Media Armor Grabs $1.5M To Help Your Company Measure The Impact Of Its Mobile Ad Dollars

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In 2010, former Dotomi and Jumptap employees Eric Brown and Elizabeth Zalman founded Media Armor under the belief that mobile advertising was not yet living up to the hype. Advertisers were coming to expect as much ROI from their mobile campaigns as from their online initiatives. Their experience in digital advertising and targeting showed there to be a dearth of tools that enable brands and advertisers to measure the effectiveness of mobile advertising efforts.

Thus, Media Armor was born to help traditional and digital advertisers integrate mobile display into their roster by enabling them to measure ROI, analyze and optimize global campaigns, and unify reporting across media buys. The idea is to allow advertisers and brands to approach mobile display with the same level of granular analysis and sophistication as online advertisers. The company claims to be one of the first in mobile advertising to offer “view-through, quantitative test-and-control, and ID-level decision-making” based on brands’ particular needs and data sets.

Media Armor wants to be part of the movement to encourage traditional advertisers to embrace mobile display as a worthy area of advertising spend. As mobile advertising becomes increasingly personalized, mobile commerce takes off, and brands shift to mobile display strategies, the startup wants to use its technology to help brands better understand how their mobile buys affect site visitation, ongoing brand engagement, and their overall mobile presence.

In support of this goal, Media Armor has announced that it has raised $1.5 million in series A financing. The round was led by iNovia Capital and Greycroft Partners, with contribution from Neu Venture Capital, New York Angels Chairman Brian Cohen, Principal Scientist At Adobe Philip Grieshaber, and Justin Siegel, Co-founder and CEO of Mocospace — to name a few.

The startup will use its new funding to grow its team and continue developing its technology.

For more on Media Armor, check them out at home here.


Apple Strikes Back In Jailbreak-Siri Arms Race

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When Siri was announced strictly for the iPhone 4S, the mod community likely took that as a challenge. Before long, the service had been hacked and shortly thereafter ported to a number of potentially compatible devices.

The problem, of course, is that Apple gets to decide what devices are compatible, not the users. So they’ve taken steps to undo the work that hackers and jailbreakers have done to bring Siri to older iOS devices. Today brings a new volley, though it’s only a matter of time before it too is circumvented.

Spire, the jailbreak-related Siri porting tool for non-4S devices, has been disabled by an update from Apple that adds an extra requirement to the Siri authentication process. A new “SetActivationToken” plist file prevents the current hack from functioning correctly. Well, that’s it, everybody go home, Siri is safe from interlopers.

In fact, it has been pointed out that a little deep file management fixes the problem — not a fix a casual user would do, but few casual users will have gone through with the non-trivial Spire install process to begin with. Chances are a small fix will be made available and then a more thorough one will hit when 5.1 hits.

Apple, in the meantime, will continue to desultorily fight back. Their rationale for not supporting older devices isn’t really clear, but it probably doesn’t have anything to do with the older devices being unable to perform the tasks Siri does on-device. Commentators seem to agree that it was a combination of marketing and an inability to scale to support the whole iOS population. That would explain why their work to disrupt non-4S Siri devices has been something less than intense. A hundred thousand jailbreakers won’t knock over the servers, but 50 million iPhones, iPads, and iPod touches would be sure to.

[via Redmond Pie and Apple Insider]


Keen On… Bob Weir: Why MP3 Music Is An Assault On Your Nervous System (TCTV)

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Most of us know the guitarist and singer-songwriter Bob Weir as a founding member of the Grateful Dead. But Weir is also the founder of Tamalpais Research Institute (TRI), a state-of-the-art performance studio which offers musicians the opportunity to distribute their work in high-end digital form.

I had the great honor to interview Weir yesterday at SFMusicTech. And it was, so to speak, a trip. Weir talked to me about why information doesn’t really want to be free and how even musicians need to make a living. Most of all, though, Weir talked to me about the decline of quality standards in the digital music industry. MP3 music, he explained, is an “assault on our nervous system.” While even CDs sound dreadful, he insisted.

So, I asked, how much is the Grateful Dead responsible for this decline in standards? After all, I reminded him, they were the first band to encourage their fans to give away poorly recorded copies of their work for free.

This is the first in a series of interviews from Brian Zisk’s iconic SFMusicTech. Next up, a rather feisty encounter with one of the bad boys of the Internet – Bit Torrent founder Bram Cohen.


Geek Love: Send Your Valentine A Heart Equation With Desmos (Now In HTML5!)

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Back in May, a startup named Desmos launched at TechCrunch Disrupt NYC with the hope of addressing the fragmentation inherent to education by way of platform-agnostic software that allows users to build and share their own rich educational content. In application, this meant that, like Inkling, Kno, Apple and more are doing for textbooks, Desmos wanted to reinvent the whiteboard by making it browser-based and interactive.

Of course, the real highlight of Desmos’ whiteboard has been its original, interactive online calculator, which graphs equations as you write them. Desmos Founder Eli Luberoff was a double math and physics major at Yale before launching his startup, and his experience has led him to believe that we may all be better off with a web-based calculator — because it means that you’ll never have to use a Texas Instruments abacus again.

Due to its popularity, the calculator began operating as a standalone feature, because, hey, it’s free, color-coded, boasts realtime updating, and users can share their graphs through simple Bit.ly links. It was this kind of neat, lightweight design that led to the startup closing an $800,000 seed round from Mitch Kapor, Learn Capital, and Kindler Capital during Disrupt.

But, more importantly, it’s Valentine’s Day, and in the spirit of love, affection, and all things heart-shaped, Desmos (at abettercalculator.com) is offering a special V Day gift for all those geeky lovers out there. Today, Desmos users can choose a romantically-themed graph, add their own caption, and then email or tweet it to their special, graph-loving someone.

Eli says that the inspiration is simple: Math and love are the two universal languages, but together, their power could be unfathomable. What’s more, the founder says that the team has noticed that a surprising number of graphs being built on the site and shared are heart-shaped.

So, Desmos is using the holiday to announce some updates to its flagship product; it has completely rewritten the product from the ground up, which means that it now has full HTML5 compatibility, including the biggest part of that — it works on your iPad’s browser. What’s more, that means pinch-zooming, sliders for paramaters, tracing by clicking and dragging along a line, the option to create an account and save graphs to view later. Oh, and everything is still free.

If it can be said that, like love, math is beautiful, then perhaps the tools that make it sing should be just as beautiful. Luberoff says that, while technology has seen huge leaps and bounds in the last 20 years, the calculator has been left behind — in spite of the fact that it has really become the door through which the majority of middle school students interact with math on a daily basis.

Through Desmos, Luberoff wants to keep testing the limits of the calculator, playing with interactivity, modeling, and fundamentally trying to create a calculator that can live everywhere while porting its new functionalities. Desmos will be pushing its calculator out on more platforms soon (Desmos’ revenue comes mainly through partnerships, some of which will result in the startup’s software popping up in new places in the near future), but they will be keeping it free for students and teachers alike.

Check it out.


Zynga Mobile Grew Five-Fold To More Than 15 Million Daily Users In 2011

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As we mentioned in our coverage of Zynga’s fourth quarter earnings, mobile has been one of the fast-growing parts of Zynga’s business. On the company’s earnings call, CEO and founder Marc Pincus revealed that mobile users have grown five-fold to 15 million daily active users in 2011. That’s up from 13 million in December.

That’s an addition of 2 million users in the past month, and an addition of over 5 million users over the course of the quarter. In the third quarter, Zynga had 9.9 million daily active users for its mobile games.

The company launched five mobile games in the fourth quarter, including Mafia Wars and ForestVille. The company’s mobile game titles Dream Zoo, Words with Friends and Zynga Poker were all among the top 10 grossing games on the iOS platform during the quarter (Zynga launched 8 mobile games over the course of the entire year). On average, Zynga’s mobile apps have an average of 4.3 stars in App Store, says the company. Zynga says that the company saw a record amount of mobile bookings (revenue) in the quarter as well and mobile payers (those who are paying during games) are growing.

Zynga CFO Dave Wehner says that while the company is gaining more revenue from advertising online, there has also been healthy growth in ad revenue from mobile as well. In terms of monetization, some mobile games are being monetized at a higher rate than even web games. “As devices become more powerful, this is yet another canvas to grow,” said COO John Schappert on the call. “We’re seeing mobile as a big opportunity…we’re going to see more games coming.”

Considering the growth Zynga is seeing from mobile, it’s a good bet that mobile will be a key focus for Zynga in 2012.


Diller Explains How Tiny TV Antennas Will Change Everything (Video)

Earlier today, Barry Diller introduced Aereo, a company backed by IAC, at a press conference in New York City. Aereo streams broadcast TV to your browser and provides a DVR in the cloud by miniaturizing TV antennas and packing them in equipment that sits on the network. In the video above, which we took at the event, you can see Diller’s opening remarks and part of CEO Chaitanya Kanojia’s presentation. At the end, I grabbed Diller on camera to ask him how does this expand beyond just broadcast channels to cable and beyond.

If Aereo can build a big enough audience with bringing broadcast TV to iPads and other screens, then the company can try to cut deals with other channels for carriage. “Eventually,” says Diller, “it is my belief that the world really deserves a la carte programming.” He continues, “It would be much better for users to say, ‘These are the programs I want, I don’t want you to bundle them for me.’”

Is TV in the cloud is on its way? Will the cable industry ever succumb to this type of logic? I sure hope so.


Verizon Tempts Employees With Limited Edition Droid RAZRs

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A life spent caught up in the drudgery of retail is usually pretty free of frills, but Verizon Wireless employees may soon be getting a shot at some swanky hardware if some newly-leaked images hold true. According to Android And Me, Verizon has reached out to their employees with an offer they may not be able to refuse: limited edition Droid RAZRs and Droid RAZR MAXXs.

And what’s so limited about these edition then? The employee-only Droid RAZR sports a red and black finish on its backside rather than the monochrome stylings of its more mundane brethren, along with the device’s number within the production run.

Meanwhile, the device’s front sports a “limited edition” engraving just so no one mistakes it for a more pedestrian device. Just to sweeten the pot, Verizon is also throwing in a free multimedia dock for any employee willing to take the bait.

Not a bad deal at all, especially considering the supposed price tags involved: employees will be able to snag a limited edition 16GB Droid RAZR for a scant $99, while a similarly tricked out MAXX will set them back $199.

No word on how big the production runs are or when they’ll be released, but I wouldn’t be surprised if all of these highfaluting handsets get snapped up in a hurry. Even so, I give it about 20 minutes before the first few enterprising Verizon employees try to flip their new toys for a profit on eBay or Craiglist, so the mobile collectors among you may want to keep yours eyes peeled.




Lab42 Taps Social Networks For Market Research, Raises (Almost) $1M

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Lab42, a startup that helps agencies and other businesses conduct market research, says it has raised “just under” $1 million in funding.

President Gauri Sharma pitches Lab42′s services (which involve targeted surveys conducted over social networks) as new way to conduct research. One big difference: It’s faster and cheaper than hiring most market research firms, while also being more reliable than just throwing a survey online. Advertising and marketing agencies make up the company’s primary customer base, and clients include Redbox, David & Goliath, Y&R, and Ogilvy.

Lab42 recently added a social login feature, which asks respondents to log in through Facebook Connect before filling out the survey. That makes it easier to verify that users are part of the target audience. A Facebook profile is no guarantee that someone really is the age or gender they say they are, or that they’re from the hometown that they claim, but it makes those things more likely.

The company also makes uses its data to create infographics, include some that have supposedly been featured on NPR and Mashable (which is a pretty impressive spread). This year, Lab42 plans to expand beyond social networks.

Lab42 was incubated at Chicago-based Sandbox Industries and raised its funding from the incubator’s venture arm, Sandbox Venture Fund.


Netflix To Announce Second Original Series, “Orange Is The New Black”

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Following this month’s debut of Lilyhammer, Netflix’s first scripted series, word is that the company is now preparing to launch a second original show. The company has ordered 13 episodes of Orange is the New Black, a comedy from Jenji Kohan, the creator of Showtimes’s Weeds. The show is based on the memoir of a communications exec who served time for drug charges in a women’s prison.

The deal is being confirmed by Bloomberg (via SFGateAdAge), who spoke to someone “with knowledge of the situation,” but rumors surrounding the negotiations for this show have reached as far back as November. According to an earlier report from Deadline, Netflix was finalizing a deal for Kohan’s series through Lionsgate TV, where Kohan has a development deal. Netflix is already partnered with Lionsgate, as it had agreed in April 2011 to stream up to seven seasons of the studio’s popular AMC show Mad Men.

Bloomberg’s report states that Netflix will have first rights to the new show from Weeds‘ creator HBO, but Weeds is actually a Showtime series. That’s the only aspect to the report that raises a red flag. Everything else seems to be confirmation of the previous rumors.

The new series may be exec produced by Liz Friedman, the co-exec producer of House, according to Deadline’s previous report. As for the show itself, it tells the tale of Piper Kerman, a communications executive at a nonprofit, who spent a year in the minimum security correctional facility in Danbury, Conn. after being convicted for her part in a drug smuggling and money laundering scheme she was involved in back in college.

Orange is the New Black is the second show whose production will be financed by Netflix. The company also has the exclusive distribution rights to Lilyhammer as well as new episodes of Arrested Development (planned for 2013), but is producing the Kevin Spacey vehicle House of Cards, announced back in March. That show, an adaptation of a popular British miniseries (which Netflix outbid HBO and AMC for), is expected to debut later this year.

According to Bloomberg’s report, announcements related to Orange is the New Black as well as another deal with Gaumont International Television for a 13-episode horror series Hemlock Grove may arrive as soon as next week. No word yet on when those programs will be available for viewing, but Netflix’s Chief Content Officer Ted Sarandos told the outlet there would be five original shows available for streaming by mid-2013.


Zynga’s 2012 Outlook: Traffic, Paying Users, Bookings Are Headed Up

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Zynga’s first earnings release today makes the social game developer’s business look notably stronger than it had when the company went public in December. Its traffic, paying user base, and projected bookings are all headed into positive territory, whereas these numbers had been flat or falling towards the end of last year.

Bookings, the short-term measure of when the company sells a virtual good or other item, were already up last quarter. But Zynga says in the release that more growth is on the way — a year-over-year increase of between 16% and 25% in 2012, to between $1.35 billion and $1.45 billion. “We expect that growth will be weighted towards the back-half of the year with slower sequential growth in the first half of the year,” according to the release, although the reasoning isn’t explained.

That’s a bit surprising considering that the company has invested heavily in launching and marketing a string of new titles over the last four months or so — these games should be driving bookings up now, not in half a year. Maybe Zynga knows something about what’s happening on Facebook, Apple’s iTunes App Store and its other platforms, that it’s not talking about? Or maybe it is planning something else that’ll make a big positive difference, like the launch of its long-rumored standalone gaming portal?

[Update: Zynga executives said on the call today that, generally, they see older games make more money over times as serious users get more committed — that is, spending more. Also, like I guessed, they hinted that the “Project Z” platform is still in the works, and will be launching at some point.]

Even if the first and second quarters of this year aren’t as exciting, investors should still look for bookings increases when the numbers come out for those quarters. Zynga says that its paying users grew from 2.6 million to 2.9 million over the fourth quarter, which is part of a long-term trend in the industry — everyone is gradually figuring out how to lure more users to pay, even though only a fraction of them currently do. For Zynga, the growth in paying users was no doubt aided by its launches and traffic growth during the quarter — as I noted earlier today, the company has managed to increase its daily active user count significantly in recent months. As of the end of 2011 it was up from 48 million a year ago to 54 million. As of today, it’s past 58 million, according to AppData. Daily active usage tends to correlate with paying users, because the more often you’re playing a game the more often you’re going to want to pay.

[Top photo via VentureBeat.]


Tim Cook: Sales In China Were $13B Last Year

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Apple CEO Tim Cook took the stage today at the Goldman Sachs Technology & Internet Conference in San Francisco to talk about Apple’s unbelievable first quarter, as well as the company’s outlook going forward. It’s been hard to avoid the headlines: Apple is red hot right now, as MG recently pointed out that Apple’s $13.1 billion profits in Q1 was equal to the company’s revenues in Q4 2010. One year and one quarter later, and Apple is growing like it’s on steroids. Throw in the fact that Apple now has $97.6 billion in cash and equivalents, and the overall picture is fairly jaw-dropping.

Or, perhaps what’s even more anxiety-producing, at least for Apple’s competitors, is that Tim sat in conversation today and almost sounded shocked by his own words — specifically over how much opportunity he sees for Apple in developing markets. The mobile device market is expected to grow to 1 billion units by 2015, with 25 percent of that share coming from China and Brazil alone. Cook stressed that those two markets in particular have been (and will continue to be) critical for Apple moving forward.

Cook said that a halo effect was created by the iPod for Mac sales in developed markets, but that it wasn’t nearly as effective in developing markets like Eastern Europe, the Middle East, Latin America, Asia, and so on, largely because international users were already getting music from their phone. But, with the launch of the iPhone, Apple was “introduced to hundreds of millions of people who had never met Apple before.”

If one takes China as an example, Cook said, Mac sales grew over 100 percent year-over-year. While objectively that may not seem like much, the entire market itself only grew 10 percent year-over-year. Not only that, but a few years China was “only” producing sales in the hundreds of millions for Apple, whereas last year, sales in China had grown to $13 billion. Cook said that this, among other things, is just further evidence of the explosive potential of Asian markets, specifically China.

“If i look back at 2007,” Cook reiterated, for greater China, Asia, India, Latin America, the Middle East [the developing world], revenues then sat at $1.4 billion, whereas Apple’s share of that developing market ballooned to $22 billion in revenues last year.

“All that being said, we’re only on the surface.”


Apple Made $22 Billion In Revenue On Developing World In 2011, Just $1.4B in 2007

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CEO Tim Cook described Apple’s conquest of emerging markets today at the Goldman Sachs Technology and Internet Conference. He said “In 2007, and we didn’t launch the iPhone outside the U.S. until 2008, Apple’s revenue combined from greater China and several other parts of asia, India, Eastern Europe, the Middle East, Africa, and Latin America was $1.4 billion. Revenue for that group of countries last year was $22 billion. We’re only on the surface.”

Cook explained that the iPod didn’t take off as quickly in the developing world “because people were already getting music from their phones. But the world changed for us with iPhone. It introduced our brand to people who had never met Apple before.”

“The iPhone is creating a halo for the Macintosh, and for iPads. We see the synergistic effects of the markets not only in the developed markets, but in the emerging markets.” Next, Apple will focus on Brazil, Russia, and China, where Cook said Apple’s sales were $13 billion last year.

Cook also mentioned his belief that the tablet market will soon surpass the PC market. Regarding the iPad, “55 million units shipped is something no one would have guessed. It took us 22 years to sell 55 million Macs, it took 5 years to sell 55 million iPods, 3 years to sell that many iPhones. It’s on a trajectory that’s off the charts.” Check out MG Siegler’s roundup of Apple’s jaw-dropping Q1 2012 numbers for more the rise of the iPad.

In his final statement, Cook talked about his role sheparding Apple as the successor to Steve Jobs, “I’m not going to witness or permit the slow undoing of it. Steve grilled into us over the years that the company should revolve around great products and that we should stay extremely focused on a few things…and only go into markets where we can create a significant contribution to society, not just sell a lot of units.”

“We’re always focused on the future. We don’t sit and think about how great things were yesterday.”

[Image Credit: MIT]


Zynga Q4 Revenue Up 59 Percent To $311.2M, Bookings Reach Record Levels

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Social gaming giant Zynga just released its fourth quarter earnings, the company’s first earnings release as a public company. Analysts expected earnings of $0.03 per share on revenue of $302 million. Zynga beat the street, with revenue coming in at $311.2 million for the fourth quarter of 2011, an increase of 59% compared to the fourth quarter of 2010. In terms of Diluted EPS, Zynga took s a loss ($1.22) for the fourth quarter of 2011 compared to $0.05 for the fourth quarter of 2010. Non-GAAP EPS was $0.05 for the fourth quarter of 2011 compared to $0.09 for the fourth quarter of 2010.

CEO and Founder Mark Pincus said in a release, “2011 was another milestone year for Zynga’s mission of connecting the world through games. We are seeing social games and more broadly play become one of the most popular pastimes on web and mobile. Zynga set new records in the year in terms of audience size, revenues and bookings. We saw great momentum in mobile and advertising and ended the year with a strong pipeline of new games. We are excited about the opportunities in front of us to continue delighting our current players and to bring play to millions of new people.”

In terms of income, the company took a net loss of $435 million for the fourth quarter of 2011, which included $510 million of stock-based compensation expense for restricted stock units issued to employees that, in accordance with GAAP, was previously unrecognized until triggered by our initial public offering.

Zynga says bookings, which are its non-GAAP (Generally Accepted Accounting Principles) measure, were at a record level of $306.5 million for the fourth quarter of 2011, an increase of 26% compared to the fourth quarter of 2010 and an increase of 7% compared to the third quarter of 2011. Online game revenue was $283.9 million, an increase of 51% compared to the fourth quarter of 2010. Advertising revenue was $27.3 million, an increase of 230% compared to the fourth quarter of 2010.

In terms of traffic and user stats, Daily active users increased from 48 million in the fourth quarter of 2010 to 54 million in the fourth quarter of 2011, up 13%. Monthly active users increased from 195 million in the fourth quarter of 2010 to 240 million in the fourth quarter of 2011, up 23%.

Monthly unique users increased from 111 million in the fourth quarter of 2010 to 153 million in the fourth quarter of 2011, up 38%. And average daily bookings per average DAU increased from $0.055 in the fourth quarter of 2010 to $0.061 in the fourth quarter of 2011, up 11%. Monthly unique payers, which is a key stat for revenue, increased marginally from 2.6 million in the third quarter of 2011 to 2.9 million in the fourth quarter of 2011, up 13%.

The company also reported a growth in usage of mobile games in Q4 primarily from titles Dream Zoo, Words with Friends and Zynga Poker, which were among the top 10 grossing games on the iOS platform during the quarter.

For the full year, Zynga says bookings were at a record level of $1.16 billion in 2011, an increase of 38% on a year-over-year basis. Revenue came in at $1.14 billion in 2011, an increase of 91% on a year-over-year basis. Online game revenue was $1.07 billion, an increase of 85% on a year-over-year basis. Advertising revenue was $74.5 million, an increase of 226% on a year-over-year basis.

Non-GAAP net income was $182.5 million in 2011, a decrease of 24% year-over-year, which was due to the increased investment in developing new games.

In terms of projections for the full year, bookings are projected to be in the range of $1.35 billion to $1.45 billion. Zynga also warns that growth will be weighted towards the back-half of the year with slower sequential growth in the first half of the year.

As we’ve reported in the past, Zynga has had a bit of a rough start on the public markets, as investors are a little unsure what to make of the company considering it’s the first Facebook-oriented virtual goods business to be publicly traded. The stock has fluctuated below its $10 initial share price since the company went public in the middle of December amid concerns over a heavy reliance on Facebook for traffic, over the small number of paying users for most of its revenue, as well as its mostly flat traffic.

But in late January, Zynga’s stock rating got a boost, and traffic numbers are up. New game launches such as Hidden Chronicles and Scramble With Friends, as well as a resurgence in usage of older games like Zynga Poker have helped boost traffic numbers for Zynga.

Additionally, the news that Zynga will be introducing legal gambling to its games portfolio also helped drive the stock value up.

And with the release of Facebook’s S-1, we learned that Zynga accounted for 12 percent of the social network’s revenue in 2011, through a combination of virtual goods payments and advertising (you can see more information on Zynga and Facebook’s agreement here). And clearly, Facebook’s payments business is growing. Investors are more bullish on Zynga and these earnings should help.

It’s clear Zynga is looking for other revenue streams and recently struck a big licensing deal with Hasbro to turn games like FarmVille, CityVille, and its other hit titles into real world products and toys.

You can follow the earnings call, which is set to take place at 2 pm PT, below.


In Startups And Life, You Need Plan A, B, And Z

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Editor’s note: Reid Hoffman is the founder of LinkedIn and a prolific investor. His new book co-authored with Ben Casnocha is The Start-Up Of You, from which this guest post is adapted.

An entrepreneur receives lots of contradictory advice from really smart, experienced people. For example, you’ve probably been told to be both persistent and flexible; to have a clear vision you pursue relentlessly, and yet also to change your vision as the market changes. Simple, right?

This same tension pervades career advice. Some will tell you to think about where you want to be in ten years, work backwards, and construct a long-term career plan for realizing your ambitions. Others tell you that firm plans are like a straitjacket; they will blind you to unexpected breakout opportunities. It’s better, they say, to stay nimble and opportunistic.

Who’s right? Both are not only right, but critical. Entrepreneurs are flexibly persistent. The best entrepreneurs I’ve worked with engage in serious planning and strategy, but they do not set fixed plans. In my new book with Ben Casnocha, The Start-Up of You: Adapt to the Future, Invest in Yourself, and Transform Your Career, we show how any professional can apply entrepreneurial techniques to their career, even if you never plan to found a company.

I was involved in a number of companies that you wouldn’t have recognized at their inception.  Two in particular serve as great examples since they both have had massive impact: Flickr and PayPal.  Flickr started as a multi-player online game, before morphing into one of the most widely used photo hosting and sharing websites. PayPal started as an encryption platform for mobile phones, then became a service to transit money between Palm Pilots, then finally became the leading online payments company. Both persisted at their initial visions in order to learn and grow: Flickr by being a social experience and PayPal being secure with cash.  Nevertheless, despite being hugely resilient and perseverant, both companies radically changed the type of product and how they engaged with the customer.

How can you be flexibly persistent in your startup or in your career? Here’s a framework I use: ABZ Planning. In business and in life, you should have three plans: Plan A, Plan B, and Plan Z.

Plan A is your current plan, your current thesis about how you can win in the marketplace. For Flickr co-founders Caterina Fake and Stewart Butterfield, the original Plan A was Game Neverending, a multi-player online game.  Unlike most games of the time that only enabled play between a few opponents and through a fixed experience, they wanted theirs to have hundreds of users playing concurrently and creating new things in the game forever. To engage users, they built social features like groups, Instant Messaging, and – crucially – a feature that allowed players to share photographs with one another.

My original career Plan A was to pursue academia because I thought it would be the best way to have impact on the world by spreading ideas about what made a good society. As I studied at Oxford, I learned much about how people come together, interact in groups and relate to society. But I also learned that career success in academia too often meant producing specialized writings that only 50 or so people ever read.

Plan B is what you pivot to when you recognize that a new opportunity has more potential than the one you are working on. Sometimes you change to Plan B because A is not working, which is what most think when they hear “Plan B.” But sometimes A is working, yet Plan B appears to have more potential. Regardless of the reason for shifting, the best Plan B’s are different but related to what you are doing now; this way you can apply the lessons you’ve learned to date to the new plan.

At Flickr, unexpectedly, the photo-sharing feature eclipsed the game itself in popularity.  Caterina and Stewart were faced with a choice: Should they stick with their Plan A or put the game (and its twenty thousand avid users) on hold to focus exclusively on the photo-sharing feature? They shifted to Plan B. To be sure, Caterina and Stewart were still following their original idea to build an online social space—they just saw greater potential in photo sharing than gaming.

In my career, my realizations about academia led me to shift to a Plan B and find a career path that had broader impact. My Plan B was to build new software. Success in the software industry also meant “impact”—but on a much broader scale than academia. In some cases, it meant building a product that improved the lives of millions of people every day. To pursue this alternative route, I first focused on building relevant skills and connections by working in the online divisions of Apple and Fujitsu. Second, I connected with people who could cofound a company of my own. Then, when I started my first company, I recruited as many smart advisors and participants as I could in order to learn and adjust quickly. And, in terms of company formulation, since my first company (SocialNet) was unsuccessful, both PayPal and LinkedIn were my own shifts to new Plan Bs.

Keep in mind that you should rarely write down a specific Plan B, but you should always be aware of your parameters of motion as you are executing your Plan A. You should be thinking about the “adjacent possible.” Your transferable skills. Other opportunities on the horizon.

Plan Z has two critical parts. First, identify how to measure when you’re tracking towards a worst-case scenario. Second, it’s the plan that tells you what to do should that happen. Maybe when your credit card debt bloats to a certain amount you cash out your 401k or get a job at Starbucks. The certainty of a Plan Z backstop is what allows you to take on uncertainty and risk in your career. When I started my first company, Socialnet, my parents offered me a room in their house in the event things didn’t work out. Living there and finding another job was my Plan Z. It gave me the confidence to throw myself into the business knowing that if it all went to hell, I wouldn’t end up on the street. You want to be able to survive failure in order to play again.

TechCrunch readers see, on a daily basis, the adaptable paths of a number of successful companies. Yet few apply this adaptive playbook to their own lives. Frameworks like ABZ planning can help you take control of your career. It’s something we should all remember, whether we’re starting startups, working at a startup, or working at larger companies: the ultimate start-up is you.

 


Draw Your Way To Salvation In The Kinect-Powered Doodle Defense Game

doodledefense

I’ve played through my share of tower defense games in my day — and have gotten hopelessly addicted to a few of them — but none really approach Andy Wallace’s Doodle Defense when it comes to execution. You see, instead of dragging and dropping pre-made parts onto a field, players must defend against invaders by drawing their own towers and obstacles on a whiteboard.

Wallace cobbled Doodle Defense together as a project for an algorithmic animation class, and the result is a simple-but-novel approach to a cherished genre of time waster. Draw black lines to block or divert the invaders, while drawing red, green, and blue dots create towers that have varying effects on the enemy. Just don’t overdo it with the drawings — a counter nestled in the upper left side of the game field keeps track of how much ink is left at your disposal, a la Okami.

Fun as it looks, Doodle Defense does require a fair bit of setup. The game itself runs on a Mac, and Wallace uses a projector to display the game field on a giant whiteboard. From there, the game interprets the user’s drawings as inputs thanks to a connected Kinect camera, and seeing it in action looks like an ink-slinging good time.

Ultimately, Wallace is looking for crowd-sourced funding to bring Doodle Defense to a handful of other platforms, including PCs and the iPad. I’ll be honest here, it seems like much of Doodle Defense’s appeal disappears when you’re stuck using a more conventional mode of input to play. Still, it’s a very promising project, and I’m looking forward to what Wallace (and the team of artists and sound designers he hopes to recruit) will do with it next.

If you’d rather not donate but still want to play around with the game, you could also just pore through his code: the entire project is open-source and available on Github.