How to collide with wall using and If possible in latest version of and If there is any reference to learn and Three.js. We are trying to work on how to attach the object to the wall in the latest version and Super hands with latest version.
The debug: true parameter to physics will produce wires around the bodies subject to physics, which makes it easier to understand the behavior of the scene. The rest is just placing the bodies and defining them as static or dynamic.
There are several ways of controlling movement in a world with physics. For example, bodies may receive impulse, and depending on the impulse vector, it will behave by gaining velocity, and maybe impacting other bodies.
To illustrate this, we will use some JavaScript to define a new Arame component, push, which will emulate “pushing” (giving some impulse) to the body. This will happen whenever the body collides with some other in the scene, and when that happens, it will get a “push”, always in the same direction and with the same intensity (that is, with the same impulse vector).
There are several ways of controlling movement in a world with physics. For example, bodies may receive impulse, and depending on the impulse vector, it will behave by gaining velocity, and maybe impacting other bodies.
To illustrate this, we will use some JavaScript to define a new Arame component, push, which will emulate “pushing” (giving some impulse) to the body. This will happen whenever the body collides with some other in the scene, and when that happens, it will get a “push”, always in the same direction and with the same intensity (that is, with the same impulse vector).