

The Last Rocket began as a small project to address my inexperience in developing full-fledged platforming games and as an experiment in designing controls specifically for the touchscreen.

As a child of the ’80s, I am inherently skeptical of any gaming device that lacks a d-pad. But translating the familiar d-pad and buttons to a touchscreen often results in imprecise and unreliable controls. With The Last Rocket I think I managed to create intuitive controls that are tailor-made for its unique gameplay mechanics.

After the initial experiments proved successful, I spent about six months expanding the gameplay, developing the story, animating and scoring, and designing and refining the 64 rooms that make up the game. It was a grueling, manic process that took a few months just to establish how to approach the level design and overall pacing of the game. The bulk of the rooms that made it into the final game were designed from scratch over the course of the last month leading up to release. Fortunately, the Last Rocket reuses the framework and a lot of the supporting tools (like my MML TextMate bundle and level editor Mapt) that I developed for Mimeo and the Kleptopus King so I was able to focus most of my time on the gameplay and assets that make the game unique.

What hardware and software have you found essential or gravitated to while you’ve worked on these games and other projects?

My primary computer is a MacBook Pro 3Ghz Intel Core 2 Duo with 8 GB of RAM. I have a 16GB iPad, two 3rd generation 8GB iPod touches and one 4th generation 32GB iPod touch for testing. I use an M-Audio Keystation 61es USB keyboard when composing music.

A view of Shaun Inman's working monitor.

A view of Shaun Inman's working monitor.

For development, I use Xcode and TextMate. I do all my graphics and animation in Photoshop. Composing is done in GarageBand with YMCK’s Magical 8-bit Plug before being transcribed to MML in TextMate and converted to NSF with my MML Bundle. In-game I depend on Blargg’s Game_Music_Emu library to emulate an actual NES audio chip. My level editor is built in HTML and JavaScript so all my levels are designed in Safari. For early stage, pre-gameplay testing I use the iPhone Simulator with Vimov’s iSimulate.

I think we’re about ready to wrap things up, but if you wouldn’t mind is there anything in the works that you can share with our readers? I know that you mentioned a game called Mimeo and the Kleptopus King, can you tell us a bit more about that?

Sure. Mimeo and the Kleptopus King is a game idea that proved too ambitious for my then novice abilities. It’s about a 16-bit boy, Mimeo, who gets downsampled when an 8-bit octopus with an inferiority complex, king of a parallel 16-bit world, invades and siphons off their bits. Gameplay was to be inspired by Super Mario Bros (even the name “Mimeo” is a nod to the titular character) with environmental puzzles based on “resolution” switching.

The game would start out in a black and white “2-bit” mode. Power-ups would affect not just the player but the entire world, going from the black and white “2-bit” to a greenish, Gameboy-inspired “4-bit” to rudimentary NES-inspired “8-bit” all the way up to detailed “16-bit” graphics inspired by the Super NES and Genesis.

The initial tools and framework I built the first time I attempted this game kind of collapsed under the weight of its scope. 32 levels, 4 different “resolutions” for every frame of animation, 4 channels of evolving audio.

Considering that a modern 2-D Mario has 60–120 people working in it with only one “resolution” to worry about, I had definitely bitten off more than I could chew for my first game. Creative assets aside I’m still figuring out to approach level design. I still want to make this game but I want to do it right.

In the meantime, I’m working on a couple of other iOS game designs (including a native version of my most recent Ludum Dare entry), continued updates to Mint and Fever, and I just released a free, simple menu bar clock replacement for Mac OS X called Day-O.

10 Totally Awesome Ninja Games

You know what’s awesome? Ninjas. Know what’s even more awesome? Games in which you get to be a ninja.

With that in mind, here are 10 games you can play on your iPhone that will require stealth, speed and agility. Think you’ve got what it takes? Ah, grasshopper, click through to begin your hero’s journey …

Ninja Throw

This highly addictive app is a puzzle game, taking you on the journey of a ninja who must progress through his shuriken-throwing training. In each level, your goal is to hit the gong with one of your shurikens and you have a limited number of tries.

In the beginning, the objective is straightforward enough, but soon the game starts adding obstacles, such as boxes and barrels, as well as clouds with wind-blowing capabilities and mystical Sensei that can repel and attract shurikens — and you’ll have to learn how to make them all work for, not against, your tiny ninja.

Complete each level using as few shurikens as possible to hit the gong in as little time as possible to earn the best score and progress to the next level. If you love puzzles, this one will challenge you.
Price: $0.99
Developer: Clickgamer Technologies Ltd.
Download: iTunes

Use as few shurikens as possible to hit the gong.

Use as few shurikens as possible to hit the gong.

Parachute Ninja

Parachute Ninja’s bright graphics and cute main character make this game visually enticing as you fling, hurl, glide and drop your ninja right into the middle of all the action on his quest for revenge.

Guide Parachute Ninja through 30 levels against four different backdrops in Story mode. Your ninja is dropped into each level with the goal of avoiding hovering enemies and other dangers while collecting fireflies to earn points.

Extra features include Survival mode, online leaderboards and awards, as well as Plus+ support for earning awards.
Price: $0.99
Developer: Freeverse, Inc.
Download: iTunes

Avoid enemies and collect fireflies to earn points.

Avoid enemies and collect fireflies to earn points.

Fruit Ninja

No list of ninja games would be complete without including the worldwide phenomenon Fruit Ninja, with its crisp and colorful graphics and simple yet wildly addictive premise. Since its release, there have been spin-offs and imitators, but the original remains the most gratifying of all.

Swipe your fingers across the screen to slash and splatter fruit everywhere — just like a true, iPhone-using ninja warrior would. Your goal is to deliver as much juicy destruction as possible without hitting any bombs, which explode at the touch of your sword and end your fruit-busting streak.

Choose from three modes — Classic, Zen and Arcade — along with online multiplayer for Game Center-enabled devices, and enjoy global leaderboards and unlockable achievements. Through it all, your wise ninja Sensei will dispense wise words and fun facts.
Price: $0.99
Developer: Halfbrick Studios
Download: iTunes

Slash through fruit to rack up points.

Slash through fruit to rack up points.

iSlash

Another ninja game for puzzle lovers, iSlash turns your finger into a weapon. The objective is to slash away most of the play area to advance to the next play shape without coming in contact with the shurikens — some are super-fast, some are ghosts, but all of them will put an end to your slashing.

Sounds simple, right? It is, but that’s part of the reason more than 5 million people can’t stop playing it. Not to mention, there are 150 levels (with more to be added) with progressive challenges and bonuses.

The developers have said a multiplayer option will be coming soon, which would add to the fun. Until then, enjoy regular updates, Game Center and OpenFeint support, global leaderboards and super-clean graphics.
Price: $0.99
Developer: Duello Iletisim Hizmetleri
Download: iTunes

Slash away the play shape but watch out for the ninja stars.

Slash away the play shape but watch out for the ninja stars.

Mr.Ninja

In Mr.Ninja, your goal is to navigate your pint-sized assassin from one spinning disk to another spinning disk, using fingertaps to get the little guy to leap, and trying to jump “through” as many aliens as possible. The more aliens you slash, the more points you earn.

You build up chains for not missing any aliens in a leap, which means you earn even more points on the aliens you slash next time, and needless to say, the jumps increase in difficulty as the game progresses.

Enjoy three modes — Normal, Super Chain (now Mr.Ninja races against a timer!) and Impossible (pretty much as the term describes) — as well as the reddish-orange and black comicbook-style graphics and arcade sound effects.
Price: $0.99
Developer: PONOS
Download: iTunes

Slash the aliens as you jump from disk to disk.

Slash the aliens as you jump from disk to disk.

NinJump Deluxe

With the popularity of NinJump, it was only a matter of time before Backflip Studios kicked things up a notch — OK, several notches — with NinJump Deluxe.

In this climbing game, your goal is to get your ninja to continue upward for as long as possible, and in this version of the app, not only do you get the classic levels included in NinJump, but also the new Castle, Pirate and Jungle levels. But you have to think fast and be on the lookout for enemies, such as beetles, snakes, witch doctors, monkeys, hornets, ninja pirates, sea monsters and more.

The graphics have improved significantly since the first version of the game was released, and the developers have promised to continually crank out new levels. Additionally, enjoy leaderboards, the ability to challenge friends via email, the ability to post scores on Facebook and Twitter, and more.
Price: $0.99
Developer: Backflip Studios
Download: iTunes

Maneuver upward, but watch out for all the critters!

Maneuver upward, but watch out for all the critters!

Urban Ninja

OK, so this ninja is technically a Frenchman — but he’s dressed in dark clothing, is stealthy, scales buildings and leaps across rooftops. I think he qualifies.

Guide Francois, your secret agent and Urban Ninja, through 40 classified missions, complete with wall-climbing, roof-jumping, rope-swinging, pole-sliding and even further acrobatics in order to collect stars and escape the city via helicopter at the end of each mission.

Take advantage of Trainer mode to get the hang of things, then build up your skills to unlock achievements and play bonus games. At the end of each level, your performance is ranked using three stars, which means you can always play the level over and over again until you get that perfect score.
Price: $0.99
Developer: Donut Games
Download: iTunes

Scale walls and leap between tall buildings as secret agent Francois.

Scale walls and leap between tall buildings as secret agent Francois.

Chop Chop Ninja

OK, so the daughter of the ruler of the kingdom is in danger. You know what to do. Tap into those ancestral martial arts to fight your way through enemies, obstacles, traps and other dangers in order to rescue the emperor’s daughter and save the land.

User your finger to make the game’s hero, Iro-san, run, move, climb, jump, bounce off walls, and of course, fight, as he makes his way through 10 unique levels — throughout which you’ll help him collect special abilities and hidden objects.

Enjoy colorful cartoon graphics, special attacks and power-ups, and other surprises as you “chop chop” your way into legend — plus, you can replay levels as many times as you want to beat your previous time and score.
Price: $0.99
Developer: Gamerizon
Download: iTunes

The daughter of the emperor is in trouble and Iro-san must save her.

The daughter of the emperor is in trouble and Iro-san must save her.

Silent Swords

In Silent Swords, your main character is a stealthy, silent shadow among shadows. Use your environment for camouflage in each level to remain undercover as you take out the guards using your swords and shurikens before they even know you’re there.

You can shake your iPhone to jump and tap repeatedly to control your speed, plus defeat enemies utilizing gesture-driven sword movements. Naturally, the levels progress in difficulty as you continue, and it becomes harder and harder to remain undetected. But that’s nothing a superior ninja such as yourself can’t handle.

The best part: Just when you reach the end of the game and think it’s all over, you unlock additional levels to keep the fun going.
Price: $2.99
Developer: Oniric Games
Download: iTunes

Be silent and stealthy as you take out the guards.

Be silent and stealthy as you take out the guards.

Paper Ninja

In Paper Ninja, you’re a ninja who’s fighting other ninjas. Why? Because they’re after the Ancient Scrolls and there’s no way you and your Master are going to allow that to happen.

Swipe out the ninjas with your finger to earn your Master’s trust and increase your odds of receiving the honor of Grand Master. The task is more challenging than it sounds, as the game is fast-paced and you have to make split-second strategic decisions, as well as expertly execute combination attacks.

In addition to the game’s amusing storyline and charming graphics, experience 24 levels in Dojo mode, special skills for power-ups, achievements to collect and post on Facebook and Twitter, leaderboards and more.
Price: $0.99
Developer: Real Inverse, LLP
Download: iTunes

Stop the other ninjas from securing the Ancient Scrolls.

Stop the other ninjas from securing the Ancient Scrolls.

What’s Your Favorite Ninja Game?

And there you have it: Weeks’ worth of ninja-filled entertainment for less than $12. Personally, I’m pretty addicted to Ninja Throw, Parachute Ninja and Paper Ninja, but which ones do you like?

Did we leave out your favorite ninja game? Leave a comment below to let us know. You can never have enough great ninja games.