If you’re a T-Mobile subscriber, you’ll soon be automatically enrolled in a program that will see your online and device usage data sold to advertisers. In a privacy policy update spotted by The Wall Street Journal, the carrier said it would start sharing that information with marketing agencies starting April 26th unless customers opt out. “We’ve heard many say they prefer more relevant ads so we’re defaulting to this setting,” a spokesperson for T-Mobile told the WSJ. The new policy will include everyone who came over to T-Mobile through the carrier’s 2020 merger with Sprint. That’s notable because Sprint previously allowed its customers to opt into sharing their data with advertisers.
T-Mobile’s decision to enroll as many of its customers as possible in a program that sells their data to advertisers runs counter to what we’ve seen from tech giants like Google and Apple recently. It was only earlier this month the former said it would stop selling ads that rely on a person’s browsing history, and not build any cross app tracking tools in the future. Apple, meanwhile, will soon require developers to explicitly obtain a person’s permission before they track them across websites and applications. It’s even a step beyond the data collection AT&T and Verizon (Engadget’s parent company) currently run. While both carriers automatically enroll their subscribers in programs that pool them into shared interest groups, as an AT&T or Verizon customer, you don’t have to go out of your way to prevent your wireless provider from sharing more detailed information on you.
You can opt out of the advertising program by opening the T-Mobile app on your phone, tapping the “More” tab and then going into the “Advertising & Analytics” section. Switch the toggle next to the “Use my data to make ads more relevant to me” option to off.
Instagram is taking a step forward for accessibility with the rollout of automatic captions on Stories. Social media consultant Matt Navarra shared a video of the feature in action.
There's a new sticker called CC captions that you can add to your Story. When you do, the app will transcribe the audio. You'll have the option to change the font of your captions. However, Instagram didn't transcribe Navarra's story completely accurately, mistaking "finally" for "find."
NEW! @Instagram has added a ‘Captions’ sticker for Stories
This move is a big boost for accessibility, especially for hard of hearing users. It could come in useful for those who speak different languages too. There are third-party services that Instagram users can harness to add captions, but a built-in auto caption tool could translate the text. Engadget has contacted Instagram for more details on the feature, including rollout plans.
Several other platforms already support automatic captions, such as YouTube. Similar features are also on the way to Zoom and Twitter.
Update 03/09/21 10:00PM ET: According to Instagram, the feature is not widely available yet. In a statement sent to Engadget, a spokesperson said: "We're always exploring ways for people to better express themselves in Stories. This feature is not publicly testing at the moment."
Less than two years into its existence, Disney+ has 100 million subscribers. According to Deadline, Disney CEO Bob Chapek shared news of the milestone during the company’s annual shareholder meeting. Today’s announcement caps off a period of rapid growth for the platform, with no signs of it slowing down anytime soon. It was only less than a year ago that Disney said the service had 57.5 million customers, and last month that it revealed that it had come just shy of the 100 million mark with 94.9 million customers.
Much of that growth has been thanks to the coronavirus pandemic, but it’s fair to say if not for shows like The Mandalorian and WandaVision people wouldn’t be turning to Disney+ to pass the time in the numbers that they have to date. With more Marvel and Star Wars content coming later this year, Disney is well-positioned to keep attracting subscribers to the platform. The service still has a long way to go before it becomes the 200 million subscriber juggernaut that is Netflix, but clearly it's a dominate force in the space.
Amazon is expanding US availability of its free, ad-supported IMDb TV streaming app. As of today, you can access the platform on LG Smart TVs, PlayStation 4, NVIDIA Shield and TiVo Stream 4K. If you own a TV from LG, the app is available on models made between 2018 and 2021, including those with OLED panels.
Today’s announcement follows IMDb TV’s recent expansion to Roku, Xbox One, Xbox Series X/S, Sony Android TVs and Chromecast with Google TV devices. Since March 3rd, you’ve also been able to access IMDb TV content through an Amazon Fire TV live channel. Provided you’re willing to sit through commercials, you can watch movies like Arrival and The Lincoln Lawyer through the app. Amazon Studios originals like Top Class are also available.
Valheim went live on Steam exactly five weeks ago, and it’s been on fire ever since. Iron Gate’s Viking survival sim rocketed up the charts, hitting 5 million copies sold after just one month in Early Access and surpassing huge titles like Dota 2 in terms of concurrent active players.
Steam reviews for Valheim exude a palpable sense of awe and relief. Players regularly compare the feeling to the first time they played Minecraft, marveling at the game’s scope, depth and atmosphere, and questioning how a team of just five developers managed to pack such an engrossing experience into a 1GB download. Valheim sets players loose in an original realm of Viking purgatory, a vast, procedurally generated world filled with mythical Norse beasts, high seas, hunting and crafting. It’s dense yet forgiving; action-packed yet peaceful.
To date, Iron Gate has sold more than 5.7 million copies of Valheim. There are still only five people on the development team.
“We’re doing our best,” Iron Gate co-founder Henrik Tornqvist told Engadget. “It has become pretty hectic around here since launch.”
Iron Gate
Tornqvist and studio co-founder Richard Svensson are looking to hire a few more people, including a QA manager to handle the influx of bug reports from millions of new beta testers. Otherwise, it’s getting support from Coffee Stain Publishing — the folks responsible for Goat Simulator,a veritable granddaddy of viral video games.
Svensson began working on Valheim in 2017, as a side hustle. By day, he and Tornqvist were colleagues at Swedish studio Pieces Interactive, but by early 2018, Svensson had left to focus fully on Valheim.
“At the end of 2018 I also left to join forces with him,” Tornqvist said. “We founded the company Iron Gate in April 2019, and by then we pretty much knew where we wanted to take Valheim.”
Despite their faith in the core ideas behind Valheim, neither Svensson nor Tornqvist expected the game to explode in popularity the way it has. This is clear in an Iron Gate blog post published on January 1st, 2020, a full year before Valheim’s Early Access launch. In the entry, Svensson recaps the game’s development progress, officially welcomes Tornqvist to the team, and celebrates the birth of his son. It’s soaked in optimism from the first line (edited for clarity):
It’s Jan 1st, 2020, and I’m a bit hungover =). I will try to write a quick summary of this year’s happenings related to me and Valheim. It’s been an eventful year for sure. Crazy eventful to be honest. I have probably aged like 10 years this year. So here we go =). …We quickly registered a new limited liability company and in the last minute I came up with the name Iron Gate! I like the idea that our logo is a gateway to other worlds. What lies beyond the iron gate?
Truly, Svensson and Tornqvist had no idea.
“We did feel modestly confident in that we had a game that would see some success and provide the means for us to continue development through the Early Access-period, but nothing on the scale of the success we’ve actually had,” Tornqvist said. “It is a bit crazy actually, a once-in-a-lifetime hit, I think.”
Iron Gate
Tornqvist said he’s particularly enjoying all of the community-created content that’s spawned out of Valheim, including the memes, which he called “delicious.” Svensson and Tornqvist are hurrying to hire some more hands, and Iron Gate developers are focused on squashing bugs and continuing to support Valheim through Early Access, promising plenty of new content in 2021.
“Not to sound too corny, but we’re just very happy that so many people are enjoying the game really,” Tornqvist said. “So a big thank you to all the people who have taken the game to heart.”
Triller is beefing up its music credentials. Triller Network, the video app's parent company, has bought the battle series Verzuz, as Billboardfirst reported.
Verzuz pits two musicians (usually from the spheres of R&B and hip-hop) against each other. They compete in a live stream to see which of them has the better song catalog. Timbaland and Swizz Beatz created the series. They were the first duo to battle it out on Instagram Live last March. Verzuz battles also streamed on Apple Music.
Timbaland and Swizz Beatz have joined the Triller Verzuz management team to guide several strategies for the TikTok competitor, including music. They split some of their stake in Triller between the 43 musicians who have performed on Verzuz, who include Brandy, Monica, John Legend, DMX, Alicia Keys, Patti LaBelle and Gladys Knight.
“By putting Verzuz in the Triller Network ecosystem and expanding the Verzuz brand to be side by side with the powerful Triller app, we will be able to continue to grow and evolve the music business as a whole, as we have been doing," Timbaland and Swizz Beatz said. Timbaland mentioned some plans the team has to build on the success of Verzuz, including a move into comedy. In January, a series centered around the Pro Bowl saw NFL stars pit their best highlights from the 2020 season against each other.
Russia and China plan to work together to build a research station on the Moon. In an announcement spotted by Ars Technica, the two countries said they will collaborate on an “International Lunar Science Station.” There aren’t many details on the project yet, but Roscosmos, Russia’s national space agency, suggests it could include facilities both in orbit around the Moon and on its surface. It will also be open to other nations to join.
China and Russia were the two countries that were notably missing from NASA’s Artemis Accords. Announced in October, the agreement seeks to create a template for peaceful, cooperative and transparent exploration of the Moon. Dmitry Rogozin, the head of Roscosmos, said the Lunar Gateway, a space station NASA plans to build in orbit around the Moon as part of Project Artemis, was too “US-centric.” That’s despite the fact NASA and Roscosmos have collaborated productively for decades on the International Space Station and the same agreement that made the ISS possible will govern the Lunar Gateway. Rogozin later left open the possibility for the two space agencies to work together again, but with Roscosmos now partnering with China, the chances of that happening look much less likely.
Bose is no stranger to sports earbuds. The company has made a number of them over the years, including multiplepairs of true wireless buds. However, for its most recent option, Bose is taking a different approach. The Sport Open Earbuds ($199.95) are indeed true wireless, but they don’t have the typical ear tip that goes inside your ear canal.
Instead, as the name suggests, they have an “open” design that sits outside of your ear. Not only does this increase comfort, but it also allows you to hear what’s going on around you at all times — a key safety feature for runners. Add a sporty over-the-ear hook design and water resistance and you’ve got earbuds prepped for the gym or trail. The only question is whether you’re willing to make some sacrifices for the sake of staying in tune with your surroundings.
Design
Like a lot of sports buds, both wired and wireless, the Bose Sport Open Earbuds have a hook that goes over the top of your ear and down behind it. This, of course, keeps them in place while you’re moving around on a run or in the gym. And that’s even more essential with these since there’s nothing going inside your ear that would otherwise keep them from falling out.
Billy Steele/Engadget
The hook design keeps things stationary, but they’re made of hard plastic. They don’t offer as much comfort as a soft-touch or flexible material would. Plus, they don’t bend to adjust to the contours of your ears. You’re stuck with the exact shape Bose’s designers selected, which isn’t uncomfortable per se, but it also isn’t as comfy as it could be.
Due to the Sport Open Earbuds design, the actual “earbud” component sits at the top of your ear rather than just outside of your canal. This allows for the “open” design that keeps your ears free to hear what’s going on around you while you listen to music or podcasts. Bose has created what it calls OpenAudio technology that beams “rich, full-range sound” into your ears while reducing what others nearby might pick up. It’s a similar concept to the Bose Frames, though these earbuds position the sound source much closer to your ear. So instead of using bone conduction, the Sport Open Earbuds employ specifically placed acoustic ports that channel music to its intended destination, powered by two 16mm drivers. It sounds good on paper, but in practice, my family could easily hear noise from these even at medium volumes.
Samsung’s Galaxy Buds Live, also offers an “open” type design. But with those, Samsung puts the speaker directly over your ear canal. So while there’s no ear tip inside your ear, the buds are much closer, which helps with noise isolation and overall sound quality.
Bose
Lastly, Bose didn’t totally nix on-board controls for the Sport Open Earbuds. There are two tiny physical buttons — one on each side — that offer a few options. On the right, a single press will play/pause, a double press will skip to the next track and a triple press will return to the previous track. That same button is used to power on the earbuds and answer/end calls. The control on the left earbud activates your voice assistant of choice when you hold it down, and you can set it to announce the battery level with a single press. Thanks to a post-launch update, you can adjust volume with a tap on the outside of the earbuds. Use the right to increase volume and the left to turn it down. Bose also gives you the ability to disable volume control entirely inside of its app (it’s disabled by default).
It’s interesting that Bose employs both a physical button and touch gestures for the on-board controls on these earbuds. The tap is the less invasive action, so it would be great if the company could make some of button-pressing items touch enabled. At any rate, it’s clear Bose plans to improve the experience over time, since it’s already doing so shortly after launching the product.
Sound quality
Billy Steele/Engadget
Going into this review, I had flashbacks to testing the Galaxy Buds Live. Samsung’s design choices were pretty unique and those earbuds accomplished a lot of what it set out to do. However, the audio quality just wasn’t there. Plus, the company included active noise cancellation (ANC) on a product that didn’t seal off your ears, which kind of defeated the purpose. My first experience with a set of “open” design earbuds showed me having your ears always tuned into what’s going on around you meant big sacrifices in audio quality.
That’s the case again with the Bose Sport Open Earbuds. Bose has achieved a lot of what it intended: primarily, keeping your ears unobstructed when you’re exercising. There’s no denying this has massive implications for safety, especially for runners. But, I could overhear plenty at home while testing these. And, if your gym is anything like the one I went to pre-pandemic, it blasts a variety of pop music at an unreasonable volume. The main reason I wore headphones was to block that out, and these Bose earbuds won’t help you much there. You also have to be aware that these aren’t going to give you the audio quality you’ll likely be looking for in a set of $200 earbuds. That’s especially true when it comes to low-end.
While the Sport Open Earbuds have decent clarity, the lack of bassy thump sucks a lot of energy out of songs that are otherwise big and boomy. And if you’re like me, you rely on an ample amount of low-end to keep you motivated during a workout. With these earbuds, you get plenty of treble and some mid-range but that’s about it. This means they’re great for podcasts but just okay for most genres of music.
For example, the drum machines and percussion on Com Truise’s synth-heavy instrumentals retain detail, but the songs just don’t have the depth and droning bass lines that make them so atmospheric. The discrepancy is even more noticeable with hip-hop tracks like Lil Baby’s “Heatin Up.” The beat that’s the backbone of the track fades into the background.
The open design also has a benefit for calls: you can chat without feeling like you have to yell to hear yourself. Like podcasts, call audio comes through the earbuds crisp and clear. However, the person on the other side noted I sounded only slightly better than a speakerphone and background noise was an issue. They also said that they could hear themselves coming through — likely because the earbud mics were picking up sound from the open speakers.
Software features
Billy Steele/Engadget
A lot of headphone companies offer the ability to use audio presets, manually tweak the EQ or customize on-board controls with an app. That’s not an option Bose gives you with the Sport Open Earbuds. Instead, the app primarily handles software updates and monitors battery levels. There is one handy item in relation to charging: the app knows when the earbuds are on the base and displays progress.
Like most earbud and headphone apps, it also reminds you what the controls do, but that’s really it. It’s clear Bose wanted to keep things simple here, but that comes at the expense of literally any degree of customization.
Battery life
Bose claims up to eight hours of battery life on the Sport Open Earbuds. During my tests, I actually managed slightly better, stretching them about 30 minutes longer than the stated figure. This listening time is slightly above average for true wireless earbuds these days, but there’s a catch: these buds don’t come with a charging case. You don’t have a place to constantly top off the battery in your pocket when you’re taking a break from tunes. It also means there are separate accessories for charging and for storage.
Bose includes a magnetic charging base with a USB cable that connects to either your computer or a plug you likely already have. The Sport Open Earbuds fully charge in two hours, and 30 minutes will give you three hours of playback. Lights on the outside of the earbuds pulse white during charging and remain solid when done. The company also put a hard shell carrying case in the box. It’s not the fanciest thing, but it gets the job done. And a magnetic closure should keep them from falling out if the case gets jostled around in your bag.
The competition
Bose actually offers some solid competition for the Sport Open Earbuds within its own product lines. The Bose Sport Earbuds are a more traditional true wireless product, with ear tips and fit wings to keep things in place and block out noise. They lack the company’s powerful ANC and they’re quite big, but the sound quality is solid and they’re cheaper at $179.95.
As I mentioned, if you’re a fan of the “open” wear style, Bose also offers it with sunglasses. The Bose Frames Tempo are specially designed for exercise and sports, though the company does have options for “regular” use. The sport model offers eight hours of battery life and better water resistance, but they’re also one of the priciest options at $249.95 (some models are $50 cheaper). All of the audio sunglasses have swappable lenses, some are even prescription friendly, and they keep your ears tuned in to what’s going on around you.
For non-Bose alternatives, I’d actually suggest the Galaxy Buds Live from Samsung. Like the Sport Open Earbuds, these don’t have an ear tip and sit outside of your ear canal. However, they’re positioned just at the outside of the opening, rather than above it. This ensures better sound quality while still keeping things comfy and allowing ambient noise through. I’m not a big fan of them overall, but if a set of “open” earbuds are what you’re after, they’re worth a look. As of this writing, they’re $130 on Amazon (regularly $170).
Wrap-up
Billy Steele/Engadget
Bose has a long history of great-sounding headphones. The company may be mostly known for its noise-cancelling chops, but overall audio quality has also been respectable. With the Sport Open Earbuds, Bose decided allowing you to be hyper aware of everything around you was paramount. This means you gain the comfort of not having something crammed in your ears, but you have to accept sacrifices to sound quality.
I can appreciate these earbuds have a very specific purpose, and they could be a solid compliment to a set of over-ear noise-cancelling headphones that allow you to tune in and tune out the world. Of course, that’s the wrinkle: Do you want to invest in two sets of headphones or earbuds? There are plenty of all-around options that are well-suited for both casual listening and exercise. You’ll just have to decide if keeping your ears open is more important than great sound quality.
To celebrate the 10th birthday of Chrome OS, Google is announcing a revamp today and a new set of tools to make the platform much more useful. Of note, it's adding a new clipboard that remembers the last five things you copied, a Phone Hub to make accessing your Android device easier and support for Nearby Share.
Phone Hub is a little dashboard that lets you access your phone's controls and see its status for things like battery life and data connectivity. Not only can you use your Chromebook to ring your Android device when you've misplaced it, you can also enable tethering with one click as well as see recent Chrome tabs on your phone. You'll continue to be able to send and receive texts from the laptop (which you could already do before with the Messages app).
Two new features make life a bit easier for those who have Android and Chrome OS devices. First, WiFi sync will let you automatically connect to trusted networks that you've used on your phone or other Chromebooks without having to re-enter passwords. And in the coming months, Nearby Share is coming to enable file sharing between your Chromebook and other Chrome OS or Android devices without an internet connection (over Bluetooth or local WiFi).
Google
Google is also boosting the screen capture tool in Chrome OS, making it easier to access from the Quick Settings panel. You can now outline exactly what you want to copy on your display, and create screen recording videos, which will all be saved to your clipboard. Speaking of, the clipboard can now store up to five things you've copied, and you can access them from the new Tote feature. This is a holding zone for all the files you and Google think you'll need, in addition to the screen captures. You can pin files to Totes for easy access, which should come in handy for things your frequently send like checklists or reference sheets.
As part of the redesign, Google is integrating media controls directly into the Quick Settings panel for easier access and refreshing the icons for built-in apps. Sharing files, images and links between apps and your browser is becoming slightly easier — now when you click Share on supported websites, you'll see a list of apps you can send your content to directly. When you want to translate, define or convert something on your screen, right-clicking it will bring up Quick Answers in a panel so you won't need to open another tab.
The company is also updating the Desks feature by adding support for up to eight virtual workspaces and bringing a new Overview mode to make switching between them easier. Now, when your laptop reboots, your windows in various Desks will restore so you can quickly get set back up in your workflow again.
Google
Select-to-speak, the Chrome OS screen reader, is getting improved controls including options to pause, speed up and slow down the playback. Google is also making it easier to skip to different sections of text.
Since many parents are buying their kids Chromebooks to make homework easier, Google is also making it simpler to set up Family Link, which allows students to use school accounts on their own devices. This way, parental controls can still apply while children get access to their school's apps.
With Chromebooks being the most popular laptop in schools, it's good to see some useful updates coming to the platform. For those of us on Windows (or even those on macOS), some of these features will seem more like Google bringing its desktop software closer to what we're familiar with. Chrome OS may still not be the productivity ecosystem for people who need powerful apps for work, but with these updates it appears to be starting to catch up.
Twitter isn't happy that Texas Attorney General Ken Paxton launched an investigation into the company after it banned former President Trump. CBS Newsreports Twitter has sued Paxton in federal court, alleging the AG is violating the First Amendment by trying to punish the social network for exercising free speech rights over the content it hosts. Paxton was using the "full weight" of his position as retaliation over editorial choices he didn't like, Twitter's attorneys said.
Paxton himself had claimed Twitter's ban "chills free speech" and accused multiple tech giants of a "seemingly coordinated deplatforming" of Trump following the Capitol riot. He echoed frequent conservative beliefs that Twitter, Facebook, Google and others are breaking the spirit of the First Amendment with an alleged bias against right-wing views. These sites should be treated as public spaces and forced to carry any otherwise legal content, according to these beliefs.
Twitter may have a solid case, however. As a private company, Twitter is within its rights to determine what it does and doesn't publish. It might also point to a long history of refusing to ban Trump despite repeated violations of its policies, instead relying on labels or limitations on specific tweets. This wasn't a company that rushed to ban a dissenting view, in other words.
Paxton's office hadn't formally commented as we wrote this, but it wouldn't be surprising if he fought hard to protect the investigation. It could rally political supporters at a time when Paxton himself is facing scandals, such as accusations of bribery and abuse of office. A successful probe could also lead to punitive actions against Twitter, such as fines or an order to reinstate Trump's account.
Dieselgate has shaken Volkswagen to its foundation, prompting the automaker to embrace a radical new direction and invest nearly $40 billion into EV R&D as well as the factory tech needed to make it. The initial result of that massive investment has now hit the streets in the form of a compact crossover SUV. Say hello to the 2021 ID.4, VW’s first EV for the people.
The ID.4’s on-paper stats aren’t particularly striking, especially when compared to some of its higher-priced, luxury alternatives. With a 77.0-kWh lithium-ion battery pack putting out 201 HP and 229 pound-feet of torque, the ID.4’s specs are very much in line with its gas model equivalents like the Honda CRV or similarly specced EVs like the Hyundai Kona or Kia Niro EV (though each of those only have 64 kwH batteries).
The ID.4 tips scales at 4,600-plus pounds. Yeah, that’s stout, even for an electric and it’s roughly 800 pounds heavier than the biggest 2021 Kona EV. As such, you shouldn’t be surprised that the EV crossover takes its sweet time getting up to 60 mph in around seven and a half seconds, which is pretty pokey for an EV. Even when overtaking other vehicles at freeway speeds, the ID.4 can feel downright lackadaisical. Combined with a governed top speed of 100 MPH, the ID.4 is very much a people mover, not a sports car in disguise.
Andrew Tarantola / Engadget
Its EPA estimated 250-mile range feels generous and seems very much geared towards urban errands and freeway commutes with ready access to charging stations. Even when using the electron-sipping Economy mode to cruise along a nearly empty Highway 280 outside San Francisco, the power gauge shrank far more quickly than I was comfortable with. This was the first EV I’ve test driven where I’ve felt a bit of palpable range anxiety. Thankfully, the ID.4’s 400V electrical architecture supports both level 2 and DC fast charging protocols which enable it to imbibe an 80 percent charge in, respectively, around 9.5 hours and just under 40 minutes (per VW’s estimates).
Style-wise, I find myself smitten with the ID.4. The crossover’s exterior is less windswept than last year’s Honda HRV but not as rigidly straight-edged as Volvo’s upcoming C40 Recharge. And unlike what we saw on the Mach-E, e-tron GT or even the XC40 Recharge, the ID.4 appears to use surprisingly muted head and tail lights — you won’t find any Thor’s Hammers bedazzling the hood or distended brakelights climbing the trunk lid like LED ivy. Kind of a shame, really.
The interior is sparse. But, I guess, no more sparse than any of the other last few EVs I’ve recently been in? Honestly, They all feel sterile and minimalist to me, if only to varying degrees. In this case, the dashboard of the ID.4 comprises two LED displays, a smattering of steering column stalks and some AC vents.
The gear shift is located on the steering column as well and it’s weird — basically a wide paddle mounted on the column and capped with a parking brake button. You twist it back and forth to change between forward and reverse gears. I mean, I wasn’t initially a fan of the Mach-E’s cylindrical iDrive-style shifter but at least it didn’t take me 5 minutes just to identify the damn thing the first time I got into the car. Same with the Start button. I haven't thought to look for a start button on the steering column itself since the days of physical ignition cylinders. Touche, Volkswagen.
Despite the confusing nature of various sticks, stalks and buttons, the cabin itself is really quite comfortable. It’s roomy enough for five grown adults to fit in without having to slouch in the back seat, plus the perceived headroom and vertical space is accentuated by an all-glass roof. Unlike the Mach-E, the ID.4’s roof is much less opaque and is instead concealed from external prying eyes by a rollaway cloth headliner which slides out of the way at the swipe of an overhead touch control. The trunk space is equally well appointed with 30 cubic feet of space that more than doubles if you lower the rear seat backs.
The infotainment system, however, is like if 2020 were digital cabin controls. I’ve yet to encounter such a system with a steeper initial learning curve. The menu system feels like it was designed via dare. Upon taking delivery of the vehicle I was auditorily assaulted with adult contemporary music for an unconscionable span of time while I tried in vain to locate a power button, a pause button — hell, even the volume controls — in what proved to be VW’s byzantine infotainment menu system. And for that I will never forgive you, Michael Bolton. YOU KNOW WHAT YOU DID, MICHAEL.
Thank goodness for a robust voice control system combined with integration for both Android Auto and Apple CarPlay to enable more seamless control of the cabin environment. But note that these aren’t fully integrated like what you’d see on the XC40 Recharge or the Polestar 2 with Android Auto — those operate directly through the infotainment system head unit.
The ID.4 does bear a passing resemblance to the Tesla Model Y, and I like that, it’s just tall enough to provide a clear view of the traffic around me without feeling top-heavy — the thousand pounds of battery pack under my seat certainly helps with that. The suspension is strung tightly enough to keep the ID.4 from body-rolling through turns while remaining soft enough that driving over potholes wouldn’t jar my spine out of alignment.
Oddly, I could seem to find a one-pedal driving option. One-pedal driving is a system found in EVs that uses the accelerator pedal to modulate both the vehicle’s drive and braking — press down on the pedal to go faster, ease off it to automatically engage the regenerative brakes and recoup precious charge. I personally am not a fan of the method but its absence from a vehicle so clearly designed as a practical family commuter is both noticeable and notable.
The ID.4’s ADAS system, IQ.DRIVE, works generally as you’d expect it would. It offers the standard mix of forward collision warning, autonomous emergency braking, blind-spot monitoring, rear traffic alert, and adaptive cruise control. In my limited experience with it, I found the lane keeping feature demanded an iron will to engage as the vehicle kept seeming to delay recentering itself within the lane until it was already riding the side marker. It’s certainly no hands-free steering like what GM’s SuperCruise feature offers, but this is helpful when you're in traffic and trying to fight through infotainment menus.
Andrew Tarantola / Engadget
The ID.4 starts at around $40,000 and comes available in three trim packages, the Pro, the Pro S and the 1st edition. All three are currently only available as RWD though the Pro and Pro S will begin offering an AWD version later this year as a $4,000 option. Specifically, the 1st Edition, which I drove, starts at $43,995, the Pro will put you back $40-44,000 depending on drive type and the Pro S (the S stands for Statement) will start at $44-48K with the option to upgrade to 19-inch rims and a 12-inch infotainment display for an added $1,500.
Overall, the ID.4 is a solid first attempt at an EV. Sure Volkswagen included a few… ahem, unusual design decisions, it’s range and power consumption were twitchy enough to keep my eyes glued to the battery gauge during my drive, and the whole vehicle in general felt just a touch under-powered. But this is the first of what we expect will be many more EV models from the automaker. I’d personally wait a model year or two for everything to fully shakedown and for VW to work all the bugs out but if you’re in the market for a sensible mass-market EV that can shuttle your family around town, carry home a full load of groceries, and perform all those other innocuous errands that used to fill our days before the pandemic hit, the 2021 ID.4 is well worth your consideration.
As impressive as Amazon’s Alexa technology is, the best way to utilize it isn’t always clear. Sure, you can get it to tell you the weather, play music and set alarms, but that’s just scratching the surface of what this AI is truly capable of. And if you never get around to purchasing and syncing compatible peripherals, you won't get to explore much further than that.
If you haven’t quite been sold on voice-activated tech yet, or simply want to up the ante a spell, it's absolutely worth checking out the GE C by GE Sol, an Alexa-enabled smart light that’s available right now for just $90 (normally $199). It has Amazon Alexa built right into it, so it serves a direct function in addition to having such a charming voice.
This smart light has all the features, functionality and control you'd expect from Amazon Alexa — only it’s packed into an innovative Richard Clarkson-inspired design. Speaking of which, this device fits in perfectly with your contemporary (or even traditional) space with its smooth, polished steel frame and soft, cozy lighting.
Part of the brilliance of the design is how it synchronizes its own aesthetic with the Alexa technology. Not only can you set alarms, but you can sync them with the light to emit something called “vibration lighting” in the morning to help wake you up, or “calming light” in the evening to help you unwind.
You can also set it to passively transition from daylight lighting to soft white shade in the evening, helping maintain your circadian rhythm without even thinking about it. And, of course, it’s compatible with all the Alexa-friendly smart home devices you already own (or just have your eye on).
If you’re looking for a sophisticated way to add smart voice functionality and lighting to any room in your home, you can purchase a GE C by GE Sol Wi-Fi Alexa Enabled Smart Light on sale for $90, or 55 percent off.
Prices are subject to change.
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Only a few days after gaining approval from regulators in the US and European Union, Microsoft and ZeniMax Media have made it official. The parent company of Bethesda Softworks is now part of Xbox following the completion of a $7.5 billion deal.
The deal adds eight more studios to Xbox’s portfolio, including id Software, Arcane and Bethesda Game Studios. It remains to be seen which games developed by those studios will be exclusive to PC and Xbox, but there definitely will be some titles that won't make their way to PlayStation, Switch or other platforms.
"With the addition of the Bethesda creative teams, gamers should know that Xbox consoles, PC, and Game Pass will be the best place to experience new Bethesda games, including some new titles in the future that will be exclusive to Xbox and PC players," Xbox chief Phil Spencer wrote in a blog post.
When Xbox and Bethesda announced the deal, they confirmed they'd abide by previous agreements with Sony. Deathloopand GhostWire: Tokyowill still be PlayStation 5 console exclusives for a limited time. Future games may be released on non-Xbox or PC platforms, but Xbox and Bethesda will decide those on a "case-by-case basis." Currently, Bethesda is working on The Elder Scrolls VI and a new franchise called Starfield.
Spencer noted that Xbox will have more to share about what its new studios are working on later this year. As previously rumored, Microsoft will add more Bethesda games to Xbox Game Pass later this week.
While not all Mario games are on sale, you can grab quite a few titles at good sale prices this week. It's also worth noting that Super Mario 3D All-Stars, Nintendo's collection of classic Mario games remade for the Switch, will not be sold for much longer. Nintendo's pulling the collection from physical and digital shelves on March 31. We doubt it'll see a huge price drop before the cut-off date, so if you want it, you have only a few more weeks to get it.
Those are the best deals happening for Mar10 Day this year, but Nintendo's also celebrating with special in-game extras throughout the month. Players of Animal Crossing: Pocket Camp will notice special poses for Fave Photos throughout March in addition to past event items coming back for a limited time. Anniversary-themed items are also coming to Animal Crossing: New Horizons and new tours, drivers, karts and gliders will pop up in Mario Kart Tour, too.
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If you’re a North American League of Legends fan, you’ve been forced to sit on sidelines and watch while people in Europe and other parts of the world have had a chance to play Wild Rift. That changes later this month, with Riot announcing today that it’s expanding the game’s open beta to Android and iOS users in Canada and the US on March 29th.
We had a chance to check out the beta recently and came away impressed with how Riot had managed to translate the League of Legends formula to mobile. The on-screen controls worked surprisingly well and all of the complexity that the MOBA is known for is still there. Currently, there are 50 playable champions to master, each with their own selection of skills, and item builds are still a major part of the experience. All of that can make the game overwhelming if you've never played LoL before, but thankfully Wild Rift comes with a handful of tutorials that explain all the basics.