I am trying to create a simple game using JavaScript. I do JavaScript as a hobby, and I did not major in computer. I used ChatGPT’s help to write my code, so it might be unnecessarily large and messy—sorry about that. Also, since English is not my native language, I used ChatGPT to translate this question.
I will briefly explain my current code.
I am trying to make a simple simulation game.
On the first screen, when the user clicks “Start,” the following effects are implemented: blinking text, fade-out, click lock, and hiding the mouse cursor. After about 4 seconds, the necessary code for the next screen is loaded.
I manage this main screen with script.js, and once the main screen transitions, I plan to manage the game with another file called demo.js.
To put it simply, script.js works like the game engine, while demo.js contains the game data.
The problem I encountered is that when I try to load the background image in demo.js, the console log correctly prints a message indicating that the image has loaded, but the background does not actually render.
However, when I load the background inside script.js, it renders correctly. So, I don’t think it’s an issue with the folder path.
I’ve been stuck on this problem for several days, and now it’s been about two weeks since I made any progress. Please help me.
script.js
// script.js
const canvas = document.getElementById('myCanvas');
const ctx = canvas.getContext('2d');
const testModeButton = document.getElementById('TestMode');
// Canvas setup
canvas.width = 600;
canvas.height = 600;
canvas.style.display = 'block';
canvas.style.margin = '0 auto';
canvas.style.background = 'rgba(0, 0, 0, 0.25)';
// Change mouse cursor
canvas.addEventListener('mouseenter', () => {
canvas.style.cursor = 'url(file/mouse.cur), auto';
});
canvas.addEventListener('mouseleave', () => {
canvas.style.cursor = 'auto';
});
// Test mode border on/off
let testModeBorder = false;
ctx.save();
ctx.globalAlpha = 0;
ctx.fillRect(0, 0, canvas.width, canvas.height);
ctx.restore();
ctx.strokeStyle = 'rgba(255, 99, 71, 0.8)';
ctx.lineWidth = 3;
// Test mode click event
testModeButton.addEventListener('click', function() {
console.log('Test Mode clicked');
testModeBorder = !testModeBorder; // Toggle border drawing
console.log('Draw border:', testModeBorder);
});
// Background
const titleBackgroundVideo = document.createElement('video');
titleBackgroundVideo.src = 'file/space.mp4';
titleBackgroundVideo.autoplay = true;
titleBackgroundVideo.loop = true;
titleBackgroundVideo.muted = true;
// Title logo
const titleImage = new Image();
titleImage.src = 'file/imp.png';
let titleImageWidth = 400, titleImageHeight = 250;
let titleImageX = (canvas.width - titleImageWidth) / 2, titleImageY = 60;
// Title menu text
let startText = 'Start';
let endText = 'Exit';
let showText = true;
// Function to draw text on the title menu
function drawText(titleText, positionY, color = 'white') {
if (!showText) return;
ctx.save();
ctx.font = '30px Arial';
ctx.fillStyle = color;
const textWidth = ctx.measureText(titleText).width;
const titleTextX = (canvas.width - textWidth) / 2;
ctx.fillText(titleText, titleTextX, positionY);
ctx.restore();
}
// Blinking text effect
let startBlinkInterval = null;
let endBlinkInterval = null;
function startBlinkingText(target, interval = 100) {
let textBlinkInterval = setInterval(() => {
if (target === 'start') {
startText = startText === 'Start' ? '' : 'Start';
} else if (target === 'end') {
endText = endText === 'Exit' ? '' : 'Exit';
}
}, interval);
return textBlinkInterval;
}
// Clickable area rectangle
const clickAreaWidth = 50;
const clickAreaHeight = 50;
const clickAreaX = (canvas.width - clickAreaWidth) / 2;
const clickAreaY = (canvas.height - clickAreaHeight) / 2;
// Draw clickable area
function drawClickArea(x, y, width, height) {
ctx.save();
ctx.fillStyle = 'rgba(255, 173, 173, 0)';
ctx.fillRect(x, y, width, height);
ctx.restore();
}
// Screen filter (used for fade effects)
let filterOn = false;
let alphaStart = 0;
let alphaEnd = 1;
let startTime = Date.now();
let frameCount = 0;
let filterSettings = { speed: 0.004 };
// Function to animate screen filter
function animateScreenFilter(x, y, width, height, start, end, callback) {
filterOn = true;
alphaStart = start;
alphaEnd = end;
function animate() {
if (filterOn) {
drawScreenFilter(x, y, width, height);
requestAnimationFrame(animate);
} else if (callback) {
callback();
}
}
animate();
}
// Rendering function
function renderTitleScreen() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.drawImage(titleBackgroundVideo, 0, 0, canvas.width, canvas.height);
if (testModeBorder) {
ctx.strokeRect(0, 0, canvas.width, canvas.height);
}
ctx.drawImage(titleImage, titleImageX, titleImageY, titleImageWidth, titleImageHeight);
drawText(startText, canvas.height / 2 + 90, 'white');
drawClickArea(clickAreaX - 38, clickAreaY + 80, clickAreaWidth + 78, clickAreaHeight - 3);
drawText(endText, canvas.height / 2 + 140, 'white');
drawClickArea(clickAreaX - 38, clickAreaY + 130, clickAreaWidth + 78, clickAreaHeight - 3);
requestAnimationFrame(renderTitleScreen);
}
// Mouse click lock function
function enableClickAfterDelay(canvas, delayInSeconds, cursorStyle = 'url(file/mouse.cur), auto') {
setTimeout(() => {
isClickDisabled = false;
console.log('Click is enabled again.');
canvas.style.cursor = cursorStyle;
const event = new MouseEvent('mouseenter', { bubbles: true });
canvas.dispatchEvent(event);
}, delayInSeconds * 1000);
}
// Menu click event
canvas.addEventListener('click', function(event) {
if (isClickDisabled) return;
const rect = canvas.getBoundingClientRect();
const mouseX = event.clientX - rect.left;
const mouseY = event.clientY - rect.top;
if (
mouseX >= clickAreaX - 38 &&
mouseX <= clickAreaX - 38 + clickAreaWidth + 78 &&
mouseY >= clickAreaY + 80 &&
mouseY <= clickAreaY + 80 + clickAreaHeight - 3
) {
console.log('Start Click Area clicked!');
isClickDisabled = true;
clearInterval(startBlinkInterval);
startBlinkInterval = startBlinkingText('start', 100);
canvas.style.cursor = 'none';
enableClickAfterDelay(canvas, 3, 'pointer');
filterSettings.speed = 0.003;
animateScreenFilter(0, 0, canvas.width, canvas.height, 0, 1);
titleBackgroundVideo.pause();
}
if (
mouseX >= clickAreaX - 38 &&
mouseX <= clickAreaX - 38 + clickAreaWidth + 78 &&
mouseY >= clickAreaY + 130 &&
mouseY <= clickAreaY + 130 + clickAreaHeight - 3
) {
console.log('Exit Click Area clicked!');
isClickDisabled = true;
clearInterval(endBlinkInterval);
endBlinkInterval = startBlinkingText('end', 100);
canvas.style.cursor = 'none';
filterOn = true;
animateScreenFilter(0, 0, canvas.width, canvas.height, 0, 1);
titleBackgroundVideo.pause();
setTimeout(() => {
window.close();
}, 1850);
}
});
requestAnimationFrame(renderTitleScreen);
demo.js
const img = new Image();
function mainScreen(){
img.src = 'file/demo_back01.jpg';
img.onload = function() {
ctx.drawImage(img, 0, 0, canvas.width, canvas.height);
console.log('The image has been loaded.');
};
};
function showMainScreen(){
mainScreen();
};
index.html
<!DOCTYPE html>
<html lang="ko">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Document</title>
</head>
<body>
<div id="TestMod" style="color: gray; position: fixed;">MainTestMod</div>
<canvas id="myCanvas"></canvas>
<script src="startBar.js"></script>
<script src="script.js"></script>
</body>
<style>
body {
background-color: rgb(63, 23, 126);
margin: 0;
}
</style>
</html>
style.css
html, body {
height: 100%;
overflow: hidden; /* Prevent scrolling */
}
body {
background-color: black;
display: flex;
justify-content: center;
align-items: center;
position: relative; /* Set parent element to relative to overlap the canvas and menu bar */
}
canvas {
width: 1080px;
height: 100%;
display: block;
z-index: 1; /* Ensure the canvas is below the menu bar */
}
#menu-bar {
position: fixed; /* Fixed at the top */
top: 0; /* Position at the top of the browser */
left: 0;
width: 100%;
height: 6vh; /* Occupy 6% of the top area */
background-color: #c0c0c0;
z-index: 2;
opacity: 0; /* Initially hidden */
display: flex; /* Arrange menu items horizontally */
justify-content: flex-start; /* Align to the left */
align-items: center; /* Vertically center */
padding-left: 0; /* Add left padding */
border: 2px outset white;
}
#menu-bar:hover {
opacity: 1; /* Make menu visible when hovered */
}
.menu-item {
list-style: none;
font-size: 16px;
cursor: pointer;
position: relative;
margin-right: 30px; /* Space between menu items */
padding: 0 0 6px 0;
display: inline-block; /* Arrange items horizontally */
}
.submenu {
visibility: hidden; /* Hide submenu by default */
opacity: 0;
position: absolute;
top: 100%; /* Position submenu below parent menu item */
left: 0;
background-color: #c0c0c0;
padding: 0;
border: 2px outset white;
box-shadow: 0 5px 10px rgba(0, 0, 0, 0.2);
z-index: 3;
}
.submenu.open {
visibility: visible;
opacity: 1;
}
.menu-item:hover .submenu {
visibility: visible;
opacity: 1;
}
/* Hide menu items */
.menu-item.hidden {
display: none !important; /* Completely hide menu item */
}
.submenu li {
padding: 10px;
cursor: pointer;
white-space: nowrap; /* Prevent line breaks */
list-style-type: none;
}
.submenu li:hover {
background-color: #000082;
color: white;
}
/* Default popup style */
.popup {
display: none; /* Hidden by default */
position: fixed;
top: 0;
left: 0;
width: 100%;
height: 100%;
justify-content: center;
align-items: center;
z-index: 10; /* Display above the top menu */
}
.popup-content {
display: flex;
background-color: #c0c0c0;
border: 2px outset white;
padding: 20px;
box-shadow: 0 4px 8px rgba(0, 0, 0, 0.2); /* Popup shadow effect */
width: 50%;
max-width: 800px;
justify-content: center;
align-items: center;
flex-direction: column;
}
.popup-left {
flex: 1;
padding-right: 20px;
}
.popup-left img {
width: 100%;
height: auto;
border-radius: 5px;
}
.popup-right {
flex: 2;
}
.popup-right p {
font-size: 16px;
line-height: 1.5;
}
demo.js
function mainScreen(){
img.src = 'file/demo_back01.jpg';
img.onload = function() {
ctx.drawImage(img, 0, 0, canvas.width, canvas.height);
console.log('Image loaded.');
};
};
function showMainScreen(){
mainScreen();
};
When I tried this code in script.js, it rendered properly. So I don’t think it’s a problem with the folder path.