Be A Bitch On Email, Or Be Email’s Bitch

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I’ve long hated email. As someone with upwards of 5,000 unread messages at any given time, taking a quick moment to check email is like pushing hot pokers into my eyes. It makes me feel irresponsible and rude every time I see that massive number in bold, yet if I were to diligently read through each email I’m sent, I would write zero TechCrunch articles per day. I would complete nothing but the communication and coordination for future, real tasks.

This is thanks in large part to the actual content of messages. Sure, some startups are really great at the concise pitch, sending over three or four lines on their company and perhaps a screengrab, and asking if I want to know more. But most pitches, and most emails in general, are much longer than that. And the reason they’re longer? Courtesy.

Email has replaced the old postal system in almost every case. Realtors and lawyers still send messengers with important documents to their clients, but most business communication is done over email. Yet still, most emails are filled with hi’s, how are you’s, and other general forms of courtesy. This is unnecessary. We’re moving into a world where the fewer buttons you push, the better.

And this isn’t just about me and my inbox full of pitches. I simply use pitches as an example because most emails I get are pitches, but the same rules follow in almost all of my emails, whether they’re with major corporations about review loaner devices, or with some TechCrunch staffers that I speak with less regularly. And I’d bet good money that the majority of your emails consist of the same courteous small-talk.

A 2011 study shows that most employees spend half of their time at work on email. Half! And I’d venture to say that half of that time (so 25 percent of your work time) is spent filtering the real information out of a sea of kind words and courtesy.

Now, as a reporter I receive an excessive amount of emails, but I think that overstuffed inboxes are a more ubiquitous problem. Just think about your daily emails: there are Facebook and Twitter notifications, the usual spam/newsletter rubbish, Mom and Dad, friends and family, random forwards, and what I like to call personal/business (stuff like banking emails, communication with realtors, doctors offices, etc.) And that’s just personal email. Now throw in your work email.

It’s a lot of content to juggle, especially when those useful nuggets of necessary information are drowned by small talk and common courtesy.

Maybe wining and dining a client or an in-person meeting is the right time for schmoozing. Hell – a conference call may even be an appropriate place for the occasional “Hiya, how’s the wife?” But when it involves my computer, a place where work is to be done, I need email (and all forms of online communication for that matter) to be as concise as possible. I mean, studies show that people stoned off their booties do better on an IQ test than those distracted by ringing phones and incoming emails. In fact, it takes 45 minutes for the mind to regain focus on a task after being interrupted by a distraction, and most emails (and most of the content within emails) is a distraction.

That’s why people would rather send or receive a 160-character text message than make a phone call or send an email. Time is saved, and time is precious.

Here’s an example of a pitch I’d receive on email:

Hi Jordan, how are you?

I have been reading your past few articles and absolutely love TechCrunch. I noticed you cover a lot of wedding apps, and was wondering what you think of the space? Isn’t it exciting, how tech is disrupting such a valuable and huge industry?

Speaking of, we have a new wedding startup called Wedding Startup. The service lets brides and grooms consult with real wedding planners online for a much cheaper price, cutting out the time and work of meeting in person and checking out real-life items like cakes, china, etc. It’s sort of like the Warby Parker for wedding coordination. (I saw on your author picture on TechCrunch that you’re a Warby Parker fan! Me too!)

Since the wedding planners can simply send over ideas and bundle certain options for the bride

Let me know if any of this sounds interesting to you. Our CEO, Bob Marriage, is available to chat on the phone today and tomorrow. He also loves TechCrunch. I can also send you screen grabs and more detailed information if you’d like.

Again, thank you so much for considering. We can’t express how excited we are to potentially be featured on the site.

Best,
PR LADY

PS. Where did you eat last night? The pictures you tweeted look like you had some delicious food!

Instead, an SMS version of this pitch would be:

Hey Jordan. Here’s our new wedding startup launching today. Link: http://www.theconcisepitch.com. It puts real wedding planners online to save time and cut costs. Like the Warby Parker of wedding planning. LMK if you want anything further.

Sure, the first one makes me feel warm and fuzzy and super important. But the second saves me time, which is what I really appreciate in an email. SMS doesn’t offer space for courtesy or ass kissing, and thus, communication is streamlined to save time for actually writing the article, or completing whatever task is associated with the email. (That’s the thing with email — there’s always an action associated with each one, ranging from a simple reply to the completion of a huge assignment.)

SMS, the newer form of communication, is more efficient than email. In matters of personal relationships, this is seen as a negative progression, as kids are growing up feeling more comfortable communicating in a digital world than a real one. But in professional matters, the quicker, more concise, and ultimately more efficient form of communication should be preferred. Time is money.

Which brings me to Twitter.

Twitter lops a full 20 characters off of the message. This usually gets rid of any introduction, “Hi, my name is…” In fact, we only @mention people because that’s the only way to alert them directly, and if you could tweet to someone without using up characters on their handle, you would.

Granted, with a tweet, you have even fewer characters to hook the receiver, but the receiver also has no excuse to not check out the link, or startup, or assignment, or whatever.

I don’t get too many pitches via Twitter, and every single one I do has little to no information on the company. It looks like this:

@jordanrcrook Check out our new wedding startup: it’s the Warby Parker of wedding planning. http://bit.ly/X7Livg

But you know what? I click on every single link pitched my way on Twitter. I can’t rightfully not. I know nothing about the company — how can I judge it without taking a look? The company didn’t waste any of my time tweeting this to me, and clicking to look around can’t take more than a minute.

Click.

Now imagine if this tweet could be sent out to multiple users at once, without wasting characters with their @handles. This magical technology exists, dear friends, and it has for decades. It’s called email. We’re just ruining it.

The idea isn’t to get rid of email, though some have tried (and enjoyed it). We can’t kill it — the idea makes too much sense for the way we live and work and correspond.

Do I hope that someone will fix it? That’s not even a question. I truly believe that someone, somewhere out there is creating an algorithm and designing an interface that completely organizes and prioritizes email automatically. (If that’s you, we at TechCrunch are awaiting your arrival like the three kings in Bethlehem.)

And until that fateful day, when some startup completely fixes email, we’ll probably still be distracted by each and every message we get, spending 45 minutes getting back on track. Our brains are and will continue to get better at multitasking and become more ADD, whether or not that’s a good or bad thing.

But until then, it’s our responsibility to stop wasting our own time and each other’s time and get up to date. Why say “Hi Jordan” at the beginning of an email? You know you’re writing to me; I know you’re writing to me. Why ask about personal stuff (if we’ve met), or kiss my ass (if we haven’t)? Let’s save that for when we meet up in-person, so we actually have something to talk about. Plus, you won’t have to waste time thinking up all kinds of nice, interesting things to include in the email, and I won’t waste time looking for what I actually need in the wall of useless text you sent.

I know. I know. If everyone were to cut out all the niceties, everyone would be a bitch. But if everyone did it, no one would be a bitch. And right now, everyone is a bitch. Email’s bitch.


eBay Is Launching A Same-Day Shipping Service Called eBay Now

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eBay today invited some San Francisco users to a new same-day shipping service called eBay Now. An iOS app, eBay Now’s beta will let SF residents get $5 same-day shipping on products from local stores. It’s now signing up users for an “exclusive beta”. Anyone can register, and those admitted should get a download link soon.

Startups like TaskRabbit and Uber have given consumers a taste of instant gratification, and now it seems eBay wants to deliver the same satisfaction. We are witnessing the rise of convenience tech.

Rakesh Agrawal tweeted about being invited to eBay Now this morning. It only works for purchases over $25, but beta testers get $15 off their first eBay Now order plus free shipping on their first three orders before a $5 delivery fee kicks in.

[Update: I’ve gotten some more details from eBay. You can eBay Now from any store on its Milo platform, the service is open to SF residents M-Sat 9am to 9pm and Sunday 9am-6pm, and deliveries can arrive in as little as an hour but a store must be open at least a half hour after an order is place. Partnered stores include Macy’s, Toys’R’Us, Target, and Best Buy. Those invited will get prioritized for access before general signups. Finally, eBay will be gauging user interest to figure out product updates and whether to further roll out eBay Now.]

Below is the email those invited to the beta received, though you can sign up here to get eBay Now when it’s ready:

Hi [Name],

We know you love shopping on eBay. But sometimes you just can’t wait for shipping. Sound familiar?

If so, we’ve created an exciting new way to shop. Starting today, for purchases of $25 or more, San Francisco shoppers can order products from local stores and have them delivered to their door — at home, at work, or anywhere else in San Francisco. The new service is called eBay Now, and you can download it here for your iPhone®, iPad®, or iPod® touch.

Since eBay Now is in beta, we’re taking $15 off your first order and offering FREE delivery for your first three! After that, each delivery during the beta period is only $5. Your orders arrive fast — usually within an hour! Pretty convenient, huh?

Download the app now and try it out. If you like it, share it!
You have three invites for friends and family.

Happy shopping!

The eBay Now Team

eBay Now could go head-to-head with Amazon, which is said to be planning warehouses in major cities to offer its own same-day shipping. This could shorten the wait for Amazon Prime users, who for an $79 a year subscription get free two-day delivery and $3.99 next-day delivery. However, Amazon’s CFO Tom Szkutak said ”we don’t see a way to do same-day delivery on a broad scale economically” during the company’s Q2 earnings call.

The distribution network required to execute same-day service could be immensely expensive for Amazon, and even more so for the less-equipped eBay. Failure to produce a reliable or affordable service could be a big waste of resources. Szkutak’s comments do leave open the possibility of same-day service like eBay Now in metropolitan areas, which is certainly easier than in spread out rural locales.

eBay Now will also have to take on nimbler startups like Postmates Get It Now and Y Combinator’s brand new Instacart, one-hour(!) delivery services for take-out food, groceries, and other store-bought goods.

They certainly appealing to customers. If I’m in a big city surrounded by brick-and-mortar stores and want something immediately, why wait days by going with ecommerce unless there’s a super-speedy shipping option? Yes, so you never have to leave your cave. But eBay Now could turn your briefest impulse into products at your door just hours later.


The Case For ‘Curiosity’: Why You Should Stay Up And Watch The Mars Rover Landing

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As I write this, NASA’s Curiosity rover is hurtling through space as it has been for the past eight months, but that all changes tonight. With any luck (scratch that — with a staggering amount of luck), that Mini Cooper-sized envoy will survive its tricky seven minute atmospheric entry, after which it will roam the Martian surface conducting a slew of science experiments for nearly two years.

It’s all arguably important stuff — what Curiosity finds could be instrumental to understanding the origins of the planet, not to mention that it could help pave the way for a manned mission — but I have to wonder how many people living in this age of distraction actually give a damn.

who cares if there was life on Mars? just a waste of more money—
Harry Quick (@HarryQuickk) August 04, 2012

I think NASA is a waste of money. Who cares about Mars…—
DYL∆N THE VILL∆IN (@Dylan_James99) August 02, 2012

"@woahlulu: Does anyone know what tome curiosity lands on Mars tomorrow?" Who cares—
Adan N. (@TitoTarintino) August 05, 2012

NASA, to its credit, has been doing what it can to drum up interest in the mission. There’s (curiously enough) a Twitter account for the rover, which can be seen chatting it up with Neil deGrasse Tyson and providing status updates in the first person. Oh, and the organization will be streaming the night’s events, offering up a glimpse inside the human drama of mission control.

On some level though, I can’t blame those who don’t care. NASA’s recent history with Mars has been a spotty one — after a string of successful fly-bys and probe landings in the early-to-mid 70s, NASA returned to the red planet with the Pathfinder mission in 1997 (I was in third grade at the time, and utterly, utterly enthralled by the whole thing), but such incidents seem to be the exceptions. According to Reuters, 26 out of 40 Mars missions have either gone awry or gone up in (perhaps not always metaphorical) smoke — not terribly heartening odds, especially since Curiosity’s landing is going to be one of the trickiest yet.

Failure, sad to say, is most definitely an option.

That’s to say nothing of the fact that there’s just so much stuff going on right now. The Olympics. The mess in Syria. Tropical storms. Even decidedly niche events like the Apple v. Samsung weigh heavily on some people’s minds. And, you know, some people are only concerned with what’s going to be on television tonight. There’s nothing wrong with that either.

There’s also a slight sexiness problem. Now, putting a man on the moon — that was something that really brought people together. If you’ll forgive me for sentimentalizing a moment I (nor many of you) weren’t a part of, that day in July 1969 pushed us all forward, if only just a little bit. Perhaps naturally, landing a car-sized robot on the surface of another planet just doesn’t seem as weighty or substantial, despite the sheer complexity of what’s involved and what it could lead to. We didn’t put our footprints on Mars. We haven’t put lives on the line. Not yet, anyway.

So, yes, there are plenty of reasons why people can’t be bothered to care about rover wheeling its way around a planet that’s roughly 35 million miles away. But if you find yourself feeling a twinge of curiosity about that relatively tiny machine born of lofty ambitions, here’s why you should care about what happens tonight.

First off, humanity is reaching out to plop (fine, another) something of its own creation onto another world. Just think about that for a minute. Louis C.K. has a great bit (that many of you have probably already seen, so indulge me) about how a guy he sat next to on a plane was moaning about flaky in-flight WiFi while he was encased in a streamlined metal tube powering its way through the friggin’ sky at 600 miles per hour. The point is, there’s a tendency for people to get wrapped up in the earth-bound, and it’s always nice for a change of pace.

What’s more, with Curiosity, NASA’s not just reaching toward the heavens — it’s planning to learn as much as it can from them. You have to admit, there’s something more than a little wonderful about that. There’s untold value in what we can learn from Curiosity, though the information the rover is able to glean may not be immediately useful. What’s the point in learning about Mars’ past? To expand upon the corpus of human knowledge! To understand our crazy, hectic, beautiful universe even a fraction of a percent better.

Even so, those findings could have a practical impact on future Mars missions, both those envisioned by NASA and those in the growing commercial space movement. Will this ridiculous landing scheme work? If it does, you can bet someone will try it again some day. Of course, not every company in that field needs the coaxing. SpaceX founder Elon Musk seems to look at Mars much in the same way — it’s a goal to be met because it’s there, waiting for us to set foot on it.

“That’s always been a goal of SpaceX,” Musk recently told the L.A. Times. “We’re hoping to develop the technology to do that in probably 12 to 15 years.”

And that’s just one facet of his ambitions for mankind’s space-faring future. Musk said back in March that one of his company’s ambitions was to establish a long-term colony on the red planet. His declaration smacks of hubris — all SpaceX can do now is dock with the International Space Station — but it’s exactly that sort of thinking that helps push through the myriad roadblocks that such a project would almost definitely encounter.

In the end, Curiosity could be the harbinger of big, big things to come. On the other hand, it could crash and burn on the Martian surface, signaling the abject loss of $2.5 billion. Either way, tell me that’s not something worth caring about.


Iterations: Public Market Sentiment Rattles Consumer Startups’ Cages

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Editor’s Note:  Semil Shah is currently an EIR with Javelin Venture Partners and has been a columnist at TechCrunch since January 2011. He hosts a weekly TCTV show In the Studio and pens a weekly column, Iterations. Follow him on Twitter @semil.

The consumer technology startup world is largely insulated from most happenings in public financial markets. That seemed to change this week. Facebook’s stock has taken a real beating on the NASDAQ after its $100b IPO just a few months ago. At the same time, the second-most popular network, Twitter, continues on a path to lock-in users with new features as it primes itself to increase revenue. Typically, these kind of events wouldn’t really impact the very early-stages in consumer-facing startups…that is, until now. There is unquestionably a trickle down effect this time around, one that is imparting some sobering lessons. However, upon closer examination, the fear that has spread from public markets to startups is probably more of an overreaction and more likely a response to volatility and overall market uncertainty. And it is up to the ecosystem to respond.

In this column, I’m going to confine my comments to the two big “platform” plays, Facebook and Twitter. The market has responded to other companies recently, such as LinkedIn, Zynga, and Groupon, with mixed feelings. These matters are the subjects of an entirely different post and argument, but for now, I want to stick to the platforms and channels which consumer startups use to gain audiences and growth.

Let’s start at the top, with Facebook. In roughly three months since the company’s public offering, which included one earnings call, public investors have now changed their minds about valuing the social media company at 25 times their annual revenues. The stock has been pushed down hard, but so much of the chatter about why that is focuses on the company itself (“their ads don’t work” and “they can’t do mobile”) and not enough analysis that considers (1) what Facebook could execute on and (2) how the macroeconomic environment has also impact stocks in general (Euro Zone crises looming with Spain and Greece, and housing market illiquidity, among other things, in America). Yes, Facebook has a lot of work ahead of itself to not just become an app in a world of mobile devices and to start powering transactions, among other high-value opportunties. It’s worth keeping in mind that the company has only been public for a few weeks, and I personally believe they’ll figure out how to execute on their grander vision, one that is more interesting than simply driving clicks.

While I may believe the long-term future for Facebook is bright, fear today is a legitimate concern. Twitter, too, has played a role. In addition to serving as the echo chamber for minute-by-minute doomsday stock analysis about Facebook’s share price, the second most popular social media property is now operating in an environment where many are wondering if and when the company will be ready for its own public offering. In order to get there, Twitter will have make some moves that inevitably will spread fear and frustration within its own vast developer community. The product’s network effects are now strong enough to continue on a path to “lock-in” more and to make content-creation and consumption activities occur “in-line,” within properties and interfaces the company itself controls. While this has been happening for years, every now and then, the ecosystem gets a harsh reminder about the risks associated with platform dependency. Twitter, like Facebook once did, has a very large private valuation, one that it will need to grow into as well. And just like with Facebook, I’m personally bullish on the long-term potential for Twitter to do that, especially in the context of mobile devices.

In the world of consumer-facing technology startups, these effects are trickling downstream. Experienced, savvy investors are now comfortable discussing that the bar for early growth in consumer startups has been raised. They want more users, more retention, and more engagement. And, those could command lower prices because, right or wrong, the enthusiasm delta between how public markets and private investors value these opportunities couldn’t be wider. If Facebook isn’t exciting the public markets with its roughly 500m daily active users, and if Twitter’s revenue isn’t at the quality public markets expect, startups building new products and services that depend on the average consumer’s finite reservoir of attention may also simply be competing for that user’s time.

While I personally believe it’s unreasonable to judge Facebook harshly on one earnings call in a three-month period or Twitter for acting to protect its core interests, it’s clear that every consumer-facing startup, the big ones and all the little ones just starting out, now both have a tremendous amount of work to do to prove public investors wrong. The future may be bright, yes, but until that day comes, we should expect that uncertainty, combined with shaky international conditions, to drive down prices and raise the bar for what consumer-facing startups would label as success. Early-stage investment won’t stop, of course. New site and apps will be launched every day. A few handful may breakout.

What will be most fascinating is to observe how the ecosystem responds moving forward. Will employees at top companies leave for the next big thing once their shares have vested? Will insiders dump stock after lockup periods or on secondary markets? Will the current crop of early-stage investors continue to be willing to take bold bets without high-growth metrics? Will startups seriously take into consideration the realities of how many fragmented goods and services consumers really want? Will attention shift to pure B2B revenue models and enterprise technology, which already seems to be happening in certain pockets? The long-term arc favors companies with characteristics like Facebook and Twitter over incumbent architectures, but for now, the public isn’t ready to hand over the keys to the kingdom just yet. It will need to be earned. This shouldn’t come as a major surprise to entrepreneurs — these factors are all known knowns. The conditions shouldn’t provoke outcries and stoke fears; instead, these conditions should pose the next great challenge to overcome.

Photo Credit: AZRainman / Creative Commons Flickr


Meet Le Geek: Francois-Henri Pinault

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Editor’s note: Joe Einhorn, chief executive of fashion pinning/buying site The Fancy, interviews François-Henri Pinault, Chairman and CEO of PPR, in the article below. PPR the Paris-based group that owns luxury brands such as Gucci, Yves Saint Laurent and Alexander McQueen, and sports brands that include PUMA and Volcom (and is an investor in The Fancy).

Joe Einhorn: We were talking recently and you told me that you used to be a computer programmer and that you even started your own company a long time ago. What’s the story?

François-Henri Pinault: It’s true that I’m fond of new technologies and it dates back quite a long time ago. I discovered computer science back in 1980, when I was a student at HEC business school in Paris. I found it so interesting that I used to spend a lot of time reading and learning more about computing. I learnt FORTRAN and COBOL programming languages. As a member of the school’s student-led junior company, I started focusing on relational databases management for our clients and I became the Dbase software developer of the team.

I was so interested in this area of computer science that I successfully applied for an internship at Hewlett-Packard in Paris, as a database software developer. I found this period very rewarding, because I had the feeling of being a pioneer. I even took part in the creation of a start-up company with some fellow students. It was about using artificial intelligence (at that time neuronal networks were used) to develop business software focused on databases, CRM and relationship marketing. The company exists to this day. It’s called Soft Computing and continues to be managed by my former schoolmate Gilles Venturi. And I’m still a member of the Board.

A couple of years later, I had the chance to discover Silicon Valley. After graduating from HEC, I used the chance we had in France at that time to do my military service as a civilian volunteer. As such, I worked for the French Trade Commission in Los Angeles in 1985-1986. My job was to monitor and write reports about the business environment in California for French companies that wanted to settle or invest there. I was in charge of new technologies and fashion (there is no such thing as chance!). I used to go to the CES in Las Vegas, which I still remember as a fascinating experience. I even used to earn pocket-money by translating computing documents from English to French! So yes, at that time I guess you could call me a geek!

Many years later, I became CEO of the French electronics retailer Fnac, which is still part of PPR. I used to bring back new computers and electronic devices from Japan to ensure that my team was aware of the very latest trends. I loved to test products by myself! It was also a key period for me because we launched the e-commerce website fnac.com at that time in 1997. It is now in the top 3 biggest online shopping sites in France.

Einhorn: Do you remember your first computer?

Pinault: The first PC that I actually bought myself was a Toshiba Papman in 1985. This model was one of the very first laptops, I remember that it was a revolution at the time! I also remember well my first e-mail account, it was on Compuserve in 1995. I started buying on the Internet quite rapidly, as early as 1995.

Einhorn: What area of computer science research & development interests you the most?

Pinault: I closely follow everything about ‘user interface’ or ‘human-computer’ interface: technology that makes computers closer to the way the human being actually functions. I’m interested in the progress of speech recognition technologies. I think that computer science still has a lot to do to get closer to the five senses of the human being. Besides, I’m also curious about the next generation of intelligent recommendation engines.

Einhorn: What trends are you seeing and where are your companies going with web, mobile and in-store technologies?

Pinault: E-business is of course a strategic priority for PPR. We are currently speeding up our brands’ e-business projects and we have identified a pool of key skills with which to share best practice, and to increase digital use in an integrated program across all Group activities. This covers marketing and communications, merchandising, distribution and sales. This internal “Digital Academy” aims at instilling a group-wide digital culture by raising awareness on how the digital revolution is impacting our business. We also want to develop our digital resources by strengthening and challenging their expertise and broadening their horizons.

There is an interesting move in the luxury sector right now. While the whole industry has been resisting e-commerce for the last 15 years, it’s now realizing that e-commerce is inescapable and represents a growth opportunity. I want the PPR Group to lead the way because I’m convinced of the long-term benefits. Things are moving fast now, and 2012 will be a key year for our luxury brands as far as e-commerce is concerned. For instance, we have just announced a joint-venture agreement with YOOX Group, one of the leaders in online luxury. The newly created company will be entirely dedicated to managing mono brand online stores in collaboration with several of PPR luxury brands. This initiative will allow PPR to generate synergies and shared resources available to our brands through best-in-class e-commerce expertise. And with this partnership, we invest in key skills essential to grow our business in the future.

As for Fnac (our electronics, books and video retailer that is present in France, Spain, Portugal, Brazil, Belgium and Switzerland), we are now working to give the customer an “omni-channel” experience. The customer must be able to buy online in a store when the product is too specific or out of stock, or to buy online from home and pick-up the product immediately at the closest store. The transition between online and offline must be absolutely seamless. We are currently making huge progresses on this in our new stores.

Einhorn: As the CEO of a $15bn dollar public company what insights can you share for the entrepreneurs out there dreaming of a big IPO?

Pinault: I don’t think being listed should be a goal in itself for an entrepreneur, unless you want to take your money and retire. If your goal is to build a leading and sustainable business, being listed can be an important step, but it’s not the end of the story. And you should remember that being listed is also a time-consuming constraint for CEOs. It’s just a means to find new resources to continue developing the business and implementing a long-term strategy.

Long-term strategy, having a vision is the key. The Horizon of the stock market is often too short for a long-term vision. Stable and long-term shareholders are the most important for a young company, even for a mature one. In the case of PPR, the family control plays that role. When I became the CEO of PPR in 2005, I already had a strategy in mind and I started implementing that strategy for the long term, step by step. My plan is to transform PPR into a global player in the apparel and accessories sectors, in the two fastest growing market segments: luxury and sport & lifestyle. We started to dispose of retail assets as soon as 2006, and building the sports & lifestyle division around PUMA as soon as 2007. Since then, we have been moving forward with no rush, but with the objective clearly in mind. At the same time, we are getting closer to our brands, providing direct support and achieving greater integration. The idea is that the combined power of our teams will enable our brands to outperform their markets.

Einhorn: What are your favorite web sites right now and why?

Pinault: I like to follow the IT industry news on techcrunch.com. I am always looking at the best sites in Luxury and Sports to benchmark my brands sites. As a soccer fan, I also like Francefootball.com… I am used to buying online quite often, especially for music and video. Of course I go on fnac.com, which is the leading competitor to Amazon in France. I buy books that I read on my Kobo ebook. I also buy online for my children, games and toys for instance. Of course I love TheFancy.com. I recently found a wristlet that can measure how good your sleep is. I bought it.

Einhorn: What are your favorite iPhone and iPad apps right now and why?

Pinault: I like to discover new things and I’m always testing new apps. I particularly like Gucci Style, the new Gucci app for iPhone and iPad, which is a digital shopping magazine that offers editorial content, fashion stories and live feeds from Gucci’s social networks. You can purchase Gucci products directly from the iPad and it’s in 8 different languages. It’s quite innovative and has been downloaded over 1 million times.

Einhorn: What are your favorite gadgets?

Pinault: Recently I bought an interesting digital watch from I’m Watch. I love gadgets in general and the best place for new ideas is for sure TheFancy.com!


First-Time Startup Entrepreneurs: Stop Fucking Around

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Editor’s note: Paul Stamatiou is Co-founder of Picplum, a Y Combinator-backed photo printing service, where he obsesses over both design and development. He also co-founded Notifo (YC W10) and Skribit. Follow him on his blog, PaulStamatiou.com, and on Twitter: @Stammy.

Reminisce with me for a bit. Do you remember the first time you got an Internet connection? Before your computer was always connected and when going online was a thing you had to plan. The joys of seeing new browsers like Phoenix emerge. Your excitement when you first experienced the Web with your new high-speed connection. It was a time when sites rarely had any JavaScript and DHTML was the buzzword of the year. Now it’s hard to believe that Chrome is just a few years old.

When I first visited California for my Yahoo! internship (news of which immediately hit Valleywag, remember that site?) I knew I had to move out here eventually. I came back every year visiting friends and checking out startups.

Every time I drive into San Francisco and see the skyline, it’s a strong reminder that I’m fortunate to be in a time and place where I have wanted to be for so long, with such a vibrant and strong tech community. And that Ibetter not fuck it up wasting time and being unproductive. I’m not here to talk about your startup idea, offer Backbone.js tips, discuss how to find your first customers or offer tips to pimp out your AngelList profile. I just want to say a few words on how to work. This is a post to new entrepreneurs about getting shit done.

This is all started with a tweet of mine. I was annoyed some friends that just began working on a startup were slacking off. Over 150 retweets later, I decided to elaborate on my thoughts here.

i’m going to teach a course for first-time startup entrepreneurs called stop fucking around and get back to work.

— Paul Stamatiou (@Stammy) April 23, 2012

We are in an amazing time right now — perhaps the perfect time to build companies. And it pains me to see first-time entrepreneurs flush away this huge opportunity getting caught in the hype of how cool it is to do a startup, going to endless meetups and spending entirely too much time on Maserati problems when they’re not busy cargo cult coding. Startups are a grind. It may end with having to get a job, or it may end with a big smile and a Section 280G, but either way you’ll have learned a ton.

Your workdays are sacred

Think about the opportunity cost here. You could be off making six figures but you decided to swing for the fences with your startup. That takes guts. So why would you slack off and waste time? This is not a 9-5 job. You’re only hurting yourself if you don’t suck it up and work your ass off. So please avoid all those endless meetups you go to for the sake of meeting up. Like Michael Arrington says, “use all that free time to start spending time with the serious people, doing serious things.”

Someone wants to meet during the week? Unless its actually business-related, turn it down or move it to the weekend. If they really want to meet, they will sacrifice some of their weekend too.

I will make one exception though. I’m a big believer in paying it forward. If someone needs genuine help I’m always down to lend a hand. It’s my way of returning the favor that people like George Zachary, Dan Martell, Hiten Shah and Noah Kagan that have spent countless hours helping entrepreneurs like me for as long as I can remember.

Get ready for ups and downs

You will have days that suck. Getting accustomed to this will be a challenge for any new entrepreneur. I once tracked my mood everyday for a few months while I was working on my last startup (this was when we were fundraising).

Find Your Thing

This is one of the things Marissa Mayer has mentioned for how to prevent burnout and I have found it to ring exceptionally true. What do you need to do for yourself every week to keep your sanity? For me that’s running a few hours per week and seeing the occasional electronic dance music show with my cofounder. These things leave me feeling more energized and happier, something you can’t often say about attending lots of tech meetups and conferences.

What’s your plan?

Picplum is my third startup and if there’s one main difference between my last startups, it’s definitely our planning. I’ll be the first to say that I have a bad habit of always wanting to build first. New idea? Start with javascript. Wrong! Fortunately I have a great cofounder that keeps me in check and reminds me to spec things out first. Unless you are blessed with building a product that is solving your own problem and you are your target user, chances are you need to take a step back to throw away all of your assumptions.

Pick some sort of task/project management tool and use it. Whether it’s Trello, Hackpad, Asana, Flow, Sprintly or what have you — just pick one. Keep track of every idea, feature request or bug but rigorously prioritize. Do not allow anyone else to use their own system, because they’ll never check the company Asana and always be one step behind.

Not sure if it’s worth your time to fix something right now? Hiten Shah of KISSmetrics once told me something a few years ago that stuck:

For those customers that email about small feature requests or tweaks: Don’t fix it until you get one passionate user complaining about it/emailing you an essay.

One thing I learned about myself is that if we set an amount of time a new feature or update should take, I’m more likely to think through everything involved and spec out all the steps. This applies for at least anything that touches the UI. For example, we recently designed and built a new share page for the new Picplum. When I first started working on it, I was in the mindset that this was going to be a simple afternoon project that I would just hook up with current layouts and maybe extending one Backbone view. Easy.

While that could have been the route we took, we decided to take a step back and define the goal of this page. What was the first thing we wanted the user to do? Did it need to use the same layout as other pages? What followed was a productive 30 minute product chat with some sketches that resulted in a much better idea of what we wanted the user to experience. I mocked up 5 variations in Photoshop, had quick back & forths on the designs then built the one we decided on.

By mentally setting the length of this task from a hasty “I need to push this tonight” to a more effective “lets plan this out and take more time if necessary” the end result was much more robust. A better product and better code that you won’t have to end up rewriting twice later on.

The opposite of this is spending days or weeks “planning” a single feature and feeling like that is actual work. Thinking about how to do something won’t actually get it built. I’ve seen one too many startups that are way too happy about all the notes they’ve scribbled down over the last week about what they want to do. Just go do them, and surprise me when you’re making real progress.

Get more feedback

I used to do this all the time: I’d spend hours or days building what I thought was the perfect feature only to realize my cofounder and I had different thoughts on how it should all piece together.

Get more feedback, more often.

But how do you get quick feedback without sounding condescending and nagging for status updates from your cofounders? Just make it a habit. Anytime one of us asks “What are you working on?” or “How is X going?” it’s not a translation for “WTF is he doing” but rather just some friendly accountability and an offer to help. Make sure you and your cofounders keep each other in check with this simple habit.

The best part about these tiny status updates here and there? Less meetings.

Keep it light and iterative. For me this is often sharing a screenshot in Campfire with Akshay or flipping my monitor around to talk through something. One thing that stuck with me is Jeffrey Veen’s talk Designing for Disaster. He talked about how to conduct product reviews and keep them constructive:

The review is not a forum for expressing opinions. It is a forum for solving problems.

Instead of I don’t like blue, ask “what is the reason this is blue?”. Ask if this is a convergent discussion or a divergent discussion. If you need a decision made, make it. If you need ideas make that clear, and have a divergent conversation.

Be Decisive

There’s nothing worse than trying to spec out that new feature or product and ending up with more questions. “Yeah we could do that” is not an acceptable answer. Entrepreneurs need to be able to make quick decisions and move forward with them. Delaying will not make the decision any easier (unless of course you’re waiting a few days for more data on that A/B test or more visitor metrics for your data-driven decision). Make a decision, put it in your Asana, assign people to it and get back to work.

When you get stuck

If you can’t figure something out in 20 minutes, move on if it’s not blocking or ask your cofounders. My cofounder Akshay is big on this “20 minute rule” of his. If you’re spending 2 hours trying to properly bind events on a collection or figure out why your RequireJS optimized build isn’t working on production, you are both wasting time and not putting your resources to good use. By resources I mean your smart cofounders. A pair of fresh eyes always helps.

Respect the Zone

Find out how you work best. It may be a bit eccentric but when I really want to get work done I do things like hide the clock in OS X, close anything that can make sound (except Spotify of course), close all unrelated browser tabs, and make sure nothing else is cluttering my mind, like any small nagging tasks that I should probably finish first. Perhaps you need to perfect your coding cave.

Make sure you know what you and your cofounders need to be productive. If that means designating a specific “wired in” work period every day when there are no distractions, then so be it.

Good luck!

You can be so bad at so many things… and as long as you stay focused on how you’re providing value to your users and customers, and you have something that is unique and valuable… you get through all that stuff.

– Mark Zuckerberg

 


What Sports Can Teach You About Creating Awesome Products

Fans at war

Editor’s Note: This guest post is co-authored by Nir EyalAndrew Martin, and David Ngo. Nir is a regular contributor to TechCrunch and blogs at NirAndFar.com. Andrew and David are seniors at Stanford University working in conjunction with the Stanford Persuasive Technology Lab and Trinity Ventures.

This week, fans packed stadiums in London wearing their nation’s colors like rebels ready for battle in Mel Gibson’s army. They screamed with excitement and anguished in defeat. Many paid thousands of dollars to travel around the globe to be there.

Among those who did not attend, 90% of people with access to a television tuned-in during past Olympics. In 2008, that was 2 out of every 3 people on the planet.

What the hell is going on here? How do sports engage, delight, and motivate people to put their lives on hold and become totally engrossed in watching other people play games? If sports can motivate people to go to great lengths, can businesses learn to instill the same loyalty and passion in their customers?

In fact, the psychology that makes fans do crazy things in the name of their team can be harnessed to turn people into avid users. Innovative companies are minting habitual customers by understanding the mechanics of human behavior. Here are a few examples of the psychology of sports and the companies who have learned to exploit these same principles:

“This Might Be the Year”

For a stunning example of customer loyalty, look no further than the  fans of the heartbreaking Chicago Cubs. The team suffers from “the longest drought in North American sports,” 104 years without a World Series win. Yet, despite the century of defeat, Forbes magazine rated the team as having the 4th most loyal fans in baseball.

Why do Cubs fans keep coming back? What keeps them engaged year after losing year? Though sports columnists and diehards provide detailed bullet-points intellectualizing why “this is our year”, the answer lies in two cognitive hacks, which at times produce seemingly irrational behavior – hope and variable rewards.

From then-candidate Barak Obama’s iconic campaign poster to Pepsi’s recent campaign ad, it’s clear that hope sells. According to BJ Fogg of Stanford University’s Persuasive Technology Lab, the pursuit of hope is a key motivator of human behavior.

While every sports fan appreciates the power of hope, few comprehend the zombie-like power variable rewards can have on the brain. A classic behavioral mechanic deployed by slot machines and video games, random reinforcement kicks the brain’s dopamine system into high-gear. We’re mesmerized by the prospect of another chance to find a reward, a win, a prize – an endless search for the satisfaction that is never fully realized.

Sean Markey is a 29 year-old special education teacher in Salt Lake City. He is also an addict. Markey is hooked to Quora, a social question and answer app, which he says he uses up to a dozen times a day. Scrolling through his Quora stream provides Markey with a steady supply of stimulation. Though Markey understands how addictive the service is, he’s powerless against Quora’s variable rewards.

Like a Cubs fan holding on to the elusive promise of a championship victory for just one more year, Sean can’t help but check his Quora feed searching for that enticing answer just another swipe away.  “I never know what type of questions I’ll get,” Markey said. “Will there be a question that could drastically change my worldview? I don’t know, but if I don’t check, I’ll never know. So I find myself going back several times a day.”

The More You Pay, The Better the Game

Jay Acunzo is also hooked, not to Quora but to his favorite sports team, the New York Knicks. Come what may, the 26 year-old says he will remain a fan. Last year, he spent several hundred dollars in tickets along with hundreds more for gear and related paraphernalia.

But for Xandra Kredlow, Acunzo’s girlfriend of over 3 years, the Knicks are just a money-sucking distraction. Xandra couldn’t care less about assists or rebounds. She’ll attend a game from time to time, but if she is like the women in a recent study, she does so to spend time with a loved one, not follow the action on the court. But what explains how differently people feel about sports?

Two more psychological phenomenon help explain why some people engross themselves in fandom while others do not. The first aspect of this cognitive cocktail is known as an escalation of commitment bias. Research reveals that the more effort people expend in doing a behavior or acquiring a set of beliefs, the more likely they are to continue doing the behavior or holding on to their point of view.

In sports, the effort comes early in life. Children quickly go from playing backyard games to wanting to be like their favorite sports heroes. Every practice is a bit of work, increasing the love of the game. While very few children grow up to play sports professionally, they continue to associate with the joy they felt playing the games of their youth. As fans age, they begin to invest in the game not with physical effort, but with their leisure time and disposable income. And there is reason to believe that the more fans spend, the more they love their team.

Cognitive Dissonance Theory may provide an answer to how fans’ enthusiasm rises with the degree of effort expended. If fans perceive that they are paying more to watch the team than the enjoyment received, a mental conflict ensues. The only way to resolve this discrepancy is to love the team enough to justify the costs.

From Doing to Being

Escalation of commitment explains part of the reason why we get hooked to sports, but there is another attribute, which helps mint lifelong loyalists. Sports shape our self-identity. Research suggests that the way we wish to perceive ourselves has a profound impact on how we behave. For example, people who took a survey on “being a voter” were much more likely to actually vote than people who took the same survey about “voting.” The simple switch in the survey, from a verb defining an action (voting), to a noun defining the self, (voter), dramatically increased turnout.

When people change the way they define themselves, they begin to behave in ways consistent with that belief. A real fan dresses in team colors. A real fan watches every game. A real fan is loyal to the end.

Of course, people perceive what it means to be a fan differently, which explains why everyone doesn’t show up to the office wearing team jerseys and face paint. However, the way we define who we are has a measurable impact on how we act, from the sports we watch to the products and services we use. Several companies utilize the phenomenon of escalations of commitment and self-image shaping to drive customer engagement.

Apple brilliantly defined what it means to be a fan of it’s products, first with their “Think Different” campaign and later within the famous “Get a Mac” commercials. Apple coupled itself with being young and innovative, while defining its competition, the PC, as the opposite. By manifesting its products as real people — “I’m a Mac. I’m a PC.” —  it made the metaphor crystal clear. Apple also uses escalations of commitment, starting with the entry level iPod, in an attempt to eventually take over every possible screen, from phone to TV.

Another company, StackExchange, provides a surprising example of using escalations of commitment and shaping of self-image to create super users. The site, which started as a forum for answering technical questions, is almost completely run by its members and now hosts vibrant forums on hundreds of topics. On average, visitors post 5,600 questions to the site every day. How does StackExchange bring order to the flood of questions and ensure people get answers quickly? Simple, it makes its users do the work.

Each question asked, answered, and promoted, further commits the user to the system. A task as easy as a one-click up-vote, signifying satisfaction with an answer, can evolve into complex and time-consuming jobs. At other companies, this kind of work would be completed by paid staff. But at StackExchange, top users spend several hours per day managing content and moderating the community, all without receiving a dime.

According to Jeff Atwood, co-founder of StackExchange, “Our most active members see themselves as more than just users. They view themselves as owners.” Atwood continues, “When users view themselves as responsible for the quality of the site, their usage explodes.” It is here that StackExchange begins to change users’ self-image. These users turned owners, see themselves as having a special responsibility to the site just as sports fans are convinced their loyalty matters to the team. Their participation becomes part of who they are, not just what they do.

Sports are Weird

Wherever we observe unusual human behavior, it’s often useful to ask “why?” Spectator sports are such a common facet of our lives that we sometime fail to appreciate their ability to make us do highly unusual things — behaviors rarely observed outside the context of organized competition.

Let’s face it, the ritual of dressing in special attire, wearing colors signifying a tribal-like affiliation, and paying top dollar for the right to watch people we’ve never met play a game for our amusement, is quite frankly, weird. But the reasons why we behave the way we do under these peculiar circumstances provide practical lessons for building better products, and perhaps better lives.

Sports are fundamentally human and more importantly, they are fun. Porting some of the same psychological tenets of sports into business is more than just a ploy to make products more addictive, it’s a way to increase customer satisfaction. Sports make people happy. Fans come to watch the games to feel good and even when their teams lose, they leave happy enough to return again for the next game, and the next, and just one more.

Thanks to Max Ogles for reading early versions of this essay.


How To Make Sure Your Crowdfunding Dreams Don’t Turn Into An Investor Relations Nightmare

Jason Best and Sherwood Neiss

Editor’s note: Jason Best and Sherwood Neiss spearheaded the efforts to legalize crowdfunding and helped author the JOBS Act. They founded Crowdfund Capital Advisors and are currently co-authoring Crowdfund Investing for Dummies.

The concept of crowdfunding to launch and grow your business may seem like a dream come true—reduced cost of capital, access to new pools of investors, the community opening their arms and wallets— all giving your business a shot to make it big.  While crowdfunding (both donation and equity based) offers amazing opportunities, it also brings fiduciary responsibilities, commitments of time, reporting requirements and the potential to let down the people who mean most to you in the world if the unforeseen happens and failure occurs.

As the authors of the Startup Exemption Framework that made debt- and equity- based crowdfund investing legal, we take the responsibility of educating entrepreneurs and investors extremely seriously. Anyone that has been in the private equity or entrepreneurial community long enough knows how hard it is to raise capital, whether that is from your professional investors or from friends and family.  We want to ensure that people crowdfund responsibly—which is why we will be contributing updates, data and advice to TechCrunch readers in the coming months.

  1. Don’t Force People to Drink your Kool-Aid

Whether you are launching a donation-based campaign on Kickstarter for a new gismo or are preparing your online and offline networks for your new software company’s equity campaign launch—DON’T BE ‘THAT GUY.’  We have all heard him –the one that talks endlessly about his company and dreams and takes it personally if people don’t kick in to meet his Kickstarter goal. Business opportunities come and go, and if you push people too hard for dollars, you may see more people go in your life. While you have to get your networks ready, do so tactfully and legally. If people are not interested don’t keep pushing, as you never know their reasons for not kicking in. A better approach is to engage with your network before asking for money—see if they would be willing to evaluate your business plan or critic your pitch idea.  Engage them, have them mentor you—people want to feel like they are helping and giving back. Also by asking people for their advice and help before asking them for money, you are also ensuring that you will overcome their personal objections when it does come time to ask for funding.

  1. The Impact of Failure on Those Close to You

Above all we advise entrepreneurs to never allow people to invest more than they would be comfortable losing. While no one ever wants to believe their idea could fail the reality is that, according to the SBA, 50 % of business fail within the first five years. While we believe crowdfunding will reduce those rates—as the SBA attributes 65% of all failures to a lack of capital. If failure does occur, you are going to need your friends and family to support you. While there are provisions that limit the amount of funds an unaccredited investor with a net worth under $100,000 can invest to $2,000 per year (or 5% of their annual income or net worth, whichever is greater), do you really want your uncle putting himself in a bind to fund your business?

  1. Plan Ahead to Avoid Investor Dread

Could you imagine adding an extra 10 hours a week of email management to your schedule? For crowdfunded companies that do not plan and execute properly, this can become their new reality. As novice investors can often require additional calls and emails, investor relations can quickly become distracting and overwhelming. Before you know it, your business could suffer… leading to even more calls and emails.

When you use crowdfunding to fund your business, you need to plan for ongoing communication with your donors and investors and set their expectations early and often about how you will communicate with them. Think about how you can create scalable ways to communicate.  Is it a quick email update? Does your crowdfunding platform have online IR services that you can use?  What will your cadence of communication be?  Are you planning on using a publicity firm to help you manage the communication? If so, you need them to provide a plan before you launch your campaign.

Create a private group using Google, Facebook and/or LinkedIn groups to communicate with members. Set expectations up front on when updates will be given and never miss a deadline. The main point is that you need to be prepared to give regular updates—continuing to set and meet expectations regarding communication.

  1. Don’t Sweep Dirt Under the Rug

Communicating openly is critical. While publicizing achievements, new product developments, media coverage and good news is a must. You will also want to share issues or problems that may negatively affect the company with your investors. It is always better to be the one breaking the bad news. Most investors understand that hiccups occur, deadlines get missed, and circumstances can require a pivot to new opportunities—the key is to openly communicate and maintain communication during the good times and bad. 

  1. Be in the Know

While the JOBS Act laid out general guidelines, the specific regulations crowdfunding companies will have to follow are still being written. All the same fundamentals for starting a business remain unchanged for crowdfunders.  Start now to prepare to ensure that you will be ready in 2013, when equity and debt based crowdfunding becomes legal.  Many of these steps will need to be completed now in order to be compliant and fully prepared. 

There are a great deal of resources online that can help, sites like the Crowdfund Regulatory Intermediary Advocates(CFIRA) and the Crowdfunding Professional Association (CfPA), offer updates and training as well as conferences that will prepare companies to succeed in crowdfunding and stay within the confines of the laws.

As an entrepreneur, you certainly have a clear vision for your business, but this vision needs to be communicated to others. Investors need to be confident in your ability to create measurable value, especially if you do not have an existing track record of successful startups already under your belt. Show them why your business is worth funding and be ready to listen, when they give you advice. By spending a bit of time in preparation and communicating clearly with your investors in scalable ways—you can harness the power of the crowd and not be overwhelmed by it.


Zyngapocalypse Now (And What Comes Next?)

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Editor’s note: Tadhg Kelly is a game designer with 20 years experience. He is the creator of leading game design blog What Games Are, and consults for many companies on design and development. You can follow him on Twitter here.

Significant losses, declining ARPUs, failing mobile acquisitions and shareholder selloffs. A stock price down to $3.01. A product catalog repeating previous mistakes. Media coverage ranging from the mystified to “I told you so”. A vague promise to get into gambling. Last week was miserable for Zynga and, as the bellwether of social games, was not good news for the whole sector. As Zynga goes, so eventually go Wooga, EA Playfish and countless others.

Both inside and outside the walls of Facebook, the story of social games has become one of dead geese and golden eggs, flatlined growth, formulaic games and shady practises. Many warned that the sector was slowing down, but sometimes giants need to fall. It needs to get bad enough before people start to really consider what’s next.

So what comes next?

Hollow Men

Two and a half years ago I wrote an article for Gamasutra that kickstarted my career in consulting and caused a huge stir inside the walls of various social game companies. Its title was “Zynga and the End of the Beginning“.

I essentially said that the main problem in social games was that the product was almost identical across all providers, and that social game makers had trapped themselves into thinking that it had to be so. I said that this had led them to treat the market as akin to fast food, as a necessary commodity rather than a quality relationship, and that this meant they were heavily dependent on new users and their sense of novelty. New users would eventually decline and, if the products didn’t get start to become genuinely sexy, then they would eventually stall.

In fact my theory was that social games could slide into the same death spiral that Ataridid in 1983. In this model, rather than rejecting one game in favour of another, the market declares a plague on all their houses and stops buying into the platform as a whole. The Atari example is the most dramatic, but the same thing has also happened in other markets such as interactive TV. It will also probably happen to handheld gaming soon.

Was I right? While some of my numbers proved too conservative, the essential points remain true. I thought Zynga would miss the opportunity to spend incoming investment on building better products and instead inflate the kind of product and business model that they already had. This is precisely what happened, with the company expanding headcount massively through acquisitions and new studios, but pretty much repeating the same type of game over and over.

Poker remains the steadiest Zynga game by far because it has a game dynamic that works. Almost all its other games are reliant on content, and pacing. While some social game designers continue to insist that this is a good thing, its the users who ultimately decide if it is. So without constant and heavy promotion, social games tend to fade away pretty quickly. For all of the development effort that gets put in to making new games, makers like Zynga seem to mostly just push existing users around (which leads to wondering whether they really need to make new games at all), stealing from Peter to pay Paul. And occasionally trying to buy a bulk of news users to add to the mix (which is what the Draw Something purchase was all about).

Long story short, the fundamental problem remains that the business model of social games is hollow because the value it provides is poor. Different providers compete against each other to look good (not unlike most other game sectors), but equivalent value is not the same thing as actual value. That’s the same trap that Atari fell into.

Thinking and acting equivalently leads to a case of “When Plan A doesn’t work, go to Plan A”, and Zynga is not alone in this. EA Playfish’s original games are all dying off, to be replaced by EA branded games which struggle to stay popular. Playdom is rarely heard of any more, and its once-vaunted Social City game has dropped to a mere 40k MAU. Digital Chocolate is in fast retreat, and Wooga is merely holding steady.

Even while Facebook is nearing on that elusive billionth user, social games as a share of overall network usage is way down and Zynga only accounts for 15% of Facebook revenue. Of course there are extenuating circumstances, from the lack of access to viral channels to platform considerations, available real estate and so on.

However those are always the reasons that the tactically-minded reach for. Yes, access and channels and funnels and all that stuff matter, but what matters more is strategy. With the right strategy they can all be overcome and success can be found, but with only a middling strategy based on formulaic product it’s tough to make a difference. As with the supermarket shelf, when your product looks the same as everyone else’s and tells the same marketing story, you are just another jar of pickles.

The obsession with tactics is directly related to the obsession with metrics, and this leads to a culture which devalues original thinking. Social games have the exact same problem as network television in that respect, in that there are far too many quants running the show, demanding numeric proof for decisions. Quants understand little to nothing of why players play games, and reduce everything to the kind of extrinsically motivated decisions that Daniel Pink described in Drive, and all of the problems that go with them. Day to day numbers govern everything, so the only permissible decisions are the ones which hurt or help those numbers on any given day. Timidity rules.

And timidity is precisely the problem.

Social Games, Generation Two

Zynga’s whole model (and that of its competitors) is pretty similar to operating a gaming portal. The model’s main differences are the game’s ability to insert itself into players’ social streams, to charge on a freemium basis, and to maintain the save states of players’ games on remote servers. These are the foundations of what we might call the first generation of social games, much as the basic console, cartridge and joystick comprised the first generation of home video games from Atari.

The sunset years are at hand for the first generation. Just as happened with many portals, now is the time when the revenue engine gets milked and executives cash out. Then come the mass layoffs, studio closures and trade sales (As a side note: If you work in a major social game studio, now is the time to think about moving on before the job market becomes flooded.) For Zynga there will be probably be calls to shutter many of its studios in the name of efficiency and refocusing. This will probably then be followed by talks of acquisition, perhaps by Marissa Mayer’s Yahoo, at 50 cents on the IPO dollar.

The second generation needs to be thinking like HBO, not network television. It takes research and prototyping time to develop good game dynamics, but more than that it takes the right technology, talent and faith. This last quality is perhaps most frightening because it pretty much means letting the inmates run the asylum.

Games are no different than any other creative outlet in this respect though, but it’s hard for some people (managers, investors, producers, quants) to accept that. They think that games should be much more like software: predictable, mappable and about process engineering but games and players disagree. You may wish that game design was a process, but it’s an art.

That’s why the second generation of social games is unlikely to come from any of the current big players. They think too small, just as network television executives tend to think too small and need to be shaken out of their equilibrium by an HBO. By which I mean investing in providing real value rather than only playing the equivalent-value game.

While early social game makers were canny in realising that Facebook was about visibility, ever since that tap was turned off their story lacked a second act. (“When Plan A doesn’t work…”) G1 games have become trapped by their own conventional wisdom, trying to pump up the model as much as possible in a classic red ocean frenzy. This has led to bad user experiences, weak track records of innovation and the fear of gameplay. It has also led to a lot of discussions over platform and process, but not product.

G2 cannot afford such obfuscation. It has to tackle the value problem head-on. Therefore the fundamental questions that should drive social games G2 (and if they can’t be answered there will be no G2) are these:

  1. Where is the real value?
  2. How to deepen that value?
  3. What is the most immediate way to deliver that value?

Where Is The Value?

What is a social game is for? What do players get out of it? Why should they consider it valuable? In plenty of other arenas players exhibit tribal loyalties and spend thousands of dollars on their pastime. Why must social games remain comparatively unengaged, generic and timid?

Asking “Where is the value?” is not just about whether the game is any good. It’s asking why should the player play your social game as opposed to a downloaded PC game, a DS game, an Xbox game and so on. What’s the unique value that playing online with others in a social graph of some sort offers to players?

Resist the temptation to turn this into a question about you: I have often sat in meetings with well-intentioned designers and executives who have answered this question through projecting their ideas of how players might play in the future (socialising, bringing families together, multiplay), or confusing value for the investor or the company with value for the player (status objects, the opportunity to live a life, purchasing opportunities etcetera). Both are sidestepping the question.

Here are some pointers:

Forget the Multiplayer Future

In every game clans and tribes form, and so it can appear that the future of games is to do with community formation. It is often assumed that greater socialising, greater contact and more synchronous loops are what players want, but it’s not. While communities are loud, they almost never represent more than 1-in-20 of players of any game.

Social games do not bring people together. Most players in fact play them in a largely single-player fashion, making contact purely for reasons of necessity like trading, earning Energy and so on. Many have tried large multiplayer designs, and failed because the players were just not there.

It’s Not Really About Status

Much hay was made back in the day of the value of virtual goods and status, leading to large projects like PS3 Home and Second Life, as well as cosmetic items in many virtual worlds. There was a time, indeed, when many developers were thinking that status items were all they would sell. They missed the point on this by a large margin.

Status is a minority interest in games, and sales of status items tend to be small compared to sale of utility items (in cases where both are available). Most players do not spend that much time on their avatar, do not really care that much about how their virtual house is arranged and when they realise that the rest of the world does not give them social proof, stop buying status items altogether.

This can be confusing to understand because in games like pet simulators it seems as though much is spent on cosmetic items. However it’s important to note that a cosmetic item can also be a utility item (for example: to increase my pet’s happiness I must buy flowers etc). A status item is one that has no utility other than allowing the player to be a little creative or show off.

Living A Life

Virtual worlds are great as ideas, but boring as experiences for most users. They are often build around the notion of community chat, living a virtual life and otherwise just sort of being in a place and time, but most players want more than that. They want a game.

Players play to achieve, to do, to build, to create, to explore, to destroy and to win. They need the game to provide them with a fascinating system which enables them to do all of those things, and usually for the game to also provide an absorbing fiction. This is as true for The Sims as for Skyrim.

What games don’t do particularly well is the whole “living a virtual life” thing. They have boundaries, and players know it, and while they will build a lot time and investment into their Diablo 3 avatar to make it the biggest and toughest, all that activity is once again about more winning. The avatar is supposed to be of use, for the player to self express through play rather than only being pretty. So is their farm, city, amusement park, sports team and so on. You build to have something better to win with.

The game is always a world to have fun (the joy of winning while mastering fair game dynamics), and if it provides this well (comparative to the player’s expertise level) then synergistic effects like community and fan culture and so on gather around it. However you don’t get there by simply building an empty shell and avoiding the value question entirely.

The Real Value

G1 social games are, with only a couple of exceptions, single player games which are free to play and occasionally tax users into communicating or spending to be allowed to keep playing. So where is the value for players in being social?

Aside from being free to play, the answer is advancement. Social contact in the context of games provides real value to players when it substantively helps them to win without tying that up in synchronous loops. In other words, to be worth it the contact needs to get me where I’m going, but without obliging me to turn up to do likewise.

Players overwhelmingly prefer to play their games on their timetable for their fun, and this is why every single successful online game facilitates this. Whether single-player questing or drop-in/drop-out tables as in Poker (this is why poker is still Zynga’s most solid game), it’s all about the self-propelled, self-organised and self-successful player. “Social” simply helps that happen faster, in what we designers are increasingly calling “parallel design”.

So play Journey. Play Realm of the Mad God. Get into a multiplayer server onMinecraft. Notice how they are about cooperation toward advancement? Notice the lack of obligation? Study that.

Deepening Value?

95% of social games use the same game dynamic. That dynamic is a mix of roleplaying rules (levels, experience points, etc) with wait-or-pay rules (energy, building with clicks, paying to shortcut) and guided goals through a repetitive activity (digging, questing, item assemblage). It has had many linear improvements, from the basic zombie-chomping games of old through the sophisticated Ville-structured games of today.

Over the course of their evolution, social game makers have also tended to try and broaden that dynamic with different themes or surface differences in gameplay. So there are monster themes, fashion themes, mafia themes, racer themes, cities, vineyards, castles, sims and so on. Mostly they are the same game (or at least the same type of game) with a variety of different types of set dressing to try and appeal to various audiences.

In the casual boom a similar kind of explosion occurred in hidden object, plate-spinning and action-puzzle games. Likewise there has been a similar evolution path for gestural games, from the simple arm-waving of early Wii games through to bright lights of Just DanceZumba Fitness and Kinect Sports. Each is an example of linear improvement and broadening of subject matter, but each also shows a lack of depth. For reasons of audience, technology and interface, each proved limited – and so the sense of value for players declined from delight to linear to threshold features (as in the Kano Model of User Satisfaction).

There comes a point in all genres where linear improvement and broadening subject matter becomes obvious to the audience. Their play brains start to realise that they are seeing the same frames again and again, with the same actions and the same constraints. So they become instantly boring. At that point the entire genre either goes into its sunset years, or a game maker figures out new depth.

“Depth” in this context means that the maker figures out a radical and delightful reinvention of a known dynamic (Halo compared to its contemporaries), or invents/popularises an entirely new dynamic. Depth is sometimes enabled by new technology, sometimes by interface, or by clever design. However it almost never involves adding further depth to a long and broad structure. G2 social games will not simply mean interweaving more complexity into a game like CityVille because that depth will arguably be lost under the already-existing game. It also does not mean trying to find just one more theme, one more spin on the same idea.

Deepening usually requires throwing out a lot of what has come before to get back to what matters. Having identified the value, the G2 social game takes the idea of advancement through obligation-free collaboration… and throws out everything else. Social bars, energy, business model, metrics, even platform and technology go. They are all G1-era trappings, and irrelevant to the true value. Some of them may come back, but none should be automatically regarded as necessary.

Then ask yourself this: Freed of all the trappings and understanding the true value of social games, what could you build? How could you make it deeper before getting too scared by the fear of not being like everyone else. Just how far you could you push parallel advancement with new dynamics like action, strategy, resource management, puzzle solving or anything else?

Now, how to build that?

Delivering Value

There is no law which says that G2 has to happen on Facebook. Nor on iPad or any other platform. It could happen anywhere. Social networking itself has broadened far beyond Facebook in the last couple of years (Twitter, Google+, Path, Instagram, Pinterest…), reminding us that it is a networking function and save state, not a domain. So perhaps G2 social games could happen on Google+ using Google Native Client as its core technology. Why not?

Facebook is probably a bad place for G2 because of the weight of G1 competition. While there is no arguing that it was the platform that kicked the whole thing off, in recent years Facebook has become much heavier, and visibility within it is much tougher to maintain. Arguably for users this was a good thing (remember the days when your notifications were constantly full of Mafia Wars?), but the magic has long gone. So G2 will likely not start with explosive growth in the way that G1 did, however it will probably revolve around much more valuable interest graphs than generic social graphs.

The fact is that most players’ game graphs in their Facebook games are either empty or full of the orphaned accounts of those who stopped playing. The really dedicated players even go outside Facebook to form communities and add each other as friends in order to build more valuable game graphs. This, of course, violates the intent of Facebook, but they do it anyway. Players gonna play.

For G2 to be about true value, the game graph also has to be valuable. Connecting interested strangers produces much more game interaction than limiting it to just friends (such as Monstermind, which doubled its engagement rate in a day by connecting strangers). Players don’t really care about whether they are playing with their friends. They care about playing with others who can help them, and if that happens to be a friend then so much the better.

Roleplaying game fans want to play with other roleplaying game fans, and word game fans likewise. If the first round of social games tried to sift through graphs to find those few nuggets, then G2 needs to construct an interest graph of players (many of whom may be strangers) who like the same kinds of game that they like. Turn that into a low-cost, easily distributed, opt-in network that can plug into any game… And that’s how value delivery works.

Technology may also have a role to play here. The hard limits of Flash have really started to show, particularly in terms of fast responses, uses physics or complex work (such as believable AI). These limits mean that simple casual, sim and rpg games tend to be the mainstay of the platform because they are known to work. Few are the Flash games that really go beyond that.

However there is Unity, which every indie developer I know is busily trying to master. It’s designed for making games, and works on most platforms. Then there is Google Native Client, which enables developers to put games using much more powerful languages into the browser. There is also cloud gaming, which is generally not for games that require split-second responses, but could be very powerful for sim, strategy, massive multiplayer and other games.

In short, G2 social games will probably have very different delivery to G1, like the difference between “software” and “app”.

Conclusion

If Yahoo was “Search, Generation One” then Google was “Search, Generation Two”. The first generation was the one which became cluttered with all manner of complicated ambitions, poor performance and a whole load of “conventional wisdom” which often proved contradictory. Generation Two, on other hand, realised what mattered and delivered just that. A similar shift is what will make “Social Games, Generation Two” real.

If Minecraft were a little more friendly, free to play, a little prettier and a little more easily hooked into social networks maybe that would be it. Or perhaps if Triple Town were a little more parallel. These are examples of games with different dynamics that are simpler than many G1 games, but experimental. One of them has been very successful while the other is more a cult hit. Both show inklings of the future.

It’s from these kinds of roots that a second generation of social games will eventually grow because they are about value for the player. Be ready for the shift.


Analytics Company Crazy Egg Acquires The Hello Bar

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Crazy Egg, a company that helps website owners to visualize visitor activity, has acquired the web toolbar product Hello Bar.

The Hello Bar is a customizable, relatively unobtrusive bar that sits at the top of a website and directs visitors with a call to action. For example, the bar on Gary Vaynerchuk’s website prompts visitors to “Circle me up on Google+!”, while the one at Eric Ries’ Startup Lessons Learned points to the video of his Lean Startup track at this year’s SXSW.

Amee Shah, who runs Crazy Egg’s day-to-day operations, says the company was looking for products that were similar to its own “in that they help people improve the user experience on their websites and they also are very simple and easy to use.” So she found the Hello Bar and started talking to the company that made it, Digital Telepathy. (Digital Telepathy started out as a design agency, but when I spoke to CEO Chuck Longanecker earlier about the company’s SlideDeck plugin for WordPress earlier this year, he said the team is becoming increasingly product-focused.)

The financial terms of the acquisition aren’t being disclosed, but Shah says the current Hello Bar team will not be joining Crazy Egg. The company plans to operate Hello Bar as a separate product, with”a few engineers on Hello Bar to keep evolving the product based on customer needs.”

And we can expect more acquisitions from Crazy Egg in the future, Shah says, specifically of products “that align with our philosophy of building really simple, easy to use products that do one thing really well.”

Both Crazy Egg and Digital Telepathy are self-funded.


Unbaby.me? Unfriend.me Instead

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Seriously, people? Unbaby.me? You hate seeing baby pictures on Facebook so much that you have to use a Chrome extension to block them? Look, I get it. Parents and non-parents sort of can’t stand each other. For god’s sake, we can’t even hang out at the same bar together without it turning into some kind of turf war. (Yeah, that’s right: bar. Apparently, it’s not totally irresponsible parenting to consume alcohol in front the kids. See also: my house, every Friday night).

But even though Unbaby.me is only the latest development in the whole us vs. them saga of breeders vs. non-breeders, it actually speaks to a couple of long-standing issues surrounding social networking services: that A) you’re either doing it wrong, or B) the social network itself has failed you in some way. In this case, I’m voting for A.

YOU’RE DOING IT WRONG, BABY HATERS

No one is twisting your arm to stay connected with us breeders here on Facebook. Too many babies? Feel free to “unfriend” at will. Alternately, if you can’t bring yourself to take that bold of a step for all the social repercussions it involves, there’s also another option: that unsubscribe button in your News Feed. Yep, you can actually tell Facebook that you would like to see no more of Jill-the-baby-picture-posting fiend, thank you very much.

Outside of not having a firm grip on Facebook’s settings, here’s another suggestion to save you from more baby-induced outrage in the future. Don’t friend people you don’t care about. Really. Facebook doesn’t get better the more people you add. It gets worse. And then you have to run off to hidey holes like Path just to avoid the mess you created.

BUT IT’S ALL FACEBOOK’S FAULT!

The other issue with this whole anti-baby backlash is that it implies that Facebook has somehow failed to serve up the right content that interests you. It’s a reflection of Facebook’s inability to properly reflect our real-world relationships. That’s sort of true. This same complaint has led Facebook to experiment with all sorts of filtering mechanisms, including lists, automatic lists, and even one-way subscriptions. None of them really work that well. Lists filter, but too rigidly. If you don’t look at the right ones, you miss things. Subscriptions don’t work because there’s always someone who still friends you because they feel closer to you than you do to them.

So yes, Facebook does have an obligation to stop serving up the endless baby-stream to people who never click on the photos, or engage with the proud parents to be. (I’d actually argue that, over the years, Facebook’s algorithm has gotten quite good at doing just that, but I suppose there are still some inescapable baby photos out there which Facebook insists you must see.)

IN CONCLUSION: WAH, WAH.

Facebook isn’t the only social networking platform where a supposedly infringed upon group wants to complain about one of its use cases. Twitter users have long been chastised for posting what they ate for lunch, tweeting too much from an event, posting their Foursquare check-ins automatically, not being “authentic,” only posting links, and other transgressions. Instagram, meanwhile, seems to encourage a community who post photos of sunsets, landscapes, nature, architecture, foamy lattes or hipsters out on the town (or at least that’s what this Twitter parody account implies.)

If anything, it’s a testament to Facebook that it has managed to expand beyond its own initial culture of students, then early adopters, and later, the rest of the world. It’s a testament that it continued to grow even after mom and dad and grandma and grandpa joined. And it’s a testament that it’s the one platform where even the dueling tribes of parents and non-parents can occasionally connect. Even if that means you have to Unbaby them from time to time.

Now excuse me while I go work on an app that removes those incessant pictures of your pets.

Image via foundshit


Predictors Of The Fundraising Market

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Editor’s Note: This is Redpoint VC Tomasz Tunguz’s third article in a series examining trends in the public and private technology markets. (Here are one and two.)

It is widely believed that the stock market is a leading health indicator for the venture industry. In reality, however, the performance of the S&P 500 tells us very little about trends in the fundraising market.

For this week’s analysis, I evaluated correlating factors for VC fundraising and VC investment using annual data from the NVCA and Yahoo Finance from 2001 to 2011. I examined five possible correlating variables: number of IPOs, aggregate IPO value (proceeds from IPO), number of M&A transactions, aggregate M&A value and the performance of the S&P 500 (year over year change). This analysis time shifts the data by one year.

The number of IPOs is the best predictive factor of VC dollars raised from limited partners

The number of IPOs in the preceding year is the best predictor of the venture fundraising market with a correlating coefficient of 0.77. In contrast, the performance of the S&P is the poorest correlating factor of those considered with a coefficient of 0.38, implying venture fundraising is much more sensitive to the volume of IPOs than to increases public markets indices.

Aggregate IPO proceeds correlate fairly well with dollars raised, but given that Facebook’s IPO raised greater than 86% of IPO dollars so far in 2012, a potentially huge distortion of the data set, I suspect IPO proceeds will lose some of their predictive power next year.

The median number of venture backed IPOs over the past ten years is 40. In 2011, 45 venture backed companies went public indicating 2012 should be a relatively average year for venture fundraising. Looking toward 2013, the picture isn’t as clear. Through the first half of 2012, 30 venture backed companies have gone public, six fewer than the first half of 2011. And given the poor performance of many of them, 2012 venture backed IPO performance may fall below 10 year medians.

Aggregate M&A Value is the best predictor of VC dollars invested

The total value of venture-backed M&A is the best leading indicator of the number of dollars invested in a year also with a correlating coefficient of 0.77. Again, over the last 10 years the performance of the S&P 500 is among the weakest correlations.



In 2011, venture backed M&A reached $46.4B, about twice the level of the ten year trailing median of $24B, a good indicator for the health of the fund raising market in 2012. But venture backed M&A proceeds in the first half of 2012 are 30% smaller than in 2011.

Outlook for 2012 and 2013

Although correlations do not prove causation, they can provide directional insight into the future health of venture markets. Assuming the 2012 trends of lower than average IPOs and M&A hold, 2013 will be a weaker year for both venture fundraising and investment.

Sources:
Venture fund raising and investment data courtesy of the NVCA
Public market data provided by Yahoo finance


Fly Or Die: iCases!

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It’s almost silly to own an iPad or iPhone without a case — they’re such fragile devices. But not every case is a good one. In fact, we learned in this episode of Fly or Die that not every case even fits.

We decided to look at TwelveSouth’s BookBook iPhone case, Hard Candy’s BubbleSlider iPhone case, and the Candy Convertible iPad case by Hard Candy. Only one stole our hearts and minds, and even it is a bit bulky.

The BookBook iPhone case from Twelve South is the only case in the bunch that I’d even consider. It’s made of premium leather, looks like a slick little novel tucked away in your pocket, and holds your credit cards, ID and cash all in one place. It costs $59.99, which is a bit steep, but at the end of the day it’ll protect your phone and add a little flare to your daily accessories.

However, it’s a tad girthy for a girl’s pair of jeans (though presumably would do fine in a purse). If you’re holding the phone up to your face to talk, you have the extra credit card flap in your face, which is awkward, but that’s what headphones are for.

Then we move to Hard Candy’s offerings. In both cases, with the Bubble Slider and the Candy Convertible for iPad, the cases simply don’t fit the devices. Granted, the Bubble Slider is made for the iPhone 4 (which is why it makes zero sense that Hard Candy would send us the caes now), but even still it’s a bit pricey for what it does. The Bubble Slider is one of those plastic cases that breaks the fall by breaking. For $34.95, the value proposition isn’t good enough for me.

But where I get really frustrated is with Hard Candy’s Candy Convertible iPad case. It simply doesn’t fit. I like the idea of a card holder and the way it transforms into a stand, but if the case doesn’t fit and lets the iPad slip around within it, it’s probably not a good choice. Especially for $44.95.


Unbaby.me? Yes, Please.

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When I first heard about Unbaby.me, in a TechCrunch Yammer thread the other day, I was seriously excited. Not just because it provides a useful tool for the bitter and jaded non-parents among us. But mainly because I would be lucky enough to write about it. Here’s what I wrote, after being alerted to the thing by editor extraordinaire Eric Eldon:

“Omg mine. Maybe even post drubk tonight. If not, hungover tomorrow.*

Fuck babies.”

So what is Unbaby.me? And why is it so important? Unbaby.me is a Chrome extension that recognizes baby photos on social networking sites like Facebook, and replaces them with photos of cats or dogs or cars or whatever you want. You just add to Chrome, update a few keywords, and tell it what to change the photos to. (The default is cats.)

Some people will no doubt be annoyed just by the existence of this thing, and I get it: You’re really, really excited about this baby that just popped out of you. You lived with it for nine months and it’s finally fully baked and is now out in the sunshine and it can move around on its own and kind of has a personality. I mean, like, more than a plant or a fish does, at least.

Thing is, I’m not excited about your baby. Or babies in general. They’re a little annoying and loud and don’t really care where they poop. They’re really bad conversationalists. They haven’t read Fifty Shades of Gray and don’t have a favorite football team. I can’t take them out to a bar and get them drunk and whine to them about my most recent relationship drama.

I’m also too busy playing Peter Pan in San Francisco and drinking away the best years of my life to be concerned with propagating the species. Dude, there’s like, 7 billion people in the world already and I don’t think we need any more.

But anyway, this is not about me. It’s about you. And your baby. And you creating a social profile for another human being who’s basically kind of defenseless about the whole thing. It has no input into the decision-making process. It can’t ask you to please untag that photo, it’s really embarrassing and it’s not how it wants people to think about it when it runs for Congress in 35 years. It can’t express its dismay at having its tiny baby weiner out in public where any future girlfriend can see.

So when you change your profile photo to a picture of your baby, and when you change your cover photo to a picture of your baby, and when every new Facebook gallery is nothing but 500 pictures of your baby, you make me not want to see pictures of your baby anymore. I mean, the baby’s got no say in this whole thing, right?

The good news for you — and the bad news for the rest of us, your baby included — is that Unbaby.me doesn’t really live up to the hype. It frankly just doesn’t work that well, at least in my testing. Maybe I didn’t play with the keywords enough to make it really useful, or maybe I already did a pretty good job of weeding out babies in my news feed. Maybe the makers of this extension will iterate and improve the experience — maybe they’ll go beyond keyword filtering and actually add some real-time photo scanning and baby detection.

Who knows? In the meantime, though, we still need a better defense against babies. And your insistence on sharing them with me.


5 Reasons Why The Enterprise Is Not So Boring After All

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I get this question a lot: Why do you cover enterprise?

People always look puzzled when they ask me this question. It’s like they are trying to see deep into my soul. Who is this man who loves enterprise coverage? Is he just dull?

Ha! If you think I am dull, so be it. I’ll gladly keep covering the enterprise.

Here are five reasons why:

It’s so much fun to write about Larry Ellison. Ever see this video about what he says about the cloud? The best thing about covering Larry is that the guy is hilarious and absolutely full of it.

Apps don’t suck anymore. It’s awesome to see people get to use technology that they actually like. Enterprise giants have historically made software that is awful to use. “Spending every day making someone’s life easier is awesome,” writes Dan Shipper. “Especially when that someone actually wants to pay you for it.” Writing about those cool apps is always something I find of interest.

You can  no longer separate work and your personal life. Our work and home lives are blending in ways that force us to rethink who we are. TechCrunch has chronicled the shift in how tech is changing the way we live. Now we get to show how this same tech wave is changing the way we work. It’s at that intersection of our personal and work lives that we see the most innovative technologies. iPhones, tablets – they all create beautiful experiences that we use as much in our homes as we do at work.

You can smell the blood in the air. It’s like watching a chess game unfold. Larry is no dummy. He’s making his moves. VMware just bought Nicera for $1.2 billion. Why buy the virtual networking technology company? Arguably to derail Cisco, Rackspace and all the others pining for an open cloud. Then there is Amazon Web Service (AWS) – the force from the Pacific Northwest that has built the most sophisticated cloud service in the world. So much so that a source told me recently that the Japanese consider AWS a national threat. I find that fascinating.

IT? What IT? Pretty soon there will only be services.. IT will be in your car, your house or in a layer of data that you access through your app. Services will be the means for how all IT is delivered. What does that mean for the corporation? How will our children work in 20 years?

Veteran writer Joe Wilcox says covering the enterprise is like throwing rocks into Lake Erie. You can’t miss. There are few people covering it, which I hope will change. There is just so much to write about.